<floating about head>a LARGE green ioun stone[465h 7m 15s]
<worn as a badge> a spherical chunk of the swamp fane runestone (magic) [55%]
<worn on head> the shadowy crown of damnation enchanted by Gellz (magic)
<worn on eyes> the eyes of a bewitched silver dragon (invis) (glowing) [85%]
<worn in ear> the earring of the Dragon Lords of strength
<worn in ear> a brightly flaming earring [81%]
<worn on face> a virulent case of herpes simplex
<worn around neck> an oathstone pendant enchanted by Gellz (magic) (humming) [80%]
<worn around neck> the amulet named "Flow" enchanted by Gellz (humming)
<worn on body> the cloak of woven time (magic) (glowing)
<worn about body> the terrifying shroud of undead power enchanted by Gellz
<worn as quiver> a faded dragonscale quiver of intelligence (magic) [60%]
<worn about waist> a waistband of rock and stone of health (magic) [77%]
<worn on belt buckle>a white magic book enchanted by Gellz (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing) [40%]
<attached to belt> the wand of the Plane of Air (magic) (glowing)
<worn on arms> some slime-covered aboleth skin of agility enchanted by Deathli (magic) (glowing) [62%]
<held as shield> a dented iron heater shield from Lost Temple of Tikitzopl [82%]
<worn around wrist> the ancestral bracelet of Sevenoaks of constitution (magic) [48%]
<worn around wrist> some polished endurium bracers enchanted by Saif (magic)
<worn on hands> the gloves of placation (illuminating)
<worn on finger> a gleaming platinum ring (magic)
<worn on finger> a death ring of Tezcatlipoca (magic)[220h 39m 57s]
<primary weapon> the mace of mentality
<worn on legs> the elven chainmail leggings of speed (magic) [88%]
<worn on feet> the winged boots of angelic movement (magic)
M
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
@
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
@
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
< 1330h/1330H 236v/236V Pos: standing >
@
M
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
< 1330h/1330H 236v/236V Pos: standing >
@
M
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
Saving Gellz.
< 1330h/1330H 236v/236V Pos: standing >
Character attributes for Gellz
Level: 56 Race: Dwarf Class: Cleric / Holyman
Age: 108 yrs / 6 mths Height: 46 inches Weight: 162 lbs Size: medium
Actual (Base) Actual (Base)
Str: 129 ( 99) Pow: 89 (104)
Dex: 89 (104) Int: 78 ( 97)
Agi: 94 (110) Wis: 179 (137)
Con: 207 (159) Cha: 78 ( 91) Luc: 91 (101)
Equipped Items: 26 Carried weight: 18
Armor Points: -363 Reduces melee damage taken by 36.3%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 59%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 13 Damroll: 6
Alignment: 974 (-1000 to 1000)
Saving Throws: PAR[-31] FEA[24]
BRE[-17] SPE[-47]
Load carried: No Sweat
< 1330h/1330H 236v/236V Pos: standing >
Saving Gellz.
< 1330h/1330H 236v/236V Pos: standing >
@
M
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
On the Bridge of the Sloop Chicken Ship
Obvious exits: -S
< 1330h/1330H 236v/236V Pos: standing >
Saving Gellz.
< 1330h/1330H 236v/236V Pos: standing >
@
M
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
< 1330h/1330H 236v/236V Pos: standing >
< 1330h/1330H 236v/236V Pos: standing >
@
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
@
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
@
MM
MMMM
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
@
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MMM
MMMM
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
M @
MM
MMM
MMMM
MMM
MMM
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
< 1330h/1330H 236v/236V Pos: standing >
M
MM @
MM
MMM
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MMM
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
< 1330h/1330H 236v/236V Pos: standing >
MM
MMM @
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
M
MMM
MMM @
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MMM
MMMM
MMM
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
Speed set to 0.
< 1330h/1330H 236v/236V Pos: standing >
< 1330h/1330H 236v/236V Pos: standing >
You disembark this ship.
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MMM
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Chicken Ship floats here.
< 1330h/1330H 236v/236V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 1330h/1330H 236v/236V Pos: standing >
You complete your spell...
A Small Living Area
Obvious exits: -S
A wealthy human merchant walks through town.
< 1330h/1330H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1330h/1330H 236v/236V Pos: standing >
A Dyer's Workroom
Obvious exits: -N -W
A halfling adventurer wanders here humming to himself.(Gold Aura)
A young duck searches for food here.
A small halfling woman is here soaking tazten bark in dye.(Gold Aura)
< 1330h/1330H 235v/236V Pos: standing >
River Circle
Obvious exits: -N -E -S -W
A wealthy human merchant walks through town.
< 1330h/1330H 234v/236V Pos: standing >
Ok.
< 1330h/1330H 236v/236V Pos: standing >
River Circle
Obvious exits: -N -E -S -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 1330h/1330H 235v/236V Pos: standing >
You sit down and relax.
< 1330h/1330H 235v/236V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - true seeing
1 - lesser sanctuary
(10th circle) 2 - full harm
2 - accelerated healing
1 - taint
( 9th circle) 1 - word of recall
1 - resurrect
2 - holy word
( 8th circle) 2 - dispel magic
2 - mass heal
( 7th circle) 4 - full heal
( 6th circle) 1 - continual light
5 - flame strike
( 5th circle) 5 - heal
2 - vitality
( 4th circle) 2 - remove curse
2 - summon
1 - cure disease
1 - self comprehension
3 - invigorate
( 3rd circle) 2 - cure critic
2 - remove poison
1 - sense life
5 - cause critical
( 2nd circle) 2 - blindness
2 - cure serious
3 - preserve
1 - protection from fire
1 - protection from cold
2 - cause serious
( 1st circle) 1 - armor
1 - bless
2 - detect magic
8 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 7th) full heal
2 seconds: ( 7th) full heal
3 seconds: (12th) miracle
4 seconds: ( 8th) virtue
5 seconds: (11th) lesser sanctuary
6 seconds: ( 5th) soulshield
7 seconds: ( 8th) virtue
8 seconds: ( 6th) flame strike
9 seconds: (11th) group recall
10 seconds: ( 9th) word of recall
You can pray no more spells.
You continue your praying.
< 1330h/1330H 236v/236V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 1330h/1330H 236v/236V Pos: sitting >
You have finished praying for full heal.
< 1330h/1330H 236v/236V Pos: sitting >
You have finished praying for full heal.
< 1330h/1330H 236v/236V Pos: sitting >
You have finished praying for miracle.
< 1330h/1330H 236v/236V Pos: sitting >
You have finished praying for virtue.
< 1330h/1330H 236v/236V Pos: sitting >
You have finished praying for lesser sanctuary.
< 1330h/1330H 236v/236V Pos: sitting >
You have finished praying for soulshield.
< 1330h/1330H 236v/236V Pos: sitting >
Alarm bells sound, signalling an invasion!
< 1330h/1330H 236v/236V Pos: sitting >
You have finished praying for virtue.
< 1330h/1330H 236v/236V Pos: sitting >
You have finished praying for flame strike.
< 1330h/1330H 236v/236V Pos: sitting >
You have finished praying for group recall.
< 1330h/1330H 236v/236V Pos: sitting >
You have finished praying for word of recall.
Your prayers are complete.
< 1330h/1330H 236v/236V Pos: sitting >
You clamber to your feet.
< 1330h/1330H 236v/236V Pos: standing >
River Circle
Obvious exits: -E -S -W -D
A giant dragonfly zips around here.
< 1330h/1330H 235v/236V Pos: standing >
River Circle
Obvious exits: -E -W
A merchant wanders aimlessly.(Gold Aura)
< 1330h/1330H 234v/236V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)
< 1330h/1330H 233v/236V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
< 1330h/1330H 234v/236V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A young halfling child plays here.
A young halfling woman is here seeking adventure.(Gold Aura)
< 1330h/1330H 235v/236V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
< 1330h/1330H 234v/236V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A kitten jumps here playing with leaves tossed by the wind.
< 1330h/1330H 233v/236V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.(Gold Aura)
One of the halfling woodcarvers walks through the area.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 1330h/1330H 234v/236V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A lieutenant of the Woodseer guard keeps a careful watch.(Gold Aura)
< 1330h/1330H 235v/236V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A small halfling woman wanders here, humming to herself.(Gold Aura)
< 1330h/1330H 234v/236V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of A minotaur mercenary guard is lying here.
A small wooden flute lies here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A halfling adventurer wanders here humming to himself.(Gold Aura)
< 1330h/1330H 233v/236V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood splatters cover the area.
The corpse of A minotaur mercenary guard is lying here.
The corpse of A minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of the burly guardian is lying here.
< 1330h/1330H 234v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 1330h/1330H 236v/236V Pos: standing >
Alas, you cannot go that way. . . .
< 1330h/1330H 236v/236V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .
< 1330h/1330H 236v/236V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1330h/1330H 236v/236V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A wealthy human merchant walks through town.
< 1330h/1330H 235v/236V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 1330h/1330H 234v/236V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 1330h/1330H 233v/236V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 1330h/1330H 234v/236V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Fresh blood splatters cover the area.
A large wooden sign stands here.
The smiling cleric is lying here, mortally wounded.(holy)(Gold Aura)
< 1330h/1330H 235v/236V Pos: standing >
A Goblin sneaks in from the west.
Alarm bells sound, signalling an invasion!
< 1330h/1330H 235v/236V Pos: standing >
A Goblin sneaks down.
< 1330h/1330H 235v/236V Pos: standing >
Kabooom enters from below.
< 1330h/1330H 235v/236V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Kabooom leaves up.
You follow Kabooom.
On a Stone Stairway
Obvious exits: -U -D
Kabooom Legionary of The Empire (Minotaur)(large) stands in mid-air here.(holy)(Gold Aura)
< 1330h/1330H 233v/236V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Kabooom leaves up.
You follow Kabooom.
On a Stone Stairway
Obvious exits: -U -D
Kabooom Legionary of The Empire (Minotaur)(large) stands in mid-air here.(holy)(Gold Aura)
< 1330h/1330H 234v/236V Pos: standing >
Kabooom leaves up.
You follow Kabooom.
On a Stone Stairway
Obvious exits: -U -D
Kabooom Legionary of The Empire (Minotaur)(large) stands in mid-air here.(holy)(Gold Aura)
< 1330h/1330H 235v/236V Pos: standing >
Kabooom leaves up.
You follow Kabooom.
On a Stone Stairway
Obvious exits: -U -D
Fresh blood splatters cover the area.
Kabooom Legionary of The Empire (Minotaur)(large) stands in mid-air here.(holy)(Gold Aura)
A wealthy human merchant walks through town.
< 1330h/1330H 234v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
Kabooom leaves up.
You follow Kabooom.
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood splatters cover the area.
The corpse of A minotaur mercenary guard is lying here.
The corpse of A minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of the burly guardian is lying here.
Kabooom Legionary of The Empire (Minotaur)(large) stands in mid-air here.(holy)(Gold Aura)
< 1330h/1330H 233v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1330h/1330H 236v/236V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1330h/1330H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1330h/1330H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
Kabooom starts casting a spell.
< 1330h/1330H 236v/236V Pos: standing >
You stop following Kabooom.
You now follow Kabooom.
< 1330h/1330H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
A Kobold floats down.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1330h/1330H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1330h/1330H 236v/236V Pos: standing >
In an explosion of rage, Kabooom accidently targets YOU!
Kabooom completes his spell...
Kabooom utters the word 'pzar'
Healing energy flows from Kabooom into your body!
< 1330h/1330H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1330h/1330H 236v/236V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 1330h/1330H 236v/236V Pos: standing >
You are surrounded by a blood-red glow.
< 1330h/1330H 236v/236V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'gjifal'
A Kobold unleashes light in a focused, searing ray at Kabooom!
Kabooom is incapacitated and will slowly die, if not aided.
You failed.
< 1330h/1330H 236v/236V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 1330h/1330H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1330h/1330H 236v/236V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 1330h/1330H 236v/236V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the word 'gjifal'
Kabooom is struck by a blinding light from a Kobold, and is utterly destroyed!
Kabooom's the ring of masters of damage melted from the intense heat!
Kabooom is dead! R.I.P.