<worn as a badge> a shimmering bronze badge
<worn on head> a flaming silver skullcap from Clan Stoutdorf Settlement
<worn on eyes> an eyepatch of despair [modified] [83%]
<worn in ear> a dangling crimson earring [modified]
<worn in ear> a diamond stud covered in blood (glowing)
<worn on face> a mask of the minotaur [superior] [75%]
<worn around neck> a majestic feather of a roc
<worn around neck> a blue moon charm [superior] (glowing)
<worn on body> a suit of ancient dwarven plate (glowing)
<worn about body> a threadbare silken cloak [66%]
<worn about waist> a legendary dragonscale girth
<worn on arms> a pair of drow-skin sleeves [superior]
<worn around wrist> a small bracelet made of roots
<worn around wrist> a pitted stone wristguard
<worn on hands> a glowing, clawed talon of a tako demon (illuminating)
<worn on finger> a glowing black ring [superior]
<worn on finger> an angelic brass signet
<primary weapon> a shiny black whip
<secondary weapon> a bloodstained dagger
<worn on legs> a pair of dragonscale leg plates [86%]
<worn on feet> a pair of traveling boots [superior]
Eikel enters from the east.
Shagrath enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Griz enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ely enters from the east.
Saarano enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the east.
< 1231h/1231H 204v/205V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Aktosh.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Draz.
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a snow ogre enters from the south.
A green dracolich enters from the south.
A red dracolich enters from the south.
Railyn enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cora enters from the south.
Eikel enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Griz enters from the south.
Ely enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Saarano enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1231h/1231H 203v/205V Pos: standing >
Straut winces in pain, as the flames surrounding his sword are too much for him to handle!
The intense flames cause Straut's skin to smolder and burn!
< 1231h/1231H 203v/205V Pos: standing >
Xanan sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Xanan's soothing song!
< 1231h/1231H 205v/205V Pos: standing >
You follow Draz.
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a snow ogre enters from the south.
A green dracolich enters from the south.
A red dracolich enters from the south.
Railyn enters from the south.
Cora enters from the south.
Alarm bells sound, signalling an invasion!
Eikel enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Griz enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ely enters from the south.
Saarano enters from the south.
Straut enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1231h/1231H 203v/205V Pos: standing >
Straut winces in pain, as the flames surrounding his sword are too much for him to handle!
The intense flames cause Straut's skin to smolder and burn!
< 1231h/1231H 203v/205V Pos: standing >
You follow Draz.
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
The lich of a snow ogre enters from the north.
A green dracolich enters from the north.
A red dracolich enters from the north.
Alarm bells sound, signalling an invasion!
Railyn enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cora enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Eikel enters from the north.
Shagrath enters from the north.
Alarm bells sound, signalling an invasion!
Griz enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ely enters from the north.
Saarano enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 1231h/1231H 202v/205V Pos: standing >
Slay whom?
< 1231h/1231H 203v/205V Pos: standing >
Draz's eyes glow briefly for a few seconds, then return to normal.
Straut winces in pain, as the flames surrounding his sword are too much for him to handle!
The intense flames cause Straut's skin to smolder and burn!
Alarm bells sound, signalling an invasion!
You follow Draz.
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
The lich of a snow ogre enters from the south.
A green dracolich enters from the south.
A red dracolich enters from the south.
Alarm bells sound, signalling an invasion!
Railyn enters from the south.
Cora enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Eikel enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the south.
Griz enters from the south.
Alarm bells sound, signalling an invasion!
Ely enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Saarano enters from the south.
Straut enters from the south.
Alarm bells sound, signalling an invasion!
< 1231h/1231H 201v/205V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Aktosh.
< 1231h/1231H 202v/205V Pos: standing >
You follow Draz.
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a snow ogre enters from the north.
A green dracolich enters from the north.
A red dracolich enters from the north.
Railyn enters from the north.
Cora enters from the north.
Eikel enters from the north.
Shagrath enters from the north.
Alarm bells sound, signalling an invasion!
Griz enters from the north.
Ely enters from the north.
Saarano enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 1231h/1231H 202v/205V Pos: standing >
Xanan sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Xanan's soothing song!
Alarm bells sound, signalling an invasion!
You follow Draz.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
A large rat is scurrying about here.
The lich of a snow ogre enters from the north.
A green dracolich enters from the north.
A red dracolich enters from the north.
Railyn enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cora enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Eikel enters from the north.
Shagrath enters from the north.
Alarm bells sound, signalling an invasion!
Griz enters from the north.
Ely enters from the north.
Saarano enters from the north.
Straut enters from the north.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1231h/1231H 200v/205V Pos: standing >
You follow Draz.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
A stray tomcat is darting after rodents, here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a snow ogre enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Railyn enters from the west.
Cora enters from the west.
Eikel enters from the west.
Shagrath enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Griz enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ely enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Saarano enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1231h/1231H 199v/205V Pos: standing >
You follow Draz.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a snow ogre enters from the north.
A green dracolich enters from the north.
A red dracolich enters from the north.
Railyn enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cora enters from the north.
Eikel enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the north.
Alarm bells sound, signalling an invasion!
Griz enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ely enters from the north.
Alarm bells sound, signalling an invasion!
Saarano enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1231h/1231H 200v/205V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Draz.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
The lich of a snow ogre enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.
Railyn enters from the west.
Cora enters from the west.
Alarm bells sound, signalling an invasion!
Eikel enters from the west.
Alarm bells sound, signalling an invasion!
Shagrath enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Griz enters from the west.
Alarm bells sound, signalling an invasion!
Ely enters from the west.
Alarm bells sound, signalling an invasion!
Saarano enters from the west.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Straut enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1231h/1231H 199v/205V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Draz.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a snow ogre enters from the west.
A green dracolich enters from the west.
A red dracolich enters from the west.
Railyn enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cora enters from the west.
Alarm bells sound, signalling an invasion!
Eikel enters from the west.
Alarm bells sound, signalling an invasion!
Shagrath enters from the west.
Alarm bells sound, signalling an invasion!
Griz enters from the west.
Alarm bells sound, signalling an invasion!
Ely enters from the west.
Saarano enters from the west.
Alarm bells sound, signalling an invasion!
Straut enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1231h/1231H 199v/205V Pos: standing >
You follow Draz.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
A shady looking mercenary stands here, eyeing you with open contempt.
The lich of a snow ogre enters from the north.
A green dracolich enters from the north.
A red dracolich enters from the north.
Alarm bells sound, signalling an invasion!
Railyn enters from the north.
Cora enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Eikel enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shagrath enters from the north.
Alarm bells sound, signalling an invasion!
Griz enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ely enters from the north.
Alarm bells sound, signalling an invasion!
Saarano enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1231h/1231H 199v/205V Pos: standing >
Xanan sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Xanan's soothing song!
< 1231h/1231H 202v/205V Pos: standing >
Slay whom?
< 1231h/1231H 202v/205V Pos: standing >
You follow Draz.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A greyish stone wall is here to the south.
[2] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a black wolf is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
*Draz Magister Militum of The Empire (Orc)(medium) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of a snow ogre enters from the north.
A green dracolich enters from the north.
A red dracolich enters from the north.
Railyn enters from the north.
Cora enters from the north.
Eikel enters from the north.
Shagrath enters from the north.
Griz enters from the north.
Ely enters from the north.
Saarano enters from the north.
Straut enters from the north.
< 1231h/1231H 201v/205V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A Human who is close by to your east.
A Human who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A tharnadian thief-hunter who is not far off to your south.
A large rat who is not far off to your south.
A peasant farmer who is not far off to your south.
A militia guard who is not far off to your south.
< 1231h/1231H 202v/205V Pos: standing >
< 1231h/1231H 204v/205V Pos: standing >
< 1231h/1231H 205v/205V Pos: standing >
A Human enters from the east.
Saarano suddenly attacks a Human!
Saarano snaps into visibility.
A dark shroud encases Saarano as he charges into battle.
Saarano's slash enshrouds a Human in a mist of blood.
Railyn suddenly attacks a Human!
Railyn snaps into visibility.
Railyn's bludgeon enshrouds a Human in a mist of blood.
Eikel snaps into visibility.
A Human is knocked to the ground by Eikel's mighty bash!
< 1231h/1231H 205v/205V Pos: standing >
< 1231h/1231H 205v/205V Pos: standing >
A Human avoids being bashed by Draz, who loses his balance and falls.
< 1231h/1231H 205v/205V Pos: standing >
Eikel snaps into visibility.
Eikel neatly performs a coup de grace and beheads a Human.
A Human is dead! R.I.P.
You receive your share of experience.
A Human's death cry reverberates in your head as he falls to the ground.
< 1231h/1231H 205v/205V Pos: standing >
Slay whom?
< 1231h/1231H 205v/205V Pos: standing >
Xanan sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Xanan's soothing song!
Aktosh gives an order to his followers.
< 1231h/1231H 205v/205V Pos: standing >
Slay whom?
< 1231h/1231H 205v/205V Pos: standing >
Saarano snarls like a beast.
< 1231h/1231H 205v/205V Pos: standing >
Saarano cheers wildly, Hip! Hip! Hooray!
< 1231h/1231H 205v/205V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Usuck is made of flesh and appears to be of average quality.
The corpse of Usuck has an item value of 1.
It appears to be the corpse of Usuck.
[5] a small bandage
a small round wooden shield
a long steel sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 1231h/1231H 205v/205V Pos: standing >
Straut winces in pain, as the flames surrounding his sword are too much for him to handle!
The intense flames cause Straut's skin to smolder and burn!
< 1231h/1231H 205v/205V Pos: standing >
Xanan sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Xanan's soothing song!
< 1231h/1231H 205v/205V Pos: standing >
< 1231h/1231H 205v/205V Pos: standing >
Draz clambers to his feet.
< 1231h/1231H 205v/205V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A Human who is close by to your east.
A homeless peasant who is rather far off to your east.
A large rat who is not far off to your south.
A peasant farmer who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
< 1231h/1231H 205v/205V Pos: standing >
Straut winces in pain, as the flames surrounding his sword are too much for him to handle!
The intense flames cause Straut's skin to smolder and burn!
< 1231h/1231H 205v/205V Pos: standing >
< 1231h/1231H 205v/205V Pos: standing >
< 1231h/1231H 205v/205V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Usuck is made of flesh and appears to be of average quality.
The corpse of Usuck has an item value of 1.
It appears to be the corpse of Usuck.
[5] a small bandage
a small round wooden shield
a long steel sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 1231h/1231H 205v/205V Pos: standing >
Xanan sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Xanan's soothing song!
< 1231h/1231H 205v/205V Pos: standing >
Cora starts casting an offensive spell.
Cora snaps into visibility.
< 1231h/1231H 205v/205V Pos: standing >
Cora completes her spell...
Cora utters the words 'waouq wuggurz'
You receive your share of experience.