<floating about head>a dark purple ioun stone[297h 14m 38s]
<worn as a badge> a glass pyramid [84%]
<worn on head> the crown of Aramus (magic) (glowing) (humming)[336h 30m 24s]
<worn on eyes> an all-seeing demonic eye (magic)
<worn in ear> a tiny sapphire earring [poor] (glowing)
<worn in ear> a brightly flaming earring
<worn on face> a white hot mask of living flame [superior] (glowing) [55%]
<worn around neck> the necklace of the icecrag royalty [superior] (magic) [58%]
<worn around neck> a necklace of undead beholder eyes (magic)
<worn on body> the robe of Lost Souls (magic)[209h 18m 23s]
<worn about body> the cloak of woven time (magic) (glowing) [88%]
<worn on back> a large leather backpack
<worn on tail> a tail of a giant salamander [modified] (magic)
<worn as quiver> a quiver smeared with blood [77%]
<worn about waist> a belt of dangling rat and bat skulls (magic) [87%]
<worn on belt buckle>a mystical serpent runed grimoire [superior] (magic) [74%]
<attached to belt> a gold-framed portrait
<worn on arms> some cracked bone arm bracers [superior]
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the enchanted gloves of oblivion (humming) [89%]
<worn on finger> a ring of the Neogi Lords [modified] (glowing)
<worn on finger> a small fishbone signet ring [superior]
<primary weapon> the staff of blue flames (magic) (glowing) (illuminating)[211h 8m 24s]
<held> the globe of shadows (magic)[418h 41m 53s]
<worn on legs> some leggings of red flames (magic) [79%]
<worn on feet> the slippers of rot and decay
Cora completes her spell...
Cora utters the words 'buoblg qfjgpuio paie'
An elite human soldier is encircled by a huge fist sent by Cora, which begins to crush his body.
An elite human soldier dodges your futile attack.
You miss an elite human soldier.
You start chanting...
< 682h/627H 125v/125V Pos: standing >
< T: Aktosh TP: sta TC:excellent E: elite sta EP: awful >
You complete your spell...
[Damage: 48 ] You reach out and touch an elite human soldier, leeching some of his's lifeforce.
You feel your skin soften and return to normal.
You snap into visibility.
-=[An elite human soldier's weak punch wounds you.]=-
An elite human soldier misses you.
Cora sits down in a comfortable spot.
< 675h/627H 125v/125V Pos: standing >
< T: Aktosh TP: sta TC:excellent E: elite sta EP: awful >
Cora opens a tome of wizardry and begins studying it intently.
< 675h/627H 125v/125V Pos: standing >
< T: Aktosh TP: sta TC:excellent E: elite sta EP: awful >
You start chanting...
You snap into visibility.
< 675h/627H 125v/125V Pos: standing >
< T: Aktosh TP: sta TC:excellent E: elite sta EP: awful >
You complete your spell...
[Damage: 48 ] You reach out and touch an elite human soldier, leeching some of his's lifeforce.
You miss an elite human soldier.
You miss an elite human soldier.
< 675h/627H 125v/125V Pos: standing >
< T: Aktosh TP: sta TC:excellent E: elite sta EP: awful >
You start chanting...
< 675h/627H 125v/125V Pos: standing >
< T: Aktosh TP: sta TC:excellent E: elite sta EP: awful >
-=[An elite human soldier's decent punch wounds you.]=-
You dodge an elite human soldier's vicious attack.
You dodge an elite human soldier's feeble leg sweep.
< 660h/627H 125v/125V Pos: standing >
< T: Aktosh TP: sta TC:excellent E: elite sta EP: awful >
You complete your spell...
[Damage: 47 ] An elite human soldier apparently has no more life to leech!
An elite human soldier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite human soldier cause a sickening chill to run up your spine.
You are not willing to summon pets from death blows.
< 660h/627H 125v/125V Pos: standing >
Cora gets a small pile of coins from the corpse of an elite human soldier.
< 660h/627H 125v/125V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 660h/627H 125v/125V Pos: standing >
the corpse of an elite human soldier appears to be empty.
< 660h/627H 125v/125V Pos: standing >
You start chanting...
< 660h/627H 125v/125V Pos: standing >
You feel your skin harden to stone.
< 660h/627H 125v/125V Pos: standing >
You complete your spell...
Your globe of shadows pulses with evil energy, infusing part of its malevolence into your undead abomination!
You breathe life into the corpse of an elite human soldier with the awesome power of your art.
The lich of an elite human soldier starts following you.
< 660h/627H 125v/125V Pos: standing >
The lich of an elite human soldier is now a member of your group.
Cora already grouped by you.
< 660h/627H 125v/125V Pos: standing >
Cora closes her book and grins malevolently.
Saving Aktosh.
< 660h/627H 125v/125V Pos: standing >
You sit down and relax.
< 660h/627H 125v/125V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - create dracolich
1 - summon ghasts
(10th circle) 2 - cloak of fear
1 - mass embalm
( 9th circle) 1 - dimension door
( 8th circle) 1 - detect invisibility
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 4 - cone of cold
1 - vitalize undead
2 - enervation
( 5th circle) 3 - teleport
5 - heal undead
( 4th circle) 1 - strength
3 - wither
1 - life leech
( 3rd circle) 2 - animate dead
5 - dispel magic
3 - embalm
( 2nd circle) 8 - sleep
2 - vampiric touch
1 - protection from living
( 1st circle) 3 - minor creation
1 - protection from undead
4 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 4th) rejuvenate minor
3 seconds: ( 9th) energy drain
4 seconds: ( 9th) energy drain
6 seconds: ( 9th) energy drain
8 seconds: ( 8th) negative concussion blast
10 seconds: ( 8th) negative concussion blast
11 seconds: ( 8th) negative concussion blast
13 seconds: ( 8th) negative concussion blast
15 seconds: ( 9th) energy drain
15 seconds: ( 1st) slashing darkness
16 seconds: ( 1st) slashing darkness
16 seconds: ( 1st) slashing darkness
17 seconds: ( 1st) slashing darkness
18 seconds: ( 4th) life leech
19 seconds: ( 4th) life leech
21 seconds: ( 4th) life leech
23 seconds: (10th) raise lich
You can memorize no more spells.
You continue your study.
< 660h/627H 125v/125V Pos: sitting >
The powers of the dark ignore you...
< 660h/627H 125v/125V Pos: sitting >
.***.
**@M+
*MM^+
A Light and Spacious Forest
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
*The lich of an elite human soldier stands here. (minion) (Red Aura)
Cora Pontifex Maximus of The Empire (Drow Elf)(large) sits resting.(Red Aura)
< 660h/627H 125v/125V Pos: sitting >
Cora clambers to her feet.
You start meditating...
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing rejuvenate minor.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing energy drain.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing energy drain.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing energy drain.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing negative concussion blast.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing negative concussion blast.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing negative concussion blast.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing negative concussion blast.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing energy drain.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing life leech.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing life leech.
< 660h/627H 125v/125V Pos: sitting >
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing life leech.
< 660h/627H 125v/125V Pos: sitting >
You have finished memorizing raise lich.
Your studies are complete.
< 660h/627H 125v/125V Pos: sitting >
You clamber to your feet.
< 659h/627H 125v/125V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Cora.
< 659h/627H 125v/125V Pos: standing >
.***.
**@M+
*MM^+
A Light and Spacious Forest
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
*The lich of an elite human soldier stands here. (minion) (Red Aura)
Cora Pontifex Maximus of The Empire (Drow Elf)(large) stands in mid-air here.(Red Aura)
< 659h/627H 125v/125V Pos: standing >
....
.*@*.
**PM+
A Light and Spacious Forest
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the south.
Cora enters from the south.
< 659h/627H 123v/125V Pos: standing >
....+
*P@.+
**M++
A Light and Spacious Forest
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 121v/125V Pos: standing >
....+...
...+++++
...+.....
....+.....
...***@+..M.^
.****M++..^.^
****M^+....^^
***+++.^.^^
**+.^...^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 120v/125V Pos: standing >
....+....
...++++++
...+.....^
....+......
..***P@..M.^.
****M++..^.^M
***M^+....^^M
**+++.^.^^M
*+.^...^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 120v/125V Pos: standing >
...+....^
...+++++++
...+.....^.
....+.......
.***.P@.M.^.^
***M++..^.^MM
**M^+....^^MM
*+++.^.^^MM
+.^...^MM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 121v/125V Pos: standing >
..+....^.
...+++++++M
...+.....^..
....+.......^
***.+P@M.^.^M
**M++..^.^MMM
*M^+....^^MMM
+++.^.^^MMM
.^...^MMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 121v/125V Pos: standing >
.+....^..
..+++++++M+
...+.....^..^
...+.......^M
**.+.P@.^.^MM
*M++..^.^MMMM
M^+....^^MMMM
++.^.^^MMMM
^...^MMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A small rabbit is here, hopping through the grass.
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 121v/125V Pos: standing >
+....^..^
.+++++++M+.
..+.....^..^
..+.......^MM
*.+..P@^.^MMM
M++..^.^MMMMM
^+....^^MMMM
+.^.^^MMMM
...^MMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 121v/125V Pos: standing >
....^..^
++++++M++.
.+.....^..^ M
.+.......^MMM
.+..MP@.^MMMM
++..^.^MMMMM
+....^^MMMM
.^.^^MMMM
..^MMM
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 121v/125V Pos: standing >
...^..^
+++++M++.
+.....^..^ MM
+.......^MMMM
+..M.P@^MMMM
+..^.^MMMMM
....^^MMMM
^.^^MMMM
.^MMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 120v/125V Pos: standing >
..M.^.
....^..^
++++++M++.
+.....^..^ MM
+.....@.^MMMM
+..M.^P^MMMM
+..^.^MMMMM
...^^MMMM
.^^MMMM
An Abandoned Stretch of Highway
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the south.
Cora enters from the south.
< 659h/627H 120v/125V Pos: standing >
.M.^.
...^..^
+++++M++.
.....^..^ MMM
.....P@^MMMM
..M.^.^MMMM
..^.^MMMMM
..^^MMMM
^^MMMM
An Abandoned Stretch of Highway
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 123v/125V Pos: standing >
M.^.
..^..^
++++M++.
....^..^ MMMM
.....P@MMMM
.M.^.^MMMM
.^.^MMMMM
.^^MMMM
^MMMM
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the west.
Cora enters from the west.
< 659h/627H 121v/125V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 659h/627H 121v/125V Pos: standing >
..^M
.M.^.
...^..^
+++M+++.
....^.@^ MMMM
......PMMMM
.M.^.^MMMM
^.^MMMMM
^^MMMM
An Open Field
Obvious exits: -N -E -S -W
The lich of an elite human soldier enters from the south.
Cora enters from the south.
< 659h/627H 122v/125V Pos: standing >
You look around and quickly decide nobody is worthy enough to follow your greatness.
Cora stops following you.
< 659h/627H 125v/125V Pos: standing >
Ok.
The lich of an elite human soldier leaves east.
< 659h/627H 125v/125V Pos: standing >
You say in goblin 'checking rq'
< 659h/627H 125v/125V Pos: standing >
^MM
^..^M
..M.^.
...^..^
M+++++@.
....^.PM MMMM
......^MMMM
M.^.^MMMM
.^MMMMM
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 659h/627H 123v/125V Pos: standing >
A Muddy Road
Obvious exits: -S -W
A LARGE sign sits on a post here.
< 659h/627H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 659h/627H 122v/125V Pos: standing >
The Gates of Canderthal Harbor
Obvious exits: -N# -E
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
< 659h/627H 123v/125V Pos: standing >
Ok.
< 659h/627H 123v/125V Pos: standing >
A Muddy Road Through Canderthal Harbor
Obvious exits: -N -S
(Q)A young fisherman walks through the town, eager to catch his next fish.
< 659h/627H 122v/125V Pos: standing >
A flock of seagulls flies overhead across Canderthal Harbor into the distance.
< 659h/627H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 659h/627H 123v/125V Pos: standing >
A Bend in a Muddy Road
Obvious exits: -E -S -W#
A merchant walks through the streets, eager to sell some fish.
< 659h/627H 124v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 659h/627H 124v/125V Pos: standing >
An Anchor-Marked Crossing
Obvious exits: -N -E -W
A massive anchor rests propped against a huge rock at the crossing.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
< 659h/627H 123v/125V Pos: standing >
A Muddy Road Alongside a Large Building
Obvious exits: -E -W
A merchant walks through the streets, eager to sell some fish.
A merchant walks through the streets, eager to sell some fish.
< 659h/627H 122v/125V Pos: standing >
A Bend in a Muddy Road Around a Large Building
Obvious exits: -N -W
< 659h/627H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 659h/627H 124v/125V Pos: standing >
A Muddy Road Through Canderthal Harbor
Obvious exits: -N -S -W
A sign reading 'The Fisherman's Hutch' is on a large building.
(Q)A young fisherman walks through the town, eager to catch his next fish.
< 658h/627H 124v/125V Pos: standing >
It's already open!
< 658h/627H 124v/125V Pos: standing >
The door is open.
You extend your sights westward.
The Fisherman's Hutch
Obvious exits: -N -E -U
(Q)A young fisherman walks through the town, eager to catch his next fish.
A sailor sits at a table here, enjoying a drink.
A sailor sits at a table here, enjoying a drink.
A drunk fisherman sits at a table, slurring his speech.
A drunk fisherman sits at a table, slurring his speech.
< 658h/627H 124v/125V Pos: standing >
The Fisherman's Hutch
Obvious exits: -N -E -U
(Q)A young fisherman walks through the town, eager to catch his next fish.
A sailor sits at a table here, enjoying a drink.
A sailor sits at a table here, enjoying a drink.
A drunk fisherman sits at a table, slurring his speech.
A drunk fisherman sits at a table, slurring his speech.
< 658h/627H 123v/125V Pos: standing >
The Second Floor of the Fisherman's Hutch
Obvious exits: -N -D
< 658h/627H 123v/125V Pos: standing >
You quickly scan the area.
A tired sailor who is close by to your north.
A tired sailor who is close by to your north.
A tired sailor who is close by to your north.
A sleepy fisherman who is close by to your north.
A sleepy fisherman who is close by to your north.
A young fisherman who is close by below you.
A sailor who is close by below you.
A sailor who is close by below you.
A drunk fisherman who is close by below you.
A drunk fisherman who is close by below you.
< 658h/627H 125v/125V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Dormitory of The Fisherman's Hutch
Obvious exits: -S
A tired sailor is stretched out, sound asleep.
A tired sailor is stretched out, sound asleep.
A tired sailor is stretched out, sound asleep.
A sleepy fisherman is stretched out, sound asleep.
A sleepy fisherman is stretched out, sound asleep.
< 658h/627H 125v/125V Pos: standing >
The Fisherman's Hutch
Obvious exits: -N -E -U
(Q)A young fisherman walks through the town, eager to catch his next fish.
A sailor sits at a table here, enjoying a drink.
A sailor sits at a table here, enjoying a drink.
A drunk fisherman sits at a table, slurring his speech.
A drunk fisherman sits at a table, slurring his speech.
< 658h/627H 124v/125V Pos: standing >
A Muddy Road Through Canderthal Harbor
Obvious exits: -N -S -W
A sign reading 'The Fisherman's Hutch' is on a large building.
(Q)A young fisherman walks through the town, eager to catch his next fish.
< 658h/627H 123v/125V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
A Turn in the Muddy Road
Obvious exits: -E -S
(Q)A young fisherman walks through the town, eager to catch his next fish.
< 658h/627H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/627H 125v/125V Pos: standing >
End of the Road at the Sand Dunes
Obvious exits: -E -W
A small wooden sign is posted at the end of the muddy road.
< 658h/627H 124v/125V Pos: standing >
A Small Grassy Dune
Obvious exits: -N -W
A seagull squawks as it hops across the ground, searching for food.
< 658h/627H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/627H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/627H 125v/125V Pos: standing >
A seagull squawks as it pecks around the ground looking for something to eat.
< 658h/627H 125v/125V Pos: standing >
A Long, Narrow Fishing Jetty
Obvious exits: -S
(Q)A young fisherman walks through the town, eager to catch his next fish.
A Gnome (small) stands here.(Gold Aura)
A tanned fisherman waits patiently as he fishes in the ocean.
A tanned fisherman waits patiently as he fishes in the ocean.
A fisherman stands here on the jetty, line cast into the sea.
A fisherman stands here on the jetty, line cast into the sea.
A fisherman stands here on the jetty, line cast into the sea.
< 658h/627H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/627H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 658h/627H 123v/125V Pos: standing >
The ocean waves softly crash against the rocky jetty.
< 658h/627H 123v/125V Pos: standing >
Now where did that chicken go?
< 658h/627H 123v/125V Pos: standing >
< 658h/627H 123v/125V Pos: standing >
A small crab creeps up on a rock near your feet, but as soon as you see him he scitters off.
< 658h/627H 123v/125V Pos: standing >
You see nothing special about him.
This Gnome is in excellent condition.
He's small in size.
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a thin batwing cloak
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a quill
<primary weapon> an amber-colored rod
<held> a small bandage
<worn on feet> a pair of tight black slippers
< 658h/627H 123v/125V Pos: standing >
A Long, Narrow Fishing Jetty
Obvious exits: -S
(Q)A young fisherman walks through the town, eager to catch his next fish.
A Gnome (small) stands here.(Gold Aura)
A tanned fisherman waits patiently as he fishes in the ocean.
A tanned fisherman waits patiently as he fishes in the ocean.
A fisherman stands here on the jetty, line cast into the sea.
A fisherman stands here on the jetty, line cast into the sea.
A fisherman stands here on the jetty, line cast into the sea.
< 658h/627H 123v/125V Pos: standing >
You start chanting...
You snap into visibility.
< 658h/627H 123v/125V Pos: standing >
You complete your spell...
[Damage: 87 ] Your concussion blast rips into a Gnome, shattering his soul!
A Gnome is mortally wounded, and will die soon, if not aided.
< 658h/627H 123v/125V Pos: standing >
< 658h/627H 125v/125V Pos: standing >
You start chanting...
You snap into visibility.
< 658h/627H 125v/125V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 86 ] Your blast shatters a Gnome into a million pieces!
A Gnome's shabby alligator skin jerkin was disintegrated by the negative energy!
A Gnome's thin batwing cloak was disintegrated by the negative energy!
A Gnome's belt of thick cured leather was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.