The death of [54 Enslaver] Iniz The Empire of Lloth (Drow Elf)

in Office of the Commander

from the perspective of [56 MaUleR] Tiu The Resistance (Minotaur)

<worn as a badge>    a glowing blue crystal [superior]
<worn on horns>      horns of the buffalo
<worn on eyes>       a black-steel visor (magic)
<worn in ear>        a lightning earring [modified]
<worn in ear>        an armageddon crystal
<worn on face>       a tribal mask of human skulls (magic)
<worn in nose>       a fanged limestone nose ring
<worn around neck>   a collar of razor-sharp mithril blades (magic) (glowing)
<worn around neck>   a neckguard of spikes
<worn on body>       the platemail of the great wraith Dranum [modified] (magic) [56%]             
<worn about body>    the wings of the shadow dragon (glowing)
<worn on tail>       a glittering hide tail protector
<worn as quiver>     a beautiful copper quiver
<worn about waist>   an ice girdle (magic)
<worn on belt buckle>a snow leopard's tail [superior] [76%]             
<worn on arms>       a pair of bronze spiked arm plates
<worn around wrist>  a masterly-crafted electrum wristguard from The City of Winterhaven [89%]             
<worn around wrist>  a mithril bracer of Tarkorsh
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming) [89%]             
<worn on finger>     a strange black ring
<worn on finger>     an engraved silver ring [superior]
<primary weapon>     a gladiators blade (magic) (glowing) [51%]             
<secondary weapon>   a glowing scimitar (magic) [76%]             
<worn on legs>       some hardened steel greaves from The City of Winterhaven [82%]             

A lieutenant who is not far off to your west.

< 1006h/1006H 169v/171V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your west.
A lieutenant who is not far off to your west.

< 1006h/1006H 171v/171V Pos: standing >

< 1006h/1006H 171v/171V Pos: standing >
You follow Laz.

Western Guard's Walk, South Wall
   This being the front wall of the castle, there are no windows or arrow 
slats on the outside wall.  The only interesting feature in this section of 
the guard's walk is the floor.  Unlike the rest of the guard's walk, there is 
no path worn down the center.  The floor seems to have been replaced with 
newer stone, and subsequently glazed over with grout.  Large puddles of water 
collect against the inner wall, fed by thin streams running down the wall.  
The source of the leak is not apparent, but it seems to affect the entire 
length of the inner wall.  It continues to the east and an iron door lies to 
the west.
Obvious exits: -East -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the east.
A tharnadian thief-hunter enters from the east.
Shim enters from the east.
Doo enters from the east.

< 1006h/1006H 170v/171V Pos: standing >
You follow Laz.

A Corner in the Guards Walk
   This room is strategically very important.  There are stairs leading up and 
down here to the other floors of the castle.  Controlling the corners of the 
castle was obviously very important to the castle designer considering the 
thicess of the iron doors that lead to the perimeter halls.  There are arrow 
slits cut into the stone in both exterior walls, which are currently covered 
by sliding iron doors.  A bench sits against the wall next to a water barrel.  
Doors lead to the north and to the east.
Obvious exits: -North -East -Up
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
Saif enters from the east.
Aceldama sneaks in from the east.
A tharnadian thief-hunter enters from the east.
Shim enters from the east.
Doo enters from the east.

< 1006h/1006H 169v/171V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is in the distance to your north.
A lieutenant who is close by above you.
A lieutenant who is close by above you.

< 1006h/1006H 170v/171V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is in the distance to your north.
A lieutenant who is close by above you.
A lieutenant who is close by above you.

< 1006h/1006H 171v/171V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is in the distance to your north.
A lieutenant who is close by above you.
A lieutenant who is close by above you.

< 1006h/1006H 171v/171V Pos: standing >
Laz sneaks north.
You follow Laz.

Southern Guard's Walk, West Wall
   This, the west wall, is in the most danger of assault.  It faces one of the 
edges of the cliff, and no army with a half-way decent commander would launch 
a frontal assault against a castle such as this.  These two things alone put 
it at great risk.  Having forseen this, whoever designed the castle allowed 
for large arrow slats to be built into the wall.  Post construction iron 
covers have been added to keep out the cold.  Through the wide slats, the 
other edge of the cliff is visible despite the constant snow.  The hall 
continues north, and to the south is an iron door.
Obvious exits: -North -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 170v/171V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.

< 1006h/1006H 170v/171V Pos: standing >
Laz sneaks north.
You follow Laz.

Southern Guard's Walk, West Wall
   This, the west wall, is in the most danger of assault.  It faces one of the 
edges of the cliff, and no army with a half-way decent commander would launch 
a frontal assault against a castle such as this.  These two things alone put 
it at great risk.  Having forseen this, whoever designed the castle allowed 
for large arrow slats to be built into the wall.  Post construction iron 
covers have been added to keep out the cold.  Through the wide slats, the 
other edge of the cliff is visible despite the constant snow.  The hall 
continues north and south.
Obvious exits: -North -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 169v/171V Pos: standing >
You follow Laz.

Southern Guard's Walk, West Wall
   This, the west wall, is in the most danger of assault.  It faces one of the 
edges of the cliff, and no army with a half-way decent commander would launch 
a frontal assault against a castle such as this.  These two things alone put 
it at great risk.  Having forseen this, whoever designed the castle allowed 
for large arrow slats to be built into the wall.  Post construction iron 
covers have been added to keep out the cold.  Through the wide slats, the 
other edge of the cliff is visible despite the constant snow.  The hall 
continues north and south.
Obvious exits: -North -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.
You quickly scan the area.
A private in the Guard's Walk Patrol who is not far off to your north.
A lieutenant who is a brief walk away to your south.

< 1006h/1006H 168v/171V Pos: standing >
You follow Laz.

Northern Guard's Walk, West Wall
   Large openings, covered by steel hatches, run the length of the outer wall 
in this section of the guard's walk.  This is the western wall of the castle, 
and faces the most threat, next to the front wall, from assault.  Most of the 
hatches are closed but a few are open to allow for air flow.  Along the base 
of the outer wall, jugs are lined as far as the eye can see.  The corridor is 
wide, but has a low ceiling which gives it a cramped feeling.  Numerous torch 
sconces light the way through the hall and leave not one shadow to lurk in.  
There is a path in the center of the hall worn dull by so many feet walking it 
over and over.  The walls are flat stone as is the ceiling, and both are 
remarkably unremarkable.  The hall continues north and south, while an iron 
door leads east.
Obvious exits: -North -East -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 167v/171V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your north.
A member of the Court Patrol who is rather far off to your east.
A sentinel private who is rather far off to your east.
A sentinel private who is rather far off to your east.
A lieutenant who is rather far off to your south.
A lieutenant who is rather far off to your south.

< 1006h/1006H 169v/171V Pos: standing >
You follow Laz.

The Western End of the West Hall
   This hall is like the east hall, in that it shows the visual history of the
castle and its army.  Most of the images in this section are of a terrible
battle at the edge of the world.  This scene takes place in an icy vale 
between two great mountain peaks.  Huge white winged dragons swoop down from
the mountain tops bearing fearless highlanders into bloody battle.
   Empty suits of armor, placed on a standing rack elegantly serve as torch
holders, and give a sense of majesty to the hall.  The empty suits hold a
torch in one hand, and a flag staff in the other.  The ceiling is very high
here, and banners hang down, leaving little room to swing a sword.  The hall
runs east and an iron door leads west while a wooden door leads north.
Obvious exits: -North -East -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the west.
A tharnadian thief-hunter enters from the west.
Shim enters from the west.
Doo enters from the west.

< 1006h/1006H 168v/171V Pos: standing >
You follow Laz.

The West Hall
   Most of the images here are of a terrible battle at the edge of the world.
Nothing but vast wastelands of ice and snow are depicted, covered in bodies
both dead and alive, and a few in between.  A small blue figure stands in the
center of it all, apparently grappling with a sorceror judging from the 
flaring lights and shrouds of flame surrounding him.  The numerically superior
forces of one side, dressed in blue, seem to be gaining the edge over the
others but victory is not yet at hand.  Up above the main battlefield, a few
of the white forces stand together in a circle, weaving runes and casting a
powerful spell if the size of the black monster above them is any indication.
The hall runs east and west.
Obvious exits: -East -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the west.
A tharnadian thief-hunter enters from the west.
Shim enters from the west.
Doo enters from the west.

< 1006h/1006H 167v/171V Pos: standing >
You quickly scan the area.
An off-duty patrol guard who is close by to your east.
A drunken merchant who is not far off to your east.
A member of the Court Patrol who is not far off to your east.
A sentinel private who is not far off to your east.
A sentinel private who is not far off to your east.

< 1006h/1006H 168v/171V Pos: standing >
You follow Laz.

The Western End of the West Hall
   This hall is like the east hall, in that it shows the visual history of the
castle and its army.  Most of the images in this section are of a terrible
battle at the edge of the world.  This scene takes place in an icy vale 
between two great mountain peaks.  Huge white winged dragons swoop down from
the mountain tops bearing fearless highlanders into bloody battle.
   Empty suits of armor, placed on a standing rack elegantly serve as torch
holders, and give a sense of majesty to the hall.  The empty suits hold a
torch in one hand, and a flag staff in the other.  The ceiling is very high
here, and banners hang down, leaving little room to swing a sword.  The hall
runs east and an iron door leads west while a wooden door leads north.
Obvious exits: -North -East -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the east.
A tharnadian thief-hunter enters from the east.
Shim enters from the east.
Doo enters from the east.

< 1006h/1006H 169v/171V Pos: standing >
You quickly scan the area.
A servant who is not far off to your east.
An off-duty patrol guard who is not far off to your east.
A drunken merchant who is a brief walk away to your east.
A member of the Court Patrol who is a brief walk away to your east.
A sentinel private who is a brief walk away to your east.
A sentinel private who is a brief walk away to your east.

< 1006h/1006H 169v/171V Pos: standing >
You quickly scan the area.
The archivist's understudy who is close by to your north.
A servant who is not far off to your east.
An off-duty patrol guard who is not far off to your east.
A drunken merchant who is a brief walk away to your east.
A member of the Court Patrol who is a brief walk away to your east.
A sentinel private who is a brief walk away to your east.
A sentinel private who is a brief walk away to your east.

< 1006h/1006H 171v/171V Pos: standing >
You follow Laz.

Northern Guard's Walk, West Wall
   Large openings, covered by steel hatches, run the length of the outer wall 
in this section of the guard's walk.  This is the western wall of the castle, 
and faces the most threat, next to the front wall, from assault.  Most of the 
hatches are closed but a few are open to allow for air flow.  Along the base 
of the outer wall, jugs are lined as far as the eye can see.  The corridor is 
wide, but has a low ceiling which gives it a cramped feeling.  Numerous torch 
sconces light the way through the hall and leave not one shadow to lurk in.  
There is a path in the center of the hall worn dull by so many feet walking it 
over and over.  The walls are flat stone as is the ceiling, and both are 
remarkably unremarkable.  The hall continues north and south, while an iron 
door leads east.
Obvious exits: -North -East -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the east.
A tharnadian thief-hunter enters from the east.
Shim enters from the east.
Doo enters from the east.

< 1006h/1006H 170v/171V Pos: standing >
Laz sneaks north.
You follow Laz.

Northern Guard's Walk, West Wall
   Large openings, covered by steel hatches, run the length of the outer wall 
in this section of the guard's walk.  This is the western wall of the castle, 
and faces the most threat, next to the front wall, from assault.  Most of the 
hatches are closed but a few are open to allow for air flow.  Along the base 
of the outer wall, jugs are lined as far as the eye can see.  The corridor is 
wide, but has a low ceiling which gives it a cramped feeling.  Numerous torch 
sconces light the way through the hall and leave not one shadow to lurk in.  
There is a path in the center of the hall worn dull by so many feet walking it 
over and over.  The walls are flat stone as is the ceiling, and both are 
remarkably unremarkable.  The hall continues north and south.
Obvious exits: -North -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 169v/171V Pos: standing >
You follow Laz.

Northern Guard's Walk, West Wall
   Large openings, covered by steel hatches, run the length of the outer wall 
in this section of the guard's walk.  This is the western wall of the castle, 
and faces the most threat, next to the front wall, from assault.  Most of the 
hatches are closed but a few are open to allow for air flow.  Along the base 
of the outer wall, jugs are lined as far as the eye can see.  The corridor is 
wide, but has a low ceiling which gives it a cramped feeling.  Numerous torch 
sconces light the way through the hall and leave not one shadow to lurk in.  
There is a path in the center of the hall worn dull by so many feet walking it 
over and over.  The walls are flat stone as is the ceiling, and both are 
remarkably unremarkable.  The hall continues south and to the north is an iron 
door.
Obvious exits: -North# -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 168v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 1006h/1006H 168v/171V Pos: standing >
Laz opens the iron.

< 1006h/1006H 169v/171V Pos: standing >
You follow Laz.

A Corner in the Guards Walk
   This room is strategically very important.  There are stairs leading up and 
down here to the other floors of the castle.  Controlling the corners of the 
castle was obviously very important to the castle designer considering the 
thickness of the iron doors that lead to the perimeter halls.  There are arrow 
slits cut into the stone in both exterior walls, which are currently covered 
by sliding iron doors.  A bench sits against the wall next to a water barrel.  
Doors lead to the south and to the east.
Obvious exits: -East -South -Up
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 169v/171V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is a brief walk away to your east.
A private in the Guard's Walk Patrol who is not far off to your south.
A lieutenant who is close by above you.

< 1006h/1006H 170v/171V Pos: standing >
You follow Laz.

Northwest Corner In the Guard's Walk, 2nd Floor
   The north/south and east/west sections of the guards walk meet here in the 
corner.  A wide arrow slit is placed in both the west and north walls, covered 
by sliding iron hatches.  Two large torches are hung from the ceiling by thin 
iron chains.  Large iron doors lead south and east, and a stairwell leads 
downward to the ground floor.  A newer second set of stairs rises into what 
appears to be a corner tower.
Obvious exits: -East -South -Down
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
Saif enters from below.
A tharnadian thief-hunter enters from below.
Shim floats in from below.
Doo floats in from below.
You quickly scan the area.
A private in the Guard's Walk Patrol who is rather far off to your south.
The Archivist's assistant who is in the distance to your south.
A lieutenant who is close by below you.
A lieutenant who is close by below you.

< 1006h/1006H 170v/171V Pos: standing >
Laz sneaks east.
You follow Laz.

Western Guard's Walk, North Wall 2nd Floor
   The renovation going on in the eastern guard's walk has already been 
completed here.  Brand new floor slates lay perfectly squared in between 
grouted tracks.  The new wall tiles are thin stone wafers grouted to the wall 
on top of each other, making layer upon layer of edged surface.  The white 
paste dust that hangs in the air when laying tile has long since cleared, and 
the sediment swept away.  The new hall  looks much like the ground floor of 
the castle, sparkling clean and frighteningly cultured.  To the east the 
guards walk continues, and an iron door leads west.
Obvious exits: -East -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the west.
A tharnadian thief-hunter enters from the west.
Shim enters from the west.
Doo enters from the west.

< 1006h/1006H 169v/171V Pos: standing >
Laz sneaks west.
You follow Laz.

Northwest Corner In the Guard's Walk, 2nd Floor
   The north/south and east/west sections of the guards walk meet here in the 
corner.  A wide arrow slit is placed in both the west and north walls, covered 
by sliding iron hatches.  Two large torches are hung from the ceiling by thin 
iron chains.  Large iron doors lead south and east, and a stairwell leads 
downward to the ground floor.  A newer second set of stairs rises into what 
appears to be a corner tower.
Obvious exits: -East -South -Down
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
Saif enters from the east.
A tharnadian thief-hunter enters from the east.
Shim enters from the east.
Doo enters from the east.

< 1006h/1006H 168v/171V Pos: standing >
You follow Laz.

Northern Guard's Walk, West Wall 2nd Floor
   Sneaking in through tiny cracks around the edges of arrow hatches, an icy 
draft crawls down the hall.  The constant hissing and whistling grows 
increasingly louder as the wind picks up.  Many of the torches have gone out 
in this area, leaving it dark and unattended.  Pieces of cieling are beginning 
to crumble and fall away, exposing the understone that makes up the framework 
of the castle.  To the south the guards walk continues, and an iron door leads 
north.
Obvious exits: -North -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the north.
A tharnadian thief-hunter enters from the north.
Shim enters from the north.
Doo enters from the north.

< 1006h/1006H 168v/171V Pos: standing >
You follow Laz.

Northern Guard's Walk, West Wall 2nd Floor
   Sneaking in through tiny cracks around the edges of arrow hatches, an icy 
draft crawls down the hall.  The constant hissing and whistling grows 
increasingly louder as the wind picks up.  Many of the torches have gone out 
in this area, leaving it dark and unattended.  Pieces of ceiling are beginning 
to crumble and fall away, exposing the understone that makes up the framework 
of the castle.  To the north and south, the guards walk continues.
Obvious exits: -North -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the north.
A tharnadian thief-hunter enters from the north.
Shim enters from the north.
Doo enters from the north.

< 1006h/1006H 168v/171V Pos: standing >
You follow Laz.

Northern Guard's Walk, West Wall 2nd Floor
   Sneaking in through tiny cracks around the edges of arrow hatches, an icy 
draft crawls down the hall.  The constant hissing and whistling grows 
increasingly louder as the wind picks up.  Many of the torches have gone out 
in this area, leaving it dark and unattended.  Pieces of ceiling are beginning 
to crumble and fall away, exposing the understone that makes up the framework 
of the castle.  To the north and south, the guards walk continues.
Obvious exits: -North -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the north.
A tharnadian thief-hunter enters from the north.
Shim enters from the north.
Doo enters from the north.

< 1006h/1006H 167v/171V Pos: standing >
You follow Laz.

Southern Guard's Walk, West Wall 2nd Floor
   This is the section of hall most traveled on the second floor of the 
castle, with the exception of the Marble Gallery.  In close proximity are the 
castle's archives and the upper floor of the barracks, though members of the 
guard are forbidden to enter the Gallery, they often sneak through.  A heavy 
path is beaten down the hall, showing years of use and abuse.  Surprisingly 
enough, the stone has maintained its integrity and has not fallen apart like 
some of the less used areas of the guard's walk.  To the north and south, the 
guards walk continues.  An iron door leads east into the white marble hall.
Obvious exits: -North -East -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
Saif enters from the north.
A tharnadian thief-hunter enters from the north.
Shim enters from the north.
Doo enters from the north.

< 1006h/1006H 167v/171V Pos: standing >
You follow Laz.

Western End of An Elegant Marble Gallery
   Mirror polished marble slabs of a magnificent gray and white, have been 
perfectly cut and fit to form the floor of the majestic gallery that spans 
from one side of the castle to the other.  The sheer size of the hall makes it 
feel like an open field.  Marvelous mahogony banisters run the length of the 
hall on both sides, and the walls are paneled in the same fashion from the 
floor up to the varnished rails.  The rest of the wall, from the banister to 
the ceiling, is sectioned marble slabs like the floor.  A thick, plush red 
carpet stretches from end to end, forming a narrow walkway down the hall, to 
protect the perfect sheen of the floor.  The wood rails are varnished with a 
deep almond stain that bears not a scratch or a blemish.  No dust has been 
allowed to settle here, it is swept, cleaned, and polished daily.  The gallery 
continues to the east, and an iron door leads west.  An arched portal with a 
lovely carved wood door leads south.
Obvious exits: -East -South -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the west.
A tharnadian thief-hunter enters from the west.
Shim enters from the west.
Doo enters from the west.

< 1006h/1006H 167v/171V Pos: standing >
Laz sneaks south.
You follow Laz.

Northwestern Corner In the Castle's Archives
   Magnificent shelves lined with books from floor to ceiling cover the walls, 
and even more volumes cover the thick maple table tops throughout the room.  
Luxorius couches and lounge chairs are placed in strategic locations where the 
light is best for reading.  There are enough books here to read from present 
day to infinitum and still never finish.  The room is well lit by hanging 
candle lamps with shiny reflectors above them, directing the light downwards, 
thus shrouding the ceiling in shadow.  A ladder is stationed next to the 
shelves, for accessing the top level.  The Archives continue to the east and 
the south, and a lovely carved wood door leads north.
Obvious exits: -North -East -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
A young member of the Archivist's assistant group is here filing books.(Red Aura)
A young woman scratches her head as she glances over a pile of books.(Red Aura)
Saif enters from the north.
A tharnadian thief-hunter enters from the north.
Shim enters from the north.
Doo enters from the north.

< 1006h/1006H 168v/171V Pos: standing >
Laz sneaks south.
You follow Laz.

Southwestern Corner In the Castle's Archives
   This section of the archives is devoted to the military sciences.  Big 
black books cover most of the shelves, labeled in all manner of tongues.  
Strategy guides from Evermeet, tactical handbooks smuggled up from 
Menzoberrazen, and even some references translated by humans detailing the 
hand to hand combat techniques of swamp troll warriors.  Several volumes lie 
around on armrests and tables, a few in a rolling cart waiting to be 
reshelved.  The Archives continue to the east and the north.
Obvious exits: -North -East
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the north.
A tharnadian thief-hunter enters from the north.
Shim enters from the north.
Doo enters from the north.

< 1006h/1006H 169v/171V Pos: standing >
Laz sneaks north.
You follow Laz.

Northwestern Corner In the Castle's Archives
   Magnificent shelves lined with books from floor to ceiling cover the walls, 
and even more volumes cover the thick maple table tops throughout the room.  
Luxorius couches and lounge chairs are placed in strategic locations where the 
light is best for reading.  There are enough books here to read from present 
day to infinitum and still never finish.  The room is well lit by hanging 
candle lamps with shiny reflectors above them, directing the light downwards, 
thus shrouding the ceiling in shadow.  A ladder is stationed next to the 
shelves, for accessing the top level.  The Archives continue to the east and 
the south, and a lovely carved wood door leads north.
Obvious exits: -North -East -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
A young member of the Archivist's assistant group is here filing books.(Red Aura)
A young woman scratches her head as she glances over a pile of books.(Red Aura)
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 170v/171V Pos: standing >

< 1006h/1006H 170v/171V Pos: standing >
You tell your racewar 'you kill those two blue ugys just east of main door?'

< 1006h/1006H 170v/171V Pos: standing >
You follow Laz.

Western End of An Elegant Marble Gallery
   Mirror polished marble slabs of a magnificent gray and white, have been 
perfectly cut and fit to form the floor of the majestic gallery that spans 
from one side of the castle to the other.  The sheer size of the hall makes it 
feel like an open field.  Marvelous mahogony banisters run the length of the 
hall on both sides, and the walls are paneled in the same fashion from the 
floor up to the varnished rails.  The rest of the wall, from the banister to 
the ceiling, is sectioned marble slabs like the floor.  A thick, plush red 
carpet stretches from end to end, forming a narrow walkway down the hall, to 
protect the perfect sheen of the floor.  The wood rails are varnished with a 
deep almond stain that bears not a scratch or a blemish.  No dust has been 
allowed to settle here, it is swept, cleaned, and polished daily.  The gallery 
continues to the east, and an iron door leads west.  An arched portal with a 
lovely carved wood door leads south.
Obvious exits: -East -South -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 169v/171V Pos: standing >
Laz sneaks east.
You follow Laz.

The West Wing of an Elegant Marble Gallery
   Many hours have been spent cleaning and preparing the Gallery to look this 
magnificent.  Each and every surface has been carefully dusted, wiped, and 
polished.  One would think it was being prepared for guests, but the hall is 
scarcely used from the looks of it.  There are no footprints or disruptions in 
the knap of the carpet, even near the doors.  If it is used at all, the carpet 
must be re-combed several times a day to remove any sign of use.  All of the 
castles facilities on this floor can be reached through the gallery, in fact 
most of them require passing through it to reach them.  In the southwest 
corner lies the castles archives, and in the northwest lies the second floor 
of the barracks.  To the northeast is the massive round table where Strife and 
her leadership make plans and discuss matters of the castle, and finally in 
the southeast is Strife's personal trophy room, where she displays her proudest 
moments of violence.  The gallery continues to the east and west.
Obvious exits: -East -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
Saif enters from the west.
A tharnadian thief-hunter enters from the west.
Shim enters from the west.
Doo enters from the west.

< 1006h/1006H 168v/171V Pos: standing >
You follow Laz.

The West Wing of an Elegant Marble Gallery
   Many hours have been spent cleaning and preparing the Gallery to look this 
magnificent.  Each and every surface has been carefully dusted, wiped, and 
polished.  One would think it was being prepared for guests, but the hall is 
scarcely used from the looks of it.  There are no footprints or disruptions in 
the knap of the carpet, even near the doors.  If it is used at all, the carpet 
must be re-combed several times a day to remove any sign of use.  All of the 
castles facilities on this floor can be reached through the gallery, in fact 
most of them require passing through it to reach them.  In the southwest 
corner lies the castles archives, and in the northwest lies the second floor 
of the barracks.  To the northeast is the massive round table where Strife 
and her leadership make plans and discuss matters of the castle, and finally 
in the southeast is Strife's personal tropy room, where she displays her 
proudest moments of violence.  The gallery continues to the east and west, and 
the entrance to the barracks lies north.
Obvious exits: -North -East -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
Saif enters from the west.
A tharnadian thief-hunter enters from the west.
Shim enters from the west.
Doo enters from the west.

< 1006h/1006H 167v/171V Pos: standing >
Laz sneaks north.
You follow Laz.

Entrance to the Barracks, Second Floor
   This wide hall branches north off of the main artery across the castle, the 
marble gallery.  The hall looks as though it were hewn from the surrounding 
rock, however it is constructed of black stone that was cut rough and has a 
natural appearance.  There are no torches or sconces here, and the ambient 
light from surrounding rooms is quite poor. The ceiling is cut like the walls, 
but the floor is smooth cut for walking.  The hall leads north into the 
barracks and south, towards the marble gallery.
Obvious exits: -North -South
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 169v/171V Pos: standing >
You follow Laz.

Second Floor Landing In the Barracks Stairwell
   This is obviously a heavily traveled stairway, from the worn path in the 
center.  The stairs are stone as are the walls.  No special care was taken in 
decorating this area, in fact it appears special was taken not to decorate it 
at all.  Sconces are placed along the wall at long intervals, providing enough 
light to travel without wasting torches.  The main entrance to the second 
floor barracks can be found to the south, and a black stone corridor lies to 
the north.
Obvious exits: -North -South -Down
The corpse of an off-duty patrol guard is lying here.
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 168v/171V Pos: standing >
You follow Laz.

A Black Stone Hall
   The hall looks as though it were hewn from the surrounding rock, however it
is constructed of black stone that was cut rough and has a natural appearance.
There are no torches or sconces here, and the ambient light from surrounding
rooms is quite poor.  The ceiling is cut like the walls, but the floor is
smooth cut for walking.  The hall leads east and west, and to the south is the
upper landing in the barracks stairwell.
Obvious exits: -East -South -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the south.
A tharnadian thief-hunter enters from the south.
Shim enters from the south.
Doo enters from the south.

< 1006h/1006H 168v/171V Pos: standing >
Laz sneaks east.
You follow Laz.

East End of a Black Stone Hall
   The hall runs west from here, back towards the barracks.  The hall looks as 
though it were hewn from the surrounding rock, however it is constructed of 
black stone that was cut rough and has a natural appearance.  There are no 
torches or sconces here, and the ambient light from surrounding rooms is quite 
poor.  The ceiling is cut like the walls, but the floor is smooth cut for 
walking.  A shiny metal door leads south.
Obvious exits: -South -West
The corpse of an off-duty patrol guard is lying here.
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the west.
Aceldama sneaks in from the west.
A tharnadian thief-hunter enters from the west.
Shim enters from the west.
Doo enters from the west.

< 1006h/1006H 168v/171V Pos: standing >

< 1006h/1006H 168v/171V Pos: standing >
You follow Laz.

A Black Stone Hall
   The hall looks as though it were hewn from the surrounding rock, however it
is constructed of black stone that was cut rough and has a natural appearance.
There are no torches or sconces here, and the ambient light from surrounding
rooms is quite poor.  The ceiling is cut like the walls, but the floor is
smooth cut for walking.  The hall leads east and west, and to the south is the
upper landing in the barracks stairwell.
Obvious exits: -East -South -West
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the east.
A tharnadian thief-hunter enters from the east.
Shim enters from the east.
Doo enters from the east.

< 1006h/1006H 169v/171V Pos: standing >
Laz nods.

< 1006h/1006H 171v/171V Pos: standing >
Laz nods.

< 1006h/1006H 171v/171V Pos: standing >
You follow Laz.

East End of a Black Stone Hall
   The hall runs west from here, back towards the barracks.  The hall looks as 
though it were hewn from the surrounding rock, however it is constructed of 
black stone that was cut rough and has a natural appearance.  There are no 
torches or sconces here, and the ambient light from surrounding rooms is quite 
poor.  The ceiling is cut like the walls, but the floor is smooth cut for 
walking.  A shiny metal door leads south.
Obvious exits: -South -West
The corpse of an off-duty patrol guard is lying here.
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
Saif enters from the west.
Aceldama sneaks in from the west.
A tharnadian thief-hunter enters from the west.
Shim enters from the west.
Doo enters from the west.

< 1006h/1006H 170v/171V Pos: standing >
Slay whom?

< 1006h/1006H 170v/171V Pos: standing >
Slay whom?

< 1006h/1006H 170v/171V Pos: standing >

< 1006h/1006H 170v/171V Pos: standing >
Laz closes the door.

< 1006h/1006H 170v/171V Pos: standing >
You don't see them here.

< 1006h/1006H 170v/171V Pos: standing >
You don't see them here.

< 1006h/1006H 170v/171V Pos: standing >
Laz opens the door.

< 1006h/1006H 170v/171V Pos: standing >
You follow Laz.

Office of the Commander
   This office is designed for maximum space efficiency.  It has no desk, only 
a work surface that folds up against the wall when not in use.  A huge 
bookcase takes up the entire southern wall, filled with books, some old, some 
new, and a few that appear ancient.  A folding chair leans against the wall 
next to the folding work surface.  A rack of pole-arms, axes, and swords is 
built into the east wall, it holds all manner of training weapons.  Rolled up 
in the northeastern corner lies a tumbling mat, for use in training.  Large 
maps of the castle and the surrounding mountain terrain are posted all over 
the walls.  The main oil fed lamp dangling on a thin chain in the center of 
the room sheds plenty of light, and the only exit is to the north.
Obvious exits: -North -South#
Fresh blood covers everything in the area.
The corpse of the Commander is lying here.
The corpse of an off-duty patrol guard is lying here.
*Laz Deja Vu - The Resistance (Human)(medium) stands in mid-air here.
A Troll (large) Legionnaire of The Empire stands here.(Red Aura)
Saif enters from the north.
Aceldama sneaks in from the north.
A tharnadian thief-hunter enters from the north.
Shim enters from the north.
Doo enters from the north.
A Troll is knocked to the ground by Shim's mighty bash!

< 1006h/1006H 169v/171V Pos: standing >
You charge and end up on your face!

< 1006h/1006H 139v/171V Pos: on your ass >
A Troll suddenly appears a bit confused!
A Troll's feeble pierce grazes Shim.
Shim parries a Troll's lunge at him.
Laz closes the door.
Doo starts casting an offensive spell.

< 1006h/1006H 140v/171V Pos: on your ass >
Aceldama gives an order to his followers.
A Troll avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.

< 1006h/1006H 140v/171V Pos: on your ass >
Saif starts casting an offensive spell.

< 1006h/1006H 141v/171V Pos: on your ass >
Doo completes his spell...
Doo utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
Doo unleashes light in a focused, searing ray at a Troll!
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 1006h/1006H 143v/171V Pos: on your ass >
Saif completes his spell...
Saif utters the word 'pawwzf'
Saif creates a hammer out of thin air that smashes into a Troll, bits of flesh and bone fly everywhere!

< 1006h/1006H 144v/171V Pos: on your ass >
Saif starts casting an offensive spell.

< 1006h/1006H 146v/171V Pos: on your ass >
Shim's decent crush wounds a Troll.
Shim's hammer of the Titans [superior] surges with electricity!
A Troll wavers under the impact of the lightning bolt sent by Shim.
A Troll's belt of animal furs [modified] is filled with electrical energy!
A Troll wavers under the impact of the lightning bolt sent by Shim.
Shim's fine crush strikes a Troll.
Shim's fine crush strikes a Troll.
Doo starts casting an offensive spell.

< 1006h/1006H 147v/171V Pos: on your ass >
Laz completes his spell...
Laz utters the word 'gjifal'
A Troll seems to be blinded!
The intense flames cause a Troll's skin to smolder and burn!
Laz unleashes light in a focused, searing ray at a Troll!

< 1006h/1006H 148v/171V Pos: on your ass >
Saif completes his spell...
Saif utters the word 'pawwzf'
Saif creates a hammer out of thin air that smashes into a Troll, bits of flesh and bone fly everywhere!

< 1006h/1006H 149v/171V Pos: on your ass >
Doo completes his spell...
Doo utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
A Troll is struck by a blinding light from Doo, and is utterly destroyed!
A Troll's durethium scalemail melted from the intense heat!
A Troll's pitted brass vambraces from BogenTok melted from the intense heat!
A Troll's shimmering gold-weave greaves [superior] melted from the intense heat!
A Troll's pair of boots of stealth [modified] melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!