The death of [1 Cleric] Fags (Orc)

in Along a Crumbling Cobblestone Road

from the perspective of [1 Cleric] Fags (Orc)



< 1h/25H 118v/118V Pos: standing >

< 1h/25H 118v/118V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/25H 117v/118V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Puddles of fresh blood cover the ground.
The corpse of an orcish shaman is lying here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
[10] A small bandage rests upon the ground here.
A small black skunk peers wearily at you.

< 1h/25H 116v/118V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West

< 1h/25H 115v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
(Q)An old orcish woman cries over the loss of her spouse.

< 1h/25H 114v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
An orcish elite in mid-air sits atop a large warhorse.
Running about town, this female orc is restocking her low supplies.

< 1h/25H 113v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
An orcish elite searches the area here for any signs of problems.
Crawling about, this baby orc is crying loudly.

< 1h/25H 112v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
An orcish street sweeper stands here, fighting a Gnome.
A Gnome (small) - The Resistance stands here, fighting an orcish street sweeper.
A Gnome (small) - The Resistance stands here.
A Gnome (small) - The Resistance stands here.
A Gnome (small) - The Resistance stands here.

< 1h/25H 112v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A drunken orc wanders about lost out of his mind.
A small black skunk peers wearily at you.

< 1h/25H 111v/118V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
A drunken orc wanders about lost out of his mind.
A cute kitten rolls on the ground here playing with a ball of yarn.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 1h/25H 110v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/25H 111v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/25H 111v/118V Pos: standing >
A cute kitten leaves north.

< 2h/25H 112v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A cute kitten rolls on the ground here playing with a ball of yarn.
A drunken orc wanders about lost out of his mind.
A small black skunk peers wearily at you.

< 2h/25H 112v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
An orcish street sweeper is here cleaning the streets from rubbish.

< 2h/25H 113v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
An orcish elite searches the area here for any signs of problems.
Crawling about, this baby orc is crying loudly.

< 2h/25H 113v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
An orcish street sweeper is here cleaning the streets from rubbish.

< 2h/25H 113v/118V Pos: standing >
The Shady Shop of Scribers
  The room here glows an erie yellow by the flames of the torches
attached to the walls.  The room here is a semi library of sorts. Along
the north wall, many volumes of scribed material can be found. Seated at
desks, many young orcish scribers copy down the history of their lands
to be spread.  They work diligently under the eye of the head scriber who
is constantly yelling to work at a faster pace. There is one exit out
leading back to the main city path.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.
An orcish scribe is copying history from an ancient scroll.

< 2h/25H 112v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
An orcish street sweeper is here cleaning the streets from rubbish.

< 3h/25H 112v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/25H 113v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A cute kitten rolls on the ground here playing with a ball of yarn.
A drunken orc wanders about lost out of his mind.
A small black skunk peers wearily at you.

< 3h/25H 113v/118V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
Fresh blood covers everything in the area.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 3h/25H 112v/118V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A cute kitten rolls on the ground here playing with a ball of yarn.
A drunken orc wanders about lost out of his mind.
A small black skunk peers wearily at you.

< 3h/25H 113v/118V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
A drunken orc wanders about lost out of his mind.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 3h/25H 112v/118V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An orcish assassin prowls the area hunting his new prey.

< 3h/25H 112v/118V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
A drunken orc wanders about lost out of his mind.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 4h/25H 112v/118V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West

< 4h/25H 112v/118V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
A drunken orc wanders about lost out of his mind.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 4h/25H 112v/118V Pos: standing >
You quickly scan the area.
A cute kitten who is close by to your north.
A drunken orc who is close by to your north.
A black skunk who is close by to your north.
An orcish street sweeper who is not far off to your north.
An orcish shaman who is a brief walk away to your east.
A drunken orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
An orcish assassin who is close by to your west.
A baby orc who is a brief walk away to your west.

< 4h/25H 114v/118V Pos: standing >
A drunken orc enters from the north.

< 5h/25H 116v/118V Pos: standing >
A drunken orc leaves down.

< 5h/25H 118v/118V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 5h/25H 118v/118V Pos: standing >
A drunken orc enters from below.

< 6h/25H 118v/118V Pos: standing >
Hints are now turned OFF.

< 7h/25H 118v/118V Pos: standing >
You do not see that here.

< 7h/25H 118v/118V Pos: standing >
A drunken orc leaves down.
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
A drunken orc wanders about lost out of his mind.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 8h/25H 118v/118V Pos: standing >
You are carrying: (0/10)
Nothing.

< 8h/25H 118v/118V Pos: standing >
A drunken orc leaves west.

< 9h/25H 118v/118V Pos: standing >
Someone closes the black.

< 10h/25H 118v/118V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
Fresh blood splatters cover the area.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 12h/25H 118v/118V Pos: standing >
Someone says 'protect me'

< 12h/25H 118v/118V Pos: standing >
Malmor enters from the north.

< 13h/25H 118v/118V Pos: standing >

< 13h/25H 118v/118V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
Fresh blood splatters cover the area.
Malmor (Orc)(medium) stands here (Newbie).
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 14h/25H 118v/118V Pos: standing >
A drunken orc enters from the west.

< 14h/25H 118v/118V Pos: standing >
Malmor leaves east.

< 15h/25H 118v/118V Pos: standing >
Malmor enters from the east.

< 16h/25H 118v/118V Pos: standing >

< 18h/25H 118v/118V Pos: standing >

< 19h/25H 118v/118V Pos: standing >
Malmor opens the black.

< 19h/25H 118v/118V Pos: standing >
Malmor leaves down.

< 19h/25H 118v/118V Pos: standing >
Someone closes the black.

< 20h/25H 118v/118V Pos: standing >
A drunken orc leaves north.

< 20h/25H 118v/118V Pos: standing >

< 21h/25H 118v/118V Pos: standing >
Someone says 'protect me'

< 21h/25H 118v/118V Pos: standing >
You say in orc 'ok'

< 22h/25H 118v/118V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
Fresh blood splatters cover the area.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 22h/25H 118v/118V Pos: standing >

< 22h/25H 118v/118V Pos: standing >
A baby orc enters from the north.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
Malmor enters from below.

< 25h/25H 118v/118V Pos: standing >
A baby orc leaves west.
Malmor closes the black.

< 25h/25H 118v/118V Pos: standing >
Malmor leaves north.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
Someone says 'protect me'

< 25h/25H 118v/118V Pos: standing >
A drunken orc enters from the north.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
A black skunk enters from the north.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
A female orc enters from the east.

< 25h/25H 118v/118V Pos: standing >
A black skunk leaves west.

< 25h/25H 118v/118V Pos: standing >
A drunken orc leaves east.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
A black skunk enters from the west.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
A black skunk sniffs the ground looking for something.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
A black skunk leaves west.

< 25h/25H 118v/118V Pos: standing >
A drunken orc enters from the east.

< 25h/25H 118v/118V Pos: standing >
A drunken orc leaves east.

< 25h/25H 118v/118V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
Running about town, this female orc is restocking her low supplies.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 25h/25H 118v/118V Pos: standing >
The black seems to be closed.

< 25h/25H 118v/118V Pos: standing >
Ok.

< 25h/25H 118v/118V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
A bright light fills this area.
Obvious exits: -South -Up
A drunken orc wanders about lost out of his mind.
A small black skunk peers wearily at you.

< 25h/25H 117v/118V Pos: standing >

< 25h/25H 117v/118V Pos: standing >
Ok.

< 25h/25H 117v/118V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 25h/25H 116v/118V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 25h/25H 115v/118V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^M..+..^**  
 .....+...**  
  .^M.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.

< 25h/25H 115v/118V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *^.^^C..***  
 .^M..@..^**  
 .....+...**  
 ..^M.+....*  
  ^*..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 25h/25H 115v/118V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^M..+..^**  
 .....+...**  
  .^M.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.

< 25h/25H 115v/118V Pos: standing >
It appears to be the corpse of Fags.
[5] a small bandage
a large stone warhammer
a thin priest gown
a holy priest cap
some holy beads
a pair of wormskin boots
a pair of thin cloth pants
a pair of thin cloth sleeves

< 25h/25H 117v/118V Pos: standing >
You quickly scan the area.
You see nothing.

< 25h/25H 118v/118V Pos: standing >

< 25h/25H 118v/118V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[  Overlord   ] Torgal slowly, son (AFK)

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Ranger          ] Mozzie  (Kobold)[Serf]
[ 1 Cleric          ] Fags  (Orc)[Serf]
[51 Blackguard      ] Eikel Magister Equitum of The Empire (inv) (Orc)[Noble]
[28 Rogue           ] Mefilus  (Kobold)[Commoner]
[51 Archmagi        ] Griz Magister Equitum of The Empire (inv) (Orc)[Knight]
[43 Conjurer        ] Abue Magister Equitum of The Empire (Orc)[Commoner]
[35 Swordsman       ] Saranoo  (Minotaur)[Commoner]
[31 Spiritualist    ] Gruu Legionnaire of The Empire (Troll)[Commoner]
[ 1 Necromancer     ] Malmor  (Orc)[Serf]
[53 Minstrel        ] Xanan Magister Militum of The Empire (Troll)[Noble]
[21 Warrior         ] Acuru  (Troll) (HardCore)[Commoner]
[51 Cenobite        ] Iruz Legionnaire of The Empire (Orc)[Knight]
A swarm of insects completes his spell...
A swarm of insects utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting wounds you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's weak sting strikes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's weak sting strikes you.

< 20h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: insects sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 20h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: small wounds E: insects sta EP: excellent >
 A swarm of insects's sting strikes you.
A swarm of insects's feeble sting strikes you.
A swarm of insects's feeble sting strikes you.
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
A swarm of insects's feeble sting strikes you.
You dodge a swarm of insects's vicious attack.
A swarm of insects's sting strikes you.
A swarm of insects's feeble sting strikes you.
A swarm of insects's weak sting strikes you hard.
A swarm of insects's sting strikes you hard.

< 10h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: nasty wounds E: insects sta EP: excellent >
 You say in orc 'laugh'

< 10h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A swarm of insects dodges your futile attack.

< 10h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A swarm of insects's sting strikes you.
A swarm of insects's feeble sting strikes you.
A swarm of insects's feeble sting strikes you.
A swarm of insects's sting strikes you.
A swarm of insects's weak sting strikes you very hard.
A swarm of insects's sting strikes you.

< 3h/25H 118v/118V Pos: standing >
< T: Fags TP: sta TC: awful E: insects sta EP: excellent >
 A swarm of insects's feeble sting strikes you.
You wish that your wounds would stop BLEEDING so much!
You dodge a swarm of insects's vicious attack.
A swarm of insects's weak sting seriously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's sting seriously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A swarm of insects's weak sting seriously wounds you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/25H 118v/118V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -4h/25H 118v/118V Pos: standing >