<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the black eyepiece of Menzellon
<worn in ear> a surgeon's silver earring
<worn in ear> an enchanted earring of constitution [89%]
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn around neck> a token of allegiance to Thrym [85%]
<worn on body> an embroidered tunic of the Knights of the Raven (magic)
<worn about body> the living oceanic cloak (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution (magic) (glowing)
<worn about waist> a belt of fresh blood enchanted by Deathli
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<worn on arms> sleeves of gold dragonskin (magic)
<held as shield> the holy shield of blessed defense (magic) (glowing) (humming) (illuminating)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic) [72%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> a pair of hazy green gloves (magic) (glowing) [89%]
<worn on finger> a ring of twisted gray mist enchanted by Deathli
<worn on finger> a ring of wisdom
<primary weapon> a glittering jeweled scepter (glowing)
<worn on legs> some slime-covered aboleth skin of wisdom (magic) (glowing)
<worn on feet> the boots of the war giant Torg of constitution (magic) (humming)
[3] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A Dwarf (medium) stands here.
A stray tomcat is darting after rodents, here.
< 912h/912H 212v/213V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A human merchant from another town stands here, perusing Tharnadia.
Alarm bells sound, signalling an invasion!
< 912h/912H 211v/213V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A street sweeper's broom has been abandoned here.
[2] A soft leather jacket has been discarded here.
A small sword was abandoned here.
[2] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A steel dog collar lies here.
The corpse of a religious zealot is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[6] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A Dwarf (medium) stands here.
A stray tomcat is darting after rodents, here.
Alarm bells sound, signalling an invasion!
< 912h/912H 212v/213V Pos: standing >
A Dwarf leaves east.
< 912h/912H 212v/213V Pos: standing >
You failed.
< 912h/912H 212v/213V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
[2] The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a controller is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 912h/912H 211v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 213v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 213v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
Alarm bells sound, signalling an invasion!
< 912h/912H 211v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
< 912h/912H 209v/213V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray cat who is a brief walk away to your west.
< 912h/912H 212v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A young man in leather armor seems to be patrolling outside the gates.
< 912h/912H 211v/213V Pos: standing >
You quickly scan the area.
A stray cat who is rather far off to your west.
< 912h/912H 211v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 912h/912H 209v/213V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
< 912h/912H 207v/213V Pos: standing >
< 912h/912H 208v/213V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
[2] The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a controller is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 912h/912H 208v/213V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A street sweeper's broom has been abandoned here.
[2] A soft leather jacket has been discarded here.
A small sword was abandoned here.
[2] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A steel dog collar lies here.
The corpse of a religious zealot is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[6] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
< 912h/912H 207v/213V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A small pile of coins lies here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 912h/912H 208v/213V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 912h/912H 213v/213V Pos: standing >
You quickly scan the area.
A militia guard who is in the distance to your east.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
< 912h/912H 213v/213V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A street sweeper's broom has been abandoned here.
[2] A soft leather jacket has been discarded here.
A small sword was abandoned here.
[2] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A steel dog collar lies here.
The corpse of a religious zealot is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[6] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
< 912h/912H 212v/213V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray dog who is not far off to your north.
A militia guard who is rather far off to your east.
A human merchant who is close by to your south.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
< 912h/912H 212v/213V Pos: standing >
You shout 'lol'
< 912h/912H 212v/213V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A street sweeper's broom has been abandoned here.
[2] A soft leather jacket has been discarded here.
A small sword was abandoned here.
[2] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A steel dog collar lies here.
The corpse of a religious zealot is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[6] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
< 912h/912H 212v/213V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
A human merchant who is close by to your south.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
< 912h/912H 212v/213V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
A human merchant who is close by to your south.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
< 912h/912H 212v/213V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 912h/912H 212v/213V Pos: standing >
You complete your spell...
Their skin is already hard as a rock!
< 912h/912H 212v/213V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
Your communion with nature is now complete...
< 912h/912H 212v/213V Pos: standing >
A Dwarf enters from the east.
< 912h/912H 212v/213V Pos: standing >
A Dwarf leaves east.
< 912h/912H 212v/213V Pos: standing >
A Dwarf enters from the east.
< 912h/912H 212v/213V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.
< 912h/912H 212v/213V Pos: standing >
A Dwarf leaves north.
< 912h/912H 212v/213V Pos: standing >
You abort your prayer before it's done!
< 912h/912H 212v/213V Pos: standing >
You failed.
< 912h/912H 212v/213V Pos: standing >
You failed.
< 912h/912H 212v/213V Pos: standing >
You failed.
< 912h/912H 212v/213V Pos: standing >
Pardon?
< 912h/912H 212v/213V Pos: standing >
Pardon?
< 912h/912H 212v/213V Pos: standing >
Pardon?
< 912h/912H 212v/213V Pos: standing >
Pardon?
< 912h/912H 212v/213V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.
< 912h/912H 211v/213V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
< 912h/912H 210v/213V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
< 912h/912H 210v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 212v/213V Pos: standing >
The taste of blood slowly fades from your body.
< 912h/912H 213v/213V Pos: standing >
Alas, you cannot go that way. . . .
< 912h/912H 213v/213V Pos: standing >
Ok.
< 912h/912H 213v/213V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
< 912h/912H 213v/213V Pos: standing >
You start chanting...
You snap into visibility.
< 912h/912H 213v/213V Pos: standing >
Casting: nova
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
< 912h/912H 213v/213V Pos: standing >
You must commune with nature more before invoking its power.
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 12th circle of knowledge.
Your communion with nature is now complete...
< 912h/912H 213v/213V Pos: standing >
You start chanting...
< 912h/912H 213v/213V Pos: standing >
Casting: nova
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
< 912h/912H 213v/213V Pos: standing >
You get a green herb from a small leather backpack.
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 12th circle of knowledge.
Your communion with nature is now complete...
< 912h/912H 213v/213V Pos: standing >
Pardon?
< 912h/912H 213v/213V Pos: standing >
You start chanting...
You snap into visibility.
< 912h/912H 213v/213V Pos: standing >
Casting: nova
< 912h/912H 213v/213V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your wind power!
You complete your spell...
< 912h/912H 213v/213V Pos: standing >
Your immense gathering of light comes to fruition, exploding with violent force!
< 912h/912H 213v/213V Pos: standing >
You start chanting...
< 912h/912H 213v/213V Pos: standing >
Casting: nova
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
< 912h/912H 213v/213V Pos: standing >
Autosaving...
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 12th circle of knowledge.
Your communion with nature is now complete...
< 912h/912H 213v/213V Pos: standing >
Your immense gathering of light comes to fruition, exploding with violent force!
< 912h/912H 213v/213V Pos: standing >
< 912h/912H 213v/213V Pos: standing >
You start chanting...
You snap into visibility.
< 912h/912H 213v/213V Pos: standing >
Casting: nova
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
< 912h/912H 213v/213V Pos: standing >
Your immense gathering of light comes to fruition, exploding with violent force!
< 912h/912H 213v/213V Pos: standing >
< 912h/912H 213v/213V Pos: standing >
You start chanting...
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
You can't possibly heal any faster.
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 12th circle of knowledge.
< 912h/912H 213v/213V Pos: standing >
You quickly scan the area.
You see nothing.
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 912h/912H 213v/213V Pos: standing >
You start chanting...
< 912h/912H 213v/213V Pos: standing >
Your immense gathering of light comes to fruition, exploding with violent force!
< 912h/912H 213v/213V Pos: standing >
Casting: nova
< 912h/912H 213v/213V Pos: standing >
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 12th circle of knowledge.
Your communion with nature is now complete...
< 912h/912H 213v/213V Pos: standing >
Ok.
< 912h/912H 213v/213V Pos: standing >
A Dwarf enters from the south.
< 912h/912H 213v/213V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.
A young cleric who is not far off to your south.
A stray cat who is not far off to your south.
A street sweeper who is not far off to your south.
A human merchant who is in the distance to your south.
< 912h/912H 213v/213V Pos: standing >
You start chanting...
< 912h/912H 213v/213V Pos: standing >
< 912h/912H 213v/213V Pos: standing >
Your immense gathering of light comes to fruition, exploding with violent force!
A Dwarf snaps into visibility.
[Damage: 55 ] You unleash light in a focused, searing ray at a Dwarf!
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
[Damage: 98 ] You unleash light in a focused, searing ray at a Dwarf!
< 912h/912H 213v/213V Pos: standing >
A Dwarf enters from the south.
< 912h/912H 213v/213V Pos: standing >
Ok.
< 912h/912H 213v/213V Pos: standing >
A Dwarf leaves south.
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
< 912h/912H 213v/213V Pos: standing >
You start chanting...
You snap into visibility.
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
A Dwarf seems to be blinded!
[Damage: 113 ] You unleash light in a focused, searing ray at a Dwarf!
< 912h/912H 213v/213V Pos: standing >
Your immense gathering of light comes to fruition, exploding with violent force!
You snap into visibility.
[Damage: 59 ] You unleash light in a focused, searing ray at a Dwarf!
The door seems to be closed.
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
< 912h/912H 213v/213V Pos: standing >
A Dwarf drops flat to the ground.
< 912h/912H 213v/213V Pos: standing >
You start chanting...
You snap into visibility.
< 912h/912H 213v/213V Pos: standing >
Casting: creeping doom
< 912h/912H 213v/213V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your wind power!
You complete your spell...
You send out a wave of insects and arachnids!
< 912h/912H 213v/213V Pos: standing >
You snap into visibility.
[Damage: 22 ] You send a wave of insects and arachnids against a Dwarf!
< 912h/912H 213v/213V Pos: standing >
You start chanting...
< 912h/912H 213v/213V Pos: standing >
You snap into visibility.
Casting: creeping doom
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
< 912h/912H 213v/213V Pos: standing >
You snap into visibility.
[Damage: 20 ] You send a wave of insects and arachnids against a Dwarf!
< 912h/912H 213v/213V Pos: standing >
[Damage: 21 ] You send a wave of insects and arachnids against a Dwarf!
< 912h/912H 213v/213V Pos: standing >
You start chanting...
< 912h/912H 213v/213V Pos: standing >
You snap into visibility.
Casting: creeping doom
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
< 912h/912H 213v/213V Pos: standing >
You snap into visibility.
[Damage: 21 ] You send a wave of insects and arachnids against a Dwarf!
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 912h/912H 213v/213V Pos: standing >
[Damage: 20 ] You send a wave of insects and arachnids against a Dwarf!
< 912h/912H 213v/213V Pos: standing >
You start chanting...
< 912h/912H 213v/213V Pos: standing >
[Damage: 22 ] You send a wave of insects and arachnids against a Dwarf!
< 912h/912H 213v/213V Pos: standing >
You snap into visibility.
Casting: creeping doom
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
< 912h/912H 213v/213V Pos: standing >
You snap into visibility.
[Damage: 20 ] You send a wave of insects and arachnids against a Dwarf!
A Dwarf says 'I javi 124 (552) jitt, end 156 (156) muvement poontt.'
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 912h/912H 213v/213V Pos: standing >
[Damage: 23 ] You send a wave of insects and arachnids against a Dwarf!
< 912h/912H 213v/213V Pos: standing >
You start chanting...
< 912h/912H 213v/213V Pos: standing >
[Damage: 23 ] You send a wave of insects and arachnids against a Dwarf!
< 912h/912H 213v/213V Pos: standing >
You snap into visibility.
[Damage: 22 ] You send a wave of insects and arachnids against a Dwarf!
< 912h/912H 213v/213V Pos: standing >
Casting: creeping doom
< 912h/912H 213v/213V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
< 912h/912H 213v/213V Pos: standing >
You snap into visibility.
[Damage: 23 ] You send a wave of insects and arachnids against a Dwarf!
< 912h/912H 213v/213V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 912h/912H 213v/213V Pos: standing >
[Damage: 22 ] You send a wave of insects and arachnids against a Dwarf!
You feel your skin once again take on a more barklike quality.
A Dwarf says 'I javi 12 (552) hots, apd 156 (156) mowemint poontt.'
< 912h/912H 213v/213V Pos: standing >
You start chanting...
You snap into visibility.
< 912h/912H 213v/213V Pos: standing >
[Damage: 23 ] A sea of insects and arachnids consumed a Dwarf completely leaving nothing but a few bones..
A Dwarf's two-handed black minotaur axe was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!