The death of [56 Thief] Belcon The Empire of Lloth (Goblin)

in Along the Beach

from the perspective of [52 Crusader] Roigo (Human)

<worn as a badge>    a royal badge of Arcium [modified] (illuminating)
<worn on head>       the circlet of blood (magic) [73%]             
<worn on eyes>       a dull obsidian visor [modified]
<worn in ear>        a mithril and gold earring [modified]
<worn in ear>        a robin's tail feather [poor] (glowing) (illuminating) [87%]             
<worn on face>       a leather bag with two little eye holes
<worn around neck>   a wicked looking collar
<worn around neck>   a wicked looking collar
<worn on body>       a ghostly shimmering set of armor (glowing)
<worn about body>    a cloak of rotted hydrascale [superior]
<worn about waist>   a deep-blue sash of the great master [superior]
<worn on arms>       some leather sleeves studded with rusty iron spikes [modified] [83%]             
<worn on hands>      a glowing pair of diamond gauntlets (glowing)
<worn on finger>     a ring of intelligence [poor]
<wielding twohanded> a shimmering black sword of unholy wrath [superior] (magic) (glowing) (holy)
<worn on legs>       some boreal marble leg plates


On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 667h/605H 168v/170V Pos: standing >
Slay whom?
Morrigu sneaks west.
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 667h/605H 167v/170V Pos: standing >
Slay whom?
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West#
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A drunk sailor stands here.(Red Aura)

< 667h/605H 167v/170V Pos: standing >
Slay whom?
Morrigu sneaks north.
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 665h/603H 166v/170V Pos: standing >
Slay whom?

< 665h/603H 167v/170V Pos: standing >
Slay whom?

< 665h/603H 168v/170V Pos: standing >
Slay whom?

< 665h/603H 168v/170V Pos: standing >
Slay whom?
Morrigu sneaks north.
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A seagull squabbles.

< 665h/603H 168v/170V Pos: standing >
Slay whom?
Morrigu sneaks north.
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West#
A small post has some words scribbled on it.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
An Ogre (huge) stands here.(Red Aura)
An Ogre leaves south.

< 665h/603H 167v/170V Pos: standing >
Slay whom?
You follow Morrigu.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 665h/603H 167v/170V Pos: standing >
Slay whom?
Morrigu sneaks east.
You follow Morrigu.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A galleon of war is docked here.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 665h/603H 167v/170V Pos: standing >
Slay whom?

< 663h/601H 167v/170V Pos: standing >
Slay whom?

< 663h/601H 168v/170V Pos: standing >
Slay whom?
Morrigu sneaks west.
You follow Morrigu.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 663h/601H 167v/170V Pos: standing >
Slay whom?
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West#
A small post has some words scribbled on it.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 663h/601H 167v/170V Pos: standing >
Slay whom?

< 663h/601H 168v/170V Pos: standing >
Slay whom?
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
An Ogre (huge) stands here.(Red Aura)
A seagull squabbles.

< 663h/601H 167v/170V Pos: standing >
[Damage:  5 ] Your fine slash wounds an Ogre.

< 663h/601H 168v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  nasty wounds >
 An Ogre attempts to flee.
An Ogre leaves south.

< 676h/615H 168v/170V Pos: standing >
Morrigu sneaks south.

< 674h/613H 168v/170V Pos: standing >
Slay whom?

< 672h/611H 170v/170V Pos: standing >
Slay whom?

< 672h/611H 170v/170V Pos: standing >
Slay whom?

< 672h/611H 170v/170V Pos: standing >
Slay whom?

< 672h/611H 170v/170V Pos: standing >
Slay whom?

< 672h/611H 170v/170V Pos: standing >
Slay whom?

< 672h/611H 170v/170V Pos: standing >
Slay whom?

< 672h/611H 170v/170V Pos: standing >
Slay whom?

< 670h/609H 170v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South

< 670h/609H 169v/170V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
Morrigu who is close by to your east.
An Ogre who is close by to your east.
A pelican who is close by to your east.
A drunk sailor who is close by to your south.

< 670h/609H 169v/170V Pos: standing >
Slay whom?

< 670h/609H 169v/170V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here, fighting an Ogre.
An Ogre (huge) stands here, fighting Morrigu.(Red Aura)
A pelican squaks loudly.
An Ogre attempts to flee.
An Ogre leaves east.

< 670h/609H 168v/170V Pos: standing >
Slay whom?

< 670h/609H 168v/170V Pos: standing >
Slay whom?

< 668h/607H 170v/170V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
An elven passenger ship prepares to set sail.
An Ogre (huge) stands here.(Red Aura)

< 668h/607H 169v/170V Pos: standing >
[Damage: 11 ] Your impressive slash strikes an Ogre.

< 668h/607H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  nasty wounds >
 An Ogre attempts to flee.
An Ogre leaves west.

< 676h/615H 169v/170V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
An Ogre (huge) stands here.(Red Aura)
A pelican squaks loudly.

< 671h/611H 169v/170V Pos: standing >
You quickly scan the area.
Morrigu who is close by to your west.

< 671h/611H 169v/170V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your slash strikes an Ogre hard.

< 671h/611H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  nasty wounds >
 Morrigu enters from the west.

< 675h/615H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  nasty wounds >
 Morrigu suddenly attacks an Ogre!
Morrigu misses an Ogre.

< 675h/615H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  nasty wounds >
 An Ogre attempts to flee.
An Ogre leaves west.

< 675h/615H 169v/170V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 673h/613H 170v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
An Ogre (huge) stands here.(Red Aura)

< 671h/611H 169v/170V Pos: standing >
[Damage: 14 ] Your impressive slash strikes an Ogre.

< 671h/611H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  nasty wounds >
 An Ogre attempts to flee.
An Ogre leaves north.

< 675h/615H 169v/170V Pos: standing >
Morrigu sneaks in from the east.

< 675h/615H 169v/170V Pos: standing >
An Ogre enters from the north.

< 673h/613H 169v/170V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
Morrigu who is not far off to your north.
A pelican who is close by to your east.
A drunk sailor who is close by to your south.

< 673h/613H 170v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
A seagull squabbles.

< 672h/613H 169v/170V Pos: standing >
Slay whom?

< 672h/613H 169v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
An Ogre (huge) stands here.(Red Aura)

< 672h/613H 168v/170V Pos: standing >
[Damage:  8 ] Your slash strikes an Ogre.

< 670h/611H 168v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  nasty wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 674h/615H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  nasty wounds >
 Morrigu starts casting an offensive spell.

< 674h/615H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  nasty wounds >
 An Ogre attempts to flee.
An Ogre leaves south.

< 674h/615H 169v/170V Pos: standing >
Morrigu stops chanting abruptly!

< 674h/615H 169v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West
A drunk sailor stands here.(Red Aura)

< 672h/613H 169v/170V Pos: standing >
Slay whom?

< 672h/613H 169v/170V Pos: standing >
You quickly scan the area.
A pelican who is close by to your north.
A seagull who is not far off to your north.
An Ogre who is close by to your west.
A filthy vagabond who is not far off to your west.

< 670h/611H 169v/170V Pos: standing >
A Crimson Cobblestone Road
   Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -North# -East -South# -West
An Ogre (huge) stands here.(Red Aura)

< 670h/611H 169v/170V Pos: standing >
[Damage: 13 ] Your impressive slash strikes an Ogre.

< 668h/609H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 674h/615H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 An Ogre parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your powerful slash strikes an Ogre very hard.
[Damage:  8 ] Your impressive slash strikes an Ogre.
[Damage:  9 ] Your impressive slash strikes an Ogre.

< 674h/615H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 An Ogre misses you.
An Ogre misses you.

< 674h/615H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 An Ogre attempts to flee.
An Ogre leaves east.

< 674h/615H 169v/170V Pos: standing >

< 671h/613H 169v/170V Pos: standing >
Slay whom?

< 671h/613H 170v/170V Pos: standing >
Slay whom?

< 671h/613H 170v/170V Pos: standing >
Slay whom?

< 671h/613H 170v/170V Pos: standing >
Slay whom?

< 671h/613H 170v/170V Pos: standing >
Slay whom?

< 671h/613H 170v/170V Pos: standing >
Slay whom?

< 669h/611H 170v/170V Pos: standing >
Slay whom?

< 669h/611H 170v/170V Pos: standing >
Slay whom?
An Ogre enters from the east.

< 669h/611H 170v/170V Pos: standing >
[Damage: 11 ] Your impressive slash strikes an Ogre hard.
The holy power of your a shimmering black sword of unholy wrath [superior] replenishes your soul with holy energy!
The room lights up!
You feel MUCH better!

< 669h/611H 170v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 An Ogre attempts to flee.
An Ogre leaves east.

< 673h/615H 170v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
An Ogre (huge) stands here.(Red Aura)
A drunk sailor stands here.(Red Aura)

< 671h/613H 169v/170V Pos: standing >
[Damage: 10 ] Your impressive slash strikes an Ogre hard.

< 671h/613H 169v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 An Ogre attempts to flee.
An Ogre leaves north.

< 673h/615H 169v/170V Pos: standing >
Slay whom?

< 669h/611H 170v/170V Pos: standing >
Slay whom?

< 669h/611H 170v/170V Pos: standing >
Slay whom?

< 669h/611H 170v/170V Pos: standing >
Slay whom?

< 669h/611H 170v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A pelican squaks loudly.

< 669h/611H 169v/170V Pos: standing >
Slay whom?

< 669h/611H 169v/170V Pos: standing >
You quickly scan the area.
Morrigu who is close by to your north.
An Ogre who is close by to your north.
A seagull who is close by to your north.
A drunk sailor who is close by to your south.

< 667h/609H 169v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Fresh blood splatters cover the area.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A seagull squabbles.

< 666h/609H 169v/170V Pos: standing >
Slay whom?
An Ogre enters from the north.

< 666h/609H 169v/170V Pos: standing >
An Ogre leaves south.

< 664h/607H 170v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
An Ogre (huge) stands here.(Red Aura)
A pelican squaks loudly.
An Ogre leaves south.

< 664h/607H 169v/170V Pos: standing >
Slay whom?

< 664h/607H 169v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
A drunk sailor stands here.(Red Aura)

< 662h/605H 168v/170V Pos: standing >
A Crimson Cobblestone Road
   Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
A bright light fills this area.
Obvious exits: -North# -East -South# -West
Fresh blood covers everything in the area.
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)

< 662h/605H 167v/170V Pos: standing >
Slay whom?

< 662h/605H 168v/170V Pos: standing >
You quickly scan the area.
An Ogre who is close by to your east.
A drunk sailor who is close by to your east.
A filthy vagabond who is not far off to your west.

< 662h/605H 170v/170V Pos: standing >
Slay whom?

< 660h/603H 170v/170V Pos: standing >
Slay whom?

< 660h/603H 170v/170V Pos: standing >
Slay whom?

< 660h/603H 170v/170V Pos: standing >
Slay whom?

< 658h/601H 170v/170V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
A drunk sailor stands here.(Red Aura)

< 658h/601H 169v/170V Pos: standing >
Slay whom?

< 658h/601H 169v/170V Pos: standing >
You quickly scan the area.
Morrigu who is close by to your north.
A pelican who is close by to your north.
A seagull who is not far off to your north.
A filthy vagabond who is a brief walk away to your west.
Morrigu enters from the north.

< 658h/601H 169v/170V Pos: standing >
Slay whom?
Morrigu leaves west.
You follow Morrigu.

A Crimson Cobblestone Road
   Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
A bright light fills this area.
Obvious exits: -North# -East -South# -West
Fresh blood covers everything in the area.
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 658h/601H 168v/170V Pos: standing >
Slay whom?

< 658h/601H 168v/170V Pos: standing >
Slay whom?

< 656h/599H 169v/170V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
Slay whom?

< 656h/599H 169v/170V Pos: standing >
Slay whom?

< 656h/599H 170v/170V Pos: standing >
Slay whom?
Morrigu sneaks west.
You follow Morrigu.

A Crimson Cobblestone Road
   Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -East -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 656h/599H 169v/170V Pos: standing >
Slay whom?
You follow Morrigu.

Along the Desert Sea
   A large amount of salt water is visible to the east. This water in the sea
is real ironic, it can only dehydrate and never quench a thirst. The
salt within the water obsurbs the water within ones cells, therefore making one
with less hydrated than before. The salt water makes up a sea that spans the
eastern horizon. A small port is visible along the shore, however this port is
sometimes hammered in bad weather since there is no harbor around it to protect
it. The street is comprised of many cobblestones embedded into the sand.
Huge poles are lined up on either side of the road with lanterns on top of them
to provide light during the night. A number of tents and buildings are
constructed upon this road. When the tide is high, some of the tents are in
danger of washing away.
Obvious exits: -North# -East -South# -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A filthy vagabond begs for some food.

< 656h/599H 168v/170V Pos: standing >
Slay whom?

< 656h/599H 168v/170V Pos: standing >
Slay whom?
Morrigu sneaks east.
You follow Morrigu.

A Crimson Cobblestone Road
   Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -East -West
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 654h/597H 167v/170V Pos: standing >
Slay whom?
Morrigu sneaks east.
You follow Morrigu.

A Crimson Cobblestone Road
   Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
A bright light fills this area.
Obvious exits: -North# -East -South# -West
Fresh blood covers everything in the area.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 654h/597H 166v/170V Pos: standing >
Slay whom?
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A drunk sailor stands here.(Red Aura)

< 654h/597H 166v/170V Pos: standing >
Slay whom?

< 654h/597H 167v/170V Pos: standing >
Slay whom?

< 654h/597H 167v/170V Pos: standing >
Slay whom?
Morrigu closes the gate.

< 654h/597H 168v/170V Pos: standing >
Slay whom?

< 654h/597H 168v/170V Pos: standing >
Slay whom?

< 654h/597H 169v/170V Pos: standing >
Slay whom?

< 652h/595H 170v/170V Pos: standing >
Slay whom?

< 652h/595H 170v/170V Pos: standing >
Slay whom?

< 652h/595H 170v/170V Pos: standing >
Slay whom?

< 652h/595H 170v/170V Pos: standing >
Slay whom?
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.

< 652h/595H 169v/170V Pos: standing >
Slay whom?
Morrigu sneaks north.
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Fresh blood splatters cover the area.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
A seagull squabbles.

< 652h/595H 168v/170V Pos: standing >
Slay whom?
You follow Morrigu.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A small post has some words scribbled on it.
Morrigu - The Resistance (Human)(medium) stands in mid-air here.
An Ogre (huge) stands here.(Red Aura)

< 652h/595H 167v/170V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your powerful slash causes an Ogre to grimace in pain.

< 649h/593H 167v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  awful >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 671h/615H 168v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  awful >
 Morrigu starts casting an offensive spell.

< 671h/615H 168v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  awful >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 671h/615H 168v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  awful >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 671h/615H 168v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  awful >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 671h/615H 168v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  awful >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 671h/615H 168v/170V Pos: standing >
< T: Roigo TP: sta TC:excellent E: An Ogre sta EP:  awful >
 Morrigu completes his spell...
Morrigu utters the word 'gjifal'
An Ogre seems to be blinded!
An Ogre is struck by a blinding light from Morrigu, and is utterly destroyed!
An Ogre's nightcrawler claw [modified] melted from the intense heat!
An Ogre's blood drenched giants ribcage melted from the intense heat!
An Ogre's gleaming clay hood from Bugentolen melted from the intense heat!
An Ogre's pair of protective eyelets [superior] melted from the intense heat!
An Ogre's sandstorm mask of constitution melted from the intense heat!
An Ogre's static bronze quiver from Bugentolen melted from the intense heat!
An Ogre is dead! R.I.P.
You receive your share of experience.