<worn on head> an obsidian and steel barrel helm [superior]
<worn around neck> a dangling necklace of flesh
<worn around neck> a polished amethyst amulet [superior]
<worn on body> a suit of bark coated armor
<worn about body> a roperskin cloak
<worn about waist> a dwarf skin belt
<worn on arms> a pair of bark sleeves
<held> a pair of bark lined boots
<worn on legs> a pair of bark leggings
<worn on feet> some soft leather boots [superior]
A Centaur's crude pierce wounds you.
< 161h/318H 83v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
A shaughin hunter enters from the north.
You complete your spell...
[Damage: 62 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 161h/318H 83v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Centaur sta EP: awful >
A Centaur attempts to flee.
A Centaur trots north.
< 161h/318H 83v/121V Pos: standing >
A shaughin hunter leaves south.
A Human almost sweeps a Human off of his feet with a well placed leg sweep.
A Human has a RUDE awakening!
You start chanting...
< 161h/318H 83v/121V Pos: standing >
Looking panicked, a Human scrambles madly to his feet!
< 161h/318H 83v/121V Pos: standing >
A retired shaughin hunter leaves south.
< 161h/318H 83v/121V Pos: standing >
Casting: natures touch
< 161h/318H 83v/121V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
A Human attempts to flee.
A Human leaves south.
< 161h/318H 84v/121V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 195h/318H 85v/121V Pos: standing >
You start chanting...
< 202h/318H 85v/121V Pos: standing >
Casting: natures touch
< 230h/318H 87v/121V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 230h/318H 87v/121V Pos: standing >
Shoreline of an Underworld Lake
Obvious exits: -North -East -South -West#
Fresh blood splatters cover the area.
The corpse of a delirious shaughin hunter is lying here.
A shaughin hunter stalks the local wildlife here in total silence.
A young cavern constrictor stands, apparently asleep.
A Human (medium) stands here.
A deadly nightmare stands, apparently asleep.
A young cavern constrictor stands, apparently asleep.
A cavern death viper stands, apparently asleep.
< 278h/318H 89v/121V Pos: standing >
A Human suddenly attacks YOU!
A Human's pierce wounds you.
< 293h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sta EP: small wounds >
You start chanting...
< 293h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sta EP: small wounds >
< 293h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sta EP: small wounds >
Casting: earthen maul *
< 293h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sta EP: small wounds >
A Human's pierce wounds you.
You dodge a Human's vicious attack.
< 287h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sta EP: small wounds >
You complete your spell...
[Damage: 61 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 287h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sta EP: few wounds >
A Human parries your futile lunge at her.
A Human parries your futile lunge at her.
< 287h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sta EP: few wounds >
< 287h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sta EP: few wounds >
You must commune with nature more before invoking its power.
< 287h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sta EP: few wounds >
A Human enters from the east.
< 287h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sta EP: few wounds >
A Human, in a show of awesome skill, manages to trip up herself!
< 287h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC:few scratches E: A Human sit EP: few wounds >
A Human's pierce wounds you.
< 281h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC: small wounds E: A Human sit EP: few wounds >
A retired shaughin hunter enters from the south.
< 281h/318H 91v/121V Pos: standing >
< T: Ashyel TP: sta TC: small wounds E: A Human sit EP: few wounds >
You attempt to flee...
A Mossy Dwelling
This mossy dwelling is inhabited by a tribal group of Shaughin,
serving as their shelter and abode. The dwelling is nothing more
then an fair sized alcove hewn from the walls of the cavern which is
blocked off by a large solid wall of woven reeds. An especially soft
and thick moss covers the floor and walls of the dwelling and appears
to be quite comfortable looking. A small pool of water sits in the
center of the floor, ensuring the shaugnin residents are never far
from their precious life sustaining liquid.
Obvious exits: -South
The corpse of an Orc is lying here.
The corpse of a Grey Elf is lying here.
The corpse of an Orc is lying here.
The corpse of a retired shaughin hunter is lying here.
The corpse of a shaughin gatherer is lying here.
You flee northward!
< 281h/318H 61v/121V Pos: standing >
A retired shaughin hunter enters from the south.
< 281h/318H 62v/121V Pos: standing >
A Human enters from the south.
< 281h/318H 62v/121V Pos: standing >
< 281h/318H 62v/121V Pos: standing >
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South -West#
Puddles of fresh blood cover the ground.
The corpse of a delirious shaughin hunter is lying here.
A Centaur (large) stands, floating here (Newbie).
A shaughin hunter stalks the local wildlife here in total silence.
A young cavern constrictor stands, apparently asleep.
A Human (medium) sits here.
A deadly nightmare stands, apparently asleep.
A young cavern constrictor stands, apparently asleep.
A cavern death viper stands, apparently asleep.
< 281h/318H 61v/121V Pos: standing >
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South
A shaughin hunter stalks the local wildlife here in total silence.
(Q)Thregamar the master hunter spreads his teachings among the worthy.
< 281h/318H 61v/121V Pos: standing >
< 281h/318H 62v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 281h/318H 63v/121V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 281h/318H 64v/121V Pos: standing >
< 281h/318H 64v/121V Pos: standing >
< 281h/318H 65v/121V Pos: standing >
A shaughin fisherman enters from the east.
< 281h/318H 65v/121V Pos: standing >
< 282h/318H 66v/121V Pos: standing >
Shoreline of an Underworld Lake
Obvious exits: -North -East -South
A shaughin fisherman attempts to stab fish here.
A shaughin hunter stalks the local wildlife here in total silence.
(Q)Thregamar the master hunter spreads his teachings among the worthy.
< 282h/318H 67v/121V Pos: standing >
< 282h/318H 68v/121V Pos: standing >
< 282h/318H 69v/121V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A shaughin hunter who is close by to your north.
A young cavern constrictor who is close by to your north.
A Human who is close by to your north.
A deadly nightmare who is close by to your north.
A young cavern constrictor who is close by to your north.
A cavern death viper who is close by to your north.
A young cavern constrictor who is close by to your east.
A massive king constrictor who is not far off to your east.
A cavern constrictor who is not far off to your east.
A cavern constrictor who is not far off to your east.
A young shaughin hunter who is a brief walk away to your east.
A large Pootata who is a brief walk away to your east.
A cavern constrictor who is a brief walk away to your east.
A cavern constrictor who is a brief walk away to your east.
< 282h/318H 69v/121V Pos: standing >
< 282h/318H 70v/121V Pos: standing >
A shaughin fisherman leaves east.
< 283h/318H 74v/121V Pos: standing >
Out of nowhere, a Human stabs you in the back.
OUCH! That really did HURT!
< 233h/318H 75v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
A Human's skillfully shifts her stance and sharp spike of stone glistens with insane speed to thwart your attack!
A Human's fine pierce wounds you.
Sharp spike of stone slices through the air with incredible ease!
A Human's crude pierce wounds you.
A Human's fine pierce strikes you.
< 216h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
Shoreline of an Underworld Lake
Obvious exits: -North -East -South
A Human (medium) stands here, fighting YOU!
A shaughin hunter stalks the local wildlife here in total silence.
(Q)Thregamar the master hunter spreads his teachings among the worthy.
< 216h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 216h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
A Human's pierce strikes you hard.
A Human's fine pierce wounds you.
A Human's pierce strikes you.
< 181h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
< 181h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 181h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
You miss a Human.
A Human parries your futile lunge at her.
< 181h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 181h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
A Human's impressive pierce strikes you.
A Human's pierce strikes you.
< 160h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
You start chanting...
< 160h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: few wounds E: A Human sta EP: few wounds >
A Human dances an acrobatic maneuver in battle, tripping you.
< 160h/318H 76v/121V Pos: sitting >
< T: Ashyel TP: sit TC: few wounds E: A Human sta EP: few wounds >
You can't do this sitting!
You abort your prayer before it's done!
< 160h/318H 76v/121V Pos: sitting >
< T: Ashyel TP: sit TC: few wounds E: A Human sta EP: few wounds >
Before you can react a Human suddenly lashes at you.
OUCH! That really did HURT!
A Human steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
Someone parries your futile lunge at her.
< 121h/318H 76v/121V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few wounds >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 121h/318H 76v/121V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few wounds >
< 121h/318H 76v/121V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few wounds >
Someone's pierce strikes you.
Someone's impressive pierce strikes you hard.
< 105h/318H 76v/121V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few wounds >
You can't do this sitting!
< 105h/318H 76v/121V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few wounds >
You feel a cloak of blindness dissolve.
You clamber to your feet.
< 105h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
A shaughin hunter leaves north.
< 105h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
A Human parries your futile lunge at her.
A Human's decent pierce strikes you.
A Human's crude pierce wounds you.
< 98h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
What should the spell be cast upon? You must specify a target!
< 98h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
< 98h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
A Human's fine pierce strikes you.
A Human's weak pierce wounds you.
< 91h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few wounds >
A Human parries your futile lunge at her.
A Human parries your futile lunge at her.
< 91h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few wounds >
You start chanting...
< 91h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few wounds >
Before you can react a Human suddenly lashes at you.
OUCH! That really did HURT!
A Human steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
Casting: natures touch
< 57h/318H 76v/121V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few wounds >
You complete your spell...
Your vision returns!
The warmth of nature fills your body.
< 57h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few wounds >
A Human's powerful pierce enshrouds you in a mist of blood.
You dodge a Human's vicious attack.
A Human's fine pierce strikes you hard.
You wish that your wounds would stop BLEEDING so much!
< 36h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: awful E: A Human sta EP: few wounds >
You start chanting...
< 64h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few wounds >
Casting: natures touch
< 99h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
You complete your spell...
The warmth of nature fills your body.
< 99h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
A Human dances an acrobatic maneuver in battle, tripping you.
< 99h/318H 76v/121V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Human sta EP: few wounds >
A Human's fine pierce strikes you.
A Human's fine pierce strikes you.
< 106h/318H 76v/121V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Human sta EP: few wounds >
A Human parries your futile lunge at her.
< 155h/318H 76v/121V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Human sta EP: few wounds >
A Human's impressive pierce strikes you.
A Human's pierce strikes you very hard.
< 122h/318H 76v/121V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Human sta EP: few wounds >
A Human enters from the north.
< 122h/318H 76v/121V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Human sta EP: few wounds >
You scramble madly to your feet!
< 122h/318H 76v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
You attempt to flee...
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South# -West#
The corpse of a delirious shaughin hunter is lying here.
[2] The corpse of a shaughin hunter is lying here.
The corpse of a shaughin gatherer is lying here.
You flee southward!
< 122h/318H 47v/121V Pos: standing >
You are already standing.
< 122h/318H 47v/121V Pos: standing >
You are already standing.
< 122h/318H 47v/121V Pos: standing >
< 122h/318H 48v/121V Pos: standing >
You start chanting...
< 122h/318H 50v/121V Pos: standing >
Out of nowhere, a Human stabs you in the back.
OUCH! That really did HURT!
< 72h/318H 50v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few wounds >
Casting: natures touch
< 72h/318H 50v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few wounds >
You complete your spell...
The warmth of nature fills your body.
< 72h/318H 50v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few wounds >
A Human's crude pierce strikes you.
A Human's crude pierce strikes you.
A Human's fine pierce strikes you hard.
< 58h/318H 50v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few wounds >
You attempt to flee...
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
A Human (medium) stands, floating here. (casting)
A Centaur (large) stands, floating here (Newbie).
(Q)Thregamar the master hunter spreads his teachings among the worthy.
You flee northward!
< 92h/318H 27v/121V Pos: standing >
A Human completes his spell...
A Human utters the words 'iahjcandusg hajqp'
A Human gently touches a Centaur's body, and her wounds begin to heal!
< 127h/318H 28v/121V Pos: standing >
A Human starts casting a spell.
You attempt to flee...
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
A young cavern constrictor stands, apparently asleep.
You flee eastward!
< 127h/318H 0v/121V Pos: standing >
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
A massive king constrictor rests motionless in the shallow water.
A cavern constrictor rests half obscured by reeds here.
A cavern constrictor rests half obscured by reeds here.
< 127h/318H 0v/121V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You're too exhausted.
< 127h/318H 0v/121V Pos: standing >
You're too exhausted.
< 127h/318H 0v/121V Pos: standing >
You must commune with nature more before invoking its power.
< 128h/318H 3v/121V Pos: standing >
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
< 128h/318H 3v/121V Pos: standing >
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
A large pootata wanders aimlessly around the pens.
A shaughin hunter stalks the local wildlife here in total silence.
< 128h/318H 2v/121V Pos: standing >
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South -West
A cavern death viper stands, apparently asleep.
A shaughin guard in training stands, apparently asleep.
A young cavern constrictor stands, apparently asleep.
A young shaughin hunter stands, apparently asleep.
< 129h/318H 1v/121V Pos: standing >
A Human enters from the south.
Entrance of a Cavernous Settlement
This room marks the transtion from the northern passage into a
large underworld cavern. The cavern stretches far to the south and
encompasses a large underworld lake which dominates much of the cave
floor to the south and east. Patches of moss surround the lakeshore,
while patches of underworld reeds protrude from the waters surface in
many places. The lakeshore also appears to be home to a settlement of
Shaughin, a thicker and less elegant evil cousin to the elves. Spending
their entire life in the underworld lounging in pools and other bodies
of water in which they require periodic immersion to survive, this cave
marks an ideal habitat for the Shaughin.
Obvious exits: -North -East -South
A shaughin fisherman attempts to stab fish here.
< 129h/318H 0v/121V Pos: standing >
Approaching an Underworld Lake
Here the tunnel narrows considerably as it makes its transition from the
semi-natural underdark cavern rock which dominates the northern
passage into the smooth and toolmarkedwalls indicative of the work of
sentient beings which continues south. A dull glow is emanating from
patches of a strange cavern moss which dots the walls and
ceiling of the passage, casting just enough light to provide vision
without disrupting the sensitive eyes of those creatures from the
underdark who possess ultravision. Small patches of mud mixed
with puddles of water become more and more prevalant to the
south, indicating the likely presence of an underground lake or river
nearby. One of the patches of mud contains a webbed footprint which
appears fairly recent, a testament that the creaters of this passage
may still inhabit this area.
Obvious exits: -North -South
< 129h/318H 0v/121V Pos: standing >
< 129h/318H 0v/121V Pos: standing >
A Human enters from the south.
< 129h/318H 2v/121V Pos: standing >
A Human suddenly attacks YOU!
A Human's crude slash wounds you.
< 127h/318H 2v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
< 127h/318H 3v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
A Human suddenly attacks YOU!
A Human's fine pierce strikes you.
< 121h/318H 3v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
A Centaur suddenly attacks YOU!
A Centaur's crude pierce wounds you.
< 118h/318H 3v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
< 118h/318H 3v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
< 118h/318H 3v/121V Pos: standing >
< T: Ashyel TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
A Human's decent pierce strikes you.
A Human's fine pierce strikes you.
A Human's impressive pierce strikes you hard.
A Human blocks your futile lunge at him.
A Human dodges your futile attack.
A Human misses you.
A Human's weak slash grazes you.
< 95h/318H 3v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
A Centaur misses you.
A Centaur's crude pierce wounds you.
You attempt to flee...
Entrance of a Cavernous Settlement
This room marks the transtion from the northern passage into a
large underworld cavern. The cavern stretches far to the south and
encompasses a large underworld lake which dominates much of the cave
floor to the south and east. Patches of moss surround the lakeshore,
while patches of underworld reeds protrude from the waters surface in
many places. The lakeshore also appears to be home to a settlement of
Shaughin, a thicker and less elegant evil cousin to the elves. Spending
their entire life in the underworld lounging in pools and other bodies
of water in which they require periodic immersion to survive, this cave
marks an ideal habitat for the Shaughin.
Obvious exits: -North -East -South
A shaughin fisherman attempts to stab fish here.
You flee southward!
< 92h/318H 0v/121V Pos: standing >
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South -West
A cavern death viper stands, apparently asleep.
A shaughin guard in training stands, apparently asleep.
A young cavern constrictor stands, apparently asleep.
A young shaughin hunter stands, apparently asleep.
< 92h/318H 0v/121V Pos: standing >
You're too exhausted.
< 92h/318H 0v/121V Pos: standing >
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
A large pootata wanders aimlessly around the pens.
A shaughin hunter stalks the local wildlife here in total silence.
< 92h/318H 0v/121V Pos: standing >
You're too exhausted.
< 92h/318H 0v/121V Pos: standing >
You're too exhausted.
< 92h/318H 1v/121V Pos: standing >
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South
Some fine leather, polished to a nice shine, lies here.
A shaughin gatherer searches for edibles here.
A cavern death viper stands, apparently asleep.
A cavern death viper stands, apparently asleep.
< 92h/318H 0v/121V Pos: standing >
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
A large pootata wanders aimlessly around the pens.
A shaughin hunter stalks the local wildlife here in total silence.
< 93h/318H 3v/121V Pos: standing >
A Human enters from the north.
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South -West
A shaughin gatherer searches for edibles here.
A cavern death viper stands, apparently asleep.
A shaughin guard in training stands, apparently asleep.
A young cavern constrictor stands, apparently asleep.
A young shaughin hunter stands, apparently asleep.
< 93h/318H 2v/121V Pos: standing >
A shaughin gatherer leaves north.
< 93h/318H 3v/121V Pos: standing >
Entrance of a Cavernous Settlement
This room marks the transtion from the northern passage into a
large underworld cavern. The cavern stretches far to the south and
encompasses a large underworld lake which dominates much of the cave
floor to the south and east. Patches of moss surround the lakeshore,
while patches of underworld reeds protrude from the waters surface in
many places. The lakeshore also appears to be home to a settlement of
Shaughin, a thicker and less elegant evil cousin to the elves. Spending
their entire life in the underworld lounging in pools and other bodies
of water in which they require periodic immersion to survive, this cave
marks an ideal habitat for the Shaughin.
Obvious exits: -North -East -South
A shaughin gatherer searches for edibles here.
A shaughin fisherman attempts to stab fish here.
< 93h/318H 2v/121V Pos: standing >
Approaching an Underworld Lake
Here the tunnel narrows considerably as it makes its transition from the
semi-natural underdark cavern rock which dominates the northern
passage into the smooth and toolmarkedwalls indicative of the work of
sentient beings which continues south. A dull glow is emanating from
patches of a strange cavern moss which dots the walls and
ceiling of the passage, casting just enough light to provide vision
without disrupting the sensitive eyes of those creatures from the
underdark who possess ultravision. Small patches of mud mixed
with puddles of water become more and more prevalant to the
south, indicating the likely presence of an underground lake or river
nearby. One of the patches of mud contains a webbed footprint which
appears fairly recent, a testament that the creaters of this passage
may still inhabit this area.
Obvious exits: -North -South
< 93h/318H 1v/121V Pos: standing >
A Side Passage in the Underdark
This cavern leads off from the greater underdark caverns
which lie to the north, slowly narrowing to the south where it
appears the cavern walls transform from natural rock into the
more smooth walls indicative of the work of sentient beings. A
strange purple moss adorns the cavern walls here, giving
off a subtle and eerie light. The floor appears slightly wet,
with blotches of mud in various forms of dryness scattered
throughout the cavern.
Obvious exits: -North -South
A Human (medium) is lying here, fighting Xanan.
A shaughin hunter is lying here, fighting Xanan.
A retired shaughin hunter stands here, fighting Xanan.
Xanan (Troll)(large) stands in mid-air here, fighting a Human.
< 93h/318H 0v/121V Pos: standing >
M..oooo..^M
MMM..ooooooMM
M ..oo..M.MM
MM..M .M,M
M@MM M,,,
^M MMMM
M
A Narrowing Cavern
Obvious exits: -North -East -South -West
< 93h/318H 0v/121V Pos: standing >
You're too exhausted.
< 93h/318H 0v/121V Pos: standing >
You're too exhausted.
< 93h/318H 1v/121V Pos: standing >
...o....MM
MM..oooo..^M
MMM..ooooooMMM
M ..oo..M.MM
MM@.M .M,M
M.MM M,,,
^M MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 94h/318H 1v/121V Pos: standing >
You're too exhausted.
< 94h/318H 1v/121V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 94h/318H 2v/121V Pos: standing >
,...MM.,
....o....MM
MMM..oooo..^M
MMM..ooooooMMM
M ..@o..M.MM
MM..M .M,M
MPMM M,,,
^M MMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 94h/318H 2v/121V Pos: standing >
..M,,M,,M
.,...MM.,
M....o....MM
MMM..oooo..^M
MMM..o@ooooMMM
M ..oo..M.MM
MM..M .M,M
MPMM M,,
^M MM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 95h/318H 0v/121V Pos: standing >
You're too exhausted.
< 95h/318H 0v/121V Pos: standing >
You're too exhausted.
< 95h/318H 1v/121V Pos: standing >
MMMM,,,MM
...M,,M,,M
M.,...MM.,
M....o....MM
MMM..oo@o..^M
MMM..ooooooMMM
M ..Po..M.MM
MM..M .M,
MPMM M,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 95h/318H 0v/121V Pos: standing >
A Human enters from the south.
< 95h/318H 1v/121V Pos: standing >
A Human suddenly attacks YOU!
A Human's weak slash grazes you.
< 94h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 94h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 94h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 94h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 94h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 94h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
A Human blocks your futile lunge at him.
A Human's weak slash grazes you.
A Human misses you.
< 93h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
A Human starts casting an offensive spell.
< 93h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
A Human completes his spell...
A Human utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Human has reached its goal.
OUCH! That really did HURT!
Out of nowhere, a Centaur stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 9h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC: awful E: A Human sta EP: few scratches >
A Human starts casting an offensive spell.
< 9h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC: awful E: A Human sta EP: few scratches >
A Human's pupils dialate and return to normal.
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
< 9h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC: awful E: A Human sta EP: few scratches >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 9h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC: awful E: A Human sta EP: few scratches >
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
< 9h/318H 1v/121V Pos: standing >
< T: Ashyel TP: sta TC: awful E: A Human sta EP: few scratches >
A Human completes his spell...
A Human utters the words 'diesilla barh'
You feel enlightened by the lightning bolt a Human sends, and then all is dark - RIP.