The death of [56 Alchemist] Orax (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [56 Alchemist] Orax (Grey Elf)

<worn on head>       some donkey ears
<worn on eyes>       a sand visor
<worn in ear>        a crucifix marbled earring
<worn on body>       a pitted crystal robe
<worn about waist>   a belt of desert sands
<held as shield>     a tower shield emblazoned with an elven skull
<worn around wrist>  a bracelet of ivory
<worn on hands>      some disease covered spiked talons
<worn on finger>     a ring of blood
<worn on finger>     a ring of fortune
<worn on legs>       the centaurian legplates of honor
<worn on feet>       a pair of winded boots

 (illuminating)
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 2.
a rugged adventurers satchel can hold around 243 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
[4] a pack of empty potion bottles
a small pile of coins
[19] a vial of strong acid mixed by Orax
[3] a potion of flight mixed by Orax
[4] a bloody finger [65%]             
a saddle made of leather and iron

< 500h/500H 206v/206V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 500h/500H 206v/206V Pos: standing >

< 500h/500H 206v/206V Pos: standing >
The door seems to be closed.

< 500h/500H 206v/206V Pos: standing >
Ok.

< 500h/500H 206v/206V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 500h/500H 205v/206V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a street sweeper is lying here.
A street sweeper is cleaning here, singing songs of labor.

< 500h/500H 204v/206V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.

< 500h/500H 203v/206V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 500h/500H 205v/206V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.

< 500h/500H 204v/206V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a street sweeper is lying here.
A street sweeper is cleaning here, singing songs of labor.

< 500h/500H 203v/206V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 500h/500H 202v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 500h/500H 203v/206V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a street sweeper is lying here.
A street sweeper is cleaning here, singing songs of labor.

< 500h/500H 205v/206V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.

< 500h/500H 204v/206V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 500h/500H 203v/206V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A red shape who is close by to your south.
A red shape who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.

< 500h/500H 206v/206V Pos: standing >
A tharnadian thief-hunter enters from the south.

< 500h/500H 206v/206V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.

< 500h/500H 205v/206V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a street sweeper is lying here.
A street sweeper is cleaning here, singing songs of labor.

< 500h/500H 204v/206V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 500h/500H 203v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 500h/500H 203v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 500h/500H 206v/206V Pos: standing >
A blazing imp enters from the south.

< 500h/500H 206v/206V Pos: standing >
You get a vial of strong acid mixed by Orax from a rugged adventurers satchel.

< 500h/500H 206v/206V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
A blazing imp hovers in mid-air here. (minion) 
A greedy looking banker stands behind the counter, eyeing you curiously.

< 500h/500H 206v/206V Pos: standing >
A blazing imp leaves south.

< 500h/500H 206v/206V Pos: standing >
You do not see that here.

< 500h/500H 206v/206V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a street sweeper is lying here.
A street sweeper is cleaning here, singing songs of labor.

< 500h/500H 205v/206V Pos: standing >
You do not see that here.

< 500h/500H 205v/206V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A red shape who is close by to your south.
A red shape who is close by to your south.
A red shape who is close by to your south.
A red shape who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A red shape who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.

< 500h/500H 205v/206V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.

< 500h/500H 204v/206V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 500h/500H 203v/206V Pos: standing >
The sun starts to set in the south.

< 500h/500H 206v/206V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.

< 500h/500H 205v/206V Pos: standing >
The door seems to be closed.

< 500h/500H 205v/206V Pos: standing >
The door seems to be closed.

< 500h/500H 205v/206V Pos: standing >
The door seems to be closed.

< 500h/500H 205v/206V Pos: standing >
A tharnadian thief-hunter leaves south.
Ok.

< 500h/500H 206v/206V Pos: standing >
It's already open!

< 500h/500H 206v/206V Pos: standing >
It's already open!

< 500h/500H 206v/206V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 500h/500H 205v/206V Pos: standing >
Ok.

< 500h/500H 205v/206V Pos: standing >
You quickly scan the area.
You see nothing.

< 500h/500H 205v/206V Pos: standing >

< 500h/500H 205v/206V Pos: standing >
Experience till level: 39907970

< 500h/500H 205v/206V Pos: standing >
You are carrying: (3/11)
a vial of strong acid mixed by Orax
a small recipe book
a rugged adventurers satchel (illuminating)

< 500h/500H 205v/206V Pos: standing >
Wrong option.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              STATUS of toggles.                               
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   Tell        : ON     |     Brief Mode  : ON     |     No Locate   : OFF    |
   SmartPrompt : OFF    |     Compact Mode: ON     |     Wimpy Level :   10   |
   Shout       : ON     |     Echo        : ON     |     Vicious     : ON     |
   Petition    : ON     |     Paging      : OFF    |     Save Notify : ON     |
   Anonymous   : OFF    |     Screen Size :  24    |     Terminal    : ANSI   |
   Map         : ON     |     Old SmartP  : OFF    |     Show Titles : ON     |
   Battle Alert: OFF    |     Kingdom View: OFF    |     Ship Map    : OFF    |
   Take        : ON     |     Terse Battle: OFF    |     QuickChant  : ON     |
   Project     : OFF    |     AFK         : OFF    |     NChat       : ON     |
   Hint Channel: ON     |     Group Needed: OFF    |     Showspec    : ON     |
   Web Info    : OFF    |     Show Quests : ON     |Boon Notification: OFF    |
   Newbie EQ   : OFF    |
   Surname   : OFF    |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

< 500h/500H 205v/206V Pos: standing >
Damage Display is now OFF

< 500h/500H 205v/206V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 500h/500H 205v/206V Pos: standing >
Damage Display is now ON

< 500h/500H 205v/206V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 500h/500H 205v/206V Pos: standing >
Autosaving...

< 500h/500H 206v/206V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 500h/500H 206v/206V Pos: standing >
[Damage:  1 ] Your crude punch strikes a working commoner hard.
A working commoner has a RUDE awakening!
A working commoner clambers to his feet.

< 500h/500H 206v/206V Pos: standing >
< T: Orax TP: sta TC:excellent E: working sta EP:  awful >
 [Damage:  1 ] Your crude punch strikes a working commoner hard.
A working commoner is stunned!
[Damage:  1 ] Your crude punch strikes a working commoner very hard.

< 500h/500H 206v/206V Pos: standing >
< T: Orax TP: sta TC:excellent E: working sta EP:  bleeding, close to death >
 You dodge a working commoner's vicious attack.

< 500h/500H 206v/206V Pos: standing >
< T: Orax TP: sta TC:excellent E: working sta EP:  bleeding, close to death >
 [Damage:  1 ] Your crude punch strikes a working commoner very hard.
A working commoner is incapacitated and will slowly die, if not aided.
[Damage:  1 ] Your crude punch strikes a working commoner very hard.
A working commoner is incapacitated and will slowly die, if not aided.

< 500h/500H 206v/206V Pos: standing >
<A working commoner slumps to the ground.

< 500h/500H 206v/206V Pos: standing >
<[Damage:  2 ] Your fine punch enshrouds a working commoner in a mist of blood.
A working commoner is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] Your crude punch seriously wounds a working commoner.
A working commoner is mortally wounded, and will die soon, if not aided.

< 500h/500H 206v/206V Pos: standing >
<[Damage:  2 ] Your fine punch grievously wounds a working commoner.
A working commoner is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] Your crude punch hits a working commoner.
A working commoner is mortally wounded, and will die soon, if not aided.

< 500h/500H 206v/206V Pos: standing >
<The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 500h/500H 206v/206V Pos: standing >
<You miss a working commoner.
You surprise a working commoner with a blow to the back, leaving him momentarily confused.
[Damage:  1 ] You hit a working commoner in the throat, he chokes, gasps and dies.
A working commoner is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a working commoner.

< 500h/500H 206v/206V Pos: standing >
Saving Orax.

< 500h/500H 206v/206V Pos: standing >
Experience till level: 39907967

< 500h/500H 206v/206V Pos: standing >
You get a vial of strong acid mixed by Orax from a rugged adventurers satchel.

< 500h/500H 206v/206V Pos: standing >
You get a vial of strong acid mixed by Orax from a rugged adventurers satchel.

< 500h/500H 206v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 500h/500H 206v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 500h/500H 206v/206V Pos: standing >
The door seems to be closed.

< 500h/500H 206v/206V Pos: standing >
Ok.

< 500h/500H 206v/206V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.

< 500h/500H 205v/206V Pos: standing >
You quickly scan the area.
Sarn, the banker who is not far off to your north.
A blazing imp who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A red shape who is not far off to your south.
A red shape who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 500h/500H 205v/206V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A blazing imp hovers in mid-air here. (minion) 
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 500h/500H 204v/206V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.

< 500h/500H 203v/206V Pos: standing >
A stray dog leaves south.

< 500h/500H 204v/206V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
A blazing imp hovers in mid-air here. (minion) 
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 500h/500H 205v/206V Pos: standing >
  A small devil with a small body and thick leather-like wings. They are
often spirited and very loyal to their masters. This imp has a nature of
healing powers.
A blazing imp appears to be Devil and is in excellent condition.
It's giant in size.

<worn around neck>   an amulet of scratched silver

< 500h/500H 205v/206V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.

< 500h/500H 204v/206V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 500h/500H 206v/206V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
A blazing imp hovers in mid-air here. (minion) 
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 500h/500H 205v/206V Pos: standing >
   It is a small dog that has a foul smell and pieces of rotted meat hanging
around his teeth.  Its coat is knotted and covered in muck, having obviously
 been on its own a long time.
A stray dog appears to be Carnivore and is in excellent condition.
He's medium in size.


< 500h/500H 205v/206V Pos: standing >
A tharnadian thief-hunter leaves north.

< 500h/500H 205v/206V Pos: standing >
You do not have that item.

< 500h/500H 205v/206V Pos: standing >
You are carrying: (5/11)
[3] a vial of strong acid mixed by Orax
a small recipe book
a rugged adventurers satchel (illuminating)

< 500h/500H 205v/206V Pos: standing >
You do not have that item.

< 500h/500H 205v/206V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.
Throwpotion
=========================================
SYNTAX : throwpotion <potion> <target>

Once you have mixed your potion, you will want to throw it at your target,
and to do this, the potion you wish to throw must be in your inventory.
Your accuracy at hitting your victim, instead of others in your group or
even yourself will grow with your skill and level. As an example, if you
had a chill touch potion and you wished to throw it at the mob in the room
called "hunter", type: throwpotion chill hunter

	See also:throw ,mix ,skillalchemist
The following character attributes are used in execution of this ability (if any):
Char's Agility.

< 500h/500H 205v/206V Pos: standing >
A militia guard enters from the north.

< 500h/500H 206v/206V Pos: standing >
a blazing imp's face turns pale as a vial of strong acid mixed by Orax hits it dead on! 
[Damage: 268 ] You watch with disgust as a blazing imp is dissolved into a pile of smoking flesh.
A blazing imp is dead! R.I.P.
You receive your share of experience.
The last gasps of a blazing imp cause a sickening chill to run up your spine.
A blazing imp stops following someone.

< 500h/500H 206v/206V Pos: standing >
Saving Orax.

< 500h/500H 206v/206V Pos: standing >
Experience till level: 39907967

< 500h/500H 206v/206V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a blazing imp is lying here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 500h/500H 206v/206V Pos: standing >
the corpse of a blazing imp appears to be empty.

< 500h/500H 206v/206V Pos: standing >
You do not seem to have the 'amulet'.

< 500h/500H 206v/206V Pos: standing >
It appears to be the corpse of a blazing imp.
Nothing.

< 500h/500H 206v/206V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.

< 500h/500H 205v/206V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A large wandering dog is here, growling at you.

< 500h/500H 204v/206V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.

< 500h/500H 205v/206V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a blazing imp is lying here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 500h/500H 204v/206V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 500h/500H 203v/206V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 500h/500H 202v/206V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 500h/500H 202v/206V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 500h/500H 201v/206V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 500h/500H 203v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 500h/500H 203v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 500h/500H 204v/206V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 500h/500H 205v/206V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
[3] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
A street sweeper is cleaning here, singing songs of labor.
The town crier is standing here, eagerly awaiting to perform his duties.

< 500h/500H 204v/206V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 500h/500H 203v/206V Pos: standing >
Ok.

< 500h/500H 206v/206V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 500h/500H 205v/206V Pos: standing >
You are carrying: (4/11)
[2] a vial of strong acid mixed by Orax
a small recipe book
a rugged adventurers satchel (illuminating)

< 500h/500H 205v/206V Pos: standing >
A rakshasa warrior dances an amazing maneuver in battle, tripping you.

< 500h/500H 205v/206V Pos: on your ass >
< T: Orax TP: ass TC:excellent E: a rakshasa warrior sta EP: excellent >
 A rakshasa warrior's impressive pierce wounds you.
A rakshasa warrior's impressive pierce strikes you.
A rakshasa warrior slips beneath your guard, dealing you a vicious attack!
A rakshasa warrior's awesome pierce seriously wounds you.
OUCH!  That really did HURT!
A rakshasa warrior's pierce seriously wounds you.
OUCH!  That really did HURT!
A rakshasa warrior's impressive pierce strikes you.
A rakshasa warrior's pierce strikes you hard.
A rakshasa warrior's powerful pierce strikes you hard.
A rakshasa warrior's awesome pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 138h/500H 205v/206V Pos: on your ass >
< T: Orax TP: ass TC:pretty hurt E: a rakshasa warrior sta EP: excellent >
 An elite guard watches the area, making sure the battle does not get out of hand.

< 138h/500H 205v/206V Pos: on your ass >
< T: Orax TP: ass TC:pretty hurt E: someone sta EP: excellent >
 A rakshasa warrior's fine pierce strikes you.
A gladius called 'Backstabber' slices through the air with incredible ease!
A rakshasa warrior misses you.
A rakshasa warrior's awesome pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 37h/500H 205v/206V Pos: on your ass >
< T: Orax TP: ass TC: awful E: a rakshasa warrior sta EP: excellent >
 Before you can react a rakshasa warrior suddenly leaps at you, getting past all your defenses.
Your black patherskin robes was completely destroyed by the massive blow!