<worn on head> a bloody scalp
<worn on eyes> a black leather studded eyepatch
<worn on face> a spiked mask
<worn around neck> a necklace of hawk feet
<worn around neck> a sparkling bark choker from Village of Split Shield
<worn on body> a suit of emerald-green chainmail
<worn about body> a coconut shoulder guard
<worn on finger> a dark blue ring
<worn on legs> a pair of chrome-coloured shinguards
<worn on feet> a pair of deer-hide boots
A gilded street of dull yellowish brown brick stretches off towards the
north into the city. Large oak trees have managed to grow along side the
roadway despite the barren soil. The trees are extremely frail and withered.
Piles of leaves and dirt clutter the roadway. Tiny red flowers have sprouted
along the roadside. Each flower oozes streams of yellowish red puss that drips
from its tiny withered petals, feeding the weed packed flowerbed below. The
putrid scent of death and decay permeates the area here.
Obvious exits: -North -South
The skeleton of a warder roams the streets here.
The zombie of a warder shambles along here.
< 262h/262H 11v/133V Pos: standing >
Newhaven Way and Bliss Boulevard
Shoddy inlaid stones of light yellow have been checkered with the
yellowish brown stones lining Newhaven Way. The checkered boulevard
stretches off to the east and west. A small fountain has been placed
in the center of the intersection. Large red and white flowers have been
casually planted in an incomplete circle about the fountain. The sounds
of the bubbling fountain and the putrid scent of the flowers bring a sense
of uneasiness to the area. A small sign has been hastily posted within the
flowerbed before the fountain.
Obvious exits: -East -South -West
< 262h/262H 11v/133V Pos: standing >
You quickly scan the area.
The zombie of a woman who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
A skeletal warder who is close by to your south.
The zombie of a blacksmith who is not far off to your south.
A zombie warder who is close by to your west.
The vampire of Ytarae Retoriva who is close by to your west.
A skeletal warder who is not far off to your west.
The skeletal man who is not far off to your west.
< 262h/262H 12v/133V Pos: standing >
On Bliss Boulevard
Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface. Each stone has been hastily carved and embedded
into the earth. Translucent gray ooze has coated some of the bricks leaving
behind a dank residue between the cracks. The stones have been spaced
fitfully and then mortared together. Iron sconces have been randomly spaced
and bolted on each side of a doorway to the north. A small sign hangs over
head to the north, swaying from side to side, as an abrasive breeze blows
through the street. The boulevard continues on to the east and west. A
strong scent of death and decay fills the air here.
Obvious exits: -North -East -West
The zombie of a warder shambles along here.
The vampire of the Innkeeper stands here welcoming everyone.
< 262h/262H 13v/133V Pos: standing >
Along Bliss Boulevard
Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface. Each stone has been hastily carved and embedded
into the earth. The stones have been spaced fitfully and then mortared
together. The road stretches to the east and west. The beginning of a
checkered roadway is off to the west. A single row of large pots has been
scattered along the southern part of the city wall facing the roadway. A
single dull yellowish flower has been planted in each pot. A strong scent
of death and decay fills the air here.
Obvious exits: -North -East -West
The skeleton of a warder roams the streets here.
A skeletal citizen of Newhaven is walking here.
< 262h/262H 12v/133V Pos: standing >
Rapture Way and Bliss Boulevard
Jagged inlaid stones of opaque white have been checkered with the light
yellow stones lining Bliss Boulevard. The checkered way stretches off to
the east and north. A stairway leading up the southwestern section of the
wall leads up to an open-air tower. Each stair has been cut in such a way
to leave jagged sharp edges at the beginning of each step. A small dull
brass sign has been placed at the bottom of the stairs. The air is crisp
and dry, a sense of chaos fills the area here.
Obvious exits: -North -East -Up
< 262h/262H 12v/133V Pos: standing >
Alas, you cannot go that way. . . .
< 262h/262H 12v/133V Pos: standing >
You quickly scan the area.
The zombie of the equerry who is close by to your north.
A zombie of a solemn sister who is a brief walk away to your north.
A vampire of a grand knight who is a brief walk away to your north.
A skeletal warder who is close by to your east.
The skeletal man who is close by to your east.
A zombie warder who is not far off to your east.
The zombie of a woman who is in the distance to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
A zombie of the lieutenant who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
< 262h/262H 14v/133V Pos: standing >
On Top of a Decaying Southwestern Tower
Yellowish brown stone has been roughly chiseled with careless detail and
stacked up and mortared together to form a massive tower. The tower over looks
the southwestern land and walls surrounding the city. Large parapets of jagged
stone line the top of the tower. A large tattered banner of blue and white has
been centered and hung down the tower wall facing outside the city as a
withered maple flagpole protrudes toward the sky supporting a shredded banner
once emblazoned with the city's crest. Slivers of obsidian have been
embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
The zombie of a Lieutenant of the Sword of Newhaven stands here.
A skeletal private of the Sword of Newhaven is standing here.
A skeletal private of the Sword of Newhaven is standing here.
A skeletal private of the Sword of Newhaven is standing here.
The zombie-lord of Melairn Stromtorlin is standing here.
< 262h/262H 15v/133V Pos: standing >
Score information for Tj
Level: 16 Race: Troll Class: Monk Sex: Male
Hit points: 262(262) Moves: 17(133)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 46 gold 56 silver 75 copper
Playing time: 0 days / 5 hours/ 51 minutes
Received data: 4.7753 MB this session.
Send data: 0.0223 MB this session.
Compression ratio: none
Send data: 0.0223 MB this session.
Status: Standing.
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 13
Enchantments: Ultravision Levitation
Bartender Quests Remaining: 2
Combat Pulse: 16 Spell Pulse: 1.40
Leaderboard Points: 156
Active Spells:
--------------
Auctions Disabled (6 minutes)
heroism (less than a minute remaining)
Auctions Disabled (2 minutes)
< 262h/262H 17v/133V Pos: standing >
Are you mad!?
< 262h/262H 20v/133V Pos: standing >
On Top of a Decaying Southwestern Tower
Obvious exits: -Down
The zombie of a Lieutenant of the Sword of Newhaven stands here.
A skeletal private of the Sword of Newhaven is standing here.
A skeletal private of the Sword of Newhaven is standing here.
A skeletal private of the Sword of Newhaven is standing here.
The zombie-lord of Melairn Stromtorlin is standing here.
< 262h/262H 22v/133V Pos: standing >
Autosaving...
< 262h/262H 25v/133V Pos: standing >
WHAP! For a moment, you feel just like a dragon must as you punch a zombie of the lieutenant.
< 262h/262H 30v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: zombie sta EP: nasty wounds >
You completely sidestep a zombie of the lieutenant's blow, shift your balance, and strike back at it!
Your fine punch strikes a zombie of the lieutenant hard.
A zombie of the lieutenant misses you with its clumsy kick at your chest.
< 262h/262H 31v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: zombie sta EP: nasty wounds >
Your fine punch strikes a zombie of the lieutenant very hard.
< 262h/262H 31v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: zombie sta EP: pretty hurt >
A zombie of the lieutenant's decent claw wounds you.
A zombie of the lieutenant misses you.
< 257h/262H 31v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
Your punch strikes a zombie of the lieutenant very hard.
Your fine punch strikes a zombie of the lieutenant hard.
< 258h/262H 31v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
A zombie of the lieutenant misses you.
< 260h/262H 31v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
You punch forcefully at a zombie of the lieutenant, causing its face to collapse under the blow, blood everywhere. Hmm, doesn't look like a zombie of the lieutenant will recover. Ever.
A zombie of the lieutenant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a zombie of the lieutenant.
A zombie of the lieutenant shambles for a moment, and falls to pieces.
< 261h/262H 31v/133V Pos: standing >
You do not see that here.
< 262h/262H 31v/133V Pos: standing >
You would need some luck!
< 262h/262H 31v/133V Pos: standing >
On Top of a Decaying Southwestern Tower
Obvious exits: -Down
A skeletal private of the Sword of Newhaven is standing here.
A skeletal private of the Sword of Newhaven is standing here.
A skeletal private of the Sword of Newhaven is standing here.
The zombie-lord of Melairn Stromtorlin is standing here.
< 262h/262H 31v/133V Pos: standing >
You punch forcefully at the skeletal private, causing its face to collapse under the blow, blood everywhere. Hmm, doesn't look like the skeletal private will recover. Ever.
The skeletal private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the skeletal private cause a sickening chill to run up your spine.
The skeletal private crumbles to dust.
< 262h/262H 31v/133V Pos: standing >
You do not see that here.
< 262h/262H 31v/133V Pos: standing >
You punch forcefully at the skeletal private, causing its face to collapse under the blow, blood everywhere. Hmm, doesn't look like the skeletal private will recover. Ever.
The skeletal private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the skeletal private.
The skeletal private crumbles to dust.
< 262h/262H 31v/133V Pos: standing >
You no longer feel like a hero!
You no longer feel like a hero!
< 262h/262H 31v/133V Pos: standing >
You feel your skill in dragon punch improving.
You punch forcefully at the skeletal private, causing its face to collapse under the blow, blood everywhere. Hmm, doesn't look like the skeletal private will recover. Ever.
The skeletal private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the skeletal private dies in agony.
The skeletal private crumbles to dust.
< 262h/262H 33v/133V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 262h/262H 42v/133V Pos: standing >
You ARE mad!
< 262h/262H 42v/133V Pos: standing >
On Top of a Decaying Southwestern Tower
Obvious exits: -Down
The zombie-lord of Melairn Stromtorlin is standing here.
< 262h/262H 43v/133V Pos: standing >
You do not see that here.
< 262h/262H 43v/133V Pos: standing >
You do not see that here.
< 262h/262H 43v/133V Pos: standing >
On Top of a Decaying Southwestern Tower
Obvious exits: -Down
The zombie-lord of Melairn Stromtorlin is standing here.
< 262h/262H 43v/133V Pos: standing >
Your throat suddenly becomes dry.
< 262h/262H 44v/133V Pos: standing >
< 262h/262H 47v/133V Pos: standing >
< 262h/262H 48v/133V Pos: standing >
< 262h/262H 49v/133V Pos: standing >
< 262h/262H 50v/133V Pos: standing >
Spiked blond hair crowns a wide skull of flesh and bone. Large
oval blue eyes peer from under a visor of highly polished silver
plated steel. A huge blue and white streaked plum protrudes
from the top of the visor helm as the knight's armor clad body
ripples with muscular tension. His right hand grips a longsword
while a tower shield has been strapped onto his left arm. The
symbol of a scale and balance has been emblazoned on a blue tabard
that drapes across his torso and back. A small tattoo of a balance
can be seen under his right eye.
The zombie-lord, Melairn Stromtorlin appears to be Zombie and is in excellent condition.
It's medium in size.
Its hands glow blood red!
< 262h/262H 57v/133V Pos: standing >
< 262h/262H 57v/133V Pos: standing >
Rapture Way and Bliss Boulevard
Jagged inlaid stones of opaque white have been checkered with the light
yellow stones lining Bliss Boulevard. The checkered way stretches off to
the east and north. A stairway leading up the southwestern section of the
wall leads up to an open-air tower. Each stair has been cut in such a way
to leave jagged sharp edges at the beginning of each step. A small dull
brass sign has been placed at the bottom of the stairs. The air is crisp
and dry, a sense of chaos fills the area here.
Obvious exits: -North -East -Up
< 262h/262H 57v/133V Pos: standing >
You quickly scan the area.
A skeletal warder who is close by to your north.
The zombie of the equerry who is close by to your north.
A vampire of a grand knight who is a brief walk away to your north.
A zombie warder who is close by to your east.
The vampire of Ytarae Retoriva who is not far off to your east.
A skeletal warder who is a brief walk away to your east.
A zombie warder who is rather far off to your east.
The zombie of a woman who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
The zombie-lord, Melairn Stromtorlin who is close by above you.
< 262h/262H 58v/133V Pos: standing >
Along Bliss Boulevard
Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface. Each stone has been hastily carved and embedded
into the earth. The stones have been spaced fitfully and then mortared
together. The road stretches to the east and west. The beginning of a
checkered roadway is off to the west. A single row of large pots has been
scattered along the southern part of the city wall facing the roadway. A
single dull yellowish flower has been planted in each pot. A strong scent
of death and decay fills the air here.
Obvious exits: -North -East -West
The zombie of a warder shambles along here.
< 262h/262H 60v/133V Pos: standing >
On Bliss Boulevard
Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface. Each stone has been hastily carved and embedded
into the earth. Translucent gray ooze has coated some of the bricks leaving
behind a dank residue between the cracks. The stones have been spaced
fitfully and then mortared together. Iron sconces have been randomly spaced
and bolted on each side of a doorway to the north. A small sign hangs over
head to the north, swaying from side to side, as an abrasive breeze blows
through the street. The boulevard continues on to the east and west. A
strong scent of death and decay fills the air here.
Obvious exits: -North -East -West
A skeletal cat is resting here.
The vampire of the Innkeeper stands here welcoming everyone.
< 262h/262H 59v/133V Pos: standing >
Newhaven Way and Bliss Boulevard
Shoddy inlaid stones of light yellow have been checkered with the
yellowish brown stones lining Newhaven Way. The checkered boulevard
stretches off to the east and west. A small fountain has been placed
in the center of the intersection. Large red and white flowers have been
casually planted in an incomplete circle about the fountain. The sounds
of the bubbling fountain and the putrid scent of the flowers bring a sense
of uneasiness to the area. A small sign has been hastily posted within the
flowerbed before the fountain.
Obvious exits: -East -South -West
The skeleton of a warder roams the streets here.
< 262h/262H 58v/133V Pos: standing >
Along Bliss Boulevard
Simplistic bricks of light yellow shimmer slightly absorbing all sources
of light with its rough dim surface. Each stone has been hastily carved and
embedded into the earth. The stones have been spaced fitfully and then
mortared together. The road stretches to the east and west, while a huge
wooden door is off to the north. A large soiled floor mat has been placed at
the entranceway. Two tarnished bronzed urns have placed at each side of the
entranceway of the building. Tendrils of black smokes rise carelessly in the
air filling it with the strong scent of death and decay.
Obvious exits: -North -East -West
The zombie of a warder shambles along here.
< 262h/262H 58v/133V Pos: standing >
On Bliss Boulevard
Brick of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface. Each stone has been hastily carved and embedded
into the earth. The stones have been spaced fitfully and then mortared
together. Tiny puddles of gray ooze bubble along the roadside as it
continues to stretch off to the east and west. The beginning of a checkered
roadway is off to the east. A single row of large pots has been scattered
along the southern part of the city wall facing the roadway. A single dull
yellowish flower has been planted in each pot. A strong scent of death and
decay fills the air here.
Obvious exits: -North -East -West
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 262h/262H 57v/133V Pos: standing >
Paradise Lane and Bliss Boulevard
Jagged inlaid stones of rose have been checkered with the light yellow
stones lining Bliss Boulevard. The checkered way stretches off to the west
and north. A stairway leading up the southeastern section of the wall leads
up to an open-air tower. Each stair has been cut in such a way to leave
jagged sharp edges at the beginning of each step. A small dull brass sign
has been placed at the bottom of the stairs. The air is crisp and dry, a
sense of chaos fills the area here.
Obvious exits: -North -West -Up
A sturdy looking mount is here, all saddled up and ready to ride.
< 262h/262H 56v/133V Pos: standing >
On Top of a Decaying Southeastern Tower
Yellowish brown stone has been roughly chiseled with careless detail and
stacked up and mortared together to form a massive tower. The tower over looks
the southeastern land and walls surrounding the city. Large parapets of jagged
stone line the top of the tower. A large tattered banner of blue and white has
been centered and hung down the tower wall facing outside the city as a
withered maple flagpole protrudes toward the sky supporting a shredded banner
once emblazoned with the city's crest. Slivers of obsidian have been
embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
The zombie of a private is standing here.
The zombie of a Lieutenant of the Hammer of Newhaven stands here.
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie-lord of the Beltorian Stromtorlin is standing here.
< 262h/262H 55v/133V Pos: standing >
Paradise Lane and Bliss Boulevard
Jagged inlaid stones of rose have been checkered with the light yellow
stones lining Bliss Boulevard. The checkered way stretches off to the west
and north. A stairway leading up the southeastern section of the wall leads
up to an open-air tower. Each stair has been cut in such a way to leave
jagged sharp edges at the beginning of each step. A small dull brass sign
has been placed at the bottom of the stairs. The air is crisp and dry, a
sense of chaos fills the area here.
Obvious exits: -North -West -Up
A sturdy looking mount is here, all saddled up and ready to ride.
< 262h/262H 58v/133V Pos: standing >
You quickly scan the area.
A solemn brother who is close by to your north.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
A zombie warder who is not far off to your west.
A Human who is a brief walk away to your west.
A magnificent heavy warhorse who is a brief walk away to your west.
A Gnome who is a brief walk away to your west.
Evelosi Thal'raylio who is rather far off to your west.
The skeletal cat who is rather far off to your west.
The vampire of Ytarae Retoriva who is rather far off to your west.
A zombie warder who is in the distance to your west.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.
< 262h/262H 58v/133V Pos: standing >
On Top of a Decaying Southeastern Tower
Yellowish brown stone has been roughly chiseled with careless detail and
stacked up and mortared together to form a massive tower. The tower over looks
the southeastern land and walls surrounding the city. Large parapets of jagged
stone line the top of the tower. A large tattered banner of blue and white has
been centered and hung down the tower wall facing outside the city as a
withered maple flagpole protrudes toward the sky supporting a shredded banner
once emblazoned with the city's crest. Slivers of obsidian have been
embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
The zombie of a private is standing here.
The zombie of a Lieutenant of the Hammer of Newhaven stands here.
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie-lord of the Beltorian Stromtorlin is standing here.
< 262h/262H 58v/133V Pos: standing >
Paradise Lane and Bliss Boulevard
Jagged inlaid stones of rose have been checkered with the light yellow
stones lining Bliss Boulevard. The checkered way stretches off to the west
and north. A stairway leading up the southeastern section of the wall leads
up to an open-air tower. Each stair has been cut in such a way to leave
jagged sharp edges at the beginning of each step. A small dull brass sign
has been placed at the bottom of the stairs. The air is crisp and dry, a
sense of chaos fills the area here.
Obvious exits: -North -West -Up
A sturdy looking mount is here, all saddled up and ready to ride.
< 262h/262H 60v/133V Pos: standing >
< 262h/262H 60v/133V Pos: standing >
On Bliss Boulevard
Brick of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface. Each stone has been hastily carved and embedded
into the earth. The stones have been spaced fitfully and then mortared
together. Tiny puddles of gray ooze bubble along the roadside as it
continues to stretch off to the east and west. The beginning of a checkered
roadway is off to the east. A single row of large pots has been scattered
along the southern part of the city wall facing the roadway. A single dull
yellowish flower has been planted in each pot. A strong scent of death and
decay fills the air here.
Obvious exits: -North -East -West
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 262h/262H 59v/133V Pos: standing >
Along Bliss Boulevard
Simplistic bricks of light yellow shimmer slightly absorbing all sources
of light with its rough dim surface. Each stone has been hastily carved and
embedded into the earth. The stones have been spaced fitfully and then
mortared together. The road stretches to the east and west, while a huge
wooden door is off to the north. A large soiled floor mat has been placed at
the entranceway. Two tarnished bronzed urns have placed at each side of the
entranceway of the building. Tendrils of black smokes rise carelessly in the
air filling it with the strong scent of death and decay.
Obvious exits: -North -East -West
The zombie of a warder shambles along here.
< 262h/262H 59v/133V Pos: standing >
Newhaven Way and Bliss Boulevard
Shoddy inlaid stones of light yellow have been checkered with the
yellowish brown stones lining Newhaven Way. The checkered boulevard
stretches off to the east and west. A small fountain has been placed
in the center of the intersection. Large red and white flowers have been
casually planted in an incomplete circle about the fountain. The sounds
of the bubbling fountain and the putrid scent of the flowers bring a sense
of uneasiness to the area. A small sign has been hastily posted within the
flowerbed before the fountain.
Obvious exits: -East -South -West
A Human (medium) sits atop a magnificent heavy warhorse.
A Gnome (small) stands here (Newbie).
< 262h/262H 59v/133V Pos: standing >
< 262h/262H 60v/133V Pos: standing >
You miss a Human.
A halo of white light descends upon a Human burning your soul.
A Gnome suddenly attacks YOU!
A Gnome misses you.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: excellent >
A Human dismounts a magnificent heavy warhorse.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: excellent >
You whirl around, just avoiding a Gnome's vicious attack.
You easily lean out of range of a Gnome's vicious attack.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: excellent >
Grrrrrrrrrrrr... a magnificent heavy warhorse growls at you.
A magnificent heavy warhorse suddenly attacks YOU!
A magnificent heavy warhorse misses you.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: excellent >
You easily lean out of range of a Human's vicious attack.
You miss a Human.
You miss a Human.
You dodge a bash from a Human, who loses his balance and falls.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: excellent >
WHAP! For a moment, you feel just like a dragon must as you punch a Human.
A Gnome sizes you up with a quick glance.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: few wounds >
A Gnome starts casting an offensive spell.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: few wounds >
A Gnome completes his spell...
A Gnome utters the words 'yazfuz yufz'
A Gnome points at you.
You are surrounded by the dancing outline of purplish flames!
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: few wounds >
You easily lean out of range of a magnificent heavy warhorse's vicious attack.
You miss a Human.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: few wounds >
A Gnome misses you.
You easily lean out of range of a Gnome's vicious attack.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: few wounds >
A Gnome misses you.
A Gnome misses you.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: few wounds >
A Human rises to his feet.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: few wounds >
A Human misses you.
You miss a Human.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: few wounds >
WHAP! For a moment, you feel just like a dragon must as you punch a Human.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: few wounds >
A magnificent heavy warhorse misses you.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: few wounds >
A Gnome misses you.
A Gnome misses you.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: few wounds >
A Human misses you.
You easily lean out of range of a Human's vicious attack.
You miss a Human.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: few wounds >
A magnificent heavy warhorse misses you.
You easily lean out of range of a Gnome's vicious attack.
A Gnome misses you.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: few wounds >
You whirl around, just avoiding a Gnome's vicious attack.
A Gnome stumbles with his attack, sending his weapon flying!
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: few wounds >
A flaming sabre crumbles to dust and blows away.
You easily lean out of range of a Human's vicious attack.
A Human misses you.
You miss a Human.
A Human dodges your futile attack.
WHAP! For a moment, you feel just like a dragon must as you punch a Human.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: nasty wounds >
A Human's hands glow as he lays his hands on himself.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: small wounds >
You whirl around, just avoiding a magnificent heavy warhorse's vicious attack.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: small wounds >
You dodge a bash from a Human, who loses his balance and falls.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: small wounds >
A Gnome misses you.
You whirl around, just avoiding a Gnome's vicious attack.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: small wounds >
Your punch wounds a Human.
You miss a Human.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: small wounds >
You whirl around, just avoiding a Gnome's vicious attack.
You easily lean out of range of a Gnome's vicious attack.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: small wounds >
You whirl around, just avoiding a magnificent heavy warhorse's vicious attack.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: small wounds >
WHAP! For a moment, you feel just like a dragon must as you punch a Human.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: few wounds >
You miss a Human.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: few wounds >
You whirl around, just avoiding a Gnome's vicious attack.
A Gnome misses you.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human kne EP: few wounds >
A Human rises to his feet.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: few wounds >
A magnificent heavy warhorse misses you.
A Gnome starts casting an offensive spell.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: few wounds >
A Gnome completes his spell...
A Gnome utters the words 'ghuqtg ha giatzg'
A stick turns into a snake and bites you, vanishing afterwards!
< 259h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Human sta EP: few wounds >
A Human misses you.
You easily lean out of range of a Human's vicious attack.
You miss a Human.
You score a CRITICAL HIT!!!!!
Your decent punch strikes a Human.
< 259h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Human sta EP: nasty wounds >
You whirl around, just avoiding a Gnome's vicious attack.
A Gnome misses you.
< 261h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Human sta EP: nasty wounds >
You easily lean out of range of a magnificent heavy warhorse's vicious attack.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: nasty wounds >
WHAP! For a moment, you feel just like a dragon must as you punch a Human.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: pretty hurt >
A Human misses you.
You miss a Human.
You miss a Human.
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: pretty hurt >
A Gnome misses you.
A Gnome misses you.
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!
< 262h/262H 62v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Human sta EP: pretty hurt >
A Human attempts to flee.
A Human leaves east.
< 262h/262H 62v/133V Pos: standing >
A Human enters from the east.
< 262h/262H 62v/133V Pos: standing >
You whirl around, just avoiding a magnificent heavy warhorse's vicious attack.
A Human climbs on and rides a magnificent heavy warhorse.
< 262h/262H 63v/133V Pos: standing >
You easily lean out of range of a Gnome's vicious attack.
You whirl around, just avoiding a Gnome's vicious attack.
< 262h/262H 63v/133V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves south.
< 262h/262H 63v/133V Pos: standing >
A Human attempts to flee.
A Human leaves south riding on a magnificent heavy warhorse.
< 262h/262H 66v/133V Pos: standing >
A Gnome enters from the south.
< 262h/262H 66v/133V Pos: standing >
A Gnome leaves south.
< 262h/262H 67v/133V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 262h/262H 67v/133V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 262h/262H 68v/133V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 262h/262H 68v/133V Pos: standing >
Along Bliss Boulevard
Simplistic bricks of light yellow shimmer slightly absorbing all sources
of light with its rough dim surface. Each stone has been hastily carved and
embedded into the earth. The stones have been spaced fitfully and then
mortared together. The road stretches to the east and west, while a huge
wooden door is off to the north. A large soiled floor mat has been placed at
the entranceway. Two tarnished bronzed urns have placed at each side of the
entranceway of the building. Tendrils of black smokes rise carelessly in the
air filling it with the strong scent of death and decay.
Obvious exits: -North -East -West
< 262h/262H 67v/133V Pos: standing >
Slay whom?
< 262h/262H 67v/133V Pos: standing >
Alas, you cannot go that way. . . .
< 262h/262H 69v/133V Pos: standing >
Alas, you cannot go that way. . . .
< 262h/262H 69v/133V Pos: standing >
Newhaven Way and Bliss Boulevard
Shoddy inlaid stones of light yellow have been checkered with the
yellowish brown stones lining Newhaven Way. The checkered boulevard
stretches off to the east and west. A small fountain has been placed
in the center of the intersection. Large red and white flowers have been
casually planted in an incomplete circle about the fountain. The sounds
of the bubbling fountain and the putrid scent of the flowers bring a sense
of uneasiness to the area. A small sign has been hastily posted within the
flowerbed before the fountain.
Obvious exits: -East -South -West
< 262h/262H 69v/133V Pos: standing >
Along Newhaven Way Before an Eerie City
A gilded street of dull yellowish brown brick stretches off towards the
north into the city. Large oak trees have managed to grow along side the
roadway despite the barren soil. The trees are extremely frail and withered.
Piles of leaves and dirt clutter the roadway. Tiny red flowers have sprouted
along the roadside. Each flower oozes streams of yellowish red puss that drips
from its tiny withered petals, feeding the weed packed flowerbed below. The
putrid scent of death and decay permeates the area here.
Obvious exits: -North -South
The zombie of a massive man is here hard at work.
The skeleton of a warder roams the streets here.
A magnificent white warhorse stands here quietly.
< 262h/262H 68v/133V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
A gilded street of yellowish brown brick has been laid and mortared
together stretching off towards the north. Black ooze streams along the
surface of the stones, filling the mortared cracks with its dark residue.
Massive oak trees, withered and cracked, line the roadway, spreading their
bare branches high overhead. The treesy sway back and forth whispering a
ghastly hymn of pestilence and decay. Tiny red flowers have grown along the
roadside. Each flower oozes a red puss that drips down each withered petal
feeding the weed packed flowerbed below.
Obvious exits: -North -South
A skeletal citizen of Newhaven is walking here.
A Barbarian (large) stands, floating here.
< 262h/262H 67v/133V Pos: standing >
< 262h/262H 69v/133V Pos: standing >
Your weak punch grazes a Barbarian.
< 262h/262H 71v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Gnome slowly fades into existence.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Gnome leaves north.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Gnome enters from the north.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Barbarian misses you.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Gnome suddenly attacks YOU!
A Gnome misses you.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Your weak punch grazes a Barbarian.
You miss a Barbarian.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
WHAP! For a moment, you feel just like a dragon must as you punch a Barbarian.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
A Gnome misses you.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
A Barbarian misses you.
A Barbarian misses you.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
Your decent punch strikes a Barbarian.
Your weak punch grazes a Barbarian.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
A skeletal warder enters from the north.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
A Gnome misses you.
You whirl around, just avoiding a Gnome's vicious attack.
< 262h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
A Barbarian's impressive pierce wounds you.
A Barbarian misses you.
< 256h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Barbarian sta EP: nasty wounds >
You feel your skill in unarmed damage improving.
Your weak punch grazes a Barbarian.
Your weak punch grazes a Barbarian.
< 257h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Barbarian sta EP: nasty wounds >
A Gnome misses you.
A Gnome misses you.
WHAP! For a moment, you feel just like a dragon must as you punch a Barbarian.
< 257h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
The skeletal man leaves north.
< 258h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
You completely sidestep a Barbarian's blow, shift your balance, and strike back at him!
Your weak punch strikes a Barbarian.
A Barbarian misses you.
< 259h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
A Gnome misses you.
You easily lean out of range of a Gnome's vicious attack.
< 260h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
Your punch strikes a Barbarian.
< 261h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
A Barbarian's impressive pierce wounds you.
A Barbarian misses you.
< 256h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
A Gnome misses you.
You easily lean out of range of a Gnome's vicious attack.
< 256h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
< 256h/262H 72v/133V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
Your weak punch wounds a Barbarian.
Your weak punch wounds a Barbarian.
WHAP! For a moment, you feel just like a dragon must as you punch a Barbarian.
A Barbarian is incapacitated and will slowly die, if not aided.
A Barbarian slumps to the ground.
< 258h/262H 72v/133V Pos: standing >
<
< 258h/262H 72v/133V Pos: standing >
<You easily lean out of range of a Gnome's vicious attack.
< 259h/262H 72v/133V Pos: standing >
<A Gnome attempts to flee.
A Gnome leaves north.
< 260h/262H 72v/133V Pos: standing >
<
< 260h/262H 72v/133V Pos: standing >
<A Gnome enters from the north.
< 261h/262H 72v/133V Pos: standing >
<Your weak punch seriously wounds a Barbarian.
A Barbarian is mortally wounded, and will die soon, if not aided.
Your weak punch causes a Barbarian to grimace in pain.
A Barbarian is mortally wounded, and will die soon, if not aided.
< 262h/262H 72v/133V Pos: standing >
<
< 262h/262H 72v/133V Pos: standing >
<You punch forcefully at a Barbarian, causing his face to collapse under the blow, blood everywhere. Hmm, doesn't look like a Barbarian will recover. Ever.
A Barbarian's frost-rimed bark talons from Ako Village was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!