The death of [55 Necrolyte] Duna (Orc)

in a Well Traveled Path

from the perspective of [55 Necrolyte] Duna (Orc)

<worn on body>       some padded leather armor
<worn about body>    a ragged cloak [poor]
<worn as quiver>     a bloody emerald quiver
<worn on arms>       a pair of dwarf-hide sleeves
<held as shield>     a buckler
<worn on finger>     a silvery ring studded with gems [poor]
<primary weapon>     a crystal-tipped dagger [modified]


< 194h/194H 142v/142V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[28 Necromancer     ] Duna  (Orc)[Commoner]
[53 Demonic Rider   ] Draz Magister Militum of The Empire (Orc)[Knight]
[51 Blademaster     ] Straut Magister Equitum of The Empire (Revenant)[Knight]
[12 Cleric          ] Denel  (Kobold) (AFK)[Serf]
[31 Thief           ] Asas  (Kobold)[Commoner]
[53 Minstrel        ] Xanan Magister Militum of The Empire (Troll)[Noble]
[53 Storm Druid     ] Shagrath Legionnaire of The Empire (Duergar)[Knight]
[ 1 Sorcerer        ] Rhoka  (Githyanki)[Serf]

There are 8 mortal(s) on.

Total visible players: 8.
Total connections: 30.

Record number of connections this boot: 40.

< 194h/194H 142v/142V Pos: standing >
You tell your racewar 'yikes could there be 20 goods on '

< 194h/194H 142v/142V Pos: standing >
Rushdie Inn
Obvious exits: -South# -Down
A small chunk of glasssteel has been left here.
A tiny infant has been abandoned here, left to die.

< 194h/194H 142v/142V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by below you.
A small villager who is close by below you.

< 194h/194H 142v/142V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A small round shield has been dropped here.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.

< 194h/194H 141v/142V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your south.
A muscular villager who is close by to your south.
A tiny infant who is close by above you.

< 194h/194H 141v/142V Pos: standing >
A traveling merchant enters from the south.

< 194h/194H 141v/142V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 194h/194H 140v/142V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your north.
A peasant commoner who is close by to your north.
A small villager who is close by to your north.
A traveling adventurer who is close by to your east.
A wandering merchant who is close by to your east.
A muscular villager who is not far off to your east.
A wandering adventurer who is not far off to your east.

< 194h/194H 140v/142V Pos: standing >

< 194h/194H 140v/142V Pos: standing >
You tell your racewar 'heheh'

< 194h/194H 140v/142V Pos: standing >
A traveling merchant enters from the north.

< 194h/194H 140v/142V Pos: standing >
You tell your racewar 'that mean there are 4 evils and 4 bots too :P ?'

< 194h/194H 140v/142V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 194h/194H 140v/142V Pos: standing >
A muscular villager leaves east.

< 194h/194H 140v/142V Pos: standing >
Kick who?

< 194h/194H 140v/142V Pos: standing >
A small villager enters from the north.

< 194h/194H 140v/142V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.

< 194h/194H 138v/142V Pos: standing >
A muscular villager ducks, and your foot flies a mile high.

< 194h/194H 139v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular sta EP: excellent >
 A muscular villager misses you.
You dodge a muscular villager's vicious attack.
You suddenly see a muscular villager's foot in your chest.
You miss a muscular villager.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: excellent >
 A muscular villager misses you.
You dodge a muscular villager's vicious attack.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: excellent >
 A small villager enters from the west.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: excellent >
 You miss a muscular villager.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: excellent >
 
< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: excellent >
 A village commoner leaves east.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: excellent >
 A traveling adventurer enters from the east.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: excellent >
 A muscular villager misses you.
A muscular villager misses you.
You suddenly see a muscular villager's foot in your chest.

< 176h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: excellent >
 Your pierce wounds a muscular villager.

< 176h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 You dodge a muscular villager's vicious attack.

< 176h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 Your impressive pierce strikes a muscular villager.

< 176h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 A muscular villager misses you.
You dodge a muscular villager's vicious attack.

< 176h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 You start chanting...

< 176h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 Casting: cone of cold **

< 176h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 Casting: cone of cold 

< 176h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 Luthic's grace flows down on you restoring the power of cone of cold.
You complete your spell...
Your blast of cold strikes a muscular villager dead on, who shudders from the pain.
You dodge a muscular villager's vicious attack.
A muscular villager's weak punch wounds you.

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 You start chanting...

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 A wandering merchant enters from the west.

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 Casting: cone of cold *

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 A muscular villager misses you.
A muscular villager's kick parts your hair but does little else.

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 Casting: cone of cold 

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  nasty wounds >
 You complete your spell...
Your blast of cold strikes a muscular villager dead on, who shudders from the pain.

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  awful >
 The taste of blood slowly fades from your body.

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  awful >
 You start chanting...

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  awful >
 Casting: cone of cold **

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  awful >
 Casting: cone of cold *

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  awful >
 A muscular villager misses you.
A muscular villager misses you.

< 173h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC: small wounds E: muscular sta EP:  awful >
 Luthic's grace flows down on you restoring the power of cone of cold.
You complete your spell...
Your blast of cold freezes a muscular villager solid, who lifelessly falls to the ground.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a muscular villager cause a sickening chill to run up your spine.

< 173h/194H 140v/142V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 5 gold coins, 12 silver coins, 14 copper coins. 

< 173h/194H 141v/142V Pos: standing >
Ok.
You put 0 platinum, 5 gold, 12 silver, and 14 copper coins into a large leather backpack.

< 173h/194H 141v/142V Pos: standing >
Into what?

< 173h/194H 142v/142V Pos: standing >
It appears to be the corpse of a muscular villager.
Nothing.

< 173h/194H 142v/142V Pos: standing >
A traveling merchant enters from the west.

< 173h/194H 142v/142V Pos: standing >
You start chanting...

< 174h/194H 142v/142V Pos: standing >
Casting: embalm **

< 175h/194H 142v/142V Pos: standing >
Luthic's grace flows down on you restoring the power of embalm.
You complete your spell...
The corpse of a muscular villager is preserved for an additional 56 hours.

< 175h/194H 142v/142V Pos: standing >
A traveling adventurer leaves west.

< 175h/194H 142v/142V Pos: standing >
You start chanting...

< 176h/194H 142v/142V Pos: standing >
Casting: embalm **

< 176h/194H 142v/142V Pos: standing >
Casting: embalm *

< 176h/194H 142v/142V Pos: standing >
You complete your spell...
The corpse of a muscular villager is preserved for an additional 56 hours.

< 177h/194H 142v/142V Pos: standing >
A traveling adventurer enters from the west.

< 177h/194H 142v/142V Pos: standing >
You purge 'heal undead' from your thoughts.

< 177h/194H 142v/142V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 178h/194H 142v/142V Pos: standing >
You sit down and relax.

< 178h/194H 142v/142V Pos: sitting >
a large leather backpack appears to be empty.

< 178h/194H 142v/142V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - cone of cold
( 5th circle)  1 - levitate
               3 - heal undead
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
   14 seconds:  ( 4th) life leech
   29 seconds:  ( 4th) life leech
   46 seconds:  ( 6th) cone of cold
   59 seconds:  ( 3rd) embalm

You can memorize 1 5th circle spell(s).
You continue your study.
You have memorized the following spells:
( 6th circle)  2 - cone of cold
( 5th circle)  1 - levitate
               3 - heal undead
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               3 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
   14 seconds:  ( 4th) life leech
   29 seconds:  ( 4th) life leech
   46 seconds:  ( 6th) cone of cold
   59 seconds:  ( 3rd) embalm


< 178h/194H 142v/142V Pos: sitting >
You start meditating...

< 179h/194H 142v/142V Pos: sitting >
You are memorizing raise spectre, which will take about 16 seconds.

< 180h/194H 142v/142V Pos: sitting >
You have finished memorizing life leech.

< 180h/194H 142v/142V Pos: sitting >
A small villager leaves west.

< 181h/194H 142v/142V Pos: sitting >
A wandering adventurer leaves east.
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 181h/194H 142v/142V Pos: sitting >
You have finished memorizing life leech.

< 182h/194H 142v/142V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 183h/194H 142v/142V Pos: sitting >
You have finished memorizing cone of cold.

< 185h/194H 142v/142V Pos: sitting >
A wandering merchant enters from the east.

< 185h/194H 142v/142V Pos: sitting >
A small villager enters from the west.
You have finished memorizing embalm.

< 186h/194H 142v/142V Pos: sitting >
A small villager enters from the west.

< 187h/194H 142v/142V Pos: sitting >
You have finished memorizing raise spectre.
Your studies are complete.

< 188h/194H 142v/142V Pos: sitting >
You clamber to your feet.

< 189h/194H 142v/142V Pos: standing >
You put 1 book(s) into a large leather backpack.

< 189h/194H 142v/142V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a muscular villager is lying here.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 189h/194H 142v/142V Pos: standing >
You start chanting...

< 191h/194H 142v/142V Pos: standing >
Casting: raise spectre **

< 191h/194H 142v/142V Pos: standing >
A traveling merchant leaves west.

< 191h/194H 142v/142V Pos: standing >
A small villager leaves west.

< 191h/194H 142v/142V Pos: standing >
Casting: raise spectre 

< 191h/194H 142v/142V Pos: standing >
You complete your spell...
You breathe life into the corpse of a muscular villager with the awesome power of your art.

< 191h/194H 142v/142V Pos: standing >
A wandering merchant leaves east.

< 192h/194H 142v/142V Pos: standing >
The snow has let up a little.

< 192h/194H 142v/142V Pos: standing >
No one here by that name.

< 192h/194H 142v/142V Pos: standing >

< 192h/194H 142v/142V Pos: standing >
A peasant commoner enters from the west.

< 192h/194H 142v/142V Pos: standing >
You start chanting...

< 193h/194H 142v/142V Pos: standing >
Casting: sense follower 

< 194h/194H 142v/142V Pos: standing >
You complete your spell...
You feel your awareness improve.

< 194h/194H 142v/142V Pos: standing >
The spectre of a muscular villager is now a member of your group.

< 194h/194H 142v/142V Pos: standing >
A traveling adventurer leaves east.

< 194h/194H 142v/142V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A peasant commoner wanders here with his head held low.
*The spectre of a muscular villager stands here. (minion) 
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 194h/194H 142v/142V Pos: standing >
A traveling adventurer enters from the east.

< 194h/194H 142v/142V Pos: standing >
You get a steel dagger from a large leather backpack.

< 194h/194H 142v/142V Pos: standing >
You get a steel dagger from a large leather backpack.

< 194h/194H 142v/142V Pos: standing >
A peasant commoner leaves west.

< 194h/194H 142v/142V Pos: standing >
Ok.

< 194h/194H 142v/142V Pos: standing >
Ok.

< 194h/194H 142v/142V Pos: standing >
Ok.
The spectre of a muscular villager wields a steel dagger.
The spectre of a muscular villager wields a steel dagger.

< 194h/194H 142v/142V Pos: standing >
A wandering merchant enters from the east.
a Well Traveled Path
Obvious exits: -East -West
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
*The spectre of a muscular villager stands here. (minion) 
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 194h/194H 142v/142V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 194h/194H 142v/142V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.

< 194h/194H 140v/142V Pos: standing >
A wandering adventurer leaves north.

< 194h/194H 140v/142V Pos: standing >
A muscular villager dodges, and you miss your kick at his legs.

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular sta EP: excellent >
 You dodge a muscular villager's vicious attack.
You suddenly see a muscular villager's foot in your chest.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: excellent >
 Your decent pierce grazes a muscular villager.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 You dodge a muscular villager's vicious attack.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 You miss a muscular villager.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 The spectre of a muscular villager says in orc 'For glory!'
The spectre of a muscular villager snaps into visibility.
The spectre of a muscular villager's weak pierce grazes a muscular villager.
The spectre of a muscular villager's pierce grazes a muscular villager.
The spectre of a muscular villager's fine pierce wounds a muscular villager.
The spectre of a muscular villager's weak pierce grazes a muscular villager.
You start chanting...

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 A muscular villager misses you.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 Casting: cone of cold 

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP: few scratches >
 You complete your spell...
Your blast of cold strikes a muscular villager dead on, who shudders from the pain.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 
< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 The spectre of a muscular villager's decent pierce grazes a muscular villager.
A muscular villager dodges the spectre of a muscular villager's attack.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 You start chanting...

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 A wandering merchant enters from the west.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 Casting: cone of cold **
A muscular villager misses you.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 A muscular villager dodges the spectre of a muscular villager's attack.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 You complete your spell...
Your blast of cold strikes a muscular villager dead on, who shudders from the pain.
The chilling cold causes a muscular villager to stammer, apparently weakened.

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You start chanting...

< 189h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You dodge a muscular villager's vicious attack.
A muscular villager's crude punch wounds you.
A muscular villager's kick parts your hair but does little else.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 Casting: cone of cold 

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 A muscular villager dodges the spectre of a muscular villager's attack.
The spectre of a muscular villager's pierce wounds a muscular villager.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You complete your spell...
Your blast of cold strikes a muscular villager dead on, who shudders from the pain.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 A muscular villager dodges the spectre of a muscular villager's attack.
The spectre of a muscular villager's weak pierce grazes a muscular villager.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 A muscular villager misses you.
A muscular villager misses you.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You miss a muscular villager.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You start chanting...

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 The spectre of a muscular villager's weak pierce grazes a muscular villager.
The spectre of a muscular villager's weak pierce grazes a muscular villager.

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 Casting: life leech 

< 185h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You dodge a muscular villager's vicious attack.
You dodge a muscular villager's vicious attack.
You suddenly see a muscular villager's foot in your chest.

< 178h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You complete your spell...
You reach out and touch a muscular villager, leeching some of his's lifeforce.

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular sta EP:  nasty wounds >
 Your pierce wounds a muscular villager.

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular sta EP:  nasty wounds >
 The spectre of a muscular villager's weak pierce wounds a muscular villager.
The spectre of a muscular villager's pierce wounds a muscular villager.
You start chanting...

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular sta EP: pretty hurt >
 Casting: life leech *
A muscular villager misses you.

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular sta EP: pretty hurt >
 The spectre of a muscular villager's weak pierce wounds a muscular villager.
The spectre of a muscular villager's pierce wounds a muscular villager.
The spectre of a muscular villager's weak pierce wounds a muscular villager.

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular sta EP: pretty hurt >
 You complete your spell...
You reach out and touch a muscular villager, leeching some of his's lifeforce.
Your pierce wounds a muscular villager.

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular sta EP: pretty hurt >
 The spectre of a muscular villager's weak pierce wounds a muscular villager.
The spectre of a muscular villager misses a muscular villager.
A muscular villager misses you.
You dodge a bash from a muscular villager, who loses his balance and falls.

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular ass EP:  awful >
 Your fine pierce strikes a muscular villager hard.

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular ass EP:  awful >
 You start chanting...

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular ass EP:  awful >
 The spectre of a muscular villager's weak pierce wounds a muscular villager.
The spectre of a muscular villager's fine pierce strikes a muscular villager hard.

< 194h/194H 140v/142V Pos: standing >
< T: Duna TP: sta TC:excellent E: muscular ass EP:  awful >
 A Human enters from the north.
You are knocked to the ground by a Human's mighty bash!
A Human grins as she skewers you with her holy avenger of Ambran.
OUCH!  That really did HURT!

< 134h/194H 140v/142V Pos: sitting >
< T: Duna TP: sit TC: few wounds E: muscular ass EP:  awful >
 You can't do this sitting!
You abort your spell before it's done!

< 134h/194H 140v/142V Pos: sitting >
< T: Duna TP: sit TC: few wounds E: muscular ass EP:  awful >
 A muscular villager misses you.

< 134h/194H 140v/142V Pos: sitting >
< T: Duna TP: sit TC: few wounds E: muscular ass EP:  awful >
 The spectre of a muscular villager's fine pierce strikes a muscular villager.
Your decent pierce strikes a muscular villager.

< 134h/194H 140v/142V Pos: sitting >
< T: Duna TP: sit TC: few wounds E: muscular ass EP:  awful >
 A Human's slash strikes you.
A Human's fine slash strikes you.
A Human's slash strikes you.

< 104h/194H 140v/142V Pos: sitting >
< T: Duna TP: sit TC: few wounds E: muscular ass EP:  awful >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your fine pair of ruby slippers freezes and shatters into million pieces from the intense cold!
Your belt of ragged flesh [poor] freezes and shatters into million pieces from the intense cold!