The death of [56 Forest Druid] Doo The Resistance (Halfling)

in A Forest Opening

from the perspective of [56 Forest Druid] Doo The Resistance (Halfling)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a tarnished hardwood girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some hardened limestone vambraces
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some hardened hardwood claws
<primary weapon>     a flaming sabre (glowing)
<held>               a still-beating heart
<worn on feet>       some skin-wrapped bark shoes

You see nothing.

< 260h/260H 132v/133V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -South -West

< 260h/260H 131v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 260h/260H 131v/133V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the east is the Forgotten Inn.
Obvious exits: -North -South -West

< 260h/260H 131v/133V Pos: standing >
Saving Doo.

< 260h/260H 131v/133V Pos: standing >
You quickly scan the area.
The wraith of Kesk who is rather far off to your west.
The wraith of a young guard who is rather far off to your west.
Crog who is rather far off to your west.
Shim who is rather far off to your west.
Xod who is rather far off to your west.
Nib who is rather far off to your west.
Ixy who is rather far off to your west.
A skeletal horse who is rather far off to your west.

< 260h/260H 131v/133V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -South -West

< 260h/260H 132v/133V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -South -West

< 260h/260H 131v/133V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the west is a dirt path down to the river.
Obvious exits: -North -East -South -West

< 260h/260H 130v/133V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The wraith of Kesk stands here. (minion) 
The wraith of a young guard stands here. (minion) 
Crog (Firbolg)(huge) stands, floating here.
Shim (Minotaur)(huge) stands here.
Xod (Centaur)(large) stands here.
Ixy (Grey Elf)(medium) sits resting.
A skeletal horse thrashes about wildly here.

< 260h/260H 129v/133V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West
Nib (Gnome)(small) stands here.

< 260h/260H 127v/133V Pos: standing >
Nib leaves west.

< 260h/260H 128v/133V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The wraith of Kesk stands here. (minion) 
Crog (Firbolg)(huge) stands, floating here.
Shim (Minotaur)(huge) stands here.
Xod (Centaur)(large) stands here.
Ixy (Grey Elf)(medium) sits resting.
A skeletal horse thrashes about wildly here.

< 260h/260H 126v/133V Pos: standing >
Ixy clambers to his feet.
Ixy, looking very frustrated, packs up his holy symbol.

< 260h/260H 127v/133V Pos: standing >

< 260h/260H 128v/133V Pos: standing >
Someone gives an order to his followers.
The wraith of Kesk starts casting an offensive spell.

< 260h/260H 129v/133V Pos: standing >
Xod suddenly attacks the wraith of Kesk!
Xod misses the wraith of Kesk.
Crog assists Xod heroically.
Crog's slash wounds the wraith of Kesk.

< 260h/260H 129v/133V Pos: standing >
The wraith of Kesk completes its spell...
The wraith of Kesk utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by the wraith of Kesk - OUCH!
OUCH!  That really did HURT!

< 227h/260H 130v/133V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 227h/260H 130v/133V Pos: standing >
Crog enters from the east.

< 227h/260H 130v/133V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  A dirt path leads east into a massive tower.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
A pink salmon swims here, fighting the current up stream.
A hostile fish swims by here trying to bite You!

< 227h/260H 128v/133V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
Fresh blood covers everything in the area.

< 227h/260H 124v/133V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -South -West
A few drops of fresh blood are scattered around the area.

< 227h/260H 120v/133V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  A trail leads west between two lively forests.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
A hostile fish swims by here trying to bite You!

< 227h/260H 116v/133V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A hostile fish swims by here trying to bite You!

< 228h/260H 112v/133V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
Fresh blood covers everything in the area.

< 228h/260H 108v/133V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  Bubbles rise from a pile of rocks.
Obvious exits: -North -South
Fresh blood covers everything in the area.

< 228h/260H 104v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.  Daylight can be seen through some eastern brush.
The river can be reached to the south.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.

< 228h/260H 103v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A rabid raccoon crouches here.

< 228h/260H 103v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A skeletal horse thrashes about wildly here.

< 229h/260H 101v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 229h/260H 100v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A skeletal horse thrashes about wildly here.

< 229h/260H 99v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A rabid raccoon stands here in attack stance.

< 229h/260H 97v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.  Daylight can be seen through some eastern brush.
The river can be reached to the south.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
Xod (Centaur)(large) stands here.
Shim enters from the south.
Crog enters from the south.

< 229h/260H 96v/133V Pos: standing >
A rabid raccoon enters from the west.
Saving Doo.

< 229h/260H 97v/133V Pos: standing >
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.
Sorry, you aren't allowed to do that in combat.

< 229h/260H 97v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 Shim fails miserably in his attempt to rescue you.

< 229h/260H 97v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 Crog leaves west.

< 229h/260H 97v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP:  few wounds >
 You attempt to flee...
An Open Pasture
   The field of grass before a gentle hillside is a nice retreat.  The
clearing is quiet except for a faint sound from a nearby river.  Chopped
timber lies stacked next to a small horse stable.  In the distance a small
fire burns.  Through some brush a riverside road can be reached west of here.
Obvious exits: -West
a brutal granite bracer from Arcium, the Plagued Kingdom lies here on the ground.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
You flee eastward!

< 229h/260H 67v/133V Pos: standing >
Saving Doo.

< 229h/260H 67v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.  Daylight can be seen through some eastern brush.
The river can be reached to the south.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A rabid raccoon stands here, fighting Shim.
Shim (Minotaur)(huge) stands here, fighting a rabid raccoon.

< 229h/260H 68v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.

< 229h/260H 66v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A skeletal horse thrashes about wildly here.

< 229h/260H 64v/133V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 229h/260H 63v/133V Pos: standing >
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
Puddles of fresh blood cover the ground.
A strange circular pool of liquid lies hovering here.
Crog (Firbolg)(huge) stands, floating here, fighting a rabid raccoon.
Ixy (Grey Elf)(medium) stands, floating here.
Xod (Centaur)(large) stands here, fighting a rabid raccoon.
A rabid raccoon stands here, fighting Xod.
A rabid raccoon stands here, fighting Crog.
A rabid raccoon stands here, fighting Crog.
A rabid raccoon stands here, fighting Crog.
A rabid raccoon stands here, fighting Crog.

< 229h/260H 61v/133V Pos: standing >
A rabid raccoon misses Xod.
Xod attempts to flee.
Alas, you cannot go that way. . . .

< 229h/260H 61v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 229h/260H 62v/133V Pos: standing >
Crog dodges a rabid raccoon's attack.
Crog dodges a rabid raccoon's attack.
A rabid raccoon misses Crog.
A rabid raccoon misses Crog.
Alas, you cannot go that way. . . .

< 229h/260H 62v/133V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Crog parries a rabid raccoon's lunge at him.
A rabid raccoon misses Crog.
Alas, you cannot go that way. . . .

< 229h/260H 62v/133V Pos: standing >
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.
A rabid raccoon misses Crog.
Crog parries a rabid raccoon's lunge at him.

< 229h/260H 63v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 Crog neatly performs a coup de grace and beheads a rabid raccoon.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 229h/260H 63v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 229h/260H 63v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 
< 229h/260H 63v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 A Forest Opening
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
Xod (Centaur)(large) stands here.
Crog (Firbolg)(huge) stands, floating here.
Ixy (Grey Elf)(medium) stands, floating here.
A rabid raccoon stands here, fighting YOU!
A rabid raccoon stands here, fighting Crog.
A rabid raccoon stands here, fighting Crog.
A rabid raccoon stands here, fighting Crog.

< 229h/260H 63v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 a strange pool suddenly glows brightly!
Xod slowly fades out of existence.

< 229h/260H 63v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 A rabid raccoon dodges your futile attack.
[Damage:  3 ] Your decent slash wounds a rabid raccoon.
a strange pool suddenly glows brightly!
Crog slowly fades out of existence.

< 229h/260H 63v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: few scratches >
 You attempt to flee...
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
Fresh blood splatters cover the area.
You flee eastward!

< 229h/260H 37v/133V Pos: standing >
Saving Doo.

< 229h/260H 37v/133V Pos: standing >

< 229h/260H 38v/133V Pos: standing >
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
Ixy (Grey Elf)(medium) stands, floating here, fighting a rabid raccoon.
A rabid raccoon stands here, fighting Ixy.
A rabid raccoon stands here, fighting Ixy.
A rabid raccoon stands here in attack stance.
A rabid raccoon stands here in attack stance.

< 229h/260H 36v/133V Pos: standing >
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.

< 229h/260H 36v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.

< 229h/260H 37v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 229h/260H 37v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 You attempt to flee...
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
Fresh blood splatters cover the area.
You flee eastward!

< 229h/260H 9v/133V Pos: standing >
Saving Doo.

< 229h/260H 9v/133V Pos: standing >
Saving Doo.

< 229h/260H 10v/133V Pos: standing >
You start chanting...

< 229h/260H 12v/133V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 229h/260H 13v/133V Pos: standing >
Ixy starts casting a spell.

< 229h/260H 14v/133V Pos: standing >

< 252h/260H 15v/133V Pos: standing >
You start chanting...

< 258h/260H 15v/133V Pos: standing >
YOU'RE HIT!  A lightning bolt from the wraith of Kesk has reached its goal.
YOU'RE HIT!  A lightning bolt from the wraith of a young guard has reached its goal.
OUCH!  That really did HURT!

< 215h/260H 16v/133V Pos: standing >
Ixy completes his spell...
Ixy utters the word 'uizuoafahz'
Ixy appears invigorated.

< 226h/260H 16v/133V Pos: standing >
Casting: create spring 

< 238h/260H 17v/133V Pos: standing >
You complete your spell...

< 243h/260H 17v/133V Pos: standing >
Saving Doo.

< 260h/260H 19v/133V Pos: standing >
You attempt to flee...
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
The wraith of Kesk stands in mid-air here, fighting a rabid raccoon. (minion)  (casting) 
The wraith of a young guard stands in mid-air here, fighting a rabid raccoon. (minion)  (casting) 
A rabid raccoon stands here in attack stance.
A rabid raccoon stands here in attack stance.
A rabid raccoon stands here, fighting the wraith of a young guard.
A rabid raccoon stands here, fighting the wraith of Kesk.
You flee westward!

< 260h/260H 0v/133V Pos: standing >
Saving Doo.

< 260h/260H 1v/133V Pos: standing >
The wraith of Kesk completes its spell...
The wraith of Kesk utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from the wraith of Kesk has reached its goal.

< 243h/260H 1v/133V Pos: standing >
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.
A rabid raccoon misses the wraith of a young guard.
The wraith of a young guard dodges a rabid raccoon's attack.
A rabid raccoon turns to focus its attack on the wraith of Kesk!

< 243h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC:few scratches E: raccoon sta EP: excellent >
 You dodge a bash from a rabid raccoon, who loses its balance and falls.

< 243h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC:few scratches E: raccoon sta EP: excellent >
 The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from the wraith of a young guard has reached its goal.

< 226h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 Saving Doo.

< 226h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 The wraith of Kesk's punch wounds a rabid raccoon.
The wraith of Kesk's weak punch wounds a rabid raccoon.

< 226h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 A rabid raccoon's weak bite grazes the wraith of Kesk.

< 226h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 You start chanting...

< 226h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 The wraith of a young guard's crude punch wounds a rabid raccoon.
The wraith of a young guard's crude punch wounds a rabid raccoon.

< 226h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 Someone gives an order to his followers.
The wraith of a young guard starts casting an offensive spell.
a strange pool suddenly glows brightly!
Ixy slowly fades out of existence.

< 226h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP: excellent >
 You complete your spell...
[Damage: 78 ] The lightning bolt hits a rabid raccoon with full impact.
A rabid raccoon misses you.
A rabid raccoon's kick parts your hair but does little else.

< 226h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP:  nasty wounds >
 The wraith of Kesk dodges a rabid raccoon's attack.

< 226h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: small wounds E: raccoon sta EP:  nasty wounds >
 The wraith of a young guard completes its spell...
The wraith of a young guard utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by the wraith of a young guard - OUCH!
OUCH!  That really did HURT!

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 The wraith of Kesk's crude punch wounds a rabid raccoon.
The wraith of Kesk's weak punch wounds a rabid raccoon.

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 Saving Doo.

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 A rabid raccoon dodges your futile attack.
[Damage:  3 ] Your decent slash strikes a rabid raccoon.
A Forest Opening
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
The wraith of Kesk stands in mid-air here, fighting a rabid raccoon. (minion) 
The wraith of a young guard stands in mid-air here, fighting a rabid raccoon. (minion) 
A rabid raccoon crouches here, fighting YOU!
A rabid raccoon stands here, fighting YOU!
A rabid raccoon stands here, fighting the wraith of Kesk.
A rabid raccoon stands here, fighting the wraith of Kesk.

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 A rabid raccoon's weak bite grazes the wraith of Kesk.
The wraith of Kesk dodges a rabid raccoon's attack.
The wraith of a young guard's crude punch strikes a rabid raccoon.
The wraith of a young guard's feeble punch grazes a rabid raccoon.

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 A rabid raccoon misses you.
A rabid raccoon misses you.

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 The wraith of Kesk dodges a rabid raccoon's attack.
The wraith of Kesk dodges a rabid raccoon's attack.
Someone gives an order to his followers.
The wraith of a young guard starts casting an offensive spell.

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 The wraith of Kesk's crude punch wounds a rabid raccoon.
The wraith of Kesk's weak punch wounds a rabid raccoon.

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 [Damage:  1 ] Your weak slash wounds a rabid raccoon.
[Damage:  3 ] Your decent slash strikes a rabid raccoon.
A Forest Opening
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
The wraith of Kesk stands in mid-air here, fighting a rabid raccoon. (minion) 
The wraith of a young guard stands in mid-air here, fighting a rabid raccoon. (minion)  (casting) 
A rabid raccoon crouches here, fighting YOU!
A rabid raccoon stands here, fighting YOU!
A rabid raccoon stands here, fighting the wraith of Kesk.
A rabid raccoon stands here, fighting the wraith of Kesk.

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 A Forest Opening
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
The wraith of Kesk stands in mid-air here, fighting a rabid raccoon. (minion) 
The wraith of a young guard stands in mid-air here, fighting a rabid raccoon. (minion)  (casting) 
A rabid raccoon crouches here, fighting YOU!
A rabid raccoon stands here, fighting YOU!
A rabid raccoon stands here, fighting the wraith of Kesk.
A rabid raccoon stands here, fighting the wraith of Kesk.

< 155h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: few wounds E: raccoon sta EP:  nasty wounds >
 The wraith of a young guard completes its spell...
The wraith of a young guard utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by the wraith of a young guard - OUCH!
OUCH!  That really did HURT!
A rabid raccoon rises to its feet.
A rabid raccoon's weak bite grazes the wraith of Kesk.

< 120h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: nasty wounds E: raccoon sta EP:  nasty wounds >
 You dodge a rabid raccoon's vicious attack.

< 120h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: nasty wounds E: raccoon sta EP:  nasty wounds >
 The wraith of Kesk dodges a rabid raccoon's attack.

< 120h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: nasty wounds E: raccoon sta EP:  nasty wounds >
 The wraith of Kesk's crude punch strikes a rabid raccoon.
The wraith of Kesk's punch grazes a rabid raccoon.

< 120h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: nasty wounds E: raccoon sta EP:  nasty wounds >
 [Damage:  3 ] Your decent slash strikes a rabid raccoon.
You must commune with nature more before invoking its power.
Someone gives an order to his followers.
The wraith of Kesk starts casting an offensive spell.
The wraith of a young guard starts casting an offensive spell.

< 120h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: nasty wounds E: raccoon sta EP:  nasty wounds >
 The wraith of a young guard stops invoking abruptly!

< 120h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: nasty wounds E: raccoon sta EP:  nasty wounds >
 The wraith of a young guard's punch wounds a rabid raccoon.
The wraith of a young guard's crude punch strikes a rabid raccoon.

< 120h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: nasty wounds E: raccoon sta EP:  nasty wounds >
 A rabid raccoon misses you.
A rabid raccoon's kick parts your hair but does little else.
A rabid raccoon misses the wraith of Kesk.

< 120h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: nasty wounds E: raccoon sta EP:  nasty wounds >
 The wraith of Kesk completes its spell...
The wraith of Kesk utters the words 'buoblg qrunsoqpze yugh'
The wraith of Kesk's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP:  nasty wounds >
 [Damage:  4 ] Your slash strikes a rabid raccoon.
A rabid raccoon misses you.
A rabid raccoon's kick parts your hair but does little else.
The wraith of Kesk's feeble punch grazes a rabid raccoon.
The wraith of Kesk's feeble punch grazes a rabid raccoon.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 The wraith of Kesk dodges a rabid raccoon's attack.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 The wraith of a young guard's punch wounds a rabid raccoon.
A rabid raccoon dodges the wraith of a young guard's attack.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 Someone gives an order to his followers.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 Saving Doo.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 You dodge a rabid raccoon's vicious attack.
The wraith of Kesk dodges a rabid raccoon's attack.
The wraith of Kesk dodges a rabid raccoon's attack.
You must commune with nature more before invoking its power.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 [Damage:  3 ] Your decent slash strikes a rabid raccoon.
[Damage:  2 ] Your crude slash strikes a rabid raccoon.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 The wraith of Kesk's punch wounds a rabid raccoon.
A rabid raccoon dodges the wraith of Kesk's attack.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 A rabid raccoon misses you.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 The wraith of Kesk dodges a rabid raccoon's attack.
A Kobold snaps into visibility.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 The wraith of a young guard's weak punch wounds a rabid raccoon.
A rabid raccoon dodges the wraith of a young guard's attack.

< 37h/260H 1v/133V Pos: standing >
< T: Doo TP: sta TC: awful E: raccoon sta EP: pretty hurt >
 A Kobold completes his spell...
A Kobold utters the words 'gragpuio eabratizgg'
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You stagger as the shadowy hand conjured by a Kobold slashes you with its sharp claws.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -5h/260H 1v/133V Pos: standing >

< -5h/260H 1v/133V Pos: standing >