<worn as a badge> a ball of crackling energy [superior] (magic) (glowing)
<worn on head> the helm of light (illuminating)
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[390h 26m 28s]
<worn in ear> a tarnished and aged silver stud [76%]
<worn in ear> a small couatl scale [superior]
<worn on face> mask of the bean si
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> the platemail of life [modified] (magic)
<worn about body> the robes of the maelstrom
<worn as quiver> an elven quiver [superior]
<worn about waist> a gnomish harm prevention belt [modified] (magic) (glowing)
<worn on belt buckle>a glowing azure potion (magic) (glowing)
<worn on arms> some durethium armplates [superior]
<worn around wrist> a bracer bearing the seal of Bozk (magic)
<worn around wrist> some polished endurium bracers (magic)
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> a bright platinum wedding band of agility
<worn on finger> a wispy astral-twined mindstone ring[202h 30m 32s]
<primary weapon> the sphere of wind (magic) (glowing)[202h 30m 32s]
<held> the orb of elemental fire (magic) (glowing)[390h 26m 27s]
<worn on legs> some patched granite greaves from The Forgotten Mansion
<worn on feet> a pair of crystal spurred boots of agility (magic)
Coins in bank: 833 platinum 5278 gold 308 silver 331 copper
Playing time: 4 days / 7 hours/ 12 minutes
Received data: 2.7499 MB this session.
Send data: 0.1124 MB this session.
Compression ratio: 84%
84%
Status: Standing.
Soulshielded
Epic points: 954 Skill points: 6
Epic Bonus: Epic Points Bonus (10.78%)
Frags: +0.84 Deaths: 13
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Fire Lightning All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste
Bartender Quests Remaining: 2
Combat Pulse: 17 Spell Pulse: 0.92
Leaderboard Points: 952
Active Spells:
--------------
bless (25 minutes)
Auctions Disabled (4 minutes)
vitality (12 minutes)
aid (20 minutes)
armor (9 minutes)
< 911h/911H 173v/174V Pos: standing >
Pardon?
< 911h/911H 173v/174V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
Your communion with nature is now complete...
< 911h/911H 173v/174V Pos: standing >
<group>
</group>
< 911h/911H 173v/174V Pos: standing >
You start chanting...
< 911h/911H 173v/174V Pos: standing >
You complete your spell...
Your skin gains the texture and toughness of bark.
< 911h/911H 173v/174V Pos: standing >
Your Terminal mode is now: GEN .
< 911h/911H 174v/174V Pos: standing >
Your Terminal mode is now: ANSI.
< 911h/911H 174v/174V Pos: standing >
But you are a member of no group?!
< 911h/911H 174v/174V Pos: standing >
Aboard the Ketch Booya!
Obvious exits: -E
< 911h/911H 174v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Aboard the Ketch Booya!
Obvious exits: -N -E -W
< 911h/911H 174v/174V Pos: standing >
Score information for Laz
Level: 50 Race: Human Class: Druid Cleric Sex: Male
Hit points: 911(911) Moves: 174(174)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 833 platinum 5278 gold 308 silver 331 copper
Playing time: 4 days / 7 hours/ 13 minutes
Received data: 2.7504 MB this session.
Send data: 0.1124 MB this session.
Compression ratio: 84%
84%
Status: Standing.
Soulshielded
Epic points: 954 Skill points: 6
Epic Bonus: Epic Points Bonus (10.78%)
Frags: +0.84 Deaths: 13
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Fire Lightning All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste
Bartender Quests Remaining: 2
Combat Pulse: 17 Spell Pulse: 0.92
Leaderboard Points: 952
Active Spells:
--------------
barkskin (25 minutes)
bless (25 minutes)
Auctions Disabled (4 minutes)
vitality (12 minutes)
aid (20 minutes)
armor (9 minutes)
< 911h/911H 174v/174V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 911h/911H 174v/174V Pos: standing >
You start chanting...
< 911h/911H 174v/174V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.
< 911h/911H 174v/174V Pos: standing >
You start chanting...
< 911h/911H 174v/174V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.
< 911h/911H 174v/174V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
< 911h/911H 174v/174V Pos: standing >
You start chanting...
< 911h/911H 174v/174V Pos: standing >
You complete your spell...
Your features soften a bit, you feel friendlier.
< 911h/911H 174v/174V Pos: standing >
You start chanting...
< 911h/911H 174v/174V Pos: standing >
Casting: serendipity
< 911h/911H 174v/174V Pos: standing >
You complete your spell...
You feel much luckier.
< 911h/911H 174v/174V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Aboard the Ketch Booya!
Obvious exits: -N -E -W
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Panzerkampwagen floats here.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 911h/911H 173v/174V Pos: standing >
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
You board the Ketch Booya!.
Aboard the Ketch Booya!
Obvious exits: -N -E -W
< 911h/911H 173v/174V Pos: standing >
You quickly scan the area.
You see nothing.
< 911h/911H 173v/174V Pos: standing >
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Booya! floats here.
The Clipper Somalian Pirate floats here.
The Caravel The Valkyrie floats here.
The Sloop Cyric's Revenge floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 911h/911H 173v/174V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Open Sea
Obvious exits: -N -S -W
The Yacht Panzerkampwagen floats here.
< 911h/911H 173v/174V Pos: standing >
You board the Ketch Booya!.
Aboard the Ketch Booya!
Obvious exits: -N -E -W
< 911h/911H 173v/174V Pos: standing >
On the Bridge of the Ketch Booya!
Obvious exits: -S
< 911h/911H 172v/174V Pos: standing >
Your ship manuevers to the east.
The Open Sea
Obvious exits: -N -S -W
The Ketch Booya! floats here.
< 911h/911H 174v/174V Pos: standing >
You disembark this ship.
The Open Sea
Obvious exits: -N -S -W
The Ketch Booya! floats here.
< 911h/911H 174v/174V Pos: standing >
The Open Sea
Obvious exits: -N -S
< 911h/911H 118v/174V Pos: standing >
There is no ship here.
< 911h/911H 118v/174V Pos: standing >
The Open Sea
Obvious exits: -N -S
The Yacht Panzerkampwagen floats here.
< 911h/911H 62v/174V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
There is no ship here.
< 911h/911H 66v/174V Pos: standing >
.
.. @
*.. M^.
**.. ..+.
****.M.M*+*.
***.****.*..
.***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Panzerkampwagen floats here.
< 911h/911H 19v/174V Pos: standing >
You board the Yacht Panzerkampwagen.
Aboard the Yacht Panzerkampwagen
Obvious exits: -N
< 911h/911H 22v/174V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A Duergar who is close by to your north.
< 911h/911H 31v/174V Pos: standing >
Aboard the Yacht Panzerkampwagen
Obvious exits: -N
< 911h/911H 49v/174V Pos: standing >
Autosaving...
< 911h/911H 57v/174V Pos: standing >
.
.. @
*.. M^.
**.. ..+.
****.M.M*+*.
***.****.*..
.***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Panzerkampwagen floats here.
< 911h/911H 58v/174V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A Duergar who is close by to your north.
< 911h/911H 67v/174V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A Duergar who is close by to your north.
< 911h/911H 75v/174V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A Duergar who is close by to your north.
< 911h/911H 83v/174V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A Duergar who is close by to your north.
< 911h/911H 96v/174V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A Duergar who is close by to your north.
< 911h/911H 104v/174V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A Duergar who is close by to your north.
< 911h/911H 109v/174V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A Duergar who is close by to your north.
< 911h/911H 113v/174V Pos: standing >
On the Bridge of the Yacht Panzerkampwagen
Obvious exits: -N -S
A Duergar (medium) Legionnaire of The Empire in mid-air sits atop a steeder.
< 911h/911H 130v/174V Pos: standing >
You start chanting...
< 911h/911H 136v/174V Pos: standing >
Casting: sunray
A Duergar disembarks this ship.
< 911h/911H 141v/174V Pos: standing >
You abort your prayer before it's done!
< 911h/911H 143v/174V Pos: standing >
Aboard the Yacht Panzerkampwagen
Obvious exits: -N
< 911h/911H 150v/174V Pos: standing >
You disembark this ship.
.
.. @
*.. .^.
**.. ..+.
****.M.M*+*.
***.****.*..
.***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Panzerkampwagen floats here.
A steeder walks around here making clicking-sounds.(Red Aura)
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
< 911h/911H 155v/174V Pos: standing >
You start chanting...
< 911h/911H 163v/174V Pos: standing >
Casting: sunray
< 911h/911H 168v/174V Pos: standing >
You complete your spell...
A Duergar seems to be blinded!
[Damage: 158 ] You unleash light in a focused, searing ray at a Duergar!
< 911h/911H 170v/174V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
A Duergar says 'vitiop'
< 911h/911H 173v/174V Pos: standing >
You start chanting...
< 911h/911H 174v/174V Pos: standing >
Casting: sunray **
< 911h/911H 174v/174V Pos: standing >
-=[a Duergar attacks you.]=- [0 hits]
< 911h/911H 174v/174V Pos: standing >
< T: Laz TP: sta TC:excellent E: A Duergar sta EP: few wounds >
Casting: sunray *
< 911h/911H 174v/174V Pos: standing >
< T: Laz TP: sta TC:excellent E: A Duergar sta EP: few wounds >
Casting: sunray
< 911h/911H 174v/174V Pos: standing >
< T: Laz TP: sta TC:excellent E: A Duergar sta EP: few wounds >
Lathander the Morninglord's grace flows down on you refreshing your wind power!
You complete your spell...
[Damage: 158 ] You unleash light in a focused, searing ray at a Duergar!
A Duergar attempts to flee.
A Duergar leaves north.
< 911h/911H 174v/174V Pos: standing >
You failed.
< 911h/911H 174v/174V Pos: standing >
. @
.. M
*.. M^.
**.. ..+.
***...M*+*.
**.****.*..
The Waters of the Abyss
Obvious exits: -N -E -S -W
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.
< 911h/911H 118v/174V Pos: standing >
You start chanting...
< 911h/911H 118v/174V Pos: standing >
Casting: sunray
< 911h/911H 118v/174V Pos: standing >
You complete your spell...
[Damage: 135 ] You unleash light in a focused, searing ray at a Duergar!
< 911h/911H 118v/174V Pos: standing >
A Duergar drops flat to the ground.
< 911h/911H 120v/174V Pos: standing >
A Duergar clambers to his feet.
You start chanting...
< 911h/911H 124v/174V Pos: standing >
-=[a Duergar attacks you.]=- [0 hits]
< 911h/911H 126v/174V Pos: standing >
< T: Laz TP: sta TC:excellent E: A Duergar sta EP: awful >
Casting: sunray
< 911h/911H 128v/174V Pos: standing >
< T: Laz TP: sta TC:excellent E: A Duergar sta EP: awful >
You complete your spell...
[Damage: 150 ] A Duergar is struck by your ray of sunlight, and is destroyed instantly!
A Duergar's superior platinum cuirass melted from the intense heat!
A Duergar's magical ivory pendant melted from the intense heat!
A Duergar's holy silver medallion [superior] melted from the intense heat!
A Duergar's static hardwood signet melted from the intense heat!
A Duergar's black and silver badge of the Sarmiz'Duul Peacekeepers melted from the intense heat!
A Duergar is dead! R.I.P.
You receive your share of experience.