<worn on body> a full suit of caribouskin armor [modified]
<worn as quiver> an elven quiver [superior]
<worn on finger> an ebonwood ring [superior] (magic)
<worn on finger> the ring of the overfiend [superior]
<held> a dragonbone ring [poor]
< 903h/903H 236v/236V Pos: standing >
You do not seem to have the 'bp'.
< 903h/903H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 903h/903H 236v/236V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 903h/903H 236v/236V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 903h/903H 236v/236V Pos: standing >
You aren't trained in magic.
< 903h/903H 236v/236V Pos: standing >
< 903h/903H 236v/236V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Kobold (tiny) stands here.
< 903h/903H 235v/236V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 903h/903H 234v/236V Pos: standing >
You twist out of the way avoiding the harmful magic!
< 889h/903H 236v/236V Pos: standing >
A Kobold calls down a roaring flamestrike which hits you dead on!
< 843h/903H 236v/236V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Kobold (tiny) stands here.
< 843h/903H 235v/236V Pos: standing >
A Kobold leaves north.
< 843h/903H 235v/236V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 844h/903H 235v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 844h/903H 235v/236V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Kobold (tiny) stands here, fighting a militia guard.
A militia guard stands here, fighting a Kobold.
The town crier stands here, fighting a Kobold.
< 844h/903H 234v/236V Pos: standing >
A Kobold's crude punch strikes a militia guard hard.
< 845h/903H 235v/236V Pos: standing >
A Kobold starts casting an offensive spell.
< 845h/903H 236v/236V Pos: standing >
A militia guard misses a Kobold.
A militia guard misses a Kobold with a clumsy kick.
< 845h/903H 236v/236V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yrawz ghfutz'
You twist out of the way avoiding the harmful magic!
A Kobold calls down a roaring flamestrike which hits you dead on!
< 823h/903H 236v/236V Pos: standing >
The town crier's impressive slash grazes a Kobold.
A Kobold dodges the town crier's attack.
The town crier's slash wounds a Kobold.
A Kobold dodges the town crier's attack.
A Kobold's eyes roll as the town crier plants a foot in his face.
The town crier's mighty kick sends a Kobold crashing into the wall!
< 823h/903H 236v/236V Pos: standing >
Your punch would not be very effective on an opponent that size.
< 823h/903H 236v/236V Pos: standing >
A militia guard misses a Kobold.
A militia guard's fine punch wounds a Kobold.
< 824h/903H 236v/236V Pos: standing >
A militia guard dodges a Kobold's attack.
The town crier's slash wounds a Kobold.
The town crier's slash wounds a Kobold.
The town crier's slash wounds a Kobold.
The town crier's powerful slash strikes a Kobold.
< 824h/903H 236v/236V Pos: standing >
Looking panicked, a Kobold scrambles madly to his feet!
< 824h/903H 236v/236V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves south.
< 824h/903H 236v/236V Pos: standing >
A militia guard enters from the west.
< 824h/903H 236v/236V Pos: standing >
A militia guard leaves west.
< 824h/903H 236v/236V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Kobold (tiny) stands here.
< 825h/903H 235v/236V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 825h/903H 234v/236V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
< 825h/903H 235v/236V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
< 825h/903H 234v/236V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 826h/903H 235v/236V Pos: standing >
Room #13
This room is not very big but it is well furnish. It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
(Q)A large barbarian sits here, concentrating on building traps.
< 826h/903H 234v/236V Pos: standing >
You start to chant in a deep voice.
Something wicked just happened didn't it? My god you feel weird.
A sense of heroism grows in your heart.
Your body begins to speed up!
< 828h/903H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 828h/903H 236v/236V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 828h/903H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 829h/903H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 829h/903H 236v/236V Pos: standing >
Alarm bells sound, signalling an invasion!
< 829h/903H 236v/236V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 830h/903H 236v/236V Pos: standing >
You start to chant in a deep voice.
You cannot call upon the diamond soul technique while under the influence of heroism.
< 830h/903H 236v/236V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 830h/903H 236v/236V Pos: standing >
A Kobold enters from the north.
Alarm bells sound, signalling an invasion!
< 830h/903H 236v/236V Pos: standing >
Xero, the barbarian mercenary suddenly attacks a Kobold!
Xero, the barbarian mercenary misses a Kobold.
< 830h/903H 236v/236V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...
< 830h/903H 236v/236V Pos: standing >
A Kobold looks at you.
< 831h/903H 236v/236V Pos: standing >
A Kobold misses Xero, the barbarian mercenary.
A Kobold starts casting an offensive spell.
< 831h/903H 236v/236V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...
< 831h/903H 236v/236V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yrawz ghfutz'
You twist out of the way avoiding the harmful magic!
A Kobold calls down a roaring flamestrike which hits you dead on!
Xero, the barbarian mercenary's impressive punch strikes a Kobold.
A Kobold easily dodges Xero, the barbarian mercenary's feeble leg sweep.
< 810h/903H 236v/236V Pos: standing >
A Kobold starts casting an offensive spell.
< 810h/903H 236v/236V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...
< 810h/903H 236v/236V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yrawz ghfutz'
A Kobold calls down a roaring flamestrike which hits you dead on!
Xero, the barbarian mercenary dodges a Kobold's attack.
< 773h/903H 236v/236V Pos: standing >
Xero, the barbarian mercenary misses a Kobold.
You start to chant in a deep voice.
Your mind needs rest...
A Kobold starts casting an offensive spell.
< 773h/903H 236v/236V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yrawz ghfutz'
A Kobold calls down a roaring flamestrike which hits you dead on!
A Kobold calls down a roaring flamestrike which hits you dead on!
Your silk cloak [modified] is burned from the blast!
< 609h/903H 236v/236V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...
< 609h/903H 236v/236V Pos: standing >
A Kobold starts casting a spell.
< 609h/903H 236v/236V Pos: standing >
A Kobold dodges Xero, the barbarian mercenary's attack.
A Kobold dodges Xero, the barbarian mercenary's attack.
< 610h/903H 236v/236V Pos: standing >
Your punch would not be very effective on an opponent that size.
< 610h/903H 236v/236V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...
< 610h/903H 236v/236V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yjrr pzar'
The might of a Kobold's god is thrust upon your body, causing massive damage!
OUCH! That really did HURT!
< 399h/903H 236v/236V Pos: standing >
A Kobold starts casting a spell.
< 399h/903H 236v/236V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...
< 399h/903H 236v/236V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yjrr pzar'
The might of a Kobold's god is thrust upon your body, causing massive damage!
OUCH! That really did HURT!
Xero, the barbarian mercenary misses a Kobold.
A Kobold easily ducks under Xero, the barbarian mercenary's lame kick.
< 291h/903H 236v/236V Pos: standing >
A Kobold starts casting a spell.
< 292h/903H 236v/236V Pos: standing >
You call upon forces of nature to bring a massive blizzard to this area.
< 292h/903H 236v/236V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...
< 292h/903H 236v/236V Pos: standing >
< 292h/903H 236v/236V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yjrr pzar'
The might of a Kobold's god is thrust upon your body, causing massive damage!
OUCH! That really did HURT!
< 186h/903H 236v/236V Pos: standing >
< 186h/903H 236v/236V Pos: standing >
[Damage: 16 ] Tiny shards of ice from the ravaging blizzard hurt a Kobold badly.
< 186h/903H 236v/236V Pos: standing >
Xero, the barbarian mercenary misses a Kobold.
< 186h/903H 236v/236V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...
A Kobold starts casting a spell.
< 186h/903H 236v/236V Pos: standing >
[Damage: 17 ] Tiny shards of ice from the ravaging blizzard turned Xero, the barbarian mercenary into a spiked statue!
Xero, the barbarian mercenary is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of Xero, the barbarian mercenary.
< 187h/903H 236v/236V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yjrr pzar'
The might of a Kobold's god is thrust upon your body, causing massive damage!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 82h/903H 236v/236V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...
< 82h/903H 236v/236V Pos: standing >
A Kobold starts casting a spell.
< 82h/903H 236v/236V Pos: standing >
[Damage: 16 ] A cloud of snow surrounds a Kobold completely, sucking away all heat.
< 82h/903H 236v/236V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yjrr pzar'
The power of a Kobold's god is the last thing your body feels before exploding into chunky bits.
Your silk cloak [modified] was completely destroyed by the massive blow!
Your pair of magic boots [superior] was completely destroyed by the massive blow!