The death of [35 Huntsman] Thio -=<[ The Thunder ]>=- (Troll)

in A Quiet Barracks

from the perspective of [56 Necrolyte] Kesk The Resistance (Githzerai)

<floating about head>a bright purple ioun stone[114h 35m 45s]
<worn as a badge>    a ball of crackling energy [modified] (magic) (glowing)
<worn on head>       a crown of despair [modified]
<worn in ear>        an earring of crystal [superior] (magic)
<worn in ear>        a tarnished and aged silver stud
<worn on face>       a soft leather mask encrusted with garnets [superior] (magic) [67%]             
<worn around neck>   the necklace of the icecrag royalty [poor] (magic)
<worn around neck>   some kharma mind beads [modified] (magic) [71%]             
<worn on body>       the robe of the mind (magic)
<worn about body>    a cloak made of Yochlol hide [modified] (magic)
<worn as quiver>     an elven quiver [superior]
<worn about waist>   a belt of fresh blood [modified] [88%]             
<worn on belt buckle>a severed illithid tentacle
<worn on arms>       some sleeves of stretched drow-skin [poor]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn on hands>      the gloves of magic fingertips [superior] (magic)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     the ring of the mind flayer [modified] (magic) (glowing)
<held>               the bone wand of Ny'Neth [poor] (magic) (humming)
<held>               the heart of an ancient roper [modified] (magic)
<worn on legs>       the leggings of the pyre lord [modified] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

     M..*MMM    
     S.@*MMM^   
     ...*MM     
    ....*MM     
    .M..^MM     
   ...^MM^ ^    
The Lifeless Plains of Dead Rising
Obvious exits: -North -East -South -West

< 444h/444H 180v/185V Pos: standing >
 
      ..**MM    
      ..**MMM   
     M..*MMM    
     S..*MMM^   
     ..@*MM     
    ....*MM     
    .M..^MM     
   ...^MM^ ^    
   ...MMM^      
The Lifeless Plains of Dead Rising
Obvious exits: -North -East -South -West

< 444h/444H 180v/185V Pos: standing >
 
     ..**MMM    
     ..**MMM^   
    M..*MMM     
    S..*MMM^    
    ...@MM      
   ....*MM   M  
   .M..^MM   M  
  ...^MM^ ^ M   
   ..MMM^       
Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 444h/444H 179v/185V Pos: standing >
 
     ..**MMM    
    M..*MMM     
    S..*MMM^    
    ...*MM      
   ....@MM   M  
   .M..^MM   M  
  ...^MM^ ^ MM  
  ...MMM^   M   
   .^MMM^  M    
Within the Jungle of the Living Dead
Obvious exits: -North -East -South -West

< 444h/444H 178v/185V Pos: standing >
Road Through the Killing Fields
   The road if it can be called that is covered in mud and made up of 10 foot
long beams of wood spaced horizontally one the ground approximately 5 inches
apart.  There are small trenches made from wagon wheels in the mud between
the beams, a sure sign of a well used road.  There is a small wooden sign stuck
in the mud here.  A thick fog blankets the road, masking the horrors that
surround it on either side, accept for the occasional shrieks and groans from
the surrounding area all is quiet.  A road continues to the north through
the troll hills and this mud covered road leads south deeper into the killing
fields.
Obvious exits: -North -East -South -West
A old wooden sign sticks in the ground here.

< 444h/444H 177v/185V Pos: standing >
Road Through the Killing Fields
   The muddy wooden road makes its way through the killing fields.  There are
small trenches made from wagon wheels in the mud between the beams, a sure
sign of a well used road.  A thick fog blankets the road, masking the horrors
that surround it on either side, an accept for the occasional shrieks and
groans all is quiet.  The road continues to cut through the killing fields to
the north and south.
Obvious exits: -North -East -South -West

< 444h/444H 176v/185V Pos: standing >
The night has begun.
A Slight Bend in a Road Through the Killing Fields
   The road if it can be called that curves to the north and east here.  The
mud here is so deep it almost completely covers the wood beams that stretch
across it.  There are deep trenches between the beams made by the wheels of
horse drawn wagons.  A fog think as pea soup blankets the area, hiding any
horrors that might be lurking in the shadows.
Obvious exits: -North -East -South -West

< 444h/444H 175v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West
*A wraith of a humanoid, searches the area for unwary travelers.

< 444h/444H 174v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West

< 444h/444H 173v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West

< 444h/444H 172v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West

< 444h/444H 171v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West

< 444h/444H 170v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West

< 444h/444H 169v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West

< 444h/444H 168v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West
A mature male leucrotta, sniffs the air in search of prey.

< 444h/444H 167v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West

< 444h/444H 166v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West

< 444h/444H 165v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -South -West

< 444h/444H 164v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 163v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 444h/444H 164v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 444h/444H 165v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 444h/444H 166v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 444h/444H 167v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 444h/444H 168v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 167v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 166v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 165v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 164v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 163v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 162v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 161v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 160v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West
A mature male leucrotta, sniffs the air in search of prey.

< 444h/444H 159v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 158v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 160v/185V Pos: standing >
The Killing Fields
   This large muddy expanse of ground is littered with bones, corpses,
dead trees, and large stones, giving it a very horrifying appearance.
Literally hundreds of humanoid tracks can be seen imprinted in the mud,
indicating that this area is frequented regularly.  A thick obscuring
fog blankets the field, hiding whatever horrors may be lurking about in
the shadows, though many shrieks and groans can be heard.  It is obvious
from the absolute carnage presented here, that many an unfortunate animal
or traveler has met their end in this field of death.
Obvious exits: -North -East -West

< 444h/444H 159v/185V Pos: standing >
The Bloody Plains
   This is obviously the site of a ancient battle of epic proportions.  There
are the skeletal remains from hundreds of humanoid bodies in various stages
of decomposition littering the area here.  The devastation is mind boggling,
large craters big enough to swallow small groups of unwary travelers are
scattered throughout the surrounding area, no signs of plant or animal life can
be seen anyplace and huge boulders seem to have been melted down or blown to
bits.  There is a thick fog blanketing the plains with a eerie silvery mist
making it difficult to see far in any direction.
Obvious exits: -North -East -West

< 444h/444H 160v/185V Pos: standing >
The Bloody Plains
   This is obviously the site of a ancient battle of epic proportions.  There
are the skeletal remains from hundreds of humanoid bodies in various stages
of decomposition littering the area here.  The devastation is mind boggling,
large craters big enough to swallow small groups of unwary travelers are
scattered throughout the surrounding area, no signs of plant or animal life can
be seen anyplace and huge boulders seem to have been melted down or blown to
bits.  There is a thick fog blanketing the plains with a eerie silvery mist
making it difficult to see far in any direction.
Obvious exits: -North -East -West
A mature male leucrotta, sniffs the air in search of prey.

< 444h/444H 159v/185V Pos: standing >
The Bloody Plains
   This is obviously the site of a ancient battle of epic proportions.  There
are the skeletal remains from hundreds of humanoid bodies in various stages
of decomposition littering the area here.  The devastation is mind boggling,
large craters big enough to swallow small groups of unwary travelers are
scattered throughout the surrounding area, no signs of plant or animal life can
be seen anyplace and huge boulders seem to have been melted down or blown to
bits.  There is a thick fog blanketing the plains with a eerie silvery mist
making it difficult to see far in any direction.
Obvious exits: -North -East -West
A small wild dog, forages for food here.

< 444h/444H 161v/185V Pos: standing >
The Bloody Plains
   This is obviously the site of a ancient battle of epic proportions.  There
are the skeletal remains from hundreds of humanoid bodies in various stages
of decomposition littering the area here.  The devastation is mind boggling,
large craters big enough to swallow small groups of unwary travelers are
scattered throughout the surrounding area, no signs of plant or animal life can
be seen anyplace and huge boulders seem to have been melted down or blown to
bits.  There is a thick fog blanketing the plains with a eerie silvery mist
making it difficult to see far in any direction.
Obvious exits: -North -East -West

< 444h/444H 161v/185V Pos: standing >
The Bloody Plains
   This is obviously the site of a ancient battle of epic proportions.  There
are the skeletal remains from hundreds of humanoid bodies in various stages
of decomposition littering the area here.  The devastation is mind boggling,
large craters big enough to swallow small groups of unwary travelers are
scattered throughout the surrounding area, no signs of plant or animal life can
be seen anyplace and huge boulders seem to have been melted down or blown to
bits.  There is a thick fog blanketing the plains with a eerie silvery mist
making it difficult to see far in any direction.
Obvious exits: -North -East -West
A mature male leucrotta, sniffs the air in search of prey.

< 444h/444H 161v/185V Pos: standing >
The Bloody Plains
   This is obviously the site of a ancient battle of epic proportions.  There
are the skeletal remains from hundreds of humanoid bodies in various stages
of decomposition littering the area here.  The devastation is mind boggling,
large craters big enough to swallow small groups of unwary travelers are
scattered throughout the surrounding area, no signs of plant or animal life can
be seen anyplace and huge boulders seem to have been melted down or blown to
bits.  There is a thick fog blanketing the plains with a eerie silvery mist
making it difficult to see far in any direction.
Obvious exits: -North -East -West

< 444h/444H 161v/185V Pos: standing >
The Bloody Plains
   This is obviously the site of a ancient battle of epic proportions.  There
are the skeletal remains from hundreds of humanoid bodies in various stages
of decomposition littering the area here.  The devastation is mind boggling,
large craters big enough to swallow small groups of unwary travelers are
scattered throughout the surrounding area, no signs of plant or animal life can
be seen anyplace and huge boulders seem to have been melted down or blown to
bits.  There is a thick fog blanketing the plains with a eerie silvery mist
making it difficult to see far in any direction.
Obvious exits: -North -East -West
A large black and brown wild dog, looks for small animals to feed on.
A mature male leucrotta, sniffs the air in search of prey.

< 444h/444H 161v/185V Pos: standing >
The Bloody Plains
   This is obviously the site of a ancient battle of epic proportions.  There
are the skeletal remains from hundreds of humanoid bodies in various stages
of decomposition littering the area here.  The devastation is mind boggling,
large craters big enough to swallow small groups of unwary travelers are
scattered throughout the surrounding area, no signs of plant or animal life can
be seen anyplace and huge boulders seem to have been melted down or blown to
bits.  There is a thick fog blanketing the plains with a eerie silvery mist
making it difficult to see far in any direction.
Obvious exits: -North -East -West

< 444h/444H 161v/185V Pos: standing >

< 444h/444H 162v/185V Pos: standing >
The Bloody Plains
   This is obviously the site of a ancient battle of epic proportions.  There
are the skeletal remains from hundreds of humanoid bodies in various stages
of decomposition littering the area here.  The devastation is mind boggling,
large craters big enough to swallow small groups of unwary travelers are
scattered throughout the surrounding area, no signs of plant or animal life can
be seen anyplace and huge boulders seem to have been melted down or blown to
bits.  There is a thick fog blanketing the plains with a eerie silvery mist
making it difficult to see far in any direction.
Obvious exits: -North -East -West

< 444h/444H 161v/185V Pos: standing >
Road Across the Bloody Plains
   This old road seems to be well kept, no debris of any kind can be seen.  It
appears to be made of massive stones placed side by side, connected in between
by huge wooden beams.  The bloody plans surround the road on each side
stretching off into thick blanket of fog.  The road leads away to the north
and south.
Obvious exits: -North -East -South -West
An old wooden sign placed in the ground here, demands your attention.

< 444h/444H 161v/185V Pos: standing >
The Bloody Plains
   This is obviously the site of a ancient battle of epic proportions.  There
are the skeletal remains from hundreds of humanoid bodies in various stages
of decomposition littering the area here.  The devastation is mind boggling,
large craters big enough to swallow small groups of unwary travelers are
scattered throughout the surrounding area, no signs of plant or animal life can
be seen anyplace and huge boulders seem to have been melted down or blown to
bits.  There is a thick fog blanketing the plains with a eerie silvery mist
making it difficult to see far in any direction.
Obvious exits: -North -East -West
A mature male leucrotta, sniffs the air in search of prey.

< 444h/444H 162v/185V Pos: standing >
Road Across the Bloody Plains
   This old road seems to be well kept, no debris of any kind can be seen.  It
appears to be made of massive stones placed side by side, connected in between
by huge wooden beams.  The bloody plans surround the road on each side
stretching off into thick blanket of fog.  The road leads away to the north
and south.
Obvious exits: -North -East -South -West
An old wooden sign placed in the ground here, demands your attention.

< 444h/444H 163v/185V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
The Stables of BogenTok
    The stables of BogenTok are quite indistinguishable from any other
stables around the world.  A series of horses are lined up all tied
to their stalls, and a fat orc sits behind a small desk where he rests
inbetween his duties for caring for the animals.  There are several
hay and oats bins, as well as water buckets.  A small underground stream
has been tapped to form a small well in the back.
Obvious exits: -East
*a rakshasa tribesman stands, apparently asleep.
*A swarm of insects flies through the air.
A fat orc stablekeeper tends the horses.
A steeder sits at the stables.
A steeder sits at the stables.
A steeder sits at the stables.
A steeder sits at the stables.
A steeder sits at the stables.
A steeder sits at the stables.
Are you really here?  It must be a dream, you must be sleeping.

< 444h/444H 164v/185V Pos: standing >
In your dreams, or what?

< 444h/444H 185v/185V Pos: standing >
In your dreams, or what?

< 444h/444H 185v/185V Pos: standing >
You wake up.

< 444h/444H 185v/185V Pos: standing >
You are already standing.

< 444h/444H 185v/185V Pos: standing >
You tense up and become more alert.

< 444h/444H 185v/185V Pos: standing >

< 444h/444H 185v/185V Pos: standing >
You no longer feel generous and revoke your consent.
A swarm of insects sits down in a comfortable spot.

< 444h/444H 185v/185V Pos: standing >
A swarm of insects opens a midnight blue tome with silver bindings and begins studying it intently.

< 444h/444H 185v/185V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The stables of
BogenTok lie to the east.
Obvious exits: -North -East -South -West

< 444h/444H 183v/185V Pos: standing >
You start chanting...

< 444h/444H 183v/185V Pos: standing >
Casting: dimension door *

< 444h/444H 183v/185V Pos: standing >
Casting: dimension door 

< 444h/444H 183v/185V Pos: standing >
You complete your spell...
You failed.

< 444h/444H 183v/185V Pos: standing >
You start chanting...

< 444h/444H 183v/185V Pos: standing >
Casting: dimension door 

< 444h/444H 183v/185V Pos: standing >
You complete your spell...
You failed.

< 444h/444H 183v/185V Pos: standing >
You sit down and relax.

< 444h/444H 183v/185V Pos: sitting >
A Troll enters from the north.
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               3 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               3 - bigbys clenched fist
               2 - power word stun
( 6th circle)  3 - teleport
               1 - fireball
               3 - blink
( 5th circle)  4 - cone of cold
( 4th circle)  4 - lightning bolt
               4 - dispel magic
( 3rd circle)  3 - concealment
               2 - agility
( 2nd circle)  3 - chill touch
               2 - strength
( 1st circle)  3 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) mass invisibility
    4 seconds:  ( 5th) dimension door
    6 seconds:  ( 5th) dimension door
    7 seconds:  ( 5th) dimension door
    9 seconds:  ( 5th) dimension door

You can memorize 4 1st, 5 2nd, 5 3rd and 1 4th circle spell(s).
You continue your study.

< 444h/444H 184v/185V Pos: sitting >
You start meditating...

< 444h/444H 185v/185V Pos: sitting >
A Troll leaves south.

< 444h/444H 185v/185V Pos: sitting >
You have finished memorizing mass invisibility.

< 444h/444H 185v/185V Pos: sitting >
You have finished memorizing dimension door.

< 444h/444H 185v/185V Pos: sitting >
A swarm of insects sneaks in from the west.

< 444h/444H 185v/185V Pos: sitting >
You have finished memorizing dimension door.

< 444h/444H 185v/185V Pos: sitting >
You have finished memorizing dimension door.

< 444h/444H 185v/185V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
A swarm of insects sneaks south.

< 444h/444H 185v/185V Pos: sitting >
You clamber to your feet.

< 444h/444H 185v/185V Pos: standing >
Tvlar Street
Obvious exits: -North -East -South -West

< 444h/444H 185v/185V Pos: standing >
A rakshasa tribesman sneaks in from the west.

< 444h/444H 185v/185V Pos: standing >
You quickly scan the area.
A small child who is not far off to your north.
A small child who is not far off to your north.
A steeder who is a brief walk away to your north.
A small child who is a brief walk away to your north.
An orc mercenary who is close by to your east.
A bugbear mercenary who is close by to your east.
A goblin mercenary who is close by to your east.
A small child who is close by to your east.
A steeder who is not far off to your east.
A gnoll commoner who is not far off to your east.
A bugbear mercenary who is not far off to your east.
A bugbear mercenary who is a brief walk away to your east.
An ogre mercenary who is a brief walk away to your east.
A swarm of insects who is close by to your south.
A swarm of insects who is close by to your south.
A swarm of insects who is close by to your south.
A swarm of insects who is close by to your south.
A Troll who is not far off to your south.
A fat orc stablekeeper who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.

< 444h/444H 185v/185V Pos: standing >
You start chanting...

< 444h/444H 185v/185V Pos: standing >

< 444h/444H 185v/185V Pos: standing >
Casting: mass invisibility *
A swarm of insects sneaks west.

< 444h/444H 185v/185V Pos: standing >
Casting: mass invisibility 

< 444h/444H 185v/185V Pos: standing >
You complete your spell...

< 444h/444H 185v/185V Pos: standing >
You quickly scan the area.
A small child who is not far off to your north.
A small child who is a brief walk away to your north.
A steeder who is a brief walk away to your north.
A small child who is a brief walk away to your north.
An orc mercenary who is close by to your east.
A bugbear mercenary who is close by to your east.
A goblin mercenary who is close by to your east.
A small child who is close by to your east.
A steeder who is not far off to your east.
A gnoll commoner who is not far off to your east.
A bugbear mercenary who is not far off to your east.
A bugbear mercenary who is a brief walk away to your east.
A bugbear mercenary who is a brief walk away to your east.
An ogre mercenary who is a brief walk away to your east.
A swarm of insects who is close by to your west.
A fat orc stablekeeper who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.

< 444h/444H 185v/185V Pos: standing >
You quickly scan the area.
A small child who is not far off to your north.
A small child who is a brief walk away to your north.
A steeder who is a brief walk away to your north.
A small child who is a brief walk away to your north.
An orc mercenary who is close by to your east.
A bugbear mercenary who is close by to your east.
A goblin mercenary who is close by to your east.
A small child who is close by to your east.
A steeder who is not far off to your east.
A gnoll commoner who is not far off to your east.
A bugbear mercenary who is not far off to your east.
A bugbear mercenary who is a brief walk away to your east.
A bugbear mercenary who is a brief walk away to your east.
An ogre mercenary who is a brief walk away to your east.
A swarm of insects who is close by to your west.
A fat orc stablekeeper who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.

< 444h/444H 185v/185V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
Some ragged clothes lie here.

< 444h/444H 183v/185V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West#

< 444h/444H 181v/185V Pos: standing >
You quickly scan the area.
A Troll who is close by to your east.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your east.
A goblin warrior who is not far off to your east.
A goblin warrior who is not far off to your east.
A goblin warrior who is not far off to your east.
A goblin warrior who is not far off to your east.

< 444h/444H 181v/185V Pos: standing >

< 444h/444H 185v/185V Pos: standing >

< 444h/444H 185v/185V Pos: standing >

< 444h/444H 185v/185V Pos: standing >
A rakshasa tribesman sneaks east.
A swarm of insects sneaks east.

< 444h/444H 185v/185V Pos: standing >

< 444h/444H 185v/185V Pos: standing >
The door is open.
You extend your sights eastward.
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a goblin warrior is lying here.
A large, polished stone stands out on the ground.
A chunk of fine, workable stone sits here.
A swarm of insects flies through the air.
*a rakshasa tribesman is standing here, busy with his own matters.
A Troll (large) stands here.
A goblin warrior is sprawled out, resting.
A goblin warrior is sprawled out, resting.
A goblin warrior stands here, fighting a rakshasa tribesman.

< 444h/444H 185v/185V Pos: standing >
The door seems to be closed.

< 444h/444H 185v/185V Pos: standing >
It's already closed!

< 444h/444H 185v/185V Pos: standing >
Ok.

< 444h/444H 185v/185V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the west.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a goblin warrior is lying here.
A large, polished stone stands out on the ground.
A chunk of fine, workable stone sits here.
*A swarm of insects flies through the air. (casting) 
*a rakshasa tribesman is standing here, busy with his own matters.
A Troll (large) stands here, fighting a goblin warrior.
A goblin warrior stands here.
A goblin warrior stands here, fighting a Troll.
A goblin warrior stands here, fighting a swarm of insects.

< 444h/444H 183v/185V Pos: standing >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the words 'ghjiilla zuguaig'
A swarm of insects's stunning visions seem to entrance a goblin warrior!
A goblin warrior is stunned!
A goblin warrior suddenly attacks a Troll!
A goblin warrior misses a Troll.
A Troll parries a rakshasa tribesman's lunge at him.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's fine pierce wounds a Troll.
A rakshasa tribesman misses a Troll.
A rakshasa tribesman's weak pierce grazes a Troll.
A rakshasa tribesman's fine pierce wounds a Troll.
A rakshasa tribesman's decent pierce wounds a Troll.
Ok.

< 444h/444H 183v/185V Pos: standing >
A Troll becomes a FLuRrY of weapons as they begin their onslaught...
A Troll's impressive slash strikes a goblin warrior hard.
A Troll's slash strikes a goblin warrior.
A Troll's impressive slash strikes a goblin warrior very hard.
A Troll's impressive slash strikes a goblin warrior very hard.
A goblin warrior recognizes a swarm of insects, and charges to attack!

< 444h/444H 183v/185V Pos: standing >
A Troll parries a goblin warrior's lunge at him.
A Troll parries a goblin warrior's lunge at him.

< 444h/444H 183v/185V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's decent pierce wounds a Troll.
A rakshasa tribesman's fine pierce wounds a Troll.
A rakshasa tribesman's powerful pierce strikes a Troll.
A rakshasa tribesman's powerful pierce strikes a Troll.

< 444h/444H 183v/185V Pos: standing >
A rakshasa tribesman moves in the shadows, suddenly reappearing behind a Troll!

< 444h/444H 183v/185V Pos: standing >
A Troll parries a goblin warrior's lunge at him.
A Troll parries a goblin warrior's lunge at him.
A goblin warrior whacks a Troll in the side with a sound kick.

< 444h/444H 183v/185V Pos: standing >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 444h/444H 183v/185V Pos: standing >
You start chanting...
You snap into visibility.

< 444h/444H 183v/185V Pos: standing >
A Troll's powerful slash enshrouds a goblin warrior in a mist of blood.
A Troll's slash strikes a goblin warrior very hard.

< 444h/444H 183v/185V Pos: standing >
A rakshasa tribesman snaps into visibility.
A Troll screams in pain as a rakshasa tribesman's pierce tears into his flesh.
A Troll parries a rakshasa tribesman's lunge at him.
A Troll screams in pain as a rakshasa tribesman's pierce tears into his flesh.
A Troll screams in pain as a rakshasa tribesman's pierce tears into his flesh.

< 444h/444H 184v/185V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into a Troll, bits of flesh and bone fly everywhere!

< 444h/444H 185v/185V Pos: standing >
Casting: power word stun 

< 444h/444H 185v/185V Pos: standing >
A Troll dodges a goblin warrior's attack.
A Troll parries a goblin warrior's lunge at him.

< 444h/444H 185v/185V Pos: standing >
A rakshasa tribesman flashes a wicked grin as the shadows slowly coalesce around them.

< 444h/444H 185v/185V Pos: standing >
You complete your spell...
A Troll is sent reeling by your powerful word!
A Troll is stunned!
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 444h/444H 185v/185V Pos: standing >
A rakshasa tribesman snaps into visibility.
A Troll screams in pain as a rakshasa tribesman's pierce tears into his flesh.
A Troll screams in pain as a rakshasa tribesman's pierce tears into his flesh.
A Troll screams in pain as a rakshasa tribesman's pierce tears into his flesh.
A rakshasa tribesman misses a Troll.
A Troll screams in pain as a rakshasa tribesman's pierce tears into his flesh.
A Troll screams in pain as a rakshasa tribesman's pierce tears into his flesh.
A Troll screams in pain as a rakshasa tribesman's pierce tears into his flesh.

< 444h/444H 185v/185V Pos: standing >
A goblin warrior misses a Troll.
A goblin warrior misses a Troll.

< 444h/444H 185v/185V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman finishes a Troll off with a sudden surprise attack!
A Troll is dead! R.I.P.
You receive your share of experience.