The death of [6 Necromancer] Biaga (Kobold)

in The Dreary and Rocky Hillside of Chief Bloodeye

from the perspective of [56 Cenobite] Laz The Resistance (Human)

<worn as a badge>    a shimmering bronze badge
<worn on head>       an old straw hat (glowing)
<worn in ear>        a twisted cured leather stud
<worn in ear>        a blood-stained marble earring from The Savannah of Broken Trusts
<worn on face>       a terrified face frozen in fear
<worn around neck>   a lost token of the mines of Khul'Lor
<worn around neck>   a lost token of the mines of Khul'Lor
<worn on body>       a fragile diamond platemail
<worn about body>    a black silken panther skin
<worn about waist>   a mysterious blue belt (glowing)
<held as shield>     a magnificent white marble shield
<worn around wrist>  an emerald bracelet studded with amethysts [modified]
<worn around wrist>  a beautiful crystal bracelet [superior]
<worn on hands>      a pair of taut dwarfhide gloves
<worn on finger>     a bright platinum wedding band [superior]
<worn on finger>     a wispy astral-twined mindstone ring[410h 25m 10s]
<worn on legs>       a pair of ghostly pants
<worn on feet>       a pair of soft wormskin boots


< 599h/645H 212v/212V Pos: standing >
The Sharkbait Inn
Obvious exits: -West
A young drow woman is renting out rooms.

< 599h/645H 212v/212V Pos: standing >
You feel less determined to go on with life.

< 599h/645H 212v/212V Pos: standing >
He cannot see you..

< 601h/645H 212v/212V Pos: standing >
The Sharkbait Inn
Obvious exits: -West
A young drow woman is renting out rooms.

< 601h/645H 212v/212V Pos: standing >

< 602h/645H 212v/212V Pos: standing >

< 602h/645H 212v/212V Pos: standing >

< 603h/645H 212v/212V Pos: standing >
You tell your racewar 'evils?'

< 603h/645H 212v/212V Pos: standing >
You tell your racewar 'where?'

< 604h/645H 212v/212V Pos: standing >

		Score information for Laz

Level: 44   Race: Human   Class: Druid / Storm Druid Sex: Male
Hit points: 605(645)  Moves: 212(212)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  442 platinum     0 gold     0 silver     0 copper
Playing time: 1 days / 19 hours/ 21 minutes
Received data: 0.0030 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 62%
62%
Status:  Standing.
Epic points: 106  Skill points: 0
Epic Bonus: Experience Bonus (0.46%)
Frags:   +0.09   Deaths:   3
Detecting:       Life
Protected from:  Low Circle spells
Protected by:    Greater Spirit Ward
Enchantments:    Farsee Fly Aware Haste Invisibility
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  452 

Active Spells:
--------------
animal vision (5 minutes)
barkskin (2 minutes)
aid (30 minutes)
mielikki vitality (2 minutes)
serendipity (32 minutes)
pulchritude (32 minutes)
haste (3 minutes)
Auctions Disabled (3 minutes)
endurance (6 minutes)
improved invisibility (16 minutes)
storm shield (6 minutes)


< 605h/645H 212v/212V Pos: standing >

< 605h/645H 212v/212V Pos: standing >
You tell your racewar 'how many?'

< 606h/645H 212v/212V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
A tall orcish pirate wanders the town.

< 606h/645H 210v/212V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South

< 606h/645H 208v/212V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
A large swamp rat wanders around this marshy place.
A tall orcish pirate wanders the town.

< 606h/645H 206v/212V Pos: standing >
The Wide Entrance to a Large Cavern
   A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find.  It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall orcish pirate wanders the town.
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.

< 606h/645H 204v/212V Pos: standing >
 
    **********    
   **M*****.**.   
 **......M....^^  
 ***..^.M.^^^...  
 ......P@D^^.^^M  
     ..^^^^^^MMM  
           ^MMMM  
           MMMM   
          MMMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 606h/645H 205v/212V Pos: standing >
 
      ****   *    
    ***********   
   **M*****.**.^  
 **......M....^^  
 ***..^.@.^^^...  
 ......P^D^^.^^M  
     ..^^^^^^MMM  
           ^MMM   
           MMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
A large female crocodile is busy making sure the area is safe for her young.

< 606h/645H 204v/212V Pos: standing >
A female crocodile suddenly attacks YOU!
A female crocodile misses you.
You snap into visibility.

< 606h/645H 206v/212V Pos: standing >
< T: Laz TP: sta TC:few scratches E: large sta EP: excellent >
 
< 606h/645H 206v/212V Pos: standing >
< T: Laz TP: sta TC:few scratches E: large sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 606h/645H 206v/212V Pos: standing >
< T: Laz TP: sta TC:few scratches E: large sta EP: excellent >
 Looks like an exit.
You extend your sights southward.
 
      ****   *    
    ***********   
   *M******.**.^  
 **......M....^^  
 ***..^.@.^^^...  
 ......P^D^^.^^M  
     ..^^^^^^MMM  
           ^MMM   
           MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 606h/645H 206v/212V Pos: standing >
< T: Laz TP: sta TC:few scratches E: large sta EP: excellent >
 You attempt to flee...
 
   *   ****       
     **********   
    *M******.**.  
 ***......M....^  
 ****..^@M.^^^..  
 .......P^D^^.^^  
      ..^^^^^^MM  
            ^MM   
            MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
You flee westward!

< 606h/645H 182v/212V Pos: standing >
Saving Laz.

< 606h/645H 182v/212V Pos: standing >

< 606h/645H 185v/212V Pos: standing >
 
     *********    
    *M****M*.**   
 ***...........^  
 ****..^.M.^^^..  
 .......@^D^^.^^  
      ..^^^^^^MM  
            ^MMM  
            MMM   
           MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
A Kobold (small) stands here, fighting a will o' wisp.
A will o' wisp stands, floating here, fighting a Kobold.

< 606h/645H 184v/212V Pos: standing >
A female crocodile enters from the east.

< 606h/645H 193v/212V Pos: standing >
A will o' wisp dodges a Kobold's attack.

< 606h/645H 196v/212V Pos: standing >
A will o' wisp misses a Kobold.

< 606h/645H 198v/212V Pos: standing >
A female crocodile suddenly attacks YOU!
A female crocodile misses you.

< 607h/645H 199v/212V Pos: standing >
< T: Laz TP: sta TC:few scratches E: large sta EP: excellent >
 You start chanting...

< 607h/645H 199v/212V Pos: standing >
< T: Laz TP: sta TC:few scratches E: large sta EP: excellent >
 Casting: earthen maul 

< 607h/645H 199v/212V Pos: standing >
< T: Laz TP: sta TC:few scratches E: large sta EP: excellent >
 You complete your spell...
[Damage: 67 ] Your earthen fist leaves only a battered corpse of a Kobold behind!
A Kobold's spiked bark collar was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.