The death of [56 Controller] Wrecka (Grey Elf)

in The Room of Clerics

from the perspective of [56 Controller] Wrecka (Grey Elf)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on feet>       a pair of tight black slippers

The sun rises over the northern horizon.

< 279h/279H 170v/170V Pos: standing >
Druid skills
=========================================
The following is a list of all the skills and spells available to the Druid class:

==Skills==
; 1st level:   1h bludgeon, 1h slashing, Bandage, Carve,
               Clerical Spell Knowledge, Climb, Dodge, Double Attack,
               Fishing, Mine, Mount, Retreat, Swim

==Spells==
; 1st circle:  Animal Friendship, Barkskin, Fortitude, Pulchritude
; 2nd circle:  Aid, Disease, Sticks to Snakes
; 3rd circle:  Faerie Fire, Faerie Fog, Flame Blade, Protection from Animals
; 4th circle:  Create Spring, Lightning Bolt, Poison, Serendipity
; 5th circle:  Earthquake, Natures Touch, Tranquility      
; 6th circle:  Earthen Maul, Endurance, Regeneration
; 7th circle:  Cyclone, Dispel Magic  
; 8th circle:  Animal Vision, Pass Without Trace
; 9th circle:  Consecrate Land, Sunray, Wandering Woods
; 10th circle: Creeping Doom,  Moonwell, Natures Blessing
; 11th circle: Elemental Aura
; 12th circle: Moonstone, Nova

==See also==
* Commune
* Druid

< 279h/279H 170v/170V Pos: standing >
 
   ..**M+*****    
  ...***+******   
  ...++++******.  
  ..*+*******.*.  
 ****+**@***....  
 ****+*****.^..^  
 ..**+*****...^^  
  D**+*.*..^.^^   
   **+*....^^^    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
The famous druid, Durgen, practices his spells here. (minion) 

< 279h/279H 170v/170V Pos: standing >
 
   ....*M*****    
  ...***+******   
  ...**M+*******  
  ...++++******.  
  ..*+**@****.*.  
 ****+**M***....  
 ****+*****.^..^  
  .**+*****...^   
   **+*.*..^.^    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
Durgen enters from the south.

< 279h/279H 168v/170V Pos: standing >
 
   ....*+*****    
  .....*M******   
  ...***+*******  
  ...***+*******  
  ...+++@******.  
  ..*+*******.*.  
 ****+******....  
  ***+*****.^..   
   **+*****...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the south.

< 279h/279H 166v/170V Pos: standing >
 
   ....*+*****    
  ^....*+******   
  .....*M*******  
  ...***+*******  
  ...***@*******  
  ...+++M******.  
  ..*+*******.*.  
  ***+******...   
   **+*****.^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the south.

< 279h/279H 165v/170V Pos: standing >
 
   ....*+*****    
  .....*M******   
  ...***+*******  
  ...***M*******  
  ...+++@******.  
  ..*+*******.*.  
 ****+******....  
  ***+*****.^..   
   **+*****...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Durgen enters from the north.

< 279h/279H 167v/170V Pos: standing >
 
   ....*+*****    
  ^....*+******   
  .....*M*******  
  ...***+*******  
  ...***@*******  
  ...+++M******.  
  ..*+*******.*.  
  ***+******...   
   **+*****.^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Durgen enters from the south.

< 279h/279H 169v/170V Pos: standing >
 
   ....*+*****    
   ....*+******   
  ^....*+*******  
  .....*M*******  
  ...***@*******  
  ...***M*******  
  ...++++******.  
  ..*+*******.*   
   **+******..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the south.

< 279h/279H 168v/170V Pos: standing >
 
   ....*+*****    
   ....*+******   
   ....*+*******  
  ^....*+*******  
  .....*@*******  
  ...***M*******  
  ...***+*******  
  ...++++******   
   .*+*******.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A deer stands here, grazing on some grass.
Durgen enters from the south.

< 279h/279H 167v/170V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 279h/279H 170v/170V Pos: standing >
Ok.
Durgen starts casting a spell.

< 279h/279H 170v/170V Pos: standing >
A deer leaves south.
An elite highwayman rides in on a magnificent horse from the north.

< 279h/279H 170v/170V Pos: standing >
Durgen stops chanting abruptly!

< 279h/279H 170v/170V Pos: standing >
An elite highwayman leaves south riding on a magnificent horse.

< 279h/279H 170v/170V Pos: standing >
 
   ....*+*****    
   ....*+******   
  ^....*+*******  
  .....*M*******  
  ...***@*******  
  ...***+*******  
  ...+++M******.  
  ..*+*******.*   
   **+******..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A deer stands here, grazing on some grass.
Durgen enters from the north.

< 279h/279H 169v/170V Pos: standing >
Ok.
Durgen starts casting an offensive spell.

< 279h/279H 169v/170V Pos: standing >
Durgen completes his spell...
Durgen utters the word 'gjifal'
a deer seems to be blinded!
A deer is struck by a blinding light from Durgen, and is utterly destroyed!
A deer is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a deer's gurgling and choking signals his demise.

< 279h/279H 169v/170V Pos: standing >
the corpse of a deer appears to be empty.

< 279h/279H 169v/170V Pos: standing >
Into what?

< 279h/279H 169v/170V Pos: standing >

< 279h/279H 170v/170V Pos: standing >

< 279h/279H 170v/170V Pos: standing >
 
   ....*+*****    
   ....*+******   
  ^....*+*******  
  .....*M*******  
  ...***@*******  
  ...***+*******  
  ...++++******.  
  ..*+*******.*   
   **+******..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a deer is lying here.
The famous druid, Durgen, practices his spells here. (minion) 

< 279h/279H 170v/170V Pos: standing >
A highwayman enters from the north.

< 279h/279H 170v/170V Pos: standing >
A highwayman leaves south.

< 279h/279H 170v/170V Pos: standing >
 
   ....*+*****    
  ^....*+******   
  .....*+*******  
  ...***M*******  
  ...***@*******  
  ...+++M******.  
  ..*+*******.*.  
  ***+******...   
   **+*****.^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Durgen enters from the north.

< 279h/279H 169v/170V Pos: standing >
 
   ....*+*****    
  .....*+******   
  ...***+*******  
  ...***M*******  
  ...+++@******.  
  ..*+*******.*.  
 ****+******....  
  ***+*****.^..   
   **+*****...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A highwayman stands here, scanning the roads protected by Tharnadia.
Durgen enters from the north.

< 279h/279H 168v/170V Pos: standing >
A highwayman leaves west.

< 279h/279H 169v/170V Pos: standing >
 
   ^....*+****    
   .....*+*****   
 . ...***+******  
 . ...***+******  
 . ...++@M******  
   ..*+*******.*  
  ****+******...  
  ****+*****.^.   
   .**+*****..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.
Durgen enters from the east.

< 279h/279H 168v/170V Pos: standing >
 
    ^....*+***    
  . .....*+****   
 .. ...***+*****  
 ^. ...***+*****  
 M. ...+@M+*****  
 .  ..*+*******.  
 . ****+******..  
   ****+*****.^   
   ..**+*****.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the east.

< 279h/279H 168v/170V Pos: standing >
 
   . ^....*+**    
  .. .....*+***   
 ... ...***+****  
 .^. ...***+****  
 .M. ...@MM+****  
 ..  ..*+*******  
 .. ****+******.  
  . ****+*****.   
    ..**+*****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the east.

< 279h/279H 168v/170V Pos: standing >
 
   . .....*+**    
  .. ...***+***   
 .^. ...***+****  
 .M. ...MM++****  
 ..  ..*@*******  
 .. ****+******.  
 .. ****+*****.^  
  . ..**+*****.   
     D**+*.*..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the north.

< 279h/279H 169v/170V Pos: standing >
 
   . ...***+**    
  ^. ...***+***   
 .M. ...+M++****  
 ..  ..*M*******  
 .. ****@******.  
 .. ****+*****.^  
 .. ..**+*****..  
     D**+*.*..^   
      **+*....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the north.

< 279h/279H 168v/170V Pos: standing >
 
   . ...***+**    
  M. ...+M++***   
 ..  ..*+*******  
 .. ****M******.  
 .. ****@*****.^  
 .. ..**+*****..  
 .   D**+*.*..^.  
      **+*....^   
     ^**+.^.^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the north.

< 279h/279H 167v/170V Pos: standing >
 
   . ...+M++**    
  .  ..*+******   
 .. ****+******.  
 .. ****M*****.^  
 .. ..**@*****..  
 .   D**+*.*..^.  
 ^    **+*....^^  
     ^**M.^.^.^   
     ++++....^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the north.

< 279h/279H 166v/170V Pos: standing >
 
     ..*+*****    
  . ****+******   
 .. ****+*****.^  
 .. ..**M*****..  
 .   D**@*.*..^.  
 ^    **+*....^^  
 ^   ^**M.^.^.^^  
     ++++....^^   
     **....^^^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the north.

< 279h/279H 166v/170V Pos: standing >
 
    ****+*****    
  . ****+*****.   
 .. ..**+*****..  
 .   D**M*.*..^.  
 ^    **@*....^^  
 ^   ^**M.^.^.^^  
     ++++....^^M  
     **....^^^M   
      ..^D^^MM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the north.

< 279h/279H 165v/170V Pos: standing >
 
    ****+*****    
  . ..**+*****.   
 .   D**+*.*..^.  
 ^    **M*....^^  
 ^   ^**@.^.^.^^  
     ++++....^^M  
     **....^^^MM  
      ..^D^^MMM   
       ..^^^MM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman in mid-air sits atop a magnificent horse.
Durgen enters from the north.

< 279h/279H 165v/170V Pos: standing >
 
    ..**+*****    
     D**+*.*..^   
 ^    **+*....^^  
 ^   ^**M.^.^.^^  
     +++@....^^M  
     **....^^^MM  
      ..^D^^MMMM  
       ..^^^MMM   
      ^^.^MMMM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the north.

< 279h/279H 165v/170V Pos: standing >
 
   . ..**+****    
  .   D**+*.*..   
 .^    **M*....^  
 ^^   ^**+.^.^.^  
 ^    ++@M....^^  
      **....^^^M  
       ..^D^^MMM  
        ..^^^MM   
       ^^.^MMM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the east.

< 279h/279H 166v/170V Pos: standing >
 
   .. ..**+***    
  ..   D**+*.*.   
 ..^    **M*....  
 .^^   ^**+.^.^.  
 ^^    +@M+....^  
       **....^^^  
        ..^D^^MM  
         ..^^^M   
        ^^.^MM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the east.

< 279h/279H 166v/170V Pos: standing >
 
   ... ..**+**    
  ...   D**M*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @M++....  
 ^      **....^^  
 M       ..^D^^M  
          ..^^^   
         ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Durgen enters from the east.

< 279h/279H 167v/170V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
Durgen enters from the south.

< 279h/279H 168v/170V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
An old sailor looks uneasy on land here.
Durgen enters from the south.

< 279h/279H 169v/170V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
Durgen enters from the south.

< 279h/279H 168v/170V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
An elven woman shops around town here.
Durgen enters from the south.

< 279h/279H 168v/170V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
Durgen enters from the west.

< 279h/279H 169v/170V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
Something really naughty and mischievious is running around here.
Durgen enters from the west.

< 279h/279H 168v/170V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
Durgen enters from the west.

< 279h/279H 168v/170V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
Durgen enters from the south.

< 279h/279H 169v/170V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
Durgen enters from below.

< 279h/279H 168v/170V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
Durgen enters from below.

< 279h/279H 169v/170V Pos: standing >
The Room of Clerics
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
The great cleric, Tibbe, makes up for his size with his powers.
Durgen enters from the south.

< 279h/279H 168v/170V Pos: standing >
Obvious exits:
South- A Short Hallway

< 279h/279H 169v/170V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
Puddles of fresh blood cover the ground.
Durgen enters from the north.

< 279h/279H 169v/170V Pos: standing >
You quickly scan the area.
Tibbe who is close by to your north.
A tower guard who is close by to your east.
A tower guard who is close by to your east.
Nirrel who is close by to your east.
A LARGE earth elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Llyren who is close by to your west.
A blue dracolich who is close by above you.
A green dracolich who is close by above you.
Tamor who is close by above you.

< 279h/279H 169v/170V Pos: standing >
The Room of Clerics
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
Fresh blood covers everything in the area.
The great cleric, Tibbe, makes up for his size with his powers.
Durgen enters from the south.

< 279h/279H 168v/170V Pos: standing >
You start chanting...

< 279h/279H 170v/170V Pos: standing >
Casting: contain being *

< 279h/279H 170v/170V Pos: standing >
Casting: contain being 

< 279h/279H 170v/170V Pos: standing >
You complete your spell...
You point at Tibbe whose form begins to phase in and out from this plane of existence...

< 279h/279H 170v/170V Pos: standing >
A tower guard enters from the south.

< 279h/279H 170v/170V Pos: standing >
Tibbe starts casting a spell.
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 279h/279H 170v/170V Pos: standing >

< 279h/279H 170v/170V Pos: standing >
You start chanting...

< 279h/279H 170v/170V Pos: standing >
Tibbe completes his spell...
Tibbe utters the word 'abrazak'

< 279h/279H 170v/170V Pos: standing >
You complete your spell...
[Damage: 79 ] You throw a fireball at Tibbe and have the satisfaction of seeing him enveloped in flames.
Tibbe attacks you. [1 hits]

< 275h/279H 170v/170V Pos: standing >
< T: Wrecka TP: sta TC:few scratches E: tibbe sta EP:  few wounds >
 You score a DEVASTATING HIT!!!!!
[Damage:  1 ] You attack Tibbe. [1 hits]

< 275h/279H 170v/170V Pos: standing >
< T: Wrecka TP: sta TC:few scratches E: tibbe sta EP:  few wounds >
 A tower guard assists Tibbe heroically.
A tower guard suddenly attacks YOU!

< 256h/279H 170v/170V Pos: standing >
< T: Wrecka TP: sta TC:few scratches E: tibbe sta EP:  few wounds >
 Tibbe starts casting a spell.
Tibbe attacks you. [0 hits]

< 256h/279H 170v/170V Pos: standing >
< T: Wrecka TP: sta TC:few scratches E: tibbe sta EP:  few wounds >
 Tibbe completes his spell...
Tibbe utters the words 'parl xafe'
Tibbe sends a half-elf merchant reeling with a holy word.
A half-elf merchant surprises Tibbe with a blow to his back, leaving him momentarily confused.
Tibbe is incapacitated and will slowly die, if not aided.
A half-elf merchant stabs the heart of Tibbe who falls to the ground clutching at the wound.
Tibbe is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Tibbe.
A half-elf merchant dances an amazing maneuver in battle, tripping you.

< 256h/279H 170v/170V Pos: on your ass >
< T: Wrecka TP: ass TC:few scratches E: a half-elf merchant sta EP: few scratches >
 You attack a half-elf merchant. [0 hits]

< 256h/279H 170v/170V Pos: on your ass >
< T: Wrecka TP: ass TC:few scratches E: a half-elf merchant sta EP: few scratches >
 A half-elf merchant's gladius called 'Backstabber' begins to hum.
A half-elf merchant quickly vanishes and reappears behind you!
Out of nowhere, a half-elf merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant stabs you directly in the heart, killing you instantly.
Your amber-colored rod was completely destroyed by the massive blow!
Your shabby alligator skin jerkin was completely destroyed by the massive blow!
Your group has been disbanded.