<worn on head> a fuzzy suede hat
<worn on eyes> a wire mesh eyepatch of constitution
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a collar of black pearls [modified]
<worn on body> a rugged green and blue jersey. [superior]
<worn on back> a large leather backpack
<worn about waist> a soft leather belt
<worn around wrist> an archers wrist guard
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a gold ring with diamonds (illuminating)
<held> a silk vest
<worn on legs> some fishnet stockings [superior]
< 153h/153H 123v/130V Pos: standing >
You start chanting...
< 153h/153H 129v/130V Pos: standing >
Casting: bigbys clenched fist
< 153h/153H 130v/130V Pos: standing >
You complete your spell...
[Damage: 192 ] Your giant fist of force causes a baboon to stagger in agony!
You dodge a baboon's vicious attack.
A baboon's crude maul strikes you.
< 147h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC:few scratches E: baboon sta EP: few wounds >
[Damage: 1 ] Your crude punch grazes a baboon.
< 147h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC:few scratches E: baboon sta EP: few wounds >
You start chanting...
< 147h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC:few scratches E: baboon sta EP: few wounds >
Casting: bigbys clenched fist
< 147h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC:few scratches E: baboon sta EP: few wounds >
You complete your spell...
[Damage: 399 ] Your mighty fist smashes into a baboon's body, killing it instantly!
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.
< 147h/153H 130v/130V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 147h/153H 130v/130V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 12 gold coins.
< 147h/153H 130v/130V Pos: standing >
You sit down and relax.
< 147h/153H 130v/130V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - fireball
( 5th circle) 2 - cone of cold
2 - dimension door
1 - coldshield
( 4th circle) 6 - lightning bolt
1 - levitate
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
14 seconds: ( 7th) bigbys clenched fist
29 seconds: ( 7th) bigbys clenched fist
You can memorize 1 1st, 2 2nd, 8 3rd and 1 5th circle spell(s).
You continue your study.
< 147h/153H 130v/130V Pos: sitting >
You start meditating...
< 147h/153H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 149h/153H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 150h/153H 130v/130V Pos: sitting >
You clamber to your feet.
< 151h/153H 130v/130V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -West
Fresh blood splatters cover the area.
[4] The corpse of a baboon is lying here.
A fragile silver mace lies here on the ground.
A few coins lie scattered here.
< 151h/153H 130v/130V Pos: standing >
< 151h/153H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/153H 130v/130V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -West
Fresh blood splatters cover the area.
[4] The corpse of a baboon is lying here.
A fragile silver mace lies here on the ground.
A few coins lie scattered here.
< 153h/153H 130v/130V Pos: standing >
Up in a Baobab Tree
From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
[10] The corpse of a baboon is lying here.
< 153h/153H 128v/130V Pos: standing >
< 153h/153H 128v/130V Pos: standing >
On a Wide Baobab Limb
The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East
A magical steel girth lies here on the ground.
A small pile of coins lies here.
The corpse of a Grey Elf is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A raccoon scurries through the forest.
< 153h/153H 126v/130V Pos: standing >
< 153h/153H 126v/130V Pos: standing >
You start chanting...
< 153h/153H 129v/130V Pos: standing >
You complete your spell...
[Damage: 200 ] Your giant fist of force causes a baboon to stagger in agony!
A baboon's maul strikes you.
A baboon's decent maul strikes you.
< 134h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon sta EP: few wounds >
[Damage: 1 ] Your punch grazes a baboon.
< 134h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon sta EP: few wounds >
You get a magical steel girth.
< 134h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon sta EP: few wounds >
You start chanting...
< 134h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon sta EP: few wounds >
A baboon's maul strikes you.
A baboon's decent maul strikes you.
You withstand a bash from a baboon, who bounces back and falls.
< 117h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon kne EP: few wounds >
Casting: bigbys clenched fist
< 117h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon kne EP: few wounds >
You complete your spell...
[Damage: 202 ] Your giant fist of force causes a baboon to stagger in agony!
< 117h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon kne EP: awful >
You miss a baboon.
< 117h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon kne EP: awful >
Pardon?
< 117h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon kne EP: awful >
You start chanting...
< 117h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon kne EP: awful >
Casting: fireball
< 117h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: baboon kne EP: awful >
You complete your spell...
[Damage: 131 ] Your fireball hits a baboon with full force, causing an immediate death.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.
< 117h/153H 130v/130V Pos: standing >
This item is from the zone: Heaven.
'a magical steel girth'
Weight 3, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 18
This item will also affect your STR_MAX positively.
A magical steel girth is made of steel and appears to be of average quality.
A magical steel girth has an item value of 78.
< 117h/153H 130v/130V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 9 gold coins.
< 117h/153H 130v/130V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -East
Puddles of fresh blood cover the ground.
A small pile of coins lies here.
The corpse of a baboon is lying here.
The corpse of a Grey Elf is lying here.
A raccoon scurries through the forest.
< 117h/153H 130v/130V Pos: standing >
You are still a very long way from your next level.
< 117h/153H 130v/130V Pos: standing >
You sit down and relax.
< 117h/153H 130v/130V Pos: sitting >
A raccoon leaves east.
You have memorized the following spells:
( 6th circle) 3 - fireball
( 5th circle) 2 - cone of cold
2 - dimension door
1 - coldshield
( 4th circle) 6 - lightning bolt
1 - levitate
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
14 seconds: ( 7th) bigbys clenched fist
29 seconds: ( 7th) bigbys clenched fist
43 seconds: ( 6th) fireball
You can memorize 1 1st, 2 2nd, 8 3rd and 1 5th circle spell(s).
You continue your study.
< 117h/153H 130v/130V Pos: sitting >
You start meditating...
< 118h/153H 130v/130V Pos: sitting >
=-=-=-=-=-=-=-=-=-=--= Duris Mud Achievements for Varg =-=-=-=-=-=-=-=-=-=-=-
(PvP)
Achievement Requirement Affect/Reward
----------- ------------- -------------
Soul Reaper Obtain 20 Frags Access to the soulbind ability
Serial Killer Obtain 10.00 Frags Gain 2 points in every attribute
Let's Get Dirty! Obtain 1.00 Frags Gain 2 CON points
(PvE)
The Journey Begins Gain level 5 a rugged adventurers satchel
Dragon Slayer Kill 1000 Dragons 10% damage increase vs Dragons 0%
You Strahd Me At Hello see help achievements an unknown reward
May I Heals You? Heal 1,000,000 points of player damage Access to the salvation command 0%
Master of Deception Successfully use 500 disguise kits Disguise without disguise kits 0%
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 96%
=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 119h/153H 130v/130V Pos: sitting >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 119h/153H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 119h/153H 130v/130V Pos: sitting >
Character attributes for Varg
Level: 32 Race: Grey Elf Class: Sorcerer / Wizard
Age: 155 yrs / 6 mths Height: 68 inches Weight: 114 lbs Size: medium
Actual (Base) Actual (Base)
Str: 77 ( 85) Pow: 68 ( 80)
Dex: 92 ( 87) Int: 100 (100)
Agi: 96 ( 80) Wis: 99 ( 90)
Con: 73 ( 81) Cha: 120 (100) Luc: 72 ( 80)
Equipped Items: 12 Carried weight: 21
Armor Points: -4 Reduces melee damage taken by 0.4%
Melee Critical Percentage(int): 20%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 20%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 160%
Hitroll: 3 Damroll: 2
Alignment: 866 (-1000 to 1000)
Saving Throws: PAR[48] FEA[33]
BRE[49] SPE[49]
Load carried: Paltry
< 121h/153H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 121h/153H 130v/130V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 3 - fireball
( 5th circle) 2 - cone of cold
2 - dimension door
1 - coldshield
( 4th circle) 6 - lightning bolt
1 - levitate
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 6th) fireball
You can memorize 1 1st, 2 2nd, 8 3rd and 1 5th circle spell(s).
< 122h/153H 130v/130V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 123h/153H 130v/130V Pos: sitting >
You clamber to your feet.
< 123h/153H 130v/130V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -East
Puddles of fresh blood cover the ground.
A small pile of coins lies here.
The corpse of a baboon is lying here.
The corpse of a Grey Elf is lying here.
< 123h/153H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 124h/153H 130v/130V Pos: standing >
Up in a Baobab Tree
From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
[10] The corpse of a baboon is lying here.
< 124h/153H 128v/130V Pos: standing >
A Large Baobab Tree
The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up
A sturdy looking mount is here, all saddled up and ready to ride.
< 124h/153H 127v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 124h/153H 125v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
A tiny bird skims just above the grasses here.
A tiny bird skims just above the grasses here.
A thorn-root tree stands amidst the grasses here, looking out of place.
< 124h/153H 124v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 124h/153H 122v/130V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
A bright light fills this area.
Obvious exits: -South -West
< 124h/153H 121v/130V Pos: standing >
< 127h/153H 124v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 127h/153H 124v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This boundary
separating the Savannah from the outside is far too well organized to have
been natural.
Obvious exits: -North -East -South -West
< 128h/153H 123v/130V Pos: standing >
A Gigantic Termite Mound
The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East -South -West -Down
< 128h/153H 121v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 128h/153H 120v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 128h/153H 119v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 128h/153H 117v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 129h/153H 116v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.
< 129h/153H 115v/130V Pos: standing >
A giraffe leaves south.
< 129h/153H 115v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
A giraffe looks about for a nearby tree.
< 129h/153H 114v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A thorn-root tree stands amidst the grasses here, looking out of place.
< 129h/153H 113v/130V Pos: standing >
You start chanting...
< 130h/153H 116v/130V Pos: standing >
You complete your spell...
[Damage: 448 ] Your mighty fist smashes into a cheetah's body, killing him instantly!
A cheetah is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a cheetah's gurgling and choking signals his demise.
< 130h/153H 118v/130V Pos: standing >
You sit down and relax.
< 130h/153H 120v/130V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 2 - cone of cold
2 - dimension door
1 - coldshield
( 4th circle) 6 - lightning bolt
1 - levitate
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
14 seconds: ( 7th) bigbys clenched fist
You can memorize 1 1st, 2 2nd, 8 3rd and 1 5th circle spell(s).
You continue your study.
< 130h/153H 120v/130V Pos: sitting >
You start meditating...
< 131h/153H 121v/130V Pos: sitting >
=-=-=-=-=-=-=-=-=-=--= Duris Mud Achievements for Varg =-=-=-=-=-=-=-=-=-=-=-
(PvP)
Achievement Requirement Affect/Reward
----------- ------------- -------------
Soul Reaper Obtain 20 Frags Access to the soulbind ability
Serial Killer Obtain 10.00 Frags Gain 2 points in every attribute
Let's Get Dirty! Obtain 1.00 Frags Gain 2 CON points
(PvE)
The Journey Begins Gain level 5 a rugged adventurers satchel
Dragon Slayer Kill 1000 Dragons 10% damage increase vs Dragons 0%
You Strahd Me At Hello see help achievements an unknown reward
May I Heals You? Heal 1,000,000 points of player damage Access to the salvation command 0%
Master of Deception Successfully use 500 disguise kits Disguise without disguise kits 0%
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 100%
=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 132h/153H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 132h/153H 130v/130V Pos: sitting >
You clamber to your feet.
< 133h/153H 130v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A large lion stalks here, wondering what to get for dinner.
< 133h/153H 128v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A large lion stalks here, wondering what to get for dinner.
< 133h/153H 126v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. There are some
who say that M'Bele himself created these walls to shield his tribes from
the outside world.
Obvious exits: -North -East -West
A giraffe looks about for a nearby tree.
< 133h/153H 125v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/153H 125v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/153H 125v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. There are some
who say that M'Bele himself created these walls to form an arena in which he
could watch his followers slaughter one another.
Obvious exits: -North -East -West
< 133h/153H 124v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -West
< 133h/153H 122v/130V Pos: standing >
Autosaving...
< 134h/153H 123v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -West
A sinewy cheetah slinks through the grasses, waiting to strike.
< 134h/153H 121v/130V Pos: standing >
The sun rises over the northern horizon.
A Trail Leading Into the Jungle
Here the boundary between veldt and jungle is broken. The aperture is only
about fifteen feet wide, but it is the only break in the wall of brambles
that can be seen for miles. There are obvious signs of traffic through the
opening, which leads to the south. Not far to the north sits a truly enor-
mous baobab tree.
Obvious exits: -North -East -South -West
< 134h/153H 120v/130V Pos: standing >
A Narrow Jungle Trail
The jungle walls press in on the east and west, as if prepared to squeeze
out intruders. The tightly packed network of various branches and vines come
together about twenty feet overhead, and so traveling down this trail is more
akin to walking through a cave, or perhaps the throat of a purple worm. Small
dancing lights can be seen in the distance to the south.
Obvious exits: -North -South
< 134h/153H 120v/130V Pos: standing >
A Narrow Jungle Trail
The jungle walls press in on the east and west, as if prepared to squeeze
out intruders. The foliage comes together about twenty feet overhead, and so
traveling down this trail is more akin to walking through a cave, or perhaps
the throat of a purple worm. Small dancing lights can be seen close by to
the south, where the Butsu village begins.
Obvious exits: -North -South
A dangerous-looking Butsu man stands guard here.
A dangerous-looking Butsu man stands guard here.
< 134h/153H 118v/130V Pos: standing >
Within the Butsu Village
The Butsus have obviously been beyond the Savannah, and brought back with
them the skills of woodworking. Rather than the simple mud huts of the
Tukluks, this tribe lives in cabins made of recognizable wooden planks. How
they were able to find straight enough wood is hard to tell; perhaps it is
all imported. If so, it was an impressive feat.
This village is more crowded and bustling than the Tukluk village, and
gives a greater impression of wealth. Hanging from the eaves of some of
the cabins are actual lanterns, which sway back and forth in the breeze.
Obvious exits: -North -East -South -West
< 134h/153H 118v/130V Pos: standing >
Looks like an exit.
< 135h/153H 120v/130V Pos: standing >
You quickly scan the area.
A Butsu guardsman who is close by to your north.
A Butsu guardsman who is close by to your north.
A giraffe who is rather far off to your north.
A powerful Butsu warrior who is close by to your east.
The Butsu chief who is a brief walk away to your east.
Drozilanan who is a brief walk away to your east.
A Butsu guardsman who is a brief walk away to your east.
A Butsu guardsman who is a brief walk away to your east.
A red shape who is close by to your south.
A red shape who is close by to your south.
A powerful Butsu warrior who is close by to your west.
A powerful Butsu warrior who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
< 135h/153H 122v/130V Pos: standing >
The Butsu Village Road
This wide swath of dirt wends its way from east to west through the Butsu
village. Cabins are lined up in fairly orderly rows on either side of the
street. Almost immediately behind the cabins, the crazy sprawl of the jungle
begins; even here at the center of the village, the sounds of wild animals
can be heard. The eastern end of the road terminates in a small square.
Obvious exits: -North -East -South -West
A powerful Butsu warrior prepares to go raiding.
< 136h/153H 124v/130V Pos: standing >
A powerful Butsu warrior suddenly attacks YOU!
A powerful Butsu warrior's decent punch strikes you.
You start chanting...
< 127h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: warrior sta EP: excellent >
Casting: bigbys clenched fist **
< 127h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: warrior sta EP: excellent >
Casting: bigbys clenched fist *
< 127h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: warrior sta EP: excellent >
You complete your spell...
[Damage: 222 ] Your giant fist of force causes a powerful Butsu warrior to stagger in agony!
< 127h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: warrior sta EP: small wounds >
You miss a powerful Butsu warrior.
< 127h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: small wounds E: warrior sta EP: small wounds >
A powerful Butsu warrior's fine punch strikes you hard.
A powerful Butsu warrior's fine punch strikes you very hard.
OUCH! That really did HURT!
You dodge a powerful Butsu warrior's feeble leg sweep.
< 96h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: few wounds E: warrior sta EP: small wounds >
You start chanting...
< 96h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: few wounds E: warrior sta EP: small wounds >
Casting: bigbys clenched fist **
< 96h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: few wounds E: warrior sta EP: small wounds >
Casting: bigbys clenched fist
< 96h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: few wounds E: warrior sta EP: small wounds >
You complete your spell...
[Damage: 445 ] Your giant fist of force causes a powerful Butsu warrior to stagger in agony!
< 96h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: few wounds E: warrior sta EP: few wounds >
A powerful Butsu warrior's fine punch seriously wounds you.
OUCH! That really did HURT!
< 75h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: warrior sta EP: few wounds >
You start chanting...
< 75h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: warrior sta EP: few wounds >
Casting: fireball **
< 75h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: warrior sta EP: few wounds >
Casting: fireball *
< 75h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: warrior sta EP: few wounds >
You complete your spell...
[Damage: 309 ] You throw a fireball at a powerful Butsu warrior and have the satisfaction of seeing him enveloped in flames.
< 75h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: warrior sta EP: nasty wounds >
A powerful Butsu warrior's fine punch seriously wounds you.
< 60h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: warrior sta EP: nasty wounds >
You start chanting...
< 60h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: warrior sta EP: nasty wounds >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 60h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: warrior sta EP: nasty wounds >
You complete your spell...
[Damage: 284 ] You throw a fireball at a powerful Butsu warrior and have the satisfaction of seeing him enveloped in flames.
< 60h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: warrior sta EP: pretty hurt >
A powerful Butsu warrior's crude punch strikes you hard.
A powerful Butsu warrior's crude punch strikes you very hard.
A powerful Butsu warrior's sweep catches you in the side and you almost stumble.
< 34h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC:pretty hurt E: warrior sta EP: pretty hurt >
You start chanting...
< 34h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC:pretty hurt E: warrior sta EP: pretty hurt >
You complete your spell...
[Damage: 170 ] You throw a fireball at a powerful Butsu warrior and have the satisfaction of seeing him enveloped in flames.
< 34h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC:pretty hurt E: warrior sta EP: awful >
You miss a powerful Butsu warrior.
< 34h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC:pretty hurt E: warrior sta EP: awful >
You start chanting...
< 34h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC:pretty hurt E: warrior sta EP: awful >
A powerful Butsu warrior's punch seriously wounds you.
A powerful Butsu warrior's decent punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 15h/153H 125v/130V Pos: standing >
< T: Varg TP: sta TC: awful E: warrior sta EP: awful >
You complete your spell...
[Damage: 113 ] Your fireball hits a powerful Butsu warrior with full force, causing an immediate death.
A powerful Butsu warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the Addicted to Blood achievement!
Enjoy an exp bonus and 5 platinum coins!
A look of horror and a silent scream are a powerful Butsu warrior's last actions in this world.
< 15h/153H 125v/130V Pos: standing >
You don't have that spell memorized.
< 15h/153H 125v/130V Pos: standing >
< 15h/153H 126v/130V Pos: standing >
< 15h/153H 126v/130V Pos: standing >
< 15h/153H 126v/130V Pos: standing >
You get a few coins from the corpse of a powerful Butsu warrior.
There were: 2 platinum coins, 15 gold coins.
< 15h/153H 126v/130V Pos: standing >
Within the Butsu Village
The Butsus have obviously been beyond the Savannah, and brought back with
them the skills of woodworking. Rather than the simple mud huts of the
Tukluks, this tribe lives in cabins made of recognizable wooden planks. How
they were able to find straight enough wood is hard to tell; perhaps it is
all imported. If so, it was an impressive feat.
This village is more crowded and bustling than the Tukluk village, and
gives a greater impression of wealth. Hanging from the eaves of some of
the cabins are actual lanterns, which sway back and forth in the breeze.
Obvious exits: -North -East -South -West
< 15h/153H 126v/130V Pos: standing >
A Narrow Jungle Trail
The jungle walls press in on the east and west, as if prepared to squeeze
out intruders. The foliage comes together about twenty feet overhead, and so
traveling down this trail is more akin to walking through a cave, or perhaps
the throat of a purple worm. Small dancing lights can be seen close by to
the south, where the Butsu village begins.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A dangerous-looking Butsu man stands guard here.
A dangerous-looking Butsu man stands guard here.
< 15h/153H 125v/130V Pos: standing >
A Narrow Jungle Trail
The jungle walls press in on the east and west, as if prepared to squeeze
out intruders. The tightly packed network of various branches and vines come
together about twenty feet overhead, and so traveling down this trail is more
akin to walking through a cave, or perhaps the throat of a purple worm. Small
dancing lights can be seen in the distance to the south.
Obvious exits: -North -South
< 15h/153H 123v/130V Pos: standing >
A Trail Leading Into the Jungle
Here the boundary between veldt and jungle is broken. The aperture is only
about fifteen feet wide, but it is the only break in the wall of brambles
that can be seen for miles. There are obvious signs of traffic through the
opening, which leads to the south. Not far to the north sits a truly enor-
mous baobab tree.
Obvious exits: -North -East -South -West
< 15h/153H 122v/130V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the north lies an enormous baobab tree.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
A sinewy cheetah slinks through the grasses, waiting to strike.
< 15h/153H 121v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/153H 121v/130V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Barbarians refer to this place in their
language as the Bloodgrounds.
Obvious exits: -North -East -South -West
< 15h/153H 120v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Could the
grazing animals be responsible for this startlingly well-maintained boundary?
Obvious exits: -North -South -West
< 16h/153H 118v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/153H 121v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/153H 121v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -South -West
< 16h/153H 119v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/153H 120v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A sudden gust of
wind ripples the grasses in an east-west pattern, creating waves several
thousand feet wide.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A thorn-root tree stands amidst the grasses here, looking out of place.
< 17h/153H 119v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 17h/153H 121v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -South -West
< 17h/153H 120v/130V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This boundary
separating the Savannah from the outside is far too well organized to have
been natural.
Obvious exits: -North -East -South -West
< 17h/153H 119v/130V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
A bright light fills this area.
Obvious exits: -South -West
< 18h/153H 121v/130V Pos: standing >
You sit down and relax.
< 19h/153H 123v/130V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
2 - dimension door
1 - coldshield
( 4th circle) 6 - lightning bolt
1 - levitate
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
14 seconds: ( 7th) bigbys clenched fist
29 seconds: ( 7th) bigbys clenched fist
43 seconds: ( 6th) fireball
57 seconds: ( 6th) fireball
70 seconds: ( 6th) fireball
84 seconds: ( 6th) fireball
You can memorize 1 1st, 2 2nd, 8 3rd and 1 5th circle spell(s).
You continue your study.
< 20h/153H 123v/130V Pos: sitting >
You start meditating...
< 20h/153H 124v/130V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.
< 25h/153H 130v/130V Pos: sitting >
< 27h/153H 130v/130V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 28h/153H 130v/130V Pos: sitting >
< 32h/153H 130v/130V Pos: sitting >
You abandon your studies.
A half-elf merchant does some sort of dance, and winds up flat on his ass.
< 35h/153H 130v/130V Pos: sitting >
< T: Varg TP: sit TC:pretty hurt E: a half-elf merchant sit EP: excellent >
You clamber to your feet.
< 36h/153H 130v/130V Pos: standing >
< T: Varg TP: sta TC:pretty hurt E: a half-elf merchant sit EP: excellent >
A half-elf merchant's powerful pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's impressive pierce critically injures you.
Your consciousness begins to fade in and out as your mortality
slips away.....
You are in pretty bad shape, unable to do anything!
< -7h/153H 130v/130V Pos: on your ass >
< -7h/153H 130v/130V Pos: on your ass >