The death of [31 Thief] Mefilus The Empire (Kobold)

in A Sturdy Stone Building

from the perspective of [31 Thief] Mefilus The Empire (Kobold)

<worn on head>       a sparkling brass circlet
<worn in ear>        an angelic bone stud
<worn in ear>        a goblin earring [poor] (glowing)
<worn around neck>   a sparkling emerald medallion
<worn around neck>   a well-used steel choker from Traoul's Lair
<worn on body>       some ringmail stained with blood
<worn about body>    a twined bark cloak
<worn on back>       a large leather backpack
<worn as quiver>     a bloody emerald quiver
<worn around wrist>  a jeweled iron bracelet
<worn on hands>      some gauntlets of rending
<primary weapon>     a sharp steel dagger
<worn on legs>       a pair of black wool pants
<worn on feet>       a pair of traveling boots


   This steep passage leads down to the caverns of the underdark and
climbs gradually upward toward the surface.  The tunnel has clearly seen
heavy use as it has been cleared of all stalagmites and other debris, and
has been widened in some places in order to be allow passage of wagons and
carts.  The heavy traffic has also gotten rid of most of the more
dangerous creatures that would often plague a tunnel such as this.
Obvious exits: -Up -Down

< 196h/201H 121v/134V Pos: standing >
A Steep, Rocky Passage
   Rough rocks and broken stalagmites have been stacked along the sides of
the passageway has it heads upward to the surface and downwards into the
underdark.  Ruts in the stone show that heavy carts have been taken up and
down this tunnel.  The area is clean, with the exception of a few
flourescent lichen that cling to the walls.
Obvious exits: -Up -Down

< 196h/201H 119v/134V Pos: standing >
A Wide, Sloping Tunnel
   The slope of the tunnel here is not as steep as to the north and south
where they climb is a bit abrupt and difficult to manage.  The passageway
is wider here, and there are spots where it appears workers have rested
while carting heavy loads up and down the tunnel.  A large sign is on the
eastern wall.
Obvious exits: -Up -Down
A sign carved from obsidian and filled with diamonds hangs here.

< 196h/201H 117v/134V Pos: standing >
A Steep, Well-Tended Tunnel
   Deep ruts in the stone mark the passage of many heavy carts that have
traveled in both directions along this steep passage down to the vast
caverns of the underdark.  The tunnel has been kept smooth and clean, so
that loads aren't ruined by slipping down the slope to quickly.  The
tunnel continues its climb to the north and drops down sharply to the
south.
Obvious exits: -Up -Down
A thin drow warrior patrols the docks.

< 197h/201H 115v/134V Pos: standing >
The Top of a Steep Tunnel
   A wide, steep tunnel dives downward toward the underdark here.  The
passageway is wide and well-tended, and marked with the ruts of heavy
carts that have passed through here.  A heavy stone door is right above,
presumably exiting the tunnel to the surface.  Metal chains along the
southern wall hint at a complex mechanism of some sort that must be used
to move carts and crates from the tunnel to the room above.
Obvious exits: -Up -Down
A thin troll warrior stands guard here.

< 197h/201H 114v/134V Pos: standing >
A Gigantic Stone Warehouse
   This massive stone warehouse extends well off to the east, showing a
size and space unmatched by most free-standing buildings.  The building
itself, like most of Quietus Quay, has been carved directly out of
mountains near the ocean shore.  A large stone trapdoor is in the floor
here, along with a complex set of machinery that appears to be designed
for moving around large, heavy crates.
Obvious exits: -East -Down

< 197h/201H 112v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/201H 113v/134V Pos: standing >
You quickly scan the area.
A dark-eyed duergar who is close by to your east.
A heavy ogre who is not far off to your east.
A thin troll warrior who is close by below you.
A thin drow who is not far off below you.

< 197h/201H 114v/134V Pos: standing >
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East -South# -West
A dark-eyed duergar watches over the warehouse.

< 197h/201H 113v/134V Pos: standing >
The door seems to be closed.

< 197h/201H 114v/134V Pos: standing >
You quickly scan the area.
A heavy ogre who is close by to your east.
A heavy ogre who is not far off to your east.

< 197h/201H 115v/134V Pos: standing >
I see nothing suitable there.

< 198h/201H 116v/134V Pos: standing >
Open what?

< 198h/201H 117v/134V Pos: standing >
Ok.

< 198h/201H 117v/134V Pos: standing >
The Docks of Quietus Quay
   A high, rocky ceiling encloses this small harbor.  Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods.  A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East -West

< 198h/201H 117v/134V Pos: standing >
Ok.

< 198h/201H 117v/134V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is a brief walk away to your east.
A stocky duergar who is a brief walk away to your east.
A lanky orcish sailor who is close by to your west.

< 198h/201H 117v/134V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is not far off to your east.
A stocky duergar who is a brief walk away to your east.
A lanky orcish sailor who is close by to your west.

< 198h/201H 118v/134V Pos: standing >
The Docks of Quietus Quay
   This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships.  Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world.  Ships carrying both legal and illegal goods now land here whenever
they please.  While in port the ships are safe from attack, once they
leave they are on their own.  The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
A lanky orcish sailor walks the docks with a rolling gait.

< 198h/201H 117v/134V Pos: standing >
The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South

< 198h/201H 116v/134V Pos: standing >
You quickly scan the area.
An orcish pirate who is not far off to your north.
A lanky orcish sailor who is close by to your east.
The harbor master who is not far off to your south.

< 198h/201H 117v/134V Pos: standing >
Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South

< 198h/201H 116v/134V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
A tall orcish pirate wanders the town.

< 198h/201H 116v/134V Pos: standing >
You quickly scan the area.
A dark human who is not far off to your north.
A dark human who is a brief walk away to your north.

< 199h/201H 116v/134V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West

< 199h/201H 116v/134V Pos: standing >
You quickly scan the area.
A dark human who is close by to your north.
A dark human who is not far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
An orcish pirate who is close by to your south.
Blierthro who is close by to your west.

< 199h/201H 116v/134V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
A human sailor walks cautiously through the streets.

< 199h/201H 116v/134V Pos: standing >
You quickly scan the area.
A dark human who is close by to your north.
A drow prostitute who is not far off to your north.
An orcish pirate who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A drow receptionist who is close by to your east.

< 199h/201H 117v/134V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
A human sailor walks cautiously through the streets.

< 199h/201H 116v/134V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.

< 199h/201H 116v/134V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West

< 199h/201H 115v/134V Pos: standing >
A Small Bank
   A small, but sturdy, vault has been set into the thick stone wall to
the west.  The Darvanu set up this small bank when they took over Quietus
Quay to make it easier for merchants and pirates to channel their money
through here.  The more wealth and goods that pass through Quietus Quay,
the more wealth flows to the Darvanu as well.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
A tall orcish pirate wanders the town.
A sturdy guard protects the vault.
A sturdy guard protects the vault.
A small duergar is here counting money.

< 199h/201H 114v/134V Pos: standing >
You stop using a large leather backpack.

< 199h/201H 115v/134V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 6 platinum coins, 48 gold coins, 76 silver coins, 108 copper coins. 

< 199h/201H 115v/134V Pos: standing >
You strap a large leather backpack on your back.

< 200h/201H 115v/134V Pos: standing >
Your account contains:
    296 platinum, 1553 gold, 3629 silver, 1970 copper coins.

< 200h/201H 116v/134V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 200h/201H 116v/134V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West

< 200h/201H 116v/134V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North# -East -South -West

< 200h/201H 115v/134V Pos: standing >
Ok.

< 200h/201H 116v/134V Pos: standing >
A Sturdy Stone Building
   This building bears the design of a simple barracks. There is no
kitchen, nor even a table to eat at.  A few simple wooden chairs dot the
room but it is otherwise full of beds and cots.  Stone pegs along the door
were clearly designed for hanging clothing and weapons, and several large
chests next to a few of the beds hint that this really is some sort of
barracks for the Darvanu mercenaries that perform guard duties in Quietus
Quay.
Obvious exits: -South
A small bushel of hemp lays here, glowing with a powerful enchantment. (glowing)
A simple, but sturdy, metal cot stands here.
A sleeping guard is stretched out, sound asleep.
A sleeping guard is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 200h/201H 115v/134V Pos: standing >
[Damage: 150 ] A sleeping guard makes a strange sound as you place a sharp steel dagger in his back.
A sleeping guard has a RUDE awakening!

< 200h/201H 117v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar ass EP:  nasty wounds >
 You parry a sleeping guard's lunge at you.
A sleeping guard clambers to his feet.
A sleeping guard's kick hits you in your side.

< 196h/201H 118v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 A sleeping guard awakens.

< 196h/201H 118v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your pierce seriously wounds a sleeping guard.]=-
[Damage: 11 ] -=[Your powerful pierce strikes a sleeping guard hard.]=-

< 196h/201H 118v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 A sleeping guard misses you.

< 196h/201H 118v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 [Damage:  9 ] -=[Your pierce strikes a sleeping guard hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your mighty pierce enshrouds a sleeping guard in a mist of blood.]=-

< 196h/201H 118v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 You attempt to flee...
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A drow elven necrolyte master controls her hoarde of undead here.
You flee southward!

< 196h/201H 110v/134V Pos: standing >
A Sturdy Stone Building
   This building bears the design of a simple barracks. There is no
kitchen, nor even a table to eat at.  A few simple wooden chairs dot the
room but it is otherwise full of beds and cots.  Stone pegs along the door
were clearly designed for hanging clothing and weapons, and several large
chests next to a few of the beds hint that this really is some sort of
barracks for the Darvanu mercenaries that perform guard duties in Quietus
Quay.
Obvious exits: -South
A small bushel of hemp lays here, glowing with a powerful enchantment. (glowing)
A simple, but sturdy, metal cot stands here.
A sleeping guard stands here.
A sleeping guard is sprawled out, resting.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 196h/201H 109v/134V Pos: standing >
[Damage: 150 ] A sleeping guard makes a strange sound but is suddenly very silent as you place a sharp steel dagger in his back.
A sleeping guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a sleeping guard's last actions in this world.

< 196h/201H 109v/134V Pos: standing >
A sleeping guard clambers to his feet.

< 196h/201H 111v/134V Pos: standing >
You get a few coins from the corpse of a sleeping guard.
There were: 4 gold coins, 11 silver coins, 13 copper coins. 

< 197h/201H 114v/134V Pos: standing >
You stop using a large leather backpack.

< 197h/201H 114v/134V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 11 silver, and 13 copper coins into a large leather backpack.

< 197h/201H 115v/134V Pos: standing >
You strap a large leather backpack on your back.

< 197h/201H 115v/134V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 197h/201H 115v/134V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 63%

< 197h/201H 115v/134V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A drow elven necrolyte master controls her hoarde of undead here.

< 197h/201H 115v/134V Pos: standing >
A Sturdy Stone Building
   This building bears the design of a simple barracks. There is no
kitchen, nor even a table to eat at.  A few simple wooden chairs dot the
room but it is otherwise full of beds and cots.  Stone pegs along the door
were clearly designed for hanging clothing and weapons, and several large
chests next to a few of the beds hint that this really is some sort of
barracks for the Darvanu mercenaries that perform guard duties in Quietus
Quay.
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of a sleeping guard is lying here.
A small bushel of hemp lays here, glowing with a powerful enchantment. (glowing)
A simple, but sturdy, metal cot stands here.
A sleeping guard stands here.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 197h/201H 114v/134V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A drow elven necrolyte master controls her hoarde of undead here.

< 198h/201H 117v/134V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West

< 198h/201H 117v/134V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A drow elven necrolyte master controls her hoarde of undead here.

< 198h/201H 117v/134V Pos: standing >
Strikingly beautiful, even for a drow elf, Theralana is nonetheless one of the
foremost experts in the world on undead and their control.  She has lived most
of her life in graveyards, crypts and tombs, seeking to control what little
will is left in her cohorts.  She searches now for students willing to take in
this information wealth she has accumulated.
Theralana Sipriss, drow necrolyte appears to be Drow Elf and is in excellent condition.
She's medium in size.
She seems to be moving much faster than normal..
Her hands glow blood red!
She is encased in killing ice!
She's encased in a shimmering globe!


You attempt to peek at the inventory:
You can't see anything.

< 198h/201H 118v/134V Pos: standing >
Strikingly beautiful, even for a drow elf, Theralana is nonetheless one of the
foremost experts in the world on undead and their control.  She has lived most
of her life in graveyards, crypts and tombs, seeking to control what little
will is left in her cohorts.  She searches now for students willing to take in
this information wealth she has accumulated.
Theralana Sipriss, drow necrolyte appears to be Drow Elf and is in excellent condition.
She's medium in size.
She seems to be moving much faster than normal..
Her hands glow blood red!
She is encased in killing ice!
She's encased in a shimmering globe!


You attempt to peek at the inventory:
You can't see anything.

< 198h/201H 118v/134V Pos: standing >
You can choose from the following specializations:
Assassin
Thief

< 199h/201H 120v/134V Pos: standing >
A Sturdy Stone Building
   This building bears the design of a simple barracks. There is no
kitchen, nor even a table to eat at.  A few simple wooden chairs dot the
room but it is otherwise full of beds and cots.  Stone pegs along the door
were clearly designed for hanging clothing and weapons, and several large
chests next to a few of the beds hint that this really is some sort of
barracks for the Darvanu mercenaries that perform guard duties in Quietus
Quay.
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of a sleeping guard is lying here.
A small bushel of hemp lays here, glowing with a powerful enchantment. (glowing)
A simple, but sturdy, metal cot stands here.
A sleeping guard stands here.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 199h/201H 119v/134V Pos: standing >
A Sturdy Stone Building
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of a sleeping guard is lying here.
A small bushel of hemp lays here, glowing with a powerful enchantment. (glowing)
A simple, but sturdy, metal cot stands here.
A sleeping guard stands here.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 199h/201H 120v/134V Pos: standing >
[Damage: 150 ] A sleeping guard makes a strange sound as you place a sharp steel dagger in his back.

< 199h/201H 121v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 -=[A sleeping guard's decent punch strikes you.]=-
You dodge a sleeping guard's feeble leg sweep.
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 192h/201H 121v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your pierce seriously wounds a sleeping guard.]=-

< 192h/201H 121v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 You dodge a sleeping guard's vicious attack.
You parry a sleeping guard's lunge at you.

< 192h/201H 121v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 A sleeping guard dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your mighty pierce seriously wounds a sleeping guard.]=-

< 192h/201H 121v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 You attempt to flee...
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A drow elven necrolyte master controls her hoarde of undead here.
You flee southward!

< 192h/201H 105v/134V Pos: standing >
A Sturdy Stone Building
   This building bears the design of a simple barracks. There is no
kitchen, nor even a table to eat at.  A few simple wooden chairs dot the
room but it is otherwise full of beds and cots.  Stone pegs along the door
were clearly designed for hanging clothing and weapons, and several large
chests next to a few of the beds hint that this really is some sort of
barracks for the Darvanu mercenaries that perform guard duties in Quietus
Quay.
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of a sleeping guard is lying here.
A small bushel of hemp lays here, glowing with a powerful enchantment. (glowing)
A simple, but sturdy, metal cot stands here.
A sleeping guard stands here.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 192h/201H 104v/134V Pos: standing >
[Damage: 150 ] A sleeping guard makes a strange sound but is suddenly very silent as you place a sharp steel dagger in his back.
A sleeping guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a sleeping guard.

< 192h/201H 104v/134V Pos: standing >
You get a small pile of coins from the corpse of a sleeping guard.
There were: 1 platinum coin, 4 gold coins, 13 silver coins, 16 copper coins. 

< 193h/201H 109v/134V Pos: standing >
You stop using a large leather backpack.

< 193h/201H 110v/134V Pos: standing >
Ok.
You put 1 platinum, 4 gold, 13 silver, and 16 copper coins into a large leather backpack.

< 193h/201H 110v/134V Pos: standing >
You strap a large leather backpack on your back.

< 193h/201H 110v/134V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 193h/201H 110v/134V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 66%

< 193h/201H 111v/134V Pos: standing >
[Damage: 150 ] A sleeping mercenary makes a strange sound as you place a sharp steel dagger in his back.
A sleeping mercenary has a RUDE awakening!

< 193h/201H 112v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar ass EP:  nasty wounds >
 You parry a sleeping mercenary's lunge at you.
A sleeping mercenary clambers to his feet.
You block a sleeping mercenary's feeble kick with your arm.

< 193h/201H 112v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 [Damage:  3 ] -=[Your pierce strikes a sleeping mercenary.]=-
[Damage:  9 ] -=[Your impressive pierce strikes a sleeping mercenary hard.]=-

< 193h/201H 112v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 A sleeping mercenary misses you.

< 193h/201H 112v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your mighty pierce enshrouds a sleeping mercenary in a mist of blood.]=-
[Damage: 11 ] -=[Your powerful pierce seriously wounds a sleeping mercenary.]=-

< 193h/201H 112v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  awful >
 You attempt to flee...
PANIC!  You couldn't escape!

< 193h/201H 112v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 193h/201H 112v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 193h/201H 112v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your pierce grievously wounds a sleeping mercenary.]=-
[Damage:  6 ] -=[Your impressive pierce enshrouds a sleeping mercenary in a mist of blood.]=-
A sleeping mercenary is stunned!

< 193h/201H 112v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  awful >
 A sleeping mercenary misses you.
You dodge a sleeping mercenary's vicious attack.

< 193h/201H 112v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  awful >
 [Damage:  4 ] -=[Your fine pierce enshrouds a sleeping mercenary in a mist of blood.]=-
A sleeping mercenary is incapacitated and will slowly die, if not aided.
A sleeping mercenary slumps to the ground.
[Damage: 19 ] Your stab cuts a vital artery and causes a sleeping mercenary to fall before your feet.
A sleeping mercenary is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a sleeping mercenary's last actions in this world.

< 193h/201H 112v/134V Pos: standing >
You get a small pile of coins from the corpse of a sleeping mercenary.
There were: 1 platinum coin, 6 gold coins, 8 silver coins, 19 copper coins. 

< 193h/201H 112v/134V Pos: standing >
You stop using a large leather backpack.
A Grey Elf enters from the south.

< 193h/201H 112v/134V Pos: standing >
Ok.
You put 1 platinum, 6 gold, 8 silver, and 19 copper coins into a large leather backpack.

< 193h/201H 112v/134V Pos: standing >
You strap a large leather backpack on your back.

< 193h/201H 112v/134V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 193h/201H 112v/134V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 70%

< 193h/201H 113v/134V Pos: standing >
[Damage: 150 ] A sleeping mercenary makes a strange sound as you place a sharp steel dagger in his back.
A sleeping mercenary has a RUDE awakening!

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar ass EP:  nasty wounds >
 You parry a sleeping mercenary's lunge at you.
A sleeping mercenary clambers to his feet.

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 Someone closes the door.

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 Someone suddenly attacks YOU!
A Grey Elf misses you.

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP:  nasty wounds >
 [Damage:  9 ] -=[Your pierce strikes a sleeping mercenary hard.]=-
[Damage:  9 ] -=[Your impressive pierce strikes a sleeping mercenary very hard.]=-

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 You parry a sleeping mercenary's lunge at you.

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 You attempt to flee...
PANIC!  You couldn't escape!

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 [Damage:  6 ] -=[Your impressive pierce strikes a sleeping mercenary hard.]=-
[Damage:  8 ] -=[Your impressive pierce strikes a sleeping mercenary very hard.]=-
That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 You parry a Grey Elf's lunge at you.
A Grey Elf misses you.
That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 193h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: duergar sta EP: pretty hurt >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your mighty pierce causes a sleeping mercenary to grimace in pain.]=-
[Damage:  9 ] -=[Your impressive pierce enshrouds a sleeping mercenary in a mist of blood.]=-
That's tough to do in battle, but still you try...

< 11h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC: awful E: duergar sta EP:  awful >
 You attempt to flee...
PANIC!  You couldn't escape!

< 11h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC: awful E: duergar sta EP:  awful >
 You parry a sleeping mercenary's lunge at you.
A Sturdy Stone Building
Obvious exits: -South#
Shattered bits of ice are scattered about the area.
Fresh blood splatters cover the area.
The corpse of a sleeping mercenary is lying here.
[2] The corpse of a sleeping guard is lying here.
A small bushel of hemp lays here, glowing with a powerful enchantment. (glowing)
A simple, but sturdy, metal cot stands here.
A sleeping mercenary stands here, fighting YOU!

< 11h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC: awful E: duergar sta EP:  awful >
 That's tough to do in battle, but still you try...

< 11h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC: awful E: duergar sta EP:  awful >
 That's tough to do in battle, but still you try...

< 11h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC: awful E: duergar sta EP:  awful >
 That's tough to do in battle, but still you try...

< 11h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC: awful E: duergar sta EP:  awful >
 Ok.

< 11h/201H 113v/134V Pos: standing >
< T: Mefilus TP: sta TC: awful E: duergar sta EP:  awful >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your gleaming steel tower shield freezes and shatters into million pieces from the intense cold!
Your flaming hide mask freezes and shatters into million pieces from the intense cold!
Your red linen belt freezes and shatters into million pieces from the intense cold!
Your fine ivory badge freezes and shatters into million pieces from the intense cold!