<worn on head> a brutal adamantium coif from City of Torrhan
<worn on eyes> some eyes of the salamander of constitution
<worn in ear> an adamantium hoop
<worn on face> a leather bag with two little eye holes
<worn around neck> a knight's adamantium collar
<worn around neck> a light emerald choker from Newhaven
<worn on body> a sloppy shirt made from dragonscales
<worn about waist> a dwarf skin belt
<worn on arms> a pair of thin cloth sleeves [85%]
<held as shield> a shiny silver shield
<worn on finger> a ring of the hierophant
<held> the stinger of the manta ray [poor] (humming)
<worn on legs> some angel feather leggings [superior]
<worn on feet> a pair of red-worm boots
Zloin utters the words 'diesilla barh'
Dorno, the Town Blacksmith receives the full blast of a lightning bolt from Zloin ... and is no more.
Dorno, the Town Blacksmith is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the Addicted to Blood achievement!
Enjoy an exp bonus and 5 platinum coins!
Dorno, the Town Blacksmith's death cry reverberates in your head as he falls to the ground.
Tj clambers to his feet.
< 454h/454H 111v/111V Pos: standing >
Tj sits down.
You sit down and relax.
< 454h/454H 111v/111V Pos: sitting >
Tj clambers to his feet.
You have memorized the following spells:
( 6th circle) 1 - flame strike
1 - darkness
1 - negative energy barrier
1 - virtue
( 5th circle) 5 - heal
1 - vitality
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - protection from gas
1 - protection from acid
2 - invigorate
( 3rd circle) 8 - cause critical
( 2nd circle) 7 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
And you are currently praying for the following spells:
11 seconds: ( 7th) full heal
You can pray no more spells.
You continue your praying.
< 454h/454H 111v/111V Pos: sitting >
Tj sits down.
You start meditating...
< 454h/454H 111v/111V Pos: sitting >
Tj clambers to his feet.
< 454h/454H 111v/111V Pos: sitting >
Biagi enters from the east.
Tj sits down.
< 454h/454H 111v/111V Pos: sitting >
Tj clambers to his feet.
< 454h/454H 111v/111V Pos: sitting >
Tj sits down.
< 454h/454H 111v/111V Pos: sitting >
Tj clambers to his feet.
< 454h/454H 111v/111V Pos: sitting >
Tj sits down.
< 454h/454H 111v/111V Pos: sitting >
Tj clambers to his feet.
< 454h/454H 111v/111V Pos: sitting >
Tj sits down.
< 454h/454H 111v/111V Pos: sitting >
Tj clambers to his feet.
< 454h/454H 111v/111V Pos: sitting >
Tj sits down.
< 454h/454H 111v/111V Pos: sitting >
Biagi shivers with chills up the spine.
Tj clambers to his feet.
< 454h/454H 111v/111V Pos: sitting >
You stop meditating.
You get a few coins from the corpse of Dorno, the Town Blacksmith.
There were: 6 platinum coins, 20 gold coins.
< 454h/454H 111v/111V Pos: sitting >
Into what?
< 454h/454H 111v/111V Pos: sitting >
It appears to be the corpse of Dorno, The Town Blacksmith.
Nothing.
< 454h/454H 111v/111V Pos: sitting >
You are close to the half-way point in the journey towards your next level.
< 454h/454H 111v/111V Pos: sitting >
Biagi says in troll 'btw anyone got a buckkler ? '
< 454h/454H 111v/111V Pos: sitting >
< 454h/454H 111v/111V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - flame strike
1 - darkness
1 - negative energy barrier
1 - virtue
( 5th circle) 5 - heal
1 - vitality
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - protection from gas
1 - protection from acid
2 - invigorate
( 3rd circle) 8 - cause critical
( 2nd circle) 7 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
And you are currently praying for the following spells:
0 seconds: ( 7th) full heal
You can pray no more spells.
< 454h/454H 111v/111V Pos: sitting >
< 454h/454H 111v/111V Pos: sitting >
You start meditating...
< 454h/454H 111v/111V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.
< 454h/454H 111v/111V Pos: sitting >
You clamber to your feet.
< 454h/454H 111v/111V Pos: standing >
a bloody shroud [modified]
a pronged bone [modified]
a twisted ribbon [poor]
[2] some padded leather armor
[5] a hand axe
a pile of coins
[3] some spiked ringmail
[3] some soft leather boots [superior]
some soft leather boots [modified]
[2] a buckler
a strange yellow and blue cross
a strange dark bloodstone
a double-bladed battleaxe
a tightly rolled vellum recipe for a spiked buckler
< 454h/454H 111v/111V Pos: standing >
Ok.
You put 18 platinum, 68 gold, 26 silver, and 35 copper coins into a rugged adventurers satchel.
< 454h/454H 111v/111V Pos: standing >
< 454h/454H 111v/111V Pos: standing >
You get a buckler from a rugged adventurers satchel.
< 454h/454H 111v/111V Pos: standing >
Tj says 'there all over the ground'
< 454h/454H 111v/111V Pos: standing >
Ok.
< 454h/454H 111v/111V Pos: standing >
< 454h/454H 111v/111V Pos: standing >
Biagi straps a buckler to his arm.
< 454h/454H 111v/111V Pos: standing >
You are carrying: (1/10)
a rugged adventurers satchel
< 454h/454H 111v/111V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -East
Fresh blood covers everything in the area.
[2] The corpse of Dorno, The Town Blacksmith is lying here.
A smooth scale of polished chitin has been left here.
Biagi (Troll)(large) stands here.
A small child wanders here in search of his mother.
Tj (Troll)(large) stands here.
Zloin (Kobold)(small) stands here.
< 454h/454H 111v/111V Pos: standing >
Tj drops some soft leather boots [poor].
< 454h/454H 111v/111V Pos: standing >
Biagi smiles happily.
< 454h/454H 111v/111V Pos: standing >
Tj drops a hand axe.
< 454h/454H 111v/111V Pos: standing >
< 454h/454H 111v/111V Pos: standing >
Sorry, but there are no help topics that match your search.
< 454h/454H 111v/111V Pos: standing >
You get a hand axe.
You get some soft leather boots [poor].
Some blood isn't takeable.
The corpse of Dorno, The Town Blacksmith isn't takeable.
The corpse of Dorno, The Town Blacksmith isn't takeable.
You get a smooth, polished chitinous scale.
You got 3 items.
< 454h/454H 111v/111V Pos: standing >
< 454h/454H 111v/111V Pos: standing >
Tj stops using the claws of the destroyer.
< 454h/454H 111v/111V Pos: standing >
< 454h/454H 111v/111V Pos: standing >
You put 3 items into a rugged adventurers satchel.
< 454h/454H 111v/111V Pos: standing >
< 454h/454H 111v/111V Pos: standing >
Zloin leaves east.
You follow Zloin.
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
A pair of simple looking boots is on the ground here.
The corpse of a muscular villager is lying here.
Zloin (Kobold)(small) stands here.
A peasant commoner wanders here with his head held low.
Tj enters from the west.
Biagi enters from the west.
Sorry, but there are no help topics that match your search.
< 454h/454H 110v/111V Pos: standing >
Tj pulls the claws of the destroyer of precision onto his hands.
< 454h/454H 110v/111V Pos: standing >
< 454h/454H 110v/111V Pos: standing >
Zloin leaves south.
You follow Zloin.
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East# -South -West
A greyish stone wall is here to the south.
The Fountain of Shairak rests here water glistening in the dim light.
Zloin (Kobold)(small) stands here.
A small child wanders here in search of his mother.
A tiny infant has been abandoned here, left to die.
Tj enters from the north.
Biagi enters from the north.
< 454h/454H 109v/111V Pos: standing >
< 454h/454H 110v/111V Pos: standing >
Oof! Zloin bumps into a greyish stone wall...
< 454h/454H 111v/111V Pos: standing >
Oof! Zloin bumps into a greyish stone wall...
< 454h/454H 111v/111V Pos: standing >
< 454h/454H 111v/111V Pos: standing >
Oof! Zloin bumps into a greyish stone wall...
< 454h/454H 111v/111V Pos: standing >
< 454h/454H 111v/111V Pos: standing >
< 454h/454H 111v/111V Pos: standing >
Zloin leaves west.
You follow Zloin.
a Lavish Home
In this home, several pleasantly soft chairs and some small tables are
placed tastefully about the house. Two tapestries, both depicting peaceful
woodland scenes, decorate the walls. An elegant crystal chandelier hangs in
the center of this abode.
Obvious exits: -East
Zloin (Kobold)(small) stands here.
(Q)Ilvorntas, The village magician floats here practicing his craft.
Tj enters from the east.
Biagi enters from the east.
< 454h/454H 110v/111V Pos: standing >
< 454h/454H 110v/111V Pos: standing >
< 454h/454H 110v/111V Pos: standing >
That's absurd.
< 454h/454H 110v/111V Pos: standing >
A Grey Elf enters from the east.
< 454h/454H 110v/111V Pos: standing >
Biagi blinks in disbelief.
< 454h/454H 110v/111V Pos: standing >
A Grey Elf gives an order to his followers.
A patrolling guard snaps into visibility.
You dodge a bash from a patrolling guard, who loses his balance and falls.
You are briefly surrounded by a red aura!
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
The power of your god suddenly fills your body and you feel MUCH stronger!
You attack a patrolling guard. [0 hits]
A patrolling guard attacks you. [0 hits]
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
Zloin leaves east.
Tj leaves east.
Biagi leaves east.
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
Zloin enters from the east.
Tj enters from the east.
Biagi enters from the east.
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
Tj's fist shoots with sound barrier-breaking force towards a Grey Elf, stopping only when it strikes his flesh.
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
Tj attacks a Grey Elf. [1 hits]
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
Zloin starts casting an offensive spell.
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
A patrolling guard attacks you. [0 hits]
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
Your devotion to your god causes you to unleash a Flurry of attacks against !
You attack a patrolling guard. [0 hits]
A Grey Elf attempts to flee.
A Grey Elf leaves east.
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
Zloin completes his spell...
Zloin utters the words 'diesilla barh'
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
You start chanting...
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
Zloin leaves east.
Biagi leaves east.
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: excellent >
You complete your spell...
[Damage: 15 ] [Damage: 15 ] You call down a roaring flamestrike which hits a patrolling guard dead on!
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard kne EP: few scratches >
A patrolling guard rises to his feet.
A patrolling guard starts casting a spell called 'battle ecstasy'.
A patrolling guard attacks you. [0 hits]
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard sta EP: few scratches >
You attack a patrolling guard. [0 hits]
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard sta EP: few scratches >
Zloin enters from the east.
Biagi enters from the east.
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard sta EP: few scratches >
Zloin leaves east.
Biagi leaves east.
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard sta EP: few scratches >
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard sta EP: few scratches >
Tj leaves east.
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard sta EP: few scratches >
Zloin enters from the east.
Tj enters from the east.
Biagi enters from the east.
< 454h/454H 110v/111V Pos: standing >
< T: Railyn TP: sta TC:excellent E: guard sta EP: few scratches >
You attack a patrolling guard. [0 hits]
You attempt to flee...
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East# -South -West
A greyish stone wall is here to the south.
The Fountain of Shairak rests here water glistening in the dim light.
A small child wanders here in search of his mother.
A tiny infant has been abandoned here, left to die.
You flee eastward!
< 454h/454H 83v/111V Pos: standing >
The red aura around you flashes blue and is gone.
< 454h/454H 83v/111V Pos: standing >
Zloin enters from the west.
Tj enters from the west.
Biagi enters from the west.
< 454h/454H 83v/111V Pos: standing >
Oof! You bump into a greyish stone wall...
< 454h/454H 83v/111V Pos: standing >
Zloin leaves north.
You follow Zloin.
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
A pair of simple looking boots is on the ground here.
The corpse of a muscular villager is lying here.
Zloin (Kobold)(small) stands here.
Tj enters from the south.
Biagi enters from the south.
< 454h/454H 83v/111V Pos: standing >
Zloin leaves north.
You follow Zloin.
The Home of Ivar Bjornson
This comfortably furnished home is the height of peace and luxury. A dozen
soft chairs are placed around the home, and a small marble table with five
chairs is in the middle. A plush carpet covers the floor, and a large crystal
chandelier hangs from the ceiling. An ornate tapestry hangs across one wall of
the home, depicting the day the evil dragon descended on the peace loving
villagers. The carnage depicted by the tapestry is of a staggering proportion.
Obvious exits: -South
[2] The corpse of a village guardian is lying here.
The corpse of Ivar Bjornson is lying here.
Zloin (Kobold)(small) stands here.
A village guardian stands here with a cold look in his eyes.
A village guardian stands here looking for signs of trouble.
(Q)Ivar Bjornson, The village leader stands here talking to his guards.
Tj enters from the south.
Biagi enters from the south.
< 454h/454H 83v/111V Pos: standing >
Zloin leaves south.
You follow Zloin.
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
A pair of simple looking boots is on the ground here.
The corpse of a muscular villager is lying here.
Zloin (Kobold)(small) stands here.
Tj enters from the north.
Biagi enters from the north.
< 454h/454H 83v/111V Pos: standing >
Zloin leaves west.
You follow Zloin.
Inside a Blacksmith Shop
This room is rather dark with a smokey smell in the air. The heat from the
furnace is almost unbearable. A large anvil sits next to a large tub filled
with water. Several different kinds of metal and other things are strewn about
the room. Unfinished armor and half made shields also fills this smoke filled
room. This room seems to be a blacksmith's shop, and from the looks of things
he seems rather busy.
Obvious exits: -East
Fresh blood covers everything in the area.
[2] The corpse of Dorno, The Town Blacksmith is lying here.
Zloin (Kobold)(small) stands here.
A Grey Elf (medium) stands in mid-air here.
A peasant commoner wanders here with his head held low.
A small child wanders here in search of his mother.
Tj enters from the east.
Biagi enters from the east.
< 454h/454H 83v/111V Pos: standing >
Zloin starts casting an offensive spell.
< 454h/454H 84v/111V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'diesilla barh'
A Grey Elf wavers under the impact of the lightning bolt sent by Zloin.
A Grey Elf attempts to flee.
A Grey Elf leaves east.
< 454h/454H 85v/111V Pos: standing >
Autosaving...
Zloin leaves east.
You follow Zloin.
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
A pair of simple looking boots is on the ground here.
The corpse of a muscular villager is lying here.
Zloin (Kobold)(small) stands here.
Tj enters from the west.
Biagi enters from the west.
< 454h/454H 86v/111V Pos: standing >
< 454h/454H 87v/111V Pos: standing >
Slay whom?
< 454h/454H 87v/111V Pos: standing >
The door seems to be closed.
< 454h/454H 88v/111V Pos: standing >
Zloin leaves north.
You follow Zloin.
The Home of Ivar Bjornson
This comfortably furnished home is the height of peace and luxury. A dozen
soft chairs are placed around the home, and a small marble table with five
chairs is in the middle. A plush carpet covers the floor, and a large crystal
chandelier hangs from the ceiling. An ornate tapestry hangs across one wall of
the home, depicting the day the evil dragon descended on the peace loving
villagers. The carnage depicted by the tapestry is of a staggering proportion.
Obvious exits: -South
[2] The corpse of a village guardian is lying here.
The corpse of Ivar Bjornson is lying here.
Zloin (Kobold)(small) stands here.
A village guardian stands here with a cold look in his eyes.
A village guardian stands here looking for signs of trouble.
(Q)Ivar Bjornson, The village leader stands here talking to his guards.
Tj enters from the south.
Biagi enters from the south.
< 454h/454H 89v/111V Pos: standing >
Zloin leaves south.
You follow Zloin.
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
A pair of simple looking boots is on the ground here.
The corpse of a muscular villager is lying here.
Zloin (Kobold)(small) stands here.
Tj enters from the north.
Biagi enters from the north.
< 454h/454H 89v/111V Pos: standing >
Zloin leaves west.
You follow Zloin.
Inside a Blacksmith Shop
This room is rather dark with a smokey smell in the air. The heat from the
furnace is almost unbearable. A large anvil sits next to a large tub filled
with water. Several different kinds of metal and other things are strewn about
the room. Unfinished armor and half made shields also fills this smoke filled
room. This room seems to be a blacksmith's shop, and from the looks of things
he seems rather busy.
Obvious exits: -East
Fresh blood covers everything in the area.
[2] The corpse of Dorno, The Town Blacksmith is lying here.
Zloin (Kobold)(small) stands here.
A peasant commoner wanders here with his head held low.
A small child wanders here in search of his mother.
Tj enters from the east.
Biagi enters from the east.
< 454h/454H 88v/111V Pos: standing >
Zloin leaves east.
You follow Zloin.
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
A pair of simple looking boots is on the ground here.
The corpse of a muscular villager is lying here.
Zloin (Kobold)(small) stands here.
Tj enters from the west.
Biagi enters from the west.
< 454h/454H 88v/111V Pos: standing >
Zloin leaves south.
You follow Zloin.
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East# -South -West
A greyish stone wall is here to the south.
The Fountain of Shairak rests here water glistening in the dim light.
Zloin (Kobold)(small) stands here.
A small child wanders here in search of his mother.
A tiny infant has been abandoned here, left to die.
Tj enters from the north.
Biagi enters from the north.
< 454h/454H 89v/111V Pos: standing >
A Grey Elf enters from the west.
A patrolling guard enters from the west.
Zloin leaves west.
You follow Zloin.
a Lavish Home
In this home, several pleasantly soft chairs and some small tables are
placed tastefully about the house. Two tapestries, both depicting peaceful
woodland scenes, decorate the walls. An elegant crystal chandelier hangs in
the center of this abode.
Obvious exits: -East
Zloin (Kobold)(small) stands here.
(Q)Ilvorntas, The village magician floats here practicing his craft.
Tj enters from the east.
Biagi enters from the east.
< 454h/454H 89v/111V Pos: standing >
Zloin leaves east.
You follow Zloin.
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East# -South -West
A greyish stone wall is here to the south.
The Fountain of Shairak rests here water glistening in the dim light.
Zloin (Kobold)(small) stands here.
A small child wanders here in search of his mother.
A tiny infant has been abandoned here, left to die.
Tj enters from the west.
Biagi enters from the west.
< 454h/454H 89v/111V Pos: standing >
Oof! Zloin bumps into a greyish stone wall...
< 454h/454H 89v/111V Pos: standing >
Zloin leaves north.
You follow Zloin.
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
A pair of simple looking boots is on the ground here.
The corpse of a muscular villager is lying here.
Zloin (Kobold)(small) stands here.
Tj enters from the south.
Biagi enters from the south.
< 454h/454H 88v/111V Pos: standing >
Zloin leaves north.
You follow Zloin.
The Home of Ivar Bjornson
This comfortably furnished home is the height of peace and luxury. A dozen
soft chairs are placed around the home, and a small marble table with five
chairs is in the middle. A plush carpet covers the floor, and a large crystal
chandelier hangs from the ceiling. An ornate tapestry hangs across one wall of
the home, depicting the day the evil dragon descended on the peace loving
villagers. The carnage depicted by the tapestry is of a staggering proportion.
Obvious exits: -South
[2] The corpse of a village guardian is lying here.
The corpse of Ivar Bjornson is lying here.
Zloin (Kobold)(small) stands here.
A patrolling guard walks through the halls of the tower. (minion)
A Grey Elf (medium) stands in mid-air here.
A village guardian stands here with a cold look in his eyes.
A village guardian stands here looking for signs of trouble.
(Q)Ivar Bjornson, The village leader stands here talking to his guards.
Tj enters from the south.
Biagi enters from the south.
< 454h/454H 88v/111V Pos: standing >
Tj's fist shoots with sound barrier-breaking force towards a Grey Elf, stopping only when it strikes his flesh.
Zloin starts casting an offensive spell.
< 454h/454H 88v/111V Pos: standing >
Biagi suddenly looks a bit dumb, and madly slams at a Grey Elf!
< 454h/454H 89v/111V Pos: standing >
A patrolling guard says 'I must assist my master!'
A dark shroud encases a patrolling guard as he charges into battle.
Tj is knocked to the ground by a patrolling guard's mighty bash!
A village guardian stands to the side, evaluating the fray.
Zloin completes his spell...
Zloin utters the words 'diesilla barh'
A Grey Elf wavers under the impact of the lightning bolt sent by Zloin.
< 454h/454H 89v/111V Pos: standing >
Biagi attacks a Grey Elf. [0 hits]
< 454h/454H 90v/111V Pos: standing >
A village guardian watches the area, making sure the battle does not get out of hand.
A Grey Elf attacks Tj. [0 hits]
< 454h/454H 90v/111V Pos: standing >
< T: Tj TP: sit TC:excellent E: A Grey Elf ass EP: nasty wounds >
Zloin starts casting an offensive spell.
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:excellent E: A Grey Elf ass EP: nasty wounds >
Tj attacks a Grey Elf. [0 hits]
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:excellent E: A Grey Elf ass EP: nasty wounds >
Zloin completes his spell...
Zloin utters the words 'diesilla barh'
A Grey Elf wavers under the impact of the lightning bolt sent by Zloin.
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:excellent E: A Grey Elf ass EP: pretty hurt >
A patrolling guard attacks Tj. [2 hits]
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:few scratches E: A Grey Elf ass EP: pretty hurt >
Zloin starts casting an offensive spell.
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:few scratches E: A Grey Elf ass EP: pretty hurt >
Zloin completes his spell...
Zloin utters the words 'diesilla barh'
Zloin's spell flows around a Grey Elf, leaving him unharmed!
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:few scratches E: A Grey Elf ass EP: pretty hurt >
A Grey Elf attacks Tj. [0 hits]
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:few scratches E: A Grey Elf ass EP: pretty hurt >
Biagi attacks a Grey Elf. [0 hits]
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:few scratches E: A Grey Elf ass EP: pretty hurt >
You attack a Grey Elf. [0 hits]
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:few scratches E: A Grey Elf ass EP: pretty hurt >
You start chanting...
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:few scratches E: A Grey Elf ass EP: pretty hurt >
A village guardian stands to the side, evaluating the fray.
Tj attacks a Grey Elf. [0 hits]
Zloin starts casting an offensive spell.
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:few scratches E: A Grey Elf ass EP: pretty hurt >
Zloin completes his spell...
Zloin utters the words 'diesilla barh'
A Grey Elf wavers under the impact of the lightning bolt sent by Zloin.
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
A patrolling guard attacks Tj. [2 hits]
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sit TC:few scratches E: A Grey Elf ass EP: pretty hurt >
Tj clambers to his feet.
< 454h/454H 91v/111V Pos: standing >
< T: Tj TP: sta TC:few scratches E: A Grey Elf ass EP: pretty hurt >
Tj's fist shoots with sound barrier-breaking force towards a Grey Elf, stopping only when it strikes his flesh.
A Grey Elf is mortally wounded, and will die soon, if not aided.
< 454h/454H 91v/111V Pos: standing >
<Zloin starts casting an offensive spell.
You start chanting...
< 454h/454H 91v/111V Pos: standing >
<A village guardian is waving a platinum coin around wanting to make a bet on the outcome.
< 454h/454H 91v/111V Pos: standing >
<Zloin completes his spell...
Zloin utters the words 'diesilla barh'
Zloin's spell flows around a Grey Elf, leaving him unharmed!
< 454h/454H 91v/111V Pos: standing >
<Casting: cause critical
< 454h/454H 91v/111V Pos: standing >
<You complete your spell...
[Damage: 22 ] You kill a Grey Elf with a critical touch.
A Grey Elf makes a magical gesture, sending a patrolling guard back to the nether plane.
A patrolling guard stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!