The death of [55 Ethermancer] Gail (Dwarf)

in Rugged Hills of the Hearth Valley

from the perspective of [55 Ethermancer] Gail (Dwarf)

<worn on eyes>       a foggy visor
<worn in ear>        a jeweled dragonscale stud from Ny'Neth's Stronghold
<worn in ear>        a legendary marble stud
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a triceratops frill (magic) (humming)
<worn about body>    a long shadowy mane
<worn about waist>   a utility belt of poisoning agents
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   lucky alchemist sack
<worn on arms>       some patched adamantium arm plates from The Great Realm of Duris
<held as shield>     an angel wyrm scale (magic)
<worn around wrist>  a misshaped stone bracer
<worn around wrist>  a ghastly sapphire bracer from Swamp
<worn on hands>      some legendary electrum claws
<worn on finger>     a shimmering ring of vines
<worn on finger>     a bluestone ring (magic)
<primary weapon>     a mace of cleansing (magic)
<worn on legs>       some blood-stained diamond leggings from The Royal Mausoleum of Castle IceCrag
<worn on feet>       the boots of a MaDMaN (glowing)

[Damage: 30 ] You unleash a powerful blast of forked lightning directed at a Kobold.
[Damage: 28 ] You unleash a powerful blast of forked lightning directed at a Kobold.

< 465h/914H 156v/156V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'yazfuz yufz'
A Kobold points at you.
You are surrounded by the dancing outline of purplish flames!

< 465h/914H 156v/156V Pos: standing >
A Kobold starts casting an offensive spell.

< 465h/914H 156v/156V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 465h/914H 155v/156V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] The corpse of the town crier is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)

< 465h/914H 154v/156V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.

< 465h/914H 153v/156V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 465h/914H 152v/156V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 465h/914H 152v/156V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 447h/914H 151v/156V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 448h/914H 151v/156V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 448h/914H 151v/156V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A street sweeper's broom has been abandoned here.
[2] A soft leather jacket has been discarded here.
A small sword was abandoned here.
[2] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A steel dog collar lies here.
[3] The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a human merchant is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.

< 432h/914H 150v/156V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!

< 419h/914H 152v/156V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 419h/914H 154v/156V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!

< 402h/914H 156v/156V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!

< 391h/914H 156v/156V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 391h/914H 156v/156V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!

< 375h/914H 156v/156V Pos: standing >
Casting: ethereal form 

< 375h/914H 156v/156V Pos: standing >
You complete your spell...
Your physical substance seems to fade away...

< 375h/914H 156v/156V Pos: standing >
You snap into visibility.
A sea of arachnids and insects consume and overwhelm you!

< 363h/914H 156v/156V Pos: standing >
The sea of insects and arachnids fades away...

< 363h/914H 156v/156V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 363h/914H 156v/156V Pos: standing >
The sea of insects and arachnids fades away...

< 363h/914H 156v/156V Pos: standing >
A young cleric enters from the south.
Your power reserves are not sufficient to cast that spell!

< 364h/914H 156v/156V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 364h/914H 156v/156V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!

< 352h/914H 156v/156V Pos: standing >
Alarm bells sound, signalling an invasion!

< 352h/914H 156v/156V Pos: standing >
You sit down and relax.

< 352h/914H 156v/156V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  8 of  9   (   0 seconds)
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  4 of  6   (   1 seconds)
  8th circle:  0 of  6   (   4 seconds)
  9th circle:  3 of  5   (   1 seconds)
 10th circle:  4 of  5   (   0 seconds)
 11th circle:  2 of  4   (   1 seconds)
 12th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 352h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 11th circle powers!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 353h/914H 156v/156V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 353h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 11th circle powers!

< 353h/914H 156v/156V Pos: sitting >
The sea of insects and arachnids fades away...
Ethereal essences flow into you, restoring your 10th circle powers!

< 353h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!

< 353h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!

< 353h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 354h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 354h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 354h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 355h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 355h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 355h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 356h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 356h/914H 156v/156V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 356h/914H 156v/156V Pos: sitting >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 357h/914H 156v/156V Pos: sitting >
A young cleric starts casting a spell.

< 357h/914H 156v/156V Pos: sitting >
You clamber to your feet.

< 357h/914H 156v/156V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 357h/914H 156v/156V Pos: standing >
A Kobold starts casting a spell.

< 358h/914H 156v/156V Pos: standing >
You complete your spell...
You feel the powers of ethereal matter recharge you..!
A Kobold completes his spell...
A Kobold utters the words 'iahjcandusg hajqp'
A Kobold gently touches a Kobold's body, and his wounds begin to heal!

< 508h/914H 156v/156V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 508h/914H 156v/156V Pos: standing >
A young cleric completes her spell...
A young cleric utters the words 'sfahzqhuai yfaw yufz'
A Kobold starts casting an offensive spell.

< 508h/914H 156v/156V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the word 'gjifal'
You snap into visibility.
A Kobold unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 411h/914H 156v/156V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'gjifal'
You have been blinded!
You snap into visibility.
Someone unleashes light in a focused, searing ray at you!

< 345h/914H 156v/156V Pos: standing >
Someone completes his spell...
Someone utters the word 'gjifal'
You snap into visibility.
Someone unleashes light in a focused, searing ray at you!

< 287h/914H 156v/156V Pos: standing >
Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!

< 209h/914H 156v/156V Pos: standing >
Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
Someone completes his spell...
Someone utters the word 'unsohaiorz'
Vegetation bursts from the ground, impeding your progress.

< 124h/914H 156v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 124h/914H 155v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 124h/914H 153v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 124h/914H 151v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 124h/914H 150v/156V Pos: standing >
Alarm bells sound, signalling an invasion!

< 124h/914H 151v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 125h/914H 152v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 125h/914H 153v/156V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 125h/914H 153v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 125h/914H 154v/156V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 125h/914H 155v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 125h/914H 156v/156V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!

< 125h/914H 156v/156V Pos: standing >
Alarm bells sound, signalling an invasion!

< 125h/914H 156v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 125h/914H 156v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 125h/914H 156v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 125h/914H 154v/156V Pos: standing >
Alarm bells sound, signalling an invasion!

< 125h/914H 154v/156V Pos: standing >
You can't see a damn thing, you're blinded!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 125h/914H 152v/156V Pos: standing >
You can't see a damn thing, you're blinded!
Alarm bells sound, signalling an invasion!

< 126h/914H 150v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 126h/914H 149v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 126h/914H 149v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 126h/914H 148v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 126h/914H 147v/156V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 126h/914H 148v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 126h/914H 147v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 126h/914H 147v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 126h/914H 148v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 126h/914H 148v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 126h/914H 148v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 147v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 146v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 127h/914H 148v/156V Pos: standing >
You are able to move normally again.
You can't see a damn thing, you're blinded!

< 127h/914H 147v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 145v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 144v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 127h/914H 145v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 127h/914H 145v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 127h/914H 146v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 127h/914H 146v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 145v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 144v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 142v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 141v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 139v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 138v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 127h/914H 137v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 128h/914H 135v/156V Pos: standing >
You can't see a damn thing, you're blinded!

< 128h/914H 134v/156V Pos: standing >
You feel a cloak of blindness dissolve.
 
   ^^^^....+..    
  ^^^^^.^..+.**   
 ^^^.^.....M.***  
 ^.^^.^..M.+****  
 ^^^....@.*M****  
 ^^....^..*+****  
 ^^^^.....*+****  
  .^.^...**+***   
   ....^..*+.*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 132v/156V Pos: standing >
 
   M^M.^...+M+    
  M^^^^....+..*   
 M^^^^^.^..+.***  
 ^^^.^.....M.***  
 ^.^^.^.@M.+****  
 ^^^......*M****  
 ^^....^..*+****  
  ^^^.....*+***   
   ^.^...**+**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 131v/156V Pos: standing >
 
   MM^..^..^..    
  MM^M.^...+M++   
 MM^^^^....+..**  
 M^^^^^.^..+.***  
 ^^^.^..@..M.***  
 ^.^^.^..M.+****  
 ^^^......*M****  
  ^....^..*+***   
   ^^.....*+**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 130v/156V Pos: standing >
 
   MMM^^^^....    
  MMM^..^..^...   
  MM^M.^...+M+++  
 MM^^^^....+..**  
 M^^^^^.@..+.***  
 ^^^.^.....M.***  
 ^.^^.^..M.+****  
  ^^......*M***   
   ....^..*+**    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 128v/156V Pos: standing >
 
    MMMM^^^...    
   MMM^^^^.....   
  MMM^..^..^...*  
  MM^M.^...+M+++  
 MM^^^^.@..+..**  
 M^^^^^.^..+.***  
 ^^^.^.....M.***  
  .^^.^..M.+***   
   ^......*M**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 127v/156V Pos: standing >
 
      MMM^^^..    
    MMMM^^^...^   
   MMM^^^^......  
  MMM^..^..^...*  
  MM^M.^@..+M+++  
 MM^^^^....+..**  
 M^^^^^.^..+.***  
  ^^.^.....M.**   
   ^^.^..M.+**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 125v/156V Pos: standing >
 
     MMM^^^...    
   MMMM^^^...^.   
  MMM^^^^......*  
 MMM^..^..^...**  
 MM^M.^.@.+M++++  
 M^^^^....+..***  
 ^^^^^.^..+.****  
  ^.^.....M.***   
   ^.^..M.+***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 124v/156V Pos: standing >
 
      MMM^^^.^    
     MMM^^^....   
   MMMM^^^...^..  
  MMM^^^^......*  
 MMM^..^@.^...**  
 MM^M.^...+M++++  
 M^^^^....+..***  
  ^^^^.^..+.***   
   .^.....M.**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 123v/156V Pos: standing >
 
       MMM^^..    
      MMM^^^.^.   
     MMM^^^.....  
   MMMM^^^...^..  
  MMM^^^@......*  
 MMM^..^..^...**  
 MM^M.^...+M++++  
  ^^^^....+..**   
   ^^^.^..+.**    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 121v/156V Pos: standing >
 
        MM^^^.    
       MMM^^...   
      MMM^^^.^..  
     MMM^^^.....  
   MMMM^@^...^..  
  MMM^^^^......*  
 MMM^..^..^...**  
  M^M.^...+M+++   
   ^^^....+..*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 120v/156V Pos: standing >
 
        MMM^^M    
        MM^^^..   
       MMM^^....  
      MMM^^^.^..  
     MMM@^^.....  
   MMMM^^^...^..  
  MMM^^^^......*  
  MM^..^..^...*   
   ^M.^...+M++    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/914H 118v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 128h/914H 119v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 128h/914H 120v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 128h/914H 120v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 128h/914H 121v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 128h/914H 121v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 128h/914H 122v/156V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 128h/914H 123v/156V Pos: standing >
Sorry, you spelled it wrong!

< 130h/914H 141v/156V Pos: standing >
The day has begun.

< 131h/914H 156v/156V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 132h/914H 156v/156V Pos: standing >
It's snowing very hard.

< 132h/914H 156v/156V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 132h/914H 156v/156V Pos: standing >
Casting: greater ethereal recharge 

< 133h/914H 156v/156V Pos: standing >
You complete your spell...
The power of this spell can only be used on beings of the ethereal plane.

< 133h/914H 156v/156V Pos: standing >
Pardon?

< 134h/914H 156v/156V Pos: standing >
Pardon?

< 134h/914H 156v/156V Pos: standing >
Sorry, but you cannot do that here!

< 136h/914H 156v/156V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
conjure air                
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
cyclone                    
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
forked lightning           
wind tunnel                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
etheric gust               

9th CIRCLE:
arcane whirlwind           
binding wind               
lightning ring             
plane shift                
way of the wind            

10th CIRCLE:
greater ethereal recharge  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
ethereal alliance          
hurricane                  
mass fly                   
tempest terrain            

12th CIRCLE:
ethereal travel            


< 136h/914H 156v/156V Pos: standing >

< 136h/914H 156v/156V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 136h/914H 156v/156V Pos: standing >
Autosaving...

< 139h/914H 156v/156V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 140h/914H 156v/156V Pos: standing >
Casting: ethereal form 

< 140h/914H 156v/156V Pos: standing >
You complete your spell...
Your ethereal energy form is renewed

< 140h/914H 156v/156V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 141h/914H 156v/156V Pos: standing >
Casting: greater ethereal recharge 

< 141h/914H 156v/156V Pos: standing >
You complete your spell...
The power of this spell can only be used on beings of the ethereal plane.

< 141h/914H 156v/156V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 143h/914H 156v/156V Pos: standing >
Casting: ethereal form 

< 143h/914H 156v/156V Pos: standing >
You complete your spell...
Your ethereal energy form is renewed

< 143h/914H 156v/156V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 144h/914H 156v/156V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 144h/914H 156v/156V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 144h/914H 156v/156V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'gjifal'
You snap into visibility.
A Kobold unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 69h/914H 156v/156V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'gjifal'
You see a fatally blinding light!
Your platemail of life melted from the intense heat!