<worn as a badge> a bat wing
<worn on head> a spiked white dragon scalemail helmet (magic)
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear> a lightning earring [modified] [84%]
<worn in ear> a large gold hoop [superior] [84%]
<worn on face> a black mask covered in flames (magic)
<worn around neck> a necklace of halfling ears [superior] [87%]
<worn around neck> an unholy necklace of Baal (magic)
<worn on body> a magnificent electium chestplate (glowing)
<worn about body> a tight green cloak
<worn as quiver> a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist> a spiked leather belt
<worn on belt buckle>a chipped soulstone dagger [superior] (magic)
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> the pauldrons of the tide [superior] (glowing) [79%]
<worn around wrist> a bracer of might (magic)
<worn around wrist> a bracelet of poisonous snake scales (magic)[17h 17m 5s]
<worn on hands> a pair of silverish githyanki gauntlets (magic) [88%]
<worn on finger> a ring of the valkyries
<worn on finger> the ring of a duergar elder (glowing) [85%]
<primary weapon> a bloody talon of a night crawler [modified] (magic)
<secondary weapon> a boreal ruby stiletto from The City of Winterhaven (magic)
<worn on legs> some fur-lined horned ram-skull knee guards
<worn on feet> a spit-shined pair of military boots [71%]
A Jungle Trail
Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -North -South -West
< 350h/350H 127v/144V Pos: standing >
A Jungle Trail
This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East -West
< 350h/350H 126v/144V Pos: standing >
A Jungle Trail
The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East
A Gnome (small) stands here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A Dwarf (medium) stands here.
A Human (medium) stands here.(Gold Aura)
A torch floats near a Human's head. (illuminating)
< 350h/350H 124v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 350h/350H 124v/144V Pos: standing >
Alas, you cannot go that way. . . .
A Human leaves north.
A Dwarf leaves north.
A magnificent heavy warhorse leaves north.
A Gnome leaves north.
< 350h/350H 125v/144V Pos: standing >
Circle whom?
< 350h/350H 125v/144V Pos: standing >
Strike at whom?
< 350h/350H 126v/144V Pos: standing >
A Split in a Tribal Path
The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
The corpse of a su-monster is lying here.
A su-monster stands here.
< 350h/350H 124v/144V Pos: standing >
Circle whom?
< 350h/350H 125v/144V Pos: standing >
Strike at whom?
< 350h/350H 125v/144V Pos: standing >
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
[3] The corpse of a su-monster is lying here.
A deer stands here, grazing on some grass.
< 350h/350H 124v/144V Pos: standing >
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
< 350h/350H 122v/144V Pos: standing >
Circle whom?
< 350h/350H 123v/144V Pos: standing >
Strike at whom?
< 350h/350H 123v/144V Pos: standing >
Deeper Into the Jungle
This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
[2] The corpse of a su-monster is lying here.
< 350h/350H 121v/144V Pos: standing >
A Path Through a Jungle
Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
< 350h/350H 120v/144V Pos: standing >
Circle whom?
< 350h/350H 120v/144V Pos: standing >
Strike at whom?
< 350h/350H 121v/144V Pos: standing >
.M^**
..@^*
.*M**
A Dark Jungle
Obvious exits: -North -East -South -West
< 350h/350H 119v/144V Pos: standing >
Circle whom?
< 350h/350H 119v/144V Pos: standing >
Strike at whom?
< 350h/350H 120v/144V Pos: standing >
MMMMMS^ MM
MMMMMM^....MMM^
MMMMM..^M.^^MMM^^
^^...^....^MMM^..
^...^..M@**MMM^^.
^....^..*^*MM^^**
..^..^.****M^*^**
^M^^^^^^*MM^***
MMMMMMMMMMM.*
MMMMMMMMMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 350h/350H 118v/144V Pos: standing >
MMMMMS^ MMM
MMMMMM^....MMM^^
MMMMM..^M.^^MMM^^
^^...^..@.^MMM^..
^...^..M^**MMM^^.
^....^..*^*MM^^**
.^..^.****M^*^*
M^^^^^^*MM^**
MMMMMMMMMM.
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 350h/350H 118v/144V Pos: standing >
M
MMMMMS^ MMMM
MMMMMM^....MMM^^
MMMMM..^@.^^MMM^^
^^...^....^MMM^..
^...^..M^**MMM^^.
....^..*^*MM^^*
^..^.****M^*^
^^^^^^*MM^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A hippogryph flies here, beating its wings majestically.
< 350h/350H 117v/144V Pos: standing >
MM
MMMMMS^ MMMM^
MMMMMM^....MMM^^^
MMMM..^M@^^MMM^^.
^...^....^MMM^...
...^..M^**MMM^^..
...^..*^*MM^^**
..^.****M^*^*
^^^^^*MM^**
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 350h/350H 116v/144V Pos: standing >
M
MMMMMS^ MMMM
MMMMMM^....MMM^^^
MMMM..^M.^^MMM^^.
^...^...@^MMM^...
...^..M^**MMM^^..
....^..*^*MM^^***
^..^.****M^*^**
^^^^^^*MM^***
MMMMMMMMM.*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 350h/350H 115v/144V Pos: standing >
MM
MMMMMS^ MMMM^
MMMMM^....MMM^^^^
MMM..^M.^^MMM^^.^
...^....@MMM^...M
..^..M^**MMM^^..*
...^..*^*MM^^****
..^.****M^*^***
^^^^^*MM^****
MMMMMMMM.**
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 350h/350H 114v/144V Pos: standing >
M
MMM
MMMMMS^ MMMM^.
MMMMM^....MMM^^^^
MMM..^M.@^MMM^^.^
...^....^MMM^...M
..^..M^**MMM^^..*
..^..*^*MM^^***
.^.****M^*^**
^^^^*MM^***
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 350h/350H 113v/144V Pos: standing >
MM
MMM^
MMMMMS^ MMMM^.
MMMMM^..@.MMM^^^^
MMM..^M.^^MMM^^.^
...^....^MMM^...M
.^..M^**MMM^^..
.^..*^*MM^^**
^.****M^*^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 350h/350H 111v/144V Pos: standing >
You quickly scan the area.
A visiting grey elf who is not far off to your north.
An elite guard who is not far off to your north.
A myrabolan commoner who is a brief walk away to your north.
A logger from desolate who is a brief walk away to your north.
A visiting grey elf who is rather far off to your north.
A kitty who is in the distance to your north.
A celestial white dragon who is almost out of sight to your north.
A halfling trickster who is almost out of sight to your north.
A pigeon who is almost out of sight to your north.
< 350h/350H 112v/144V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 350h/350H 111v/144V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A logger from desolate who is not far off to your north.
A visiting grey elf who is a brief walk away to your north.
A kitty who is rather far off to your north.
A playful squirrel who is not far off to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.
< 350h/350H 111v/144V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A Grey Elf from Charing, wanders the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 350h/350H 110v/144V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A logger from desolate who is close by to your north.
A visiting grey elf who is not far off to your north.
A kitty who is a brief walk away to your north.
A celestial white dragon who is in the distance to your north.
< 350h/350H 110v/144V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
A common resident of the city wanders the streets.
A logger from Desolate has travelled to the city here.
< 350h/350H 109v/144V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A Grey Elf from Charing, wanders the city.
< 350h/350H 109v/144V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
A cute little black kitten wanders around here.(Gold Aura)
< 350h/350H 108v/144V Pos: standing >
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
< 350h/350H 107v/144V Pos: standing >
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 350h/350H 107v/144V Pos: standing >
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
A magnificent white warhorse stands here quietly.(Gold Aura)
< 350h/350H 107v/144V Pos: standing >
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 350h/350H 107v/144V Pos: standing >
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
< 350h/350H 106v/144V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
A cute little black kitten wanders around here.(Gold Aura)
< 350h/350H 106v/144V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A Grey Elf from Charing, wanders the city.
< 350h/350H 105v/144V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
A common resident of the city wanders the streets.
A logger from Desolate has travelled to the city here.
< 350h/350H 105v/144V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A Grey Elf from Charing, wanders the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 350h/350H 104v/144V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 350h/350H 102v/144V Pos: standing >
MM
MMM^
MMMMMS^ MMMM^.
MMMMM^..@.MMM^^^^
MMM..^M.^^MMM^^.^
...^....^MMM^...M
.^..M^**MMM^^..
.^..*^*MM^^**
^.****M^*^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 350h/350H 101v/144V Pos: standing >
M
MMM
MMMMMS^ MMMM^.
MMMMM^....MMM^^^^
MMM..^M.@^MMM^^.^
...^....^MMM^...M
..^..M^**MMM^^..*
..^..*^*MM^^***
.^.****M^*^**
^^^^*MM^***
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 350h/350H 99v/144V Pos: standing >
MM
MMMMMS^ MMMM^
MMMMM^....MMM^^^^
MMM..^M.^^MMM^^.^
...^....@MMM^...M
..^..M^**MMM^^..*
...^..*^*MM^^****
..^.****M^*^***
^^^^^*MM^****
MMMMMMMM.**
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 350h/350H 97v/144V Pos: standing >
M
MMMMMS^ MMMM
MMMMMM^....MMM^^^
MMMM..^M.^^MMM^^.
^...^...@^MMM^...
...^..M^**MMM^^..
....^..*^*MM^^***
^..^.****M^*^**
^^^^^^*MM^***
MMMMMMMMM.*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 350h/350H 96v/144V Pos: standing >
MMMMMS^ MMM
MMMMMM^....MMM^^
MMMMM..^M.^^MMM^^
^^...^..@.^MMM^..
^...^..M^**MMM^^.
^....^..*^*MM^^**
.^..^.****M^*^*
M^^^^^^*MM^**
MMMMMMMMMM.
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 350h/350H 94v/144V Pos: standing >
MMMMMS^ MM
MMMMMM^....MMM^
MMMMM..^M.^^MMM^^
^^...^....^MMM^..
^...^..M@**MMM^^.
^....^..*^*MM^^**
..^..^.****M^*^**
^M^^^^^^*MM^***
MMMMMMMMMMM.*
MMMMMMMMMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 350h/350H 93v/144V Pos: standing >
.M^**
..@^*
.*M**
A Dark Jungle
Obvious exits: -North -East -South -West
< 350h/350H 91v/144V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 350h/350H 92v/144V Pos: standing >
You quickly scan the area.
A hippogryph who is a brief walk away to your north.
A deer who is rather far off to your east.
A glowing wisp who is not far off to your west.
A reddish colored squirrel who is almost out of sight to your west.
< 350h/350H 92v/144V Pos: standing >
A Path Through a Jungle
Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
< 350h/350H 91v/144V Pos: standing >
Deeper Into the Jungle
This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
[2] The corpse of a su-monster is lying here.
< 350h/350H 89v/144V Pos: standing >
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
A deer stands here, grazing on some grass.
< 350h/350H 88v/144V Pos: standing >
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
[3] The corpse of a su-monster is lying here.
< 350h/350H 86v/144V Pos: standing >
You quickly scan the area.
A deer who is close by to your west.
< 350h/350H 87v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 350h/350H 88v/144V Pos: standing >
A Split in a Tribal Path
The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
The corpse of a su-monster is lying here.
< 350h/350H 86v/144V Pos: standing >
The Path of the Su
This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
[2] The corpse of a su-monster is lying here.
< 350h/350H 84v/144V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A Human rides in on a magnificent heavy warhorse from the east.
A Dwarf enters from the east.
A Gnome enters from the east.
< 350h/350H 85v/144V Pos: standing >
You quickly scan the area.
You see nothing.
< 350h/350H 85v/144V Pos: standing >
A Human leaves west riding on a magnificent heavy warhorse.
A Dwarf leaves west.
A Gnome leaves west.
< 350h/350H 86v/144V Pos: standing >
A Split in a Tribal Path
The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
The corpse of a su-monster is lying here.
< 350h/350H 85v/144V Pos: standing >
The Path of the Su
This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
[2] The corpse of a su-monster is lying here.
< 350h/350H 87v/144V Pos: standing >
A Su-Monster's Lair
Gutted bodies are hanging from the trees here, their blood staining
the plantlife of the area until the local rains clean them. This tree is
like the others around this area with many su-monsters roaming about
killing what they think would make a delicious meal. There are small hand
like and foot like prints going up the tree.
Obvious exits: -East
A Gnome (small) stands here.
A Dwarf (medium) stands here.
A Human (medium) sits atop a magnificent heavy warhorse.(Gold Aura)
A torch floats near a Human's head. (illuminating)
< 350h/350H 86v/144V Pos: standing >
Pardon?
< 350h/350H 89v/144V Pos: standing >
< 350h/350H 91v/144V Pos: standing >
A Human leaves east riding on a magnificent heavy warhorse.
A Dwarf leaves east.
A Gnome leaves east.
< 350h/350H 92v/144V Pos: standing >
Trip who?
< 350h/350H 93v/144V Pos: standing >
The Path of the Su
This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
[2] The corpse of a su-monster is lying here.
< 350h/350H 92v/144V Pos: standing >
Circle whom?
< 350h/350H 92v/144V Pos: standing >
Strike at whom?
< 350h/350H 92v/144V Pos: standing >
A Split in a Tribal Path
The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
The corpse of a su-monster is lying here.
A Human rides in on a magnificent heavy warhorse from the south.
A Dwarf enters from the south.
A Gnome enters from the south.
< 350h/350H 91v/144V Pos: standing >
You stealthily position yourself behind a Gnome, circling him.
A Human leaves west riding on a magnificent heavy warhorse.
A Dwarf leaves west.
< 350h/350H 92v/144V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sta EP: excellent >
Your improved dexterity grants you an additional attack!
A Gnome screams in pain as your pierce tears into his flesh
A Gnome screams in pain as your pierce tears into his flesh
A Gnome screams in pain as your pierce tears into his flesh
A Gnome screams in pain as your pierce tears into his flesh
< 350h/350H 92v/144V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sta EP: few wounds >
You parry a Gnome's lunge at you.
< 350h/350H 92v/144V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sta EP: few wounds >
You think you noticed an opening in your victim defenses...
< 350h/350H 92v/144V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sta EP: few wounds >
You do a fancy maneuver, tripping a Gnome.
< 350h/350H 92v/144V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Your improved dexterity grants you an additional attack!
A Gnome screams in pain as your pierce tears into his flesh
A Gnome screams in pain as your pierce tears into his flesh
A Gnome screams in pain as your pierce tears into his flesh
A Gnome screams in pain as your pierce tears into his flesh
< 350h/350H 92v/144V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
You anticipate a Gnome's maneuver and masterfully parry the attack.
< 350h/350H 92v/144V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
A Gnome screams in pain as your pierce tears into his flesh
A Gnome screams in pain as your pierce tears into his flesh
A Gnome screams in pain as your pierce tears into his flesh
A Gnome is incapacitated and will slowly die, if not aided.
A Gnome screams in pain as your pierce tears into his flesh
A Gnome is mortally wounded, and will die soon, if not aided.
< 350h/350H 92v/144V Pos: standing >
<You find an open spot in a Gnome's defenses and finish them off with a swift strike.
A Gnome is dead! R.I.P.
You receive your share of experience.