The death of [52 Crusader] Roigo (Human)

in Bone Laden Ruined Hall

from the perspective of [52 Crusader] Roigo (Human)

<worn on head>       a cracked adamantium crown
<worn on eyes>       a dull obsidian visor [modified]
<worn in ear>        a mithril and gold earring [modified]
<worn around neck>   a beautiful iron amulet
<worn on body>       a faded suit of obsidian plate [poor]
<worn about body>    a cloak of rotted hydrascale [superior]
<worn on hands>      some stylish bone claws from City of Torrhan
<wielding twohanded> a glimmering silver glaive
<worn on legs>       some boreal marble leg plates
<worn on feet>       a pair of studded leather boots

You parry a doden knight's lunge at you.

< 303h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  small wounds >
 A vorblot oozes north.

< 303h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  small wounds >
 Aram's powerful slash strikes a doden knight.
Aram suffers from contact with the aura about a doden knight.
Aram's powerful slash strikes a doden knight.
Aram suffers from contact with the aura about a doden knight.
Aram misses a doden knight.
You miss a doden knight.
[Damage:  6 ] Your slash wounds a doden knight.
Your spirit suffers from contact with a doden knight's aura!
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 302h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  few wounds >
 You parry a doden knight's lunge at you.

< 302h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  few wounds >
 A doden knight clambers to its feet.
You haven't reoriented yourself yet enough for another bash!

< 302h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 302h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 302h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 302h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  few wounds >
 A vorblot oozes in from the north.

< 302h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  few wounds >
 Aram's slash strikes a doden knight very hard.
Aram suffers from contact with the aura about a doden knight.
Aram's impressive slash strikes a doden knight.
Aram suffers from contact with the aura about a doden knight.
Aram misses a doden knight.

< 302h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  few wounds >
 [Damage:  8 ] Your slash wounds a doden knight.
Your spirit suffers from contact with a doden knight's aura!
You miss a doden knight.

< 301h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  few wounds >
 You parry a doden knight's lunge at you.
A doden knight's kick crashes into your chest.
[Damage:  1 ] A doden knight shivers from the unnatural cold as it hits you!

< 295h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  few wounds >
 Aram clumsily tries to sneak behind a doden knight, but a doden knight notices him anyway.

< 295h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 295h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  few wounds >
 [Damage:  3 ] Your bash knocks a doden knight to the ground!

< 295h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  few wounds >
 Aram's impressive slash strikes a doden knight.
Aram suffers from contact with the aura about a doden knight.
Aram's powerful slash strikes a doden knight hard.
Aram suffers from contact with the aura about a doden knight.
Aram misses a doden knight.
Aram brandishes their weapons in a formal stance...

< 295h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  few wounds >
 [Damage:  4 ] Your slash wounds a doden knight.
Your spirit suffers from contact with a doden knight's aura!
You miss a doden knight.

< 294h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  few wounds >
 You parry a doden knight's lunge at you.

< 294h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  few wounds >
 Aram misses a doden knight.
Aram misses a doden knight.
Aram's impressive slash strikes a doden knight.
Aram suffers from contact with the aura about a doden knight.

< 294h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  nasty wounds >
 You miss a doden knight.
[Damage:  8 ] Your slash wounds a doden knight.
Your spirit suffers from contact with a doden knight's aura!

< 293h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  nasty wounds >
 You parry a doden knight's lunge at you.

< 293h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  nasty wounds >
 You are already standing.

< 293h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  nasty wounds >
 A doden knight clambers to its feet.

< 293h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  nasty wounds >
 A doden knight dodges Aram's attack.
Aram's impressive slash strikes a doden knight.
Aram suffers from contact with the aura about a doden knight.
Aram misses a doden knight.

< 293h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  nasty wounds >
 Aram becomes a FLuRrY of weapons as they begin their onslaught...
Aram's slash strikes a doden knight hard.
Aram suffers from contact with the aura about a doden knight.
Aram misses a doden knight.
Aram misses a doden knight.
Aram's powerful slash strikes a doden knight very hard.
Aram suffers from contact with the aura about a doden knight.

< 293h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  nasty wounds >
 [Damage:  3 ] Your bash knocks a doden knight to the ground!

< 293h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  nasty wounds >
 You miss a doden knight.
[Damage:  8 ] Your fine slash strikes a doden knight.
Your spirit suffers from contact with a doden knight's aura!

< 292h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  nasty wounds >
 A doden knight's punch strikes you very hard.
[Damage: 11 ] A doden knight shivers from the unnatural cold as it hits you!

< 256h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  nasty wounds >
 Aram misses a doden knight.
Aram misses a doden knight.
Aram misses a doden knight.

< 256h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  nasty wounds >
 [Damage: 15 ] Your slash strikes a doden knight.
Your spirit suffers from contact with a doden knight's aura!

< 253h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  nasty wounds >
 You parry a doden knight's lunge at you.

< 253h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  nasty wounds >
 Aram's impressive slash strikes a doden knight hard.
Aram suffers from contact with the aura about a doden knight.
Aram's awesome slash causes a doden knight to grimace in pain.
Aram suffers from contact with the aura about a doden knight.
Aram's impressive slash seriously wounds a doden knight.
Aram suffers from contact with the aura about a doden knight.

< 253h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  awful >
 
< 253h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  awful >
 Aram clumsily tries to sneak behind a doden knight, but a doden knight notices him anyway.

< 253h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  awful >
 Saving Roigo.

< 253h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  awful >
 You are already standing.

< 253h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sit EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage: 34 ] Your slash enshrouds a doden knight in a mist of blood.
Your spirit suffers from contact with a doden knight's aura!
A doden knight clambers to its feet.
You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your powerful slash causes a doden knight to grimace in pain.
Your spirit suffers from contact with a doden knight's aura!

< 242h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  awful >
 You deflect a doden knight's blow and strike back at it!
You miss a doden knight.
A doden knight's punch strikes you.
[Damage:  2 ] A doden knight shivers from the unnatural cold as it hits you!
You block a doden knight's feeble kick with your arm.

< 233h/459H 148v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: doden sta EP:  awful >
 A doden knight is slashed into two by a master stroke performed by Aram.
A doden knight is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a doden knight cause a sickening chill to run up your spine.

< 233h/459H 148v/148V Pos: standing >

< 231h/457H 148v/148V Pos: standing >
Nocturnal Catacombs of Nrohtereb
Obvious exits: -North -East -West
The corpse of a doden knight is lying here.
The corpse of a doden warrior is lying here.
A murky pool of raven black ooze flows along the dismal ground.(Red Aura)
Aram The Resistance (Human)(medium) stands, floating here.(Gold Aura)

< 231h/457H 148v/148V Pos: standing >
A vorblot oozes north.

< 229h/455H 148v/148V Pos: standing >
Your group consists of ( 2/30):
( Head)   112/348   hit,  163/163  move Aram
(Front)   227/453   hit,  148/148  move Roigo
Aram says in common 'I have 112 (348) hits, and 163 (163) movement points.'

< 227h/453H 148v/148V Pos: standing >
You nod.

< 225h/451H 148v/148V Pos: standing >
You start chanting...

< 221h/447H 148v/148V Pos: standing >
Casting: cure critic ***

< 219h/445H 148v/148V Pos: standing >
Casting: cure critic **

< 219h/445H 148v/148V Pos: standing >
Casting: cure critic *

< 217h/443H 148v/148V Pos: standing >
You complete your spell...

< 217h/443H 148v/148V Pos: standing >
You start chanting...

< 215h/441H 148v/148V Pos: standing >
Casting: cure critic *

< 213h/439H 148v/148V Pos: standing >
Casting: cure critic 

< 213h/439H 148v/148V Pos: standing >
You complete your spell...

< 213h/439H 148v/148V Pos: standing >
A sinister enters from the east.

< 211h/437H 148v/148V Pos: standing >
You sit down and relax.

< 211h/437H 148v/148V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - soulshield
( 5th circle)  1 - cure serious
               2 - invigorate
( 4th circle)  2 - cure blind
               1 - remove poison
( 3rd circle)  2 - armor
               1 - cure light
               1 - protection from evil
( 2nd circle)  3 - bless

And you are currently praying for the following spells:
   18 seconds:  ( 6th) cure critic
   37 seconds:  ( 6th) cure critic

You can pray 5 1st, 2 2nd, 1 4th and 1 6th circle spell(s).
You continue your praying.

< 209h/435H 148v/148V Pos: sitting >
You start meditating...

< 209h/435H 148v/148V Pos: sitting >
A sinister leaves west.

< 195h/421H 148v/148V Pos: sitting >
You have finished praying for cure critic.

< 191h/417H 148v/148V Pos: sitting >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 187h/413H 148v/148V Pos: sitting >
A hairy spider enters from the north.

< 187h/413H 148v/148V Pos: sitting >
A vorblot oozes in from the north.

< 175h/401H 148v/148V Pos: sitting >
You have finished praying for cure critic.
Your prayers are complete.

< 173h/399H 148v/148V Pos: sitting >
A vorblot oozes east.

< 167h/393H 148v/148V Pos: sitting >
Your divine power fades.

< 151h/377H 148v/148V Pos: sitting >
A hairy spider leaves east.

< 151h/377H 148v/148V Pos: sitting >
A hairy spider enters from the east.

< 151h/377H 148v/148V Pos: sitting >
A hairy spider enters from the west.

< 151h/377H 148v/148V Pos: sitting >
The red aura around you flashes blue and is gone.

< 151h/377H 148v/148V Pos: sitting >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 151h/377H 148v/148V Pos: sitting >

< 151h/377H 148v/148V Pos: sitting >
A vorblot oozes in from the east.

< 151h/377H 148v/148V Pos: sitting >
Autosaving...

< 151h/377H 148v/148V Pos: sitting >
A hairy spider leaves east.

< 151h/377H 148v/148V Pos: sitting >
A hairy spider enters from the west.

< 151h/377H 148v/148V Pos: sitting >
A vorblot oozes north.

< 151h/377H 148v/148V Pos: sitting >
A hairy spider leaves north.

< 151h/377H 148v/148V Pos: sitting >
A hairy spider leaves north.

< 151h/377H 148v/148V Pos: sitting >
A hairy spider enters from the north.

< 151h/377H 148v/148V Pos: sitting >
A hairy spider enters from the north.

< 151h/377H 148v/148V Pos: sitting >
An Ogre enters from the north.
An Orc enters from the north.
A Githyanki enters from the north.
An Orc enters from the north.
A deadly nightmare trots in from the north.
An Ogre enters from the north.
A winged hellhound trots in from the north.
An Ogre enters from the north.

< 151h/377H 148v/148V Pos: sitting >
A dark shroud encases a Revenant as he charges into battle.
Aram is knocked to the ground by a Revenant's mighty bash!

< 151h/377H 148v/148V Pos: sitting >
An Ogre winces in pain, as the flames surrounding his sword are too much for him to handle!
An Ogre trips over Aram, in a futile attempt to slam him down even further.
An Ogre trips over Aram, in a futile attempt to slam him down even further.

< 151h/377H 148v/148V Pos: sitting >
Nah... You feel too relaxed to do that...

< 151h/377H 148v/148V Pos: sitting >
Nah... You feel too relaxed to do that...

< 151h/377H 148v/148V Pos: sitting >
Aram avoids being bashed by an Orc, who loses his balance and falls.
A Troll's crude pierce wounds Aram.
Nah... You feel too relaxed to do that...

< 151h/377H 148v/148V Pos: sitting >
Nah... You feel too relaxed to do that...

< 151h/377H 148v/148V Pos: sitting >
Nah... You feel too relaxed to do that...

< 151h/377H 148v/148V Pos: sitting >
A faint hum can be heard from Tiamat's poison tail stinger carried by a Troll.
Nah... You feel too relaxed to do that...

< 151h/377H 148v/148V Pos: sitting >
An Ogre assists someone heroically.
An Ogre's impressive slash strikes Aram.
An Ogre's huge flaming greatsword [superior] burns Aram with a godly fire!

< 151h/377H 148v/148V Pos: sitting >
A winged hellhound suddenly attacks Aram!
A winged hellhound's thrash wounds Aram.
A Troll's pierce strikes Aram.
A Troll's decent pierce wounds Aram.
A Troll's fine pierce strikes Aram.

< 151h/377H 148v/148V Pos: sitting >
You dodge a bash from an Orc, who loses his balance and falls.

< 151h/377H 148v/148V Pos: sitting >
You clamber to your feet.

< 151h/377H 148v/148V Pos: standing >
A vampire guardian enters from the north.

< 151h/377H 148v/148V Pos: standing >
You attempt to flee...
Nocturnal Catacombs of Nrohtereb
   The words 'Beware those that dare to enter where no life shall ever live'
have been etched into the western wall.  Crimson stains have been left upon
cold jagged gloomy ground.  Webs and skulls create the sadistic ceiling of this
demonical place.  Strong stench of death and rotting decay permeates the wicked
arid air.  Those who are of the unlight wander these horrible cruel catacombs.
Bones and rotted slivers of rancid flesh are strewn about this chaotic chamber.
An evil aura fills the area.
Obvious exits: -North -East -South
A spiked mace has been left upon the ground.
[2] A cracked club has been left here to rot.
You flee northward!

< 151h/377H 127v/148V Pos: standing >
Aram stops following you.
The blue glow surrounding you fades away.
Your group has been disbanded.
You are no longer guarding Aram

< 151h/377H 127v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/377H 129v/148V Pos: standing >
Nocturnal Catacombs of Nrohtereb
   Skulls and smashed ancient broken armor are upon the gloomy ghastly ground.
Crimson stains mark wicked walls of eternal demonic tormenting dismal despair.
Relics from time long since forgotten, once mighty items and objects now dust.
Memories none shall ever know again, nordic battles not ever to be remembered.
Remnants from the past from those that are now cast into the same feeble fate.
Those of the unlight wander these dismal catacombs eyes burning pure hellfire.
An evil aura fills the area.
Obvious exits: -South -West

< 151h/377H 128v/148V Pos: standing >
Nocturnal Catacombs of Nrohtereb
   Bones and smashed ancient broken armor are upon the gloomy ghastly ground.
Walls of dull lustless stone are covered by sadistic stains of faded crimson.
Minions of the unlight wander these catacombs, eyes burning nocturnal fright.
Stench of death and decay dominates the dreary weary arid empty stagnant air.
Many bodies lay broken and shattered upon cold rigid jagged runed flawed floor.
Remnants from the past from those that are now cast into the same feeble fate.
An evil aura fills the area.
Obvious exits: -North -East -Up
A spiked mace has been left upon the ground.

< 151h/377H 128v/148V Pos: standing >
Rubble Filled Dead End
   Rubble and brittle broken bones rest upon the gloomy ghastly ground here.
Remnants from the past serving as warnigns to those who may travel here in the
future.  Stench of death and decay radiates within the demonical dismal misty
air.  Feelings of dread and untold despair creep into the rancid room, images
flicker into and out of faded view.  Small runes have been burned into the east
wall.  Perhaps they serve as some sort of mystic ward to keep the living away.
Obvious exits: -North -Down
A drow-made adamantium bracer lies here on the ground.
An unique marble heater shield lies here on the ground.
A fine piece of thick raw leather lies here in the dirt.
The corpse of a Halfling is lying here.
A glob of slime slithers along the gloomy ground.(Gold Aura)
A ranvok wanders within this abysmal place in search of flesh.
A magnificent white warhorse stands here quietly.(Gold Aura)

< 151h/377H 130v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/377H 131v/148V Pos: standing >
Bone Laden Ruined Hall
   Bones and smashed ruined armor rest upon the ghastly gloomy ground.  Scents
of suffering fill the dreary weary air.  Feelings of damnation and torment of
lives long cast into lonely lost looms.  Sounds of the damned echo off cold
stone walls, cries from those who shall never die.  The symbol of Beretorn has
been burned into the nocturnal northern wall.  The demonic dismal horrid hall
continues on to the empty east.
Obvious exits: -East -South
A small piece of electrum has been left here.
[2] A cracked club has been left here to rot.
A skeletal knight wanders this dismal place with eyes of infernal fire.(Red Aura)

< 151h/377H 131v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/377H 132v/148V Pos: standing >
A skeletal knight suddenly attacks YOU!
A skeletal knight misses you.
Divine power encases you as you turn to battle evil.
Sorry, you aren't allowed to do that in combat.

< 151h/377H 132v/148V Pos: standing >
< T: Roigo TP: sta TC: nasty wounds E: knight sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 229h/455H 132v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: knight sta EP: excellent >
 You attempt to flee...
Bone Laden Ruined Hall
   Bones and remains of ruined battered armor rest upon the gloomy ground here.
Warnings to feeble fools that may dare to travel where none should ever dwell.
The stench of dismal death and morbid decay is stong within the stagnant air.
Symbols of devils battling with red dragons adorn the cold rigid western wall.
Many signs upon the frozen floor show that this place is rather well traveled.
This hall appears to continue on to the north, east, and to the west.
Obvious exits: -North -East -West
The corpse of some brown mold is lying here.
The corpse of a svartnort is lying here.
The corpse of a dorblot is lying here.
A tiny pearl has been left here.
A small piece of mithril has been left here.
A cracked club has been left here to rot.
A decayed knight wanders this dismal place dripping rotted flesh.(Red Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
A ranvok wanders within this abysmal place in search of flesh.
A ranvok wanders within this abysmal place in search of flesh.
A glob of slime slithers along the gloomy ground.(Gold Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
You flee eastward!

< 229h/455H 102v/148V Pos: standing >
Saving Roigo.

< 227h/453H 103v/148V Pos: standing >
Bone Laden Ruined Hall
   Bones and smashed rotted armor rest upon the ghastly gloomy ground.  Scents
of damnation fill the arid empty air here.  Feelings of despair and anguish of
lives long cast into lonely lost looms.  Sounds of the damned echo off cold
stone walls, cries from those who shall never die.  The symbol of Frenbar has
been etched into the nocturnal northern wall.  The dreary dismal hall continues
on to the south and to the west.
Obvious exits: -South -West
A ranvok wanders within this abysmal place in search of flesh.
An azure pool flows along the dismal ground.
A skeletal knight wanders this dismal place with eyes of infernal fire.(Red Aura)

< 227h/453H 103v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 227h/453H 104v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 227h/453H 104v/148V Pos: standing >
A skeletal knight suddenly attacks YOU!
A skeletal knight misses you.
Sorry, you aren't allowed to do that in combat.

< 227h/453H 105v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: knight sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 229h/455H 105v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: knight sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 229h/455H 105v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: knight sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 229h/455H 105v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: knight sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 229h/455H 105v/148V Pos: standing >
< T: Roigo TP: sta TC: few wounds E: knight sta EP: excellent >
 You attempt to flee...
Bone Laden Ruined Hall
   Bones and remains of ruined battered armor rest upon the gloomy ground here.
Warnings to feeble fools that may dare to travel where none should ever dwell.
The stench of dismal death and morbid decay is stong within the stagnant air.
Symbols of devils battling with red dragons adorn the cold rigid western wall.
Many signs upon the frozen floor show that this place is rather well traveled.
This hall appears to continue on to the north, east, and to the west.
Obvious exits: -North -East -West
The corpse of some brown mold is lying here.
The corpse of a svartnort is lying here.
The corpse of a dorblot is lying here.
A tiny pearl has been left here.
A small piece of mithril has been left here.
A cracked club has been left here to rot.
A skeletal knight wanders this dismal place with eyes of infernal fire.(Red Aura)
A decayed knight wanders this dismal place dripping rotted flesh.(Red Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
A ranvok wanders within this abysmal place in search of flesh.
A ranvok wanders within this abysmal place in search of flesh.
A glob of slime slithers along the gloomy ground.(Gold Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
You flee westward!

< 229h/455H 81v/148V Pos: standing >
A skeletal knight suddenly attacks YOU!
A skeletal knight's crude claw wounds you.
[Damage:  2 ] A skeletal knight shivers from the unnatural cold as it hits you!

< 223h/455H 81v/148V Pos: standing >
< T: Roigo TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 A Githyanki enters from the west.
A winged hellhound trots in from the west.
An Ogre enters from the west.

< 223h/455H 81v/148V Pos: standing >
< T: Roigo TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 An Ogre suddenly attacks YOU!
An Ogre's slash strikes you.
The globe around an Ogre's body flares as it bears the brunt of your assault!
An Ogre's huge flaming greatsword [superior] burns you with a godly fire!
A winged hellhound leaves north.

< 206h/455H 81v/148V Pos: standing >
< T: Roigo TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 
You attempt to flee...
Bone Laden Ruined Hall
   Bones and smashed ruined armor rest upon the ghastly gloomy ground.  Scents
of suffering fill the dreary weary air.  Feelings of damnation and torment of
lives long cast into lonely lost looms.  Sounds of the damned echo off cold
stone walls, cries from those who shall never die.  The symbol of Beretorn has
been burned into the nocturnal northern wall.  The demonic dismal horrid hall
continues on to the empty east.
Obvious exits: -East -South
A small piece of electrum has been left here.
[2] A cracked club has been left here to rot.
A ranvok wanders within this abysmal place in search of flesh.
You flee westward!

< 206h/455H 54v/148V Pos: standing >
A skeletal knight enters from the east.
A Githyanki enters from the east.

< 204h/453H 58v/148V Pos: standing >
A skeletal knight suddenly attacks YOU!
A skeletal knight's weak claw wounds you.
[Damage:  1 ] A skeletal knight shivers from the unnatural cold as it hits you!
Sorry, you aren't allowed to do that in combat.

< 199h/453H 59v/148V Pos: standing >
< T: Roigo TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 201h/455H 59v/148V Pos: standing >
< T: Roigo TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 Tiny explosions wrack your body with pain!
An Ogre enters from the east.

< 158h/455H 59v/148V Pos: standing >
< T: Roigo TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 An Ogre suddenly attacks YOU!
An Ogre's impressive slash strikes you very hard.
The globe around an Ogre's body flares as it bears the brunt of your assault!
An Ogre's huge flaming greatsword [superior] burns you with a godly fire!

< 131h/455H 59v/148V Pos: standing >
< T: Roigo TP: sta TC:pretty hurt E: knight sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 131h/455H 59v/148V Pos: standing >
< T: Roigo TP: sta TC:pretty hurt E: knight sta EP: few scratches >
 Saving Roigo.

< 131h/455H 59v/148V Pos: standing >
< T: Roigo TP: sta TC:pretty hurt E: knight sta EP: few scratches >
 A winged hellhound trots in from the east.

< 131h/455H 59v/148V Pos: standing >
< T: Roigo TP: sta TC:pretty hurt E: knight sta EP: few scratches >
 A skeletal knight's decent claw strikes you.
[Damage:  3 ] A skeletal knight shivers from the unnatural cold as it hits you!
A skeletal knight throws back its head and cackles with insane glee!
You duck under a skeletal knight's lame kick.

< 122h/455H 59v/148V Pos: standing >
< T: Roigo TP: sta TC:pretty hurt E: knight sta EP: few scratches >
 A svartnort oozes in from the east.
You attempt to flee...
Bone Laden Ruined Hall
   Bones and remains of ruined battered armor rest upon the gloomy ground here.
Warnings to feeble fools that may dare to travel where none should ever dwell.
The stench of dismal death and morbid decay is stong within the stagnant air.
Symbols of devils battling with red dragons adorn the cold rigid western wall.
Many signs upon the frozen floor show that this place is rather well traveled.
This hall appears to continue on to the north, east, and to the west.
Obvious exits: -North -East -West
The corpse of some brown mold is lying here.
The corpse of a svartnort is lying here.
The corpse of a dorblot is lying here.
A tiny pearl has been left here.
A small piece of mithril has been left here.
A cracked club has been left here to rot.
A decayed knight wanders this dismal place dripping rotted flesh.(Red Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
A ranvok wanders within this abysmal place in search of flesh.
A glob of slime slithers along the gloomy ground.(Gold Aura)
You flee eastward!

< 122h/455H 37v/148V Pos: standing >
Bone Laden Ruined Hall
   Bones and smashed rotted armor rest upon the ghastly gloomy ground.  Scents
of damnation fill the arid empty air here.  Feelings of despair and anguish of
lives long cast into lonely lost looms.  Sounds of the damned echo off cold
stone walls, cries from those who shall never die.  The symbol of Frenbar has
been etched into the nocturnal northern wall.  The dreary dismal hall continues
on to the south and to the west.
Obvious exits: -South -West
A skeletal sentry wanders this dismal place in death as it did in life.(Red Aura)
A ranvok wanders within this abysmal place in search of flesh.
An azure pool flows along the dismal ground.

< 122h/455H 37v/148V Pos: standing >
A skeletal sentry suddenly attacks YOU!
A skeletal sentry misses you.
Sorry, you aren't allowed to do that in combat.

< 122h/455H 37v/148V Pos: standing >
< T: Roigo TP: sta TC:pretty hurt E: skeletal sta EP: excellent >
 You attempt to flee...
Bone Laden Ruined Hall
   Bones and remains of ruined battered armor rest upon the gloomy ground here.
Warnings to feeble fools that may dare to travel where none should ever dwell.
The stench of dismal death and morbid decay is stong within the stagnant air.
Symbols of devils battling with red dragons adorn the cold rigid western wall.
Many signs upon the frozen floor show that this place is rather well traveled.
This hall appears to continue on to the north, east, and to the west.
Obvious exits: -North -East -West
The corpse of some brown mold is lying here.
The corpse of a svartnort is lying here.
The corpse of a dorblot is lying here.
A tiny pearl has been left here.
A small piece of mithril has been left here.
A cracked club has been left here to rot.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
An Orc (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A Githyanki (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A decayed knight wanders this dismal place dripping rotted flesh.(Red Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
A ranvok wanders within this abysmal place in search of flesh.
A glob of slime slithers along the gloomy ground.(Gold Aura)
You flee westward!

< 120h/453H 17v/148V Pos: standing >
You are briefly surrounded by a red aura!
[Damage:  1 ] A Revenant shivers from the unnatural cold as he hits you!
You are knocked to the ground by a Revenant's mighty bash!

< 119h/453H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 A skeletal knight enters from the north.
A Githyanki leaves east.

< 145h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A vornite oozes west.
A skeletal knight suddenly attacks YOU!
A skeletal knight misses you.

< 145h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Troll's pierce wounds you.
The globe around a Troll's body flares as it bears the brunt of your assault!

< 142h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC:pretty hurt E: someone sta EP: excellent >
 An Ogre enters from the west.

< 142h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC:pretty hurt E: someone sta EP: excellent >
 An Ogre suddenly attacks YOU!
An Ogre's impressive slash strikes you hard.
The globe around an Ogre's body flares as it bears the brunt of your assault!
An Ogre's huge flaming greatsword [superior] burns you with a godly fire!

< 125h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A Githyanki enters from the east.

< 125h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC:pretty hurt E: someone sta EP: excellent >
 An Orc looks at you.

< 125h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC:pretty hurt E: someone sta EP: excellent >
 [Damage:  1 ] Your weak slash grazes a Revenant.

< 125h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 A Troll's fine pierce strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll misses you.
A Troll's fine pierce strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!

< 111h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A winged hellhound suddenly attacks YOU!
A winged hellhound's decent thrash strikes you.
[Damage:  3 ] A winged hellhound shivers from the unnatural cold as he hits you!

< 102h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A Revenant's impressive punch strikes you.
[Damage:  1 ] A Revenant shivers from the unnatural cold as he hits you!
A Revenant's powerful punch strikes you very hard.
[Damage:  2 ] A Revenant shivers from the unnatural cold as he hits you!

< 86h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 Tiny explosions wrack your body with pain!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A skeletal knight's decent claw seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
[Damage:  3 ] A skeletal knight shivers from the unnatural cold as it hits you!
A skeletal knight's claw seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
[Damage:  3 ] A skeletal knight shivers from the unnatural cold as it hits you!
A skeletal knight's sweep catches you in the side and you almost stumble.
You wish that your wounds would stop BLEEDING so much!
[Damage:  3 ] A skeletal knight shivers from the unnatural cold as it hits you!

< 12h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC: awful E: someone sta EP: excellent >
 
< 12h/479H 17v/148V Pos: sitting >
< T: Roigo TP: sit TC: awful E: someone sta EP: excellent >
 Your vision spins into darkness as your head falls towards the ground.
Your large spiked metal collar [superior] was completely destroyed by the massive blow!
Your gleaming crystal veil was completely destroyed by the massive blow!
Your boreal bone belt was completely destroyed by the massive blow!