<worn as a badge> a royal badge of Arcium [modified] (illuminating)
<worn on head> the circlet of blood (magic) [73%]
<worn on eyes> a dull obsidian visor [modified]
<worn in ear> a mithril and gold earring [modified]
<worn in ear> a robin's tail feather [poor] (glowing) (illuminating) [87%]
<worn on face> a leather bag with two little eye holes
<worn around neck> a wicked looking collar
<worn around neck> a wicked looking collar
<worn on body> a ghostly shimmering set of armor (glowing)
<worn about body> a cloak of rotted hydrascale [superior]
<worn about waist> a deep-blue sash of the great master [superior]
<worn on arms> some leather sleeves studded with rusty iron spikes [modified] [83%]
<worn on hands> a glowing pair of diamond gauntlets (glowing)
<worn on finger> a ring of intelligence [poor]
<wielding twohanded> a shimmering black sword of unholy wrath [superior] (magic) (glowing) (holy)
<worn on legs> some boreal marble leg plates
Myranx stands here, fighting YOU!(Red Aura)
< 673h/695H 170v/170V Pos: standing >
< T: Roigo TP: sta TC:few scratches E: myranx sta EP: awful >
[Damage: 3 ] Your bash knocks Myranx to the ground!
< 673h/695H 170v/170V Pos: standing >
< T: Roigo TP: sta TC:few scratches E: myranx sit EP: awful >
You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your slash strikes Myranx.
[Damage: 14 ] Your impressive slash strikes Myranx.
You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your slash strikes Myranx.
[Damage: 8 ] Your impressive slash wounds Myranx.
< 673h/695H 170v/170V Pos: standing >
< T: Roigo TP: sta TC:few scratches E: myranx sit EP: awful >
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
Myranx seems to be blinded!
Morrigu unleashes light in a focused, searing ray at Myranx!
< 673h/695H 170v/170V Pos: standing >
< T: Roigo TP: sta TC:few scratches E: myranx sit EP: awful >
Morrigu misses Myranx.
Morrigu misses Myranx.
Morrigu misses Myranx.
< 673h/695H 170v/170V Pos: standing >
< T: Roigo TP: sta TC:few scratches E: myranx sit EP: awful >
An ethereal hulk's fine crush strikes Myranx.
An ethereal hulk's fine crush strikes Myranx.
An ethereal hulk's fine crush strikes Myranx.
An ethereal hulk's decent crush strikes Myranx.
An ethereal hulk's fine crush strikes Myranx.
An ethereal hulk's decent crush strikes Myranx.
< 673h/695H 170v/170V Pos: standing >
< T: Roigo TP: sta TC:few scratches E: myranx sit EP: awful >
Morrigu starts casting an offensive spell.
< 673h/695H 170v/170V Pos: standing >
< T: Roigo TP: sta TC:few scratches E: myranx sit EP: awful >
You deflect Myranx's blow and strike back at him!
[Damage: 4 ] Your decent slash wounds Myranx.
You parry Myranx's lunge at you.
< 673h/695H 170v/170V Pos: standing >
< T: Roigo TP: sta TC:few scratches E: myranx sit EP: awful >
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
Morrigu unleashes light in a focused, searing ray at Myranx!
< 673h/695H 170v/170V Pos: standing >
< T: Roigo TP: sta TC:few scratches E: myranx sit EP: awful >
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your slash grievously wounds Myranx.
[Damage: 13 ] Your impressive slash critically injures Myranx.
Myranx is incapacitated and will slowly die, if not aided.
[Damage: 11 ] Your final slash sends Myranx's head bouncing along the ground.
Myranx is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as Myranx dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.
< 764h/695H 170v/170V Pos: standing >
Morrigu gets something from the corpse of Myranx.
< 764h/695H 170v/170V Pos: standing >
Morrigu puts a small pile of coins into a silvery sack.
< 762h/693H 170v/170V Pos: standing >
Morrigu puts some stuff into a silvery sack.
< 762h/693H 170v/170V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Myranx is made of flesh and appears to be of average quality.
The corpse of Myranx has an item value of 1.
It appears to be the corpse of Myranx.
a sinister dragonscale quiver
< 762h/693H 170v/170V Pos: standing >
Experience till level: -620671998
< 760h/691H 170v/170V Pos: standing >
An ethereal hulk fades from your mortal viewing...
Saving Roigo.
< 760h/691H 170v/170V Pos: standing >
The Dockmaster's Office
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of Myranx is lying here.
You sense a lifeform nearby.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 760h/691H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 760h/691H 170v/170V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Myranx is made of flesh and appears to be of average quality.
The corpse of Myranx has an item value of 1.
It appears to be the corpse of Myranx.
a sinister dragonscale quiver
< 758h/689H 170v/170V Pos: standing >
< 758h/689H 170v/170V Pos: standing >
The Dockmaster's Office
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of Myranx is lying here.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 758h/689H 170v/170V Pos: standing >
Morrigu gets something from the corpse of Myranx.
< 756h/687H 170v/170V Pos: standing >
the corpse of Myranx does not contain the quiver.
< 754h/685H 170v/170V Pos: standing >
< 754h/685H 170v/170V Pos: standing >
The Dockmaster's Office
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of Myranx is lying here.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 752h/683H 170v/170V Pos: standing >
< 750h/681H 170v/170V Pos: standing >
Morrigu puts some stuff into a silvery sack.
< 749h/681H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 749h/681H 170v/170V Pos: standing >
You follow Morrigu.
A Crimson Cobblestone Road
Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -North -East# -South# -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 749h/681H 169v/170V Pos: standing >
Morrigu closes the door.
< 747h/679H 169v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 747h/679H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 747h/679H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 747h/679H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 747h/679H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 745h/677H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 745h/677H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 745h/677H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 745h/677H 170v/170V Pos: standing >
< 745h/677H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 745h/677H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 743h/675H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 743h/675H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 743h/675H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 743h/675H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 743h/675H 170v/170V Pos: standing >
< 741h/673H 170v/170V Pos: standing >
< 737h/669H 170v/170V Pos: standing >
< 736h/669H 170v/170V Pos: standing >
A Crimson Cobblestone Road
Obvious exits: -North# -East# -South# -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 736h/669H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 734h/667H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 734h/667H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 734h/667H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 732h/665H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 732h/665H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 732h/665H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 732h/665H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
< 730h/663H 170v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your west.
Morrigu opens the gate.
< 730h/663H 170v/170V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A drunk sailor stands here.(Red Aura)
< 730h/663H 169v/170V Pos: standing >
You quickly scan the area.
A filthy vagabond who is a brief walk away to your west.
< 728h/661H 170v/170V Pos: standing >
Morrigu closes the gate.
< 728h/661H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 728h/661H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 726h/659H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 726h/659H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 726h/659H 169v/170V Pos: standing >
You quickly scan the area.
Fugly who is not far off to your east.
< 726h/659H 169v/170V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
Fugly who is not far off to your east.
You follow Morrigu.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 724h/657H 169v/170V Pos: standing >
You follow Morrigu.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Ketch DK floats here.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 724h/657H 168v/170V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
< 724h/657H 168v/170V Pos: standing >
You boggle at that concept.
< 721h/655H 170v/170V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your north.
< 721h/655H 170v/170V Pos: standing >
< 719h/653H 170v/170V Pos: standing >
Morrigu sneaks west.
You follow Morrigu.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 707h/641H 169v/170V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
Morrigu sneaks west.
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 705h/639H 168v/170V Pos: standing >
Morrigu sneaks north.
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West#
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A drunk sailor stands here.(Red Aura)
< 705h/639H 168v/170V Pos: standing >
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A seagull squabbles.
< 705h/639H 167v/170V Pos: standing >
Morrigu sneaks north.
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 705h/639H 167v/170V Pos: standing >
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West#
A small post has some words scribbled on it.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 705h/639H 167v/170V Pos: standing >
You follow Morrigu.
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 705h/639H 167v/170V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A galleon of war is docked here.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 703h/637H 167v/170V Pos: standing >
You follow Morrigu.
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 703h/637H 168v/170V Pos: standing >
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West#
A small post has some words scribbled on it.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 703h/637H 168v/170V Pos: standing >
Morrigu's skin seems to turn to stone.
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 703h/637H 168v/170V Pos: standing >
Morrigu sneaks south.
You follow Morrigu.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A seagull squabbles.
< 703h/637H 167v/170V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 701h/635H 167v/170V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
An elven passenger ship prepares to set sail.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A pelican squaks loudly.
< 701h/635H 167v/170V Pos: standing >
< 701h/635H 168v/170V Pos: standing >
You quickly scan the area.
Fugly who is not far off to your south.
A seagull who is not far off to your west.
< 701h/635H 169v/170V Pos: standing >
a passenger ship suddenly glows brightly!
Morrigu slowly fades out of existence.
< 698h/633H 170v/170V Pos: standing >
< 698h/633H 170v/170V Pos: standing >
On an Elegant Elven Cruiser
It's too noisy out here, the elven captains like it nice. It is said that
an elven cruiser could sneak up on any enemy vessel in the dead of night and
take the ship in a matter of minutes. The magical masks that do this have
runes painted on them, allowing them to flap silently. The hull also has runes
painted on them, an elven magic that provides protection and stealth. During
the day these runes provide protection from enemy vessels, the magic provides
camelfauge so that anyone not looking for the ship will not see it. The deck
is large, large with alot of space. The masks are a medium size, not very
heavy. Elven sailors manage the ship for the captain, who can be found by the
helm, he shouts orders regularly.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of an elven sailor is lying here.
A rope ladder has been tossed overboard to descend.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A Duergar (medium) stands, floating here (Newbie). (casting) (Red Aura)
Morrigu starts casting an offensive spell.
< 696h/631H 170v/170V Pos: standing >
A Duergar stops invoking abruptly!
< 696h/631H 170v/170V Pos: standing >
A Duergar leaves east.
< 696h/631H 170v/170V Pos: standing >
Morrigu stops chanting abruptly!
< 694h/629H 170v/170V Pos: standing >
Bash who?
< 694h/629H 170v/170V Pos: standing >
Bash who?
An Ogre enters from the west.
< 694h/629H 170v/170V Pos: standing >
Bash who?
< 694h/629H 170v/170V Pos: standing >
Bash who?
< 692h/627H 170v/170V Pos: standing >
Bash who?
< 692h/627H 170v/170V Pos: standing >
Bash who?
An Ogre leaves west.
< 692h/627H 170v/170V Pos: standing >
Bash who?
You follow Morrigu.
On an Elegant Elven Cruiser
It's too noisy out here, the elven captains like it nice. It is said that
an elven cruiser could sneak up on any enemy vessel in the dead of night and
take the ship in a matter of minutes. The magical masks that do this have
runes painted on them, allowing them to flap silently. The hull also has runes
painted on them, an elven magic that provides protection and stealth. During
the day these runes provide protection from enemy vessels, the magic provides
camelfauge so that anyone not looking for the ship will not see it. The deck
is large, large with alot of space. The masks are a medium size, not very
heavy. Elven sailors manage the ship for the captain, who can be found by the
helm, he shouts orders regularly.
Obvious exits: -North -West
The corpse of an elven sailor is lying here.
The corpse of an elven sailor is lying here.
[2] The corpse of an elven sailor is lying here.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 692h/627H 169v/170V Pos: standing >
Bash who?
< 692h/627H 169v/170V Pos: standing >
Bash who?
< 692h/627H 169v/170V Pos: standing >
Bash who?
< 692h/627H 169v/170V Pos: standing >
Bash who?
< 692h/627H 169v/170V Pos: standing >
Bash who?
< 690h/625H 169v/170V Pos: standing >
Bash who?
Morrigu sneaks north.
You follow Morrigu.
On an Elegant Elven Cruiser
It's too noisy out here, the elven captains like it nice. It is said that
an elven cruiser could sneak up on any enemy vessel in the dead of night and
take the ship in a matter of minutes. The magical masks that do this have
runes painted on them, allowing them to flap silently. The hull also has runes
painted on them, an elven magic that provides protection and stealth. During
the day these runes provide protection from enemy vessels, the magic provides
camelfauge so that anyone not looking for the ship will not see it. The deck
is large, large with alot of space. The masks are a medium size, not very
heavy. Elven sailors manage the ship for the captain, who can be found by the
helm, he shouts orders regularly.
Obvious exits: -South
a tarnished electrum whip from The Desert City of Venan'Trut lies here on the ground. (magic)
[2] The corpse of an elven sailor is lying here.
The corpse of an elven sailor is lying here.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A Duergar (medium) stands, floating here (Newbie).(Red Aura)
< 690h/625H 168v/170V Pos: standing >
You feel your skill in bash improving.
[Damage: 2 ] Your bash knocks a Duergar to the ground!
You dive at a Duergar skewering him with your shimmering black sword of unholy wrath [superior].
[Damage: 32 ]
< 690h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: few scratches >
A Duergar misses you.
< 690h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: few scratches >
Morrigu starts casting an offensive spell.
< 690h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: few scratches >
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
A Duergar seems to be blinded!
Morrigu unleashes light in a focused, searing ray at a Duergar!
A Duergar's glowing obsidian earring is burned from the blast!
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your impressive slash strikes a Duergar.
[Damage: 2 ] Your crude slash grazes a Duergar.
[Damage: 2 ] Your crude slash grazes a Duergar.
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: few wounds >
Morrigu starts casting an offensive spell.
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: few wounds >
You parry a Duergar's lunge at you.
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: few wounds >
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
Morrigu unleashes light in a focused, searing ray at a Duergar!
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
A Duergar clambers to his feet.
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
[Damage: 3 ] Your decent slash wounds a Duergar.
[Damage: 2 ] Your crude slash wounds a Duergar.
[Damage: 1 ] Your weak slash grazes a Duergar.
[Damage: 11 ] Your slash strikes a Duergar hard.
You haven't reoriented yourself yet enough for another bash!
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
You haven't reoriented yourself yet enough for another bash!
A Duergar attempts to flee.
A Duergar leaves south.
< 689h/625H 169v/170V Pos: standing >
Bash who?
< 689h/625H 169v/170V Pos: standing >
Bash who?
< 687h/623H 169v/170V Pos: standing >
Bash who?
< 687h/623H 169v/170V Pos: standing >
Bash who?
< 687h/623H 170v/170V Pos: standing >
You follow Morrigu.
On an Elegant Elven Cruiser
It's too noisy out here, the elven captains like it nice. It is said that
an elven cruiser could sneak up on any enemy vessel in the dead of night and
take the ship in a matter of minutes. The magical masks that do this have
runes painted on them, allowing them to flap silently. The hull also has runes
painted on them, an elven magic that provides protection and stealth. During
the day these runes provide protection from enemy vessels, the magic provides
camelfauge so that anyone not looking for the ship will not see it. The deck
is large, large with alot of space. The masks are a medium size, not very
heavy. Elven sailors manage the ship for the captain, who can be found by the
helm, he shouts orders regularly.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
The corpse of an elven sailor is lying here.
The corpse of an elven sailor is lying here.
[2] The corpse of an elven sailor is lying here.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
< 687h/623H 169v/170V Pos: standing >
Bash who?
Morrigu sneaks west.
You follow Morrigu.
On an Elegant Elven Cruiser
It's too noisy out here, the elven captains like it nice. It is said that
an elven cruiser could sneak up on any enemy vessel in the dead of night and
take the ship in a matter of minutes. The magical masks that do this have
runes painted on them, allowing them to flap silently. The hull also has runes
painted on them, an elven magic that provides protection and stealth. During
the day these runes provide protection from enemy vessels, the magic provides
camelfauge so that anyone not looking for the ship will not see it. The deck
is large, large with alot of space. The masks are a medium size, not very
heavy. Elven sailors manage the ship for the captain, who can be found by the
helm, he shouts orders regularly.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of an elven sailor is lying here.
A rope ladder has been tossed overboard to descend.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A Duergar (medium) stands, floating here (Newbie).(Red Aura)
< 687h/623H 168v/170V Pos: standing >
You haven't reoriented yourself yet enough for another bash!
< 687h/623H 168v/170V Pos: standing >
[Damage: 3 ] Your bash knocks a Duergar to the ground!
< 687h/623H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
A Duergar's skin seems to turn to stone.
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
You parry a Duergar's lunge at you.
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
Morrigu starts casting an offensive spell.
An Ogre enters from elsewhere.
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
An Ogre leaves west.
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
[Damage: 2 ] Your crude slash wounds a Duergar.
[Damage: 1 ] Your weak slash wounds a Duergar.
[Damage: 2 ] Your crude slash wounds a Duergar.
The holy power of your a shimmering black sword of unholy wrath [superior] replenishes your soul with holy energy!
The room lights up!
You feel a little better!
[Damage: 2 ] Your crude slash wounds a Duergar.
< 689h/625H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
A Duergar is struck by a blinding light from Morrigu, and is utterly destroyed!
A Duergar's dented bone shield from the Forest City of Aravne melted from the intense heat!
A Duergar's human-made copper signet melted from the intense heat!
A Duergar is dead! R.I.P.
You receive your share of experience.