The death of [56 Ruiner] Shagrath The Empire of Lloth (Duergar)

in Ouside the Gates of Sarmiz'Duul

from the perspective of [56 Dark Dreamer] Saif (Gnome)

<worn as a badge>    a red rose [superior]
<worn on head>       the dirty cloth turban [superior]
<worn in ear>        a spiked blackened earring [78%]             
<worn in ear>        a scale of pulsating darkness
<worn on face>       Krindor's Mask of Illusions[347h 25m 2s]
<worn around neck>   a cracked bone gorget from Storm Port
<worn around neck>   a sapphire and amethyst necklace [superior]
<worn on body>       the armor of purity [superior] [70%]             
<worn about body>    a tattered dragon-scale bodycloak [poor]
<worn about waist>   a fanged cured leather belt
<worn on belt buckle>a charred and burnt spellcase with golden edges (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some fur-lined horned ram-skull shoulder guards
<held as shield>     a small circular shield of blue flames [superior] (illuminating)
<worn around wrist>  a small bracelet made of roots
<worn around wrist>  a glowing emerald bracelet (glowing) (humming)
<worn on hands>      the enchanted gloves of oblivion [superior] (humming)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a ring of power [superior]
<held>               the severed head of Vathor the Slayer [modified] (magic)
<worn on legs>       a fiery greaves of giants power [poor] (glowing)
<worn on feet>       some frozen mithril shoes from The Behemoth Herders

The door seems to be closed.

< 416h/416H 98v/100V Pos: standing >
You quickly scan the area.
An orc female who is close by to your south.

< 416h/416H 99v/100V Pos: standing >
Ok.

< 416h/416H 100v/100V Pos: standing >
The door is open.
You extend your sights eastward.
Prayer Room of the Dark Knights
Obvious exits: -W
An opaque basin has been built into the east wall here.
An emissary from the Pits of Cerberus talks with Daagar(Red Aura)
Lanagin the priest of Bloodstone stands here, waiting to converse with Daagar.(Red Aura)
Daagar, lord of the anti-paladins, stands here speaking with the emissary.(Red Aura)

< 416h/416H 100v/100V Pos: standing >
Ok.

< 416h/416H 100v/100V Pos: standing >
In the Halls of the Dark Knights
Obvious exits: -N -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 416h/416H 99v/100V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 416h/416H 98v/100V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
An orc city guard who is close by to your south.

< 416h/416H 98v/100V Pos: standing >
Ok.

< 416h/416H 99v/100V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 416h/416H 99v/100V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W

< 416h/416H 98v/100V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is not far off to your north.

< 416h/416H 98v/100V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is not far off to your north.

< 416h/416H 100v/100V Pos: standing >

< 416h/416H 100v/100V Pos: standing >

< 416h/416H 100v/100V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc merchant who is not far off to your north.

< 416h/416H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 100v/100V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc merchant who is not far off to your north.

< 416h/416H 100v/100V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 416h/416H 99v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 99v/100V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by above you.
A duergar foreman who is close by above you.

< 416h/416H 99v/100V Pos: standing >
Gale Road
Obvious exits: -N -E -S

< 416h/416H 98v/100V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 416h/416H 97v/100V Pos: standing >
Gale Road
Obvious exits: -N -S -U

< 416h/416H 96v/100V Pos: standing >
You quickly scan the area.
A duergar foreman who is close by above you.

< 416h/416H 97v/100V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 416h/416H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 98v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 416h/416H 99v/100V Pos: standing >
Squall Road
Obvious exits: -N# -E -W

< 416h/416H 99v/100V Pos: standing >
Squall Road
Obvious exits: -E -W

< 416h/416H 98v/100V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 416h/416H 97v/100V Pos: standing >
The bank seems to be closed.

< 416h/416H 97v/100V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc commoner who is not far off to your north.

< 416h/416H 98v/100V Pos: standing >
Ok.

< 416h/416H 100v/100V Pos: standing >
The bank is open.
You extend your sights westward.
The Storm Port Bank
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
The banker of the city stands counting coins here.(Red Aura)

< 416h/416H 100v/100V Pos: standing >
Ok.

< 416h/416H 100v/100V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc commoner who is not far off to your north.

< 416h/416H 100v/100V Pos: standing >
Squall Road
Obvious exits: -E -W

< 416h/416H 99v/100V Pos: standing >
Squall Road
Obvious exits: -N# -E -W

< 416h/416H 98v/100V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 416h/416H 97v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 416h/416H 97v/100V Pos: standing >
Ok.

< 416h/416H 100v/100V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
A black crow hops through the streets, pecking at trash.
An Orc guards the gates from invaders here.(Red Aura)

< 416h/416H 99v/100V Pos: standing >
Ok.

< 416h/416H 99v/100V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your east.
An orc female who is not far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.

< 416h/416H 99v/100V Pos: standing >
Before the East Gates
Obvious exits: -E -W

< 416h/416H 98v/100V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 416h/416H 96v/100V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W

< 416h/416H 94v/100V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.

< 416h/416H 93v/100V Pos: standing >
The illusion surrounding you fades away!

< 416h/416H 97v/100V Pos: standing >
You start chanting...
You snap into visibility.

< 416h/416H 100v/100V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects appears from nowhere!
A swarm of insects appears from nowhere!

< 416h/416H 100v/100V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
You start chanting...

< 416h/416H 100v/100V Pos: standing >
You complete your spell...
You blur and take on the form of a swarm of insects!

< 416h/416H 100v/100V Pos: standing >

< 416h/416H 100v/100V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.

< 416h/416H 100v/100V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
You quickly scan the area.
A young orc soldier who is not far off to your west.
An orc female who is a brief walk away to your west.
A black crow who is rather far off to your west.
An orc gate guard who is rather far off to your west.

< 416h/416H 100v/100V Pos: standing >
 
                  
                  
                  
                  
      .^@         
 .   ..+.         
 *...M*+*.        
  .****.*..       
   *++.+**..      
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 416h/416H 98v/100V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 416h/416H 98v/100V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 416h/416H 98v/100V Pos: standing >
You quickly scan the area.
A soldier of fortune who is close by to your west.
A soldier of fortune who is close by to your west.
An orc female who is rather far off to your west.
A black crow who is in the distance to your west.
An orc gate guard who is in the distance to your west.

< 416h/416H 98v/100V Pos: standing >
 
                  
                  
                  
      .^.         
 .   ..+@         
 *...M*+*.        
 *.****.*..       
  **++.+**..      
   *+******.      
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 416h/416H 97v/100V Pos: standing >
 
 .+.    
 *+@.   
 *.*..  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 416h/416H 96v/100V Pos: standing >
 
 *+*.   
 *.@..  
 .+**.  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 416h/416H 95v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 416h/416H 95v/100V Pos: standing >
 
                  
       .^.        
 ..   ..+.        
 **...M*+*.       
 **.****@*..      
 .***++.+**..     
 .***+******.     
  .**.***.**..    
   ..+**...*M.    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 416h/416H 95v/100V Pos: standing >
 
 .M*+*  
 **@.*  
 ++.+*  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 416h/416H 93v/100V Pos: standing >
 
 ..M*+  
 **@*.  
 *++.+  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 416h/416H 92v/100V Pos: standing >
 
 ...M*  
 .*@**  
 **++.  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 416h/416H 91v/100V Pos: standing >
 
 *...M  
 *.@**  
 ***++  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 416h/416H 89v/100V Pos: standing >
You quickly scan the area.
A young orc soldier who is almost out of sight to your south.

< 416h/416H 90v/100V Pos: standing >
 
   *..            
  ***..     .^.   
 ^..**..   ..+.   
 M^.****...M*+*.  
 MM^.***@****.*.  
 MMM...***++.+**  
 ^MMM^.***+*****  
  MMMM^.**.***.   
   ^MM^...+**.    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 416h/416H 89v/100V Pos: standing >
 
 ***..  
 **@.*  
 ..***  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 416h/416H 88v/100V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your south.
A black crow who is rather far off to your south.

< 416h/416H 88v/100V Pos: standing >
 
 ****.  
 .*@*.  
 ...**  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 416h/416H 89v/100V Pos: standing >
 
 .****  
 ^.@**  
 M...*  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 416h/416H 88v/100V Pos: standing >
 
   ^.***..        
  MM..***..       
 ^MMM^..**..   .  
 ^MMMM^.****...M  
 ^MMMMM^@***.***  
 ^^^^MMM...***++  
 **^^^MMM^.***+*  
  ...^MMMM^.**.   
   **^^^MM^...    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 416h/416H 86v/100V Pos: standing >
 
 ..**.  
 ^.@**  
 M^.**  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 416h/416H 85v/100V Pos: standing >

< 416h/416H 88v/100V Pos: standing >
You quickly scan the area.
A huge hippogryph who is almost out of sight to your east.

< 416h/416H 89v/100V Pos: standing >

< 416h/416H 95v/100V Pos: standing >
You start chanting...

< 416h/416H 97v/100V Pos: standing >
You complete your spell...
Audience Chamber of the Half-Drow Enclave.
Obvious exits: -E -S -W
A mean looking Half-Drow doesn't seem to like intruders.(Red Aura)
A strong looking Half-Drow considers you carefully.(Red Aura)
A Half-Drow matron stands here.(Red Aura)

< 416h/416H 100v/100V Pos: standing >
Tunnel in the Half-Drow Enclave
Obvious exits: -N -S
A strong looking Half-Drow considers you carefully.(Red Aura)
A Half-Drow matron stands here.(Red Aura)

< 416h/416H 98v/100V Pos: standing >
Entrance to the Half-Drow Enclave.
Obvious exits: -N -E -S -W
A strong looking Half-Drow considers you carefully.(Red Aura)

< 416h/416H 96v/100V Pos: standing >
Inside a Small Cave Entrance
Obvious exits: -N -S

< 416h/416H 94v/100V Pos: standing >
Through the Granite Valley
Obvious exits: -N -W

< 416h/416H 92v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 93v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 94v/100V Pos: standing >
Through the Granite Valley
Obvious exits: -E -S
A jet black bear forages for some food.
A jet black bear forages for some food.

< 416h/416H 93v/100V Pos: standing >
Through the Granite Valley
Obvious exits: -N -W

< 416h/416H 91v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 92v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 93v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 93v/100V Pos: standing >
Through the Granite Valley
Obvious exits: -E -S

< 416h/416H 92v/100V Pos: standing >
Through the Granite Valley
Obvious exits: -N -S

< 416h/416H 91v/100V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -N -E

< 416h/416H 89v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 90v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 91v/100V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -E -W

< 416h/416H 90v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 90v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 91v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 92v/100V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -S -W

< 416h/416H 90v/100V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -N -S
A jet black bear forages for some food.

< 416h/416H 89v/100V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -N -S
A jet black stag regally walks down the trail.

< 416h/416H 88v/100V Pos: standing >
Trail Through a Lush Valley
Obvious exits: -N -S
A jet black bear forages for some food.

< 416h/416H 86v/100V Pos: standing >
A Fork in the Twisted Trail
Obvious exits: -N -E -S

< 416h/416H 85v/100V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -N -S

< 416h/416H 83v/100V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -N -E -W

< 416h/416H 82v/100V Pos: standing >

< 416h/416H 83v/100V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -E -W

< 416h/416H 81v/100V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -E -W
A jet black stag regally walks down the trail.

< 416h/416H 81v/100V Pos: standing >
Rugged Trail Through the Forest
Obvious exits: -E -S

< 416h/416H 80v/100V Pos: standing >
You start chanting...

< 416h/416H 88v/100V Pos: standing >
You complete your spell...
You failed.

< 416h/416H 93v/100V Pos: standing >

< 416h/416H 95v/100V Pos: standing >

< 416h/416H 100v/100V Pos: standing >

< 416h/416H 100v/100V Pos: standing >

< 416h/416H 100v/100V Pos: standing >
You sit down and relax.

< 416h/416H 100v/100V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - mass invisibility
               2 - dream travel
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - shadow merging
( 7th circle)  1 - reveal true name
               5 - hammer
( 6th circle)  3 - stunning visions
               3 - reflection
( 5th circle)  1 - illusionary wall
               2 - boulder
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - levitate
               4 - insects
( 3rd circle)  4 - blindness
               2 - concealment
               2 - mirror image
( 2nd circle)  1 - continual light
               7 - dispel magic
               1 - darkness
( 1st circle)  8 - minor creation
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 4th) insects
    8 seconds:  (10th) clone form
   11 seconds:  ( 5th) shadow travel
   16 seconds:  ( 9th) dream travel

You can memorize 1 1st, 1 2nd and 1 3rd circle spell(s).
You continue your study.

< 416h/416H 100v/100V Pos: sitting >
You start meditating...

< 416h/416H 100v/100V Pos: sitting >
You have finished memorizing insects.

< 416h/416H 100v/100V Pos: sitting >
You have finished memorizing clone form.

< 416h/416H 100v/100V Pos: sitting >

< 416h/416H 100v/100V Pos: sitting >

< 416h/416H 100v/100V Pos: sitting >

< 416h/416H 100v/100V Pos: sitting >
You have finished memorizing shadow travel.

< 416h/416H 100v/100V Pos: sitting >
You stop meditating.
Rugged Trail Through the Forest
Obvious exits: -E -S

< 416h/416H 100v/100V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 416h/416H 100v/100V Pos: sitting >
You sit up straight and start to pay attention.
You abandon your studies.

< 416h/416H 100v/100V Pos: sitting >
You clamber to your feet.

< 416h/416H 100v/100V Pos: standing >
You start chanting...

< 416h/416H 100v/100V Pos: standing >
Casting: dream travel *

< 416h/416H 100v/100V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.

< 416h/416H 100v/100V Pos: standing >
You wake up.

< 416h/416H 100v/100V Pos: standing >
You are already standing.

< 416h/416H 100v/100V Pos: standing >
You tense up and become more alert.

< 416h/416H 100v/100V Pos: standing >
An Orc snaps into visibility.
Aram suffers from contact with the aura about an Orc.
Aram suffers from contact with the aura about an Orc.
Aram suffers from contact with the aura about an Orc.
Aram attacks an Orc. [3 hits]

< 416h/416H 100v/100V Pos: standing >
A rakshasa guard snaps into visibility.
A rakshasa guard attacks a Duergar. [4 hits]
An Orc snaps into visibility.
A forest ettercap attacks an Orc. [0 hits]

< 416h/416H 100v/100V Pos: standing >
A rakshasa guard snaps into visibility.
A rakshasa guard gets past a Duergar's defenses and strikes with a mighty blow.
A rakshasa guard fades into the shadows and quickly strikes at a Duergar's face, causing them to see stars.
A Duergar seems to be blinded!
You start chanting...

< 416h/416H 100v/100V Pos: standing >
Kesk starts casting an offensive spell.

< 416h/416H 100v/100V Pos: standing >
Casting: dream travel *

< 416h/416H 100v/100V Pos: standing >
Kesk completes his spell...
Kesk utters the words 'zrzqhfuqar znzjudihuai'
An Orc snaps into visibility.
An Orc is engulfed by a shower of arcing electricity sent by Kesk.
A rakshasa guard snaps into visibility.
A rakshasa guard stabs the heart of a Duergar who falls to the ground clutching at the wound.
A Duergar's gem-studded mace was completely destroyed by the massive blow!
A Duergar's gold-trimmed granite shield [modified] was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
You raise a level!
Autosaving...
The smell of fresh blood enters your body, infusing you with power!