The death of [52 Crusader] Roigo (Human)

in On the Merchant Dock

from the perspective of [52 Decay Priest] Iruz The Empire of Lloth (Orc)

<worn on head>       a fanged adamantium skull
<worn on eyes>       a pair of golden spectacles of health (magic) [64%]             
<worn in ear>        an ancient dragon tooth earring [superior] (magic)
<worn in ear>        an efreeti earring of tenflames (magic)
<worn on face>       mask of the future (glowing) [48%]             
<worn around neck>   a troglodyte witchdoctor's spirit pouch (magic) (glowing) [85%]             
<worn around neck>   a symbol of domination [modified] (magic) (humming) [83%]             
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[333h 32m 28s]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a dark flesh quiver [88%]             
<worn about waist>   a hangman's noose [superior] [49%]             
<worn on arms>       a pair of sleeves set with flaming demonic runes [modified] (magic) (humming) [72%]             
<held as shield>     a shadow dragon scale [superior] [41%]             
<worn around wrist>  a blackened bluestone bracer [modified] (glowing) [76%]             
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [14%]             
<worn on hands>      the claws of a wyvern [superior] (magic) [83%]             
<worn on finger>     a sinister gem band
<worn on finger>     an unearthly flesh signet
<primary weapon>     the stone mace 'Godsfury' (magic)[251h 20m 59s]
<worn on feet>       the mage boots of the maelstrom [superior] [82%]             


< 761h/761H 270v/284V Pos: standing >
    ^^.... M^     
  M  ......M^MM   
 M   ^.^..MMMM^   
    M......MM^^   
   ^M...@.^MM .   
  ^MM.^.^.^MM.    
 ^^MM..... MM.    
  MMM^...  MM^.   
   ^M.^...MMM^    

< 761h/761H 272v/284V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 761h/761H 278v/284V Pos: standing >
    ^^.... M^     
  M  ......M^MM   
 M   ^.^..MMMM^   
    M......MM^^   
   ^M...@.^MM .   
  ^MM.^.^.^MM.    
 ^^MM..... MM.    
  MMM^...  MM^.   
   ^M.^...MMM^    

< 761h/761H 284v/284V Pos: standing >
The portal hasn't stabilized yet...

< 761h/761H 284v/284V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A massive wall of iron is here to the west. (magic)
*Uzzac (Drow Elf)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
Uzzac stares off into space, entering a meditative trance.

< 761h/761H 284v/284V Pos: standing >
Uzzac snaps out of his meditative trance, grinning widely.

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
Uzzac clambers to his feet.

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.
A magnificent heavy warhorse who is not far off to your east.
A Human who is not far off to your east.

< 761h/761H 284v/284V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.
A magnificent heavy warhorse who is not far off to your east.
A Human who is not far off to your east.

< 761h/761H 284v/284V Pos: standing >
You tell your racewar 'Human +++  2 EAST'

< 761h/761H 284v/284V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.
A magnificent heavy warhorse who is not far off to your east.
A Human who is not far off to your east.

< 761h/761H 284v/284V Pos: standing >
You tell your racewar 'Human +++  2 EAST'

< 761h/761H 284v/284V Pos: standing >
You tell your racewar 'Human +++  2 EAST'

< 761h/761H 284v/284V Pos: standing >
Uzzac leaves east.

< 761h/761H 284v/284V Pos: standing >
The etherportal crumbles to dust and blows away.

< 761h/761H 284v/284V Pos: standing >
Looks like an exit.
You extend your sights westward.
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
A massive wall of iron is here to the east. (magic)

< 761h/761H 284v/284V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
Looks like an exit.
You extend your sights westward.
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
A massive wall of iron is here to the east. (magic)

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East -South

< 761h/761H 284v/284V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 761h/761H 284v/284V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.

< 761h/761H 284v/284V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.

< 761h/761H 284v/284V Pos: standing >
Alas, you cannot go that way. . . .

< 761h/761H 284v/284V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.

< 761h/761H 284v/284V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 761h/761H 284v/284V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Ketch Gutsy Venture 2 floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
On the Merchant Dock
Obvious exits: -North -East -West
A massive wall of iron is here to the west. (magic)
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)

< 761h/761H 284v/284V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.

< 761h/761H 284v/284V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Ketch Gutsy Venture 2 floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 761h/761H 284v/284V Pos: standing >
There is no 1.ship here.

< 761h/761H 284v/284V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Ketch Gutsy Venture 2 floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 761h/761H 283v/284V Pos: standing >
You board the Ketch Gutsy Venture 2.
Aboard the Ketch Gutsy Venture 2
Obvious exits: -North -East -West
*Uzzac (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
*Nicram (Duergar)(medium) stands in mid-air here.(Gold Aura)
*Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
*Eikel (Orc)(medium) stands in mid-air here.(Red Aura)

< 761h/761H 283v/284V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 761h/761H 283v/284V Pos: standing >

< 761h/761H 283v/284V Pos: standing >

< 761h/761H 283v/284V Pos: standing >

< 761h/761H 283v/284V Pos: standing >
The taste of blood slowly fades from your body.

< 761h/761H 283v/284V Pos: standing >
Aboard the Ketch Gutsy Venture 2
Obvious exits: -North -East -West
*Uzzac (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
*Nicram (Duergar)(medium) stands in mid-air here.(Gold Aura)
*Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
*Eikel (Orc)(medium) stands in mid-air here.(Red Aura)

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
Nicram starts casting a spell.

< 761h/761H 284v/284V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 761h/761H 284v/284V Pos: standing >
Small tendrils of smoke seep out of Draz's mouth behind the mask.

< 761h/761H 284v/284V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'sraizhabral aruoiwunsoh'
Nicram gazes upwards towards the cosmos and strains for control.

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
Aboard the Ketch Gutsy Venture 2
Obvious exits: -North -East -West
*Uzzac (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
*Nicram (Duergar)(medium) stands in mid-air here.(Gold Aura)
*Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
*Eikel (Orc)(medium) stands in mid-air here.(Red Aura)

< 761h/761H 284v/284V Pos: standing >
Aboard the Ketch Gutsy Venture 2
Obvious exits: -North -East -West
*Uzzac (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
*Nicram (Duergar)(medium) stands in mid-air here.(Gold Aura)
*Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
*Eikel (Orc)(medium) stands in mid-air here.(Red Aura)

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >

< 761h/761H 284v/284V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 761h/761H 284v/284V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 761h/761H 284v/284V Pos: standing >
Aboard the Ketch Gutsy Venture 2
Obvious exits: -North -East -West
*Uzzac (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
*Nicram (Duergar)(medium) stands in mid-air here.(Gold Aura)
*Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
*Eikel (Orc)(medium) stands in mid-air here.(Red Aura)

< 761h/761H 284v/284V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Ketch  The Loveboat floats here.
The Ketch Gutsy Venture 2 floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 761h/761H 284v/284V Pos: standing >
Aboard the Ketch Gutsy Venture 2
Obvious exits: -North -East -West
*Uzzac (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
*Nicram (Duergar)(medium) stands in mid-air here.(Gold Aura)
*Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
*Eikel (Orc)(medium) stands in mid-air here.(Red Aura)

< 761h/761H 284v/284V Pos: standing >
Aboard the Ketch Gutsy Venture 2
Obvious exits: -North -East -West
*Uzzac (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
*Nicram (Duergar)(medium) stands in mid-air here.(Gold Aura)
*Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
*Eikel (Orc)(medium) stands in mid-air here.(Red Aura)

< 761h/761H 284v/284V Pos: standing >
Aboard the Ketch Gutsy Venture 2
Obvious exits: -North -East -West
*Uzzac (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
*Nicram (Duergar)(medium) stands in mid-air here.(Gold Aura)
*Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
*Eikel (Orc)(medium) stands in mid-air here.(Red Aura)

< 761h/761H 284v/284V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Draz.

< 761h/761H 284v/284V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Ketch  The Loveboat floats here.
The Ketch Gutsy Venture 2 floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 761h/761H 284v/284V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Ketch  The Loveboat floats here.
The Ketch Gutsy Venture 2 floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 761h/761H 284v/284V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Ketch DK floats here.
The Ketch  The Loveboat floats here.
The Ketch Gutsy Venture 2 floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Uzzac whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Uzzac's Totem of Mastery.
Uzzac points at you.
Suddenly, your vision becomes sharper!
Uzzac points at Nicram.
Uzzac points at Om.
Uzzac points at Yans.
Uzzac points at Draz.
Uzzac points at Eikel.

< 761h/761H 284v/284V Pos: standing >
Autosaving...
Uzzac whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Uzzac's Totem of Mastery.
Uzzac points at you.
Suddenly, a feeling of speed courses through your veins!
Uzzac points at Nicram.
Uzzac points at Om.
Uzzac points at Yans.
Uzzac points at Draz.
Uzzac points at Eikel.

< 761h/761H 284v/284V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Ketch DK floats here.
The Ketch  The Loveboat floats here.
The Ketch Gutsy Venture 2 floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Uzzac whispers 'sense' to Totem of Mastery.
A rush of air from Uzzac's Totem of Mastery.
Uzzac points at you.
You feel your sense of the spirit in every thinking being improve.
Uzzac points at Nicram.
Uzzac points at Om.
Uzzac points at Yans.
Uzzac points at Draz.
Uzzac points at Eikel.

< 761h/761H 358v/358V Pos: standing >
Uzzac whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Uzzac's Totem of Mastery.
Uzzac points at you.
You feel protective spirits watching over you.
Uzzac points at Nicram.
Uzzac points at Om.
Uzzac points at Yans.
Uzzac points at Draz.
Uzzac points at Eikel.

< 761h/761H 358v/358V Pos: standing >
Uzzac whispers 'ward' to Totem of Mastery.
A spirit appears from Uzzac's Totem of Mastery.
Uzzac points at you.
You begin to glow as a faint white halo surrounds you.
Uzzac points at Nicram.
Uzzac points at Om.
Uzzac points at Yans.
Uzzac points at Draz.
Uzzac points at Eikel.
Uzzac says in drow 'ward'

< 761h/761H 358v/358V Pos: standing >
Uzzac whispers 'raven' to the Totem of Mastery.
Smoke billows from Uzzac's Totem of Mastery in the form of Raven.

< 761h/761H 358v/358V Pos: standing >

		Score information for Iruz

Level: 45   Race: Orc   Class: Druid Cleric  Sex: Male
Hit points: 761(761)  Moves: 358(358)
Coins carried:   42 platinum    28 gold    11 silver    13 copper
Coins in bank: 4131 platinum  4870 gold  1080 silver     4 copper
Playing time: 1 days / 10 hours/ 39 minutes
Received data: 0.4269 MB this session.
Send data:     0.0177 MB this session.
Compression ratio: 87%
Title: Legionnaire of The Empire
Status:  Standing.
         Soulshielded
Epic points: 592  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   3
Consenting: Draz
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Sneaking
Bartender Quests Remaining: 0
Combat Pulse:   17 Spell Pulse:  0.92 
Leaderboard Points:  459 

Active Spells:
--------------
ravenflight (60 minutes)
greater spirit ward (70 minutes)
spirit armor (66 minutes)
sense spirit (65 minutes)
pantherspeed (61 minutes)
hawkvision (30 minutes)
vitality (less than a minute remaining)
serendipity (23 minutes)
barkskin (3 minutes)
fly (54 minutes)


< 761h/761H 358v/358V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 761h/761H 358v/358V Pos: standing >
You can't leave a group when your not already in one!

< 761h/761H 358v/358V Pos: standing >
You now follow Draz.

< 761h/761H 358v/358V Pos: standing >
You attempt to give consent...

< 761h/761H 358v/358V Pos: standing >
Draz disembarks this ship.

< 761h/761H 358v/358V Pos: standing >
You can't leave a group when your not already in one!

< 761h/761H 358v/358V Pos: standing >
You stop following Draz.
You now follow Nicram.

< 761h/761H 358v/358V Pos: standing >
You attempt to give consent...

< 761h/761H 358v/358V Pos: standing >
You are now a member of Nicram's group.

< 761h/761H 358v/358V Pos: standing >
Om disembarks this ship.

< 761h/761H 358v/358V Pos: standing >
Nicram disembarks this ship.

< 761h/761H 358v/358V Pos: standing >
Aboard the Ketch Gutsy Venture 2
Obvious exits: -North -East -West
*Uzzac (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
*Eikel (Orc)(medium) stands in mid-air here.(Red Aura)
Yans disembarks this ship.

< 761h/761H 358v/358V Pos: standing >
Uzzac disembarks this ship.

< 761h/761H 358v/358V Pos: standing >
Eikel disembarks this ship.

< 761h/761H 358v/358V Pos: standing >
You disembark this ship.

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Ketch DK floats here.
The Ketch  The Loveboat floats here.
The Ketch Gutsy Venture 2 floats here.
*Eikel (Orc)(medium) stands in mid-air here.(Red Aura)
Uzzac (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Uzzac's head.
Yans (Ogre)(huge) stands in mid-air here, fighting a Human.(Red Aura)
Nicram (Duergar)(medium) stands in mid-air here. (casting) (Gold Aura)
Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Draz (Revenant)(large) stands in mid-air here, fighting a Human.(Red Aura)
A Human (medium) - The Resistance crouches in mid-air here, fighting Draz.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 761h/761H 358v/358V Pos: standing >

< 761h/761H 358v/358V Pos: standing >
You quickly scan the area.
A pelican who is rather far off to your north.
A deadly nightmare who is close by to your west.

< 761h/761H 358v/358V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'yaftze diesilla'
Nicram stretches out his hand, unleashing a blast of deadly forked lightning toward a Human.
Nicram stretches out his hand, unleashing a blast of deadly forked lightning toward a Human.
Nicram stretches out his hand, unleashing a blast of deadly forked lightning toward a Human.
You quickly scan the area.
A pelican who is rather far off to your north.
A deadly nightmare who is close by to your west.

< 761h/761H 358v/358V Pos: standing >
Uzzac completes his spell...
Uzzac utters the words 'abrauztg gpahhzfuio uqzbarr'
Uzzac points at a Human.
Uzzac's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human avoids being bashed by Eikel, who loses his balance and falls.

< 761h/761H 358v/358V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 761h/761H 358v/358V Pos: standing >
You are surrounded by a blood-red glow.

< 761h/761H 358v/358V Pos: standing >
Uzzac starts casting an offensive spell.
Uzzac snaps into visibility.

< 761h/761H 358v/358V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Draz.
Nicram starts casting an offensive spell.
Nicram snaps into visibility.

< 761h/761H 358v/358V Pos: standing >
A Human's eyes briefly cloud over as her body is painfully ripped apart from within.
A Human turns green and pukes all over the place. Yuck!

< 761h/761H 358v/358V Pos: standing >
Draz snaps into visibility.
Draz's decent slash wounds a Human.
Draz's fine slash strikes a Human.
Draz's fine slash strikes a Human.

< 761h/761H 358v/358V Pos: standing >
Uzzac snaps into visibility.
Uzzac completes his spell...
Uzzac utters the words 'abrauztg gpahhzfuio uqzbarr'
Uzzac points at a Human.
Uzzac's iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 761h/761H 358v/358V Pos: standing >
Nicram snaps into visibility.
You see nothing special about her.
This Human is in awful condition.
She's medium in size.
She is in the front rank.
Her hands glow blood red!
She is glowing with holiness!

<worn as a badge>    a beacon of courage (glowing) [79%]             
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       an eyepatch of despair (magic) [49%]             
<worn in ear>        an aboleth's shrunken head [superior] (magic) [85%]             
<worn in ear>        a dangling dematite earring [71%]             
<worn on face>       a drow-made limestone mask [83%]             
<worn around neck>   a royal pendant [superior]
<worn around neck>   a dangling necklace of flesh
<worn on body>       the bluestone platemail of the Dragon Past [poor] (magic) [83%]             
<worn as quiver>     a quiver smeared with blood [81%]             
<worn about waist>   a leather belt with mummified rats heads sewn on
<worn on arms>       some misty yellow arm plates
<worn around wrist>  a bracer of pit worm scales [modified] (magic) [88%]             
<worn around wrist>  a bracelet of purple mist
<worn on hands>      the gauntlets of the war giant Torg [poor] (magic) (humming)
<worn on finger>     a thick and jagged onyx ring
<worn on finger>     a ring of invisibility [modified] (magic)
<wielding twohanded> a huge flaming greatsword [superior] (magic) (glowing) (humming) (flaming) (holy) [70%]             
<worn on legs>       some diamondine leggings [83%]             
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [78%]             

< 761h/761H 358v/358V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'yaftze diesilla'
Nicram stretches out his hand, unleashing a blast of deadly forked lightning toward a Human.
Nicram stretches out his hand, unleashing a blast of deadly forked lightning toward a Human.
A Human is stunned!
Nicram hits a Human with such a blast of lightning that nothing is left but a pair of smoking boots.
A Human's the bluestone platemail of the Dragon Past [poor] exploded spreading charges of electrical energy!
A Human's royal pendant [superior] exploded spreading charges of electrical energy!
A Human's drow-made limestone mask exploded spreading charges of electrical energy!
A Human's leather belt with mummified rats heads sewn on exploded spreading charges of electrical energy!
A Human's quiver smeared with blood exploded spreading charges of electrical energy!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!