Obvious exits: -East -West a large slab of meat is left here. A mother orc is looking for her cubs. A brown wolf is here growling at you. An old male orc is moving very slowly. < 17h/25H 115v/118V Pos: standing > Alas, you cannot go that way. . . . < 17h/25H 115v/118V Pos: standing > Inside the Southern Gate A tall wooden fence surrounds the town of Split Shield to keep out invaders and warring tribes. Watch towers are posted all around the fence allowing full view of the surrounding area including the path up to the town. From inside the walls, the sounds of everyday life come pouring into the woods, driving away the wildlife. Obvious exits: -East -South -West -Up A few drops of fresh blood are scattered around the area. A village guard is here watching the gates. < 17h/25H 115v/118V Pos: standing > Southern Road Along the Fence This is the southern stretch of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. Obvious exits: -East -West a tree branch lies here broken from a tree. A very large warg is wandering about here, snarling viciously at you. A seasoned village guard is standing here. A common male orc shuffles down the path. < 17h/25H 115v/118V Pos: standing > Alas, you cannot go that way. . . . < 17h/25H 115v/118V Pos: standing > Alas, you cannot go that way. . . . < 17h/25H 115v/118V Pos: standing > Southern Road Along the Fence This is the southern stretch of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. Obvious exits: -East -West [5] A small bandage rests upon the ground here. [2] a small stick lays discarded here. A common female orc walks around here. A common female orc walks around here. An old male orc is moving very slowly. < 17h/25H 115v/118V Pos: standing > Alas, you cannot go that way. . . . < 17h/25H 115v/118V Pos: standing > Southwestern Corner in the Road Along the Fence The southern stretch and the western leg of the road along the fence meet here, forming a natural gathering place where the lower class citizens come to socialize. The city's center square is reserved for commerce and the upper crust of Orcish society. The trash and litter on the ground show the true colors of Split Shields seedier side. Obvious exits: -North -East < 17h/25H 115v/118V Pos: standing > Western Road Along the Fence This is the western leg of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. Obvious exits: -North -South [2] a small slab of meat is left here. [5] A small bandage rests upon the ground here. A mother orc is looking for her cubs. < 18h/25H 114v/118V Pos: standing > Western Road Along the Fence This is the western leg of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. Obvious exits: -North -South < 18h/25H 115v/118V Pos: standing > Inside the Western Gate A tall wooden fence surrounds the town of Split Shield to keep out invaders and warring tribes. Watch towers are posted all around the fence allowing full view of the surrounding area including the path up to the town. From inside the walls, the sounds of everyday life come pouring into the woods, driving away the wildlife. Obvious exits: -North -South -West -Up A large wooden torch has been discarded here. a portion of trail ration is left here. [2] a slab of orc meat is left here. < 18h/25H 114v/118V Pos: standing > An Intersection in the Western Road Along the Fence This is the western leg of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. A beaten path leads east towards the towns center. Obvious exits: -North -East -South A small dog is here chasing his tail. < 18h/25H 114v/118V Pos: standing > Western Road Along the Fence This is the western leg of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. Obvious exits: -North -East# -South A mother orc is looking for her cubs. < 18h/25H 114v/118V Pos: standing > Western Road Along the Fence This is the western leg of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. Obvious exits: -North -South A very large warg is wandering about here, snarling viciously at you. A large dog walks slowly down the road. A small dog is here chasing his tail. < 18h/25H 114v/118V Pos: standing > Northwestern Corner in the Road Along the Fence The northern stretch and the western leg of the road along the fence meet here, forming a natural gathering place where the lower class citizens come to socialize. The city's center square is reserved for commerce and the upper crust of Orcish society. The trash and litter on the ground show the true colors of Split Shields seedier side. Obvious exits: -East -South An old female orc is moving very slowly. < 18h/25H 113v/118V Pos: standing > Northern Road Along the Fence This is the northern leg of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. Obvious exits: -East -South -West a small stick lays discarded here. A common male orc shuffles down the path. < 19h/25H 114v/118V Pos: standing > Northern Road Along the Fence This is the northern leg of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. Obvious exits: -East -South -West An old male orc is moving very slowly. An adult orc wanders around. A father orc is on his way home. < 19h/25H 113v/118V Pos: standing > Alas, you cannot go that way. . . . < 19h/25H 115v/118V Pos: standing > Northern Road Along the Fence This is the northern leg of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. Obvious exits: -East -West A young adolescent orc scans the crowd looking for a mark. A common male orc shuffles down the path. A father orc is on his way home. A young orc shaman practices his incantations. An old male orc is moving very slowly. A young adolescent orc scans the crowd looking for a mark. A brown wolf is here growling at you. < 19h/25H 114v/118V Pos: standing > Alas, you cannot go that way. . . . < 19h/25H 115v/118V Pos: standing > Northern Road Along the Fence This is the northern leg of the perimeter road. Used primarily by the guards to patrol the town, it also provides housing for many of the poorer residents of Split Shield. Garbage and assorted sticks, rocks, and refuse litter the path, indicating the lack of respect the inhabitants have for their own village. Obvious exits: -North -East -South -West -Up A young adolescent orc scans the crowd looking for a mark. A village guard is here watching the gates. < 19h/25H 115v/118V Pos: standing > The Northern Gate of Split Shield A tall wooden fence surrounds the town of Split Shield to keep out invaders and warring tribes. Watch towers are posted all around the fence allowing full view of the surrounding area including the path up to the town. From inside the walls, the sounds of everyday life come pouring into the woods, driving away the wildlife. Obvious exits: -North -South A young adolescent orc scans the crowd looking for a mark. A common male orc shuffles down the path. A small dog is here chasing his tail. A common male orc shuffles down the path. A large dog walks slowly down the road. A common male orc shuffles down the path. A small dog is here chasing his tail. A village guard is here watching the gates. A village guard is here watching the gates. < 19h/25H 114v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -North -South A large dog walks slowly down the road. A small dog is here chasing his tail. An old male orc is moving very slowly. A small dog is here chasing his tail. A large dog walks slowly down the road. A small dog is here chasing his tail. An experienced guard oversees his subordinates. A common female orc walks around here. A father orc is on his way home. A common female orc walks around here. < 20h/25H 115v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -North -South A small limestone totem lies here. a small slab of meat is left here. A small ivory totem lies here. A small raven totem lies here. A very large warg is wandering about here, snarling viciously at you. A very large warg is wandering about here, snarling viciously at you. An old female orc is moving very slowly. A very large warg is wandering about here, snarling viciously at you. A young orc shaman practices his incantations. An old female orc is moving very slowly. A very large warg is wandering about here, snarling viciously at you. An adult orc wanders around. A young adolescent orc scans the crowd looking for a mark. < 20h/25H 113v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -North -South A large dog walks slowly down the road. An adult orc wanders around. A large dog walks slowly down the road. A very large warg is wandering about here, snarling viciously at you. < 20h/25H 112v/118V Pos: standing > A young orc shaman enters from the south. < 20h/25H 112v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -South -West a small rock lies here. An adult orc wanders around. An adult orc wanders around. < 20h/25H 110v/118V Pos: standing > Alas, you cannot go that way. . . . < 20h/25H 111v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -East -West An experienced guard oversees his subordinates. An elite guard stands his post diligently. A large dog walks slowly down the road. A young adolescent orc scans the crowd looking for a mark. A young adolescent orc scans the crowd looking for a mark. A village protector watches over his designated area. < 20h/25H 110v/118V Pos: standing > Alas, you cannot go that way. . . . < 20h/25H 110v/118V Pos: standing > Alas, you cannot go that way. . . . < 20h/25H 111v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -North -East [2] a large stick lays discarded here. A very large warg is wandering about here, snarling viciously at you. < 20h/25H 109v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -North -South -West [2] a large stick lays discarded here. a small rock lies here. A patrolling guard moves about the village, watching everything. A common female orc walks around here. A young orc shaman practices his incantations. A large dog walks slowly down the road. < 20h/25H 108v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -North -South [2] a large stick lays discarded here. An adult orc wanders around. A small dog is here chasing his tail. A small dog is here chasing his tail. An adult orc wanders around. A very large warg is wandering about here, snarling viciously at you. An adult orc wanders around. A small dog is here chasing his tail. A shifty-eyed orc moves through the crowd, unnoticed. < 21h/25H 106v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -South -West [2] a tree branch lies here broken from a tree. A small dog is here chasing his tail. An adult orc wanders around. < 21h/25H 105v/118V Pos: standing > The snow is coming down faster now. Alas, you cannot go that way. . . . < 21h/25H 105v/118V Pos: standing > Alas, you cannot go that way. . . . < 21h/25H 106v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -East -West [2] a large stick lays discarded here. A very large warg is wandering about here, snarling viciously at you. A common male orc shuffles down the path. A large dog walks slowly down the road. A small dog is here chasing his tail. A very large warg is wandering about here, snarling viciously at you. A large dog walks slowly down the road. < 21h/25H 104v/118V Pos: standing > Alas, you cannot go that way. . . . < 21h/25H 104v/118V Pos: standing > Alas, you cannot go that way. . . . < 21h/25H 105v/118V Pos: standing > A large dog leaves east. A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -North -East [4] a large stick lays discarded here. [3] a small rock lies here. A common male orc shuffles down the path. A young adolescent orc scans the crowd looking for a mark. Regnar, the drow elf ranger sneaks among the bushes here. A very large warg is wandering about here, snarling viciously at you. A young orc shaman practices his incantations. An adult orc wanders around. A patrolling guard moves about the village, watching everything. An experienced guard oversees his subordinates. < 21h/25H 104v/118V Pos: standing > A Worn Path Continues Deeper Into the Woods The worn path continues deeper into the woods. The weeds, tree roots and bushes grow over the trail. It's difficult to push through at times. Moving from the path is impossible. The path continues north and south. Obvious exits: -North -South [4] a large stick lays discarded here. [5] a small stick lays discarded here. A shady old man stands here watching horizon. < 21h/25H 102v/118V Pos: standing > A Worn Path Through the Forest This is an old worn path, through which many travelers have gone. The ground is firm, so no visible foots print can be seen. To the north and east is forest, deep green and rich with activity. The path continue to the west and south. Obvious exits: -South -West a small stick lays discarded here. [2] a large rock lies here. < 21h/25H 100v/118V Pos: standing > A Worn Path Continues Deeper Into the Woods The worn path continues deeper into the woods. The weeds, tree roots and bushes grow over the trail. It's difficult to push through at times. Moving from the path is impossible. The path continues north and south. Obvious exits: -North -South [4] a large stick lays discarded here. [5] a small stick lays discarded here. A shady old man stands here watching horizon. < 21h/25H 102v/118V Pos: standing > A Worn Path in the Forest All manner of weeds and brush form a rough canopy of vegetation, partially blocking the sun. The trail has fallen into great disrepair over the years, there are numerous holes and animal burrows one could easily trip over. Rocks and sticks are the major inhabitants of the area now, all life seems to have fled the area. Obvious exits: -North -East [4] a large stick lays discarded here. [3] a small rock lies here. A common male orc shuffles down the path. A young adolescent orc scans the crowd looking for a mark. Regnar, the drow elf ranger sneaks among the bushes here. A very large warg is wandering about here, snarling viciously at you. A young orc shaman practices his incantations. An adult orc wanders around. A patrolling guard moves about the village, watching everything. An experienced guard oversees his subordinates. < 21h/25H 100v/118V Pos: standing > A young orc shaman starts casting a spell. < 21h/25H 101v/118V Pos: standing > You see nothing special about him. Regnar appears to be Drow Elf and is in excellent condition. He's medium in size. His skin has a barklike texture.. He seems to be moving much faster than normal.. < 21h/25H 103v/118V Pos: standing > Regnar starts casting a spell. Regnar completes his spell... Regnar utters the word 'paghz' An experienced guard starts to move with uncanny speed! < 21h/25H 103v/118V Pos: standing > A young orc shaman completes his spell... A young orc shaman utters the words 'qare xabrae' A young orc shaman points at Regnar. < 21h/25H 104v/118V Pos: standing > A Worn Path Continues Deeper Into the Woods The worn path continues deeper into the woods. The weeds, tree roots and bushes grow over the trail. It's difficult to push through at times. Moving from the path is impossible. The path continues north and south. Obvious exits: -North -South [4] a large stick lays discarded here. [5] a small stick lays discarded here. A shady old man stands here watching horizon. < 21h/25H 103v/118V Pos: standing > Alas, you cannot go that way. . . . < 21h/25H 103v/118V Pos: standing > A Worn Path Through the Forest This is an old worn path, through which many travelers have gone. The ground is firm, so no visible foots print can be seen. To the north and east is forest, deep green and rich with activity. The path continue to the west and south. Obvious exits: -South -West a small stick lays discarded here. [2] a large rock lies here. < 21h/25H 102v/118V Pos: standing > Beginning of a Worn Trail An old worn trail begins here. Although worn and well used at one point, it's over grown with weeds and bushes. Traveling on this old trail is slow. An old sign post lays pushed off the trail. Obvious exits: -North -East a small rock lies here. < 21h/25H 102v/118V Pos: standing > *+*.. *+@^^ *+^^* A Dense Forest Enshrouded by a Dismal Fog Obvious exits: -North -East -South -West < 21h/25H 101v/118V Pos: standing > .+... *+@.. *+*^^ A Dense Forest Enshrouded by a Dismal Fog Obvious exits: -North -East -South -West < 21h/25H 100v/118V Pos: standing > ^*..+.... M**.+.... ****@*... *^^*+*^^. **^*+^^*. Along a Crumbling Cobblestone Road Obvious exits: -North -East -South -West < 21h/25H 100v/118V Pos: standing > .^..+.... ^*..+.... M**.@.... ****+*... *^^*+*^^. Along a Crumbling Cobblestone Road Obvious exits: -North -East -South -West < 21h/25H 99v/118V Pos: standing > .M..+..M* .^..+.... ^*..@.... M**.+.... ****+*... A repaired Cobblestone Path Obvious exits: -North -East -South -West < 21h/25H 98v/118V Pos: standing > ^...+..^* .M..+.M.* .^..@.... ^*..+.... M**.+.... Along a Crumbling Cobblestone Road Obvious exits: -North -East -South -West < 21h/25H 98v/118V Pos: standing > ^.^^C..** ^...+..^* .M..@.M.* .^..+.... ^*..+.... Along a Crumbling Cobblestone Road Obvious exits: -North -East -South -West < 21h/25H 97v/118V Pos: standing > *^*^^^^** ^.^^C..** ^...@..^* .M..+.M.* .^..+.... Along a Crumbling Cobblestone Road Obvious exits: -North -East -South -West < 21h/25H 97v/118V Pos: standing > ***^^^*^M *^*^^^^** ^.^^@..** ^...+..^* .M..+.M.* Along a Crumbling Cobblestone Road Obvious exits: -North -East -South -West [2] The corpse of an Orc is lying here. < 21h/25H 96v/118V Pos: standing > A Small Pathway The rocky pathway continues here heading up to a large city in the near distance. The city to the north is marked by its varying skyline of towers and the city wall. Many guards can been seen on their posts from this path. There are a variety of animals roaming about here in search of food to satisfy their appetites. The pathway continues north and south through the surrouding shrubbery. Obvious exits: -North -South < 21h/25H 96v/118V Pos: standing > Nearing the Shady Grove The pathway leads closer to a large city. High black city walls surround this city called the Shady Grove. Along the city wall, there appear to be many sentries observing the city and near by surroundings. Along side of this pathway, beautiful pastures filled with grazing animals can be seen. The only exits are north and south along this pathway. Obvious exits: -North -South A small black skunk peers wearily at you. < 21h/25H 96v/118V Pos: standing > Before the Ramparts that Lead to the South Gates of Shady Grove A massive moat was recently built before the gates. From within the deep moat, a long ramp leads upwards to the south gates of Shady Grove. The moat is currently dry... Standing before the magnificent entryway into the city, one easily notices the many eyes watching from above. These eyes of the sentries on the city wall mark your entry into the city and keep an eye out for danger. The gates to the city are large and black. Constructed from black obsidian forged in the fiery pits of a volcanoe, these gates have kept unwanted visitors out of the city. On the other side of the gates, many guards can be seen standing stern and attending to their tasks at hand. Obvious exits: -South -Up# < 22h/25H 95v/118V Pos: standing > The black seems to be closed. < 22h/25H 96v/118V Pos: standing > Ok. < 22h/25H 98v/118V Pos: standing > The South Gates of the Shady Grove A large city dwells before your eyes. Many citizens have made this city their home. Citizens of the Shady Grove can been seen running about tending to their tasks at hand. The black obsidian gates closing off the city exit to the south is here along with many guards protecting it from unlawful entry. Eyes from above the city wall watch every move. There are exits to the north, west, and east leading into various parts of the city. The exit beyond the gate downwards leads to a ramp that descends into a deep moat. Obvious exits: -North -East -West -Down A small black skunk peers wearily at you. The orc gate guard of the Shady Grove stands here on duty. The orc gate guard of the Shady Grove stands here on duty. The orc gate guard of the Shady Grove stands here on duty. Newly recruited by Shady Grove, a young orc sentinel watches the gates. Newly recruited by Shady Grove, a young orc sentinel watches the gates. Newly recruited by Shady Grove, a young orc sentinel watches the gates. A massive umber hulk stands here chained to the ground. The orc gate guard of the Shady Grove stands here on duty. < 22h/25H 98v/118V Pos: standing > Ok. < 23h/25H 100v/118V Pos: standing > < 23h/25H 100v/118V Pos: standing > Someone says 'they still there?' < 23h/25H 104v/118V Pos: standing > You tell your racewar 'size small' < 25h/25H 114v/118V Pos: standing > You tell your racewar 'only see gnome' < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > You tell your racewar 'or whatever he is' < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > The first rays of sunlight signal that day is approaching. < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > Someone says 'protect me' < 25h/25H 118v/118V Pos: standing > A black skunk looks at you warily. < 25h/25H 118v/118V Pos: standing > A black skunk looks at you warily. A black skunk leaves east. < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > The South Gates of the Shady Grove Obvious exits: -North -East -West -Down# The orc gate guard of the Shady Grove stands here on duty. The orc gate guard of the Shady Grove stands here on duty. The orc gate guard of the Shady Grove stands here on duty. Newly recruited by Shady Grove, a young orc sentinel watches the gates. Newly recruited by Shady Grove, a young orc sentinel watches the gates. Newly recruited by Shady Grove, a young orc sentinel watches the gates. A massive umber hulk stands here chained to the ground. The orc gate guard of the Shady Grove stands here on duty. < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > A black skunk enters from the east. < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > Someone says 'protect me' < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > A black skunk barks loudly. A black skunk leaves north. < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > Someone closes the black. < 25h/25H 118v/118V Pos: standing > < 25h/25H 118v/118V Pos: standing > Before the Ramparts that Lead to the South Gates of Shady Grove A massive moat was recently built before the gates. From within the deep moat, a long ramp leads upwards to the south gates of Shady Grove. The moat is currently dry... Standing before the magnificent entryway into the city, one easily notices the many eyes watching from above. These eyes of the sentries on the city wall mark your entry into the city and keep an eye out for danger. The gates to the city are large and black. Constructed from black obsidian forged in the fiery pits of a volcanoe, these gates have kept unwanted visitors out of the city. On the other side of the gates, many guards can be seen standing stern and attending to their tasks at hand. Obvious exits: -South -Up A small black skunk peers wearily at you. < 25h/25H 117v/118V Pos: standing > < 25h/25H 117v/118V Pos: standing > Nearing the Shady Grove The pathway leads closer to a large city. High black city walls surround this city called the Shady Grove. Along the city wall, there appear to be many sentries observing the city and near by surroundings. Along side of this pathway, beautiful pastures filled with grazing animals can be seen. The only exits are north and south along this pathway. Obvious exits: -North -South < 25h/25H 116v/118V Pos: standing > A Small Pathway The rocky pathway continues here heading up to a large city in the near distance. The city to the north is marked by its varying skyline of towers and the city wall. Many guards can been seen on their posts from this path. There are a variety of animals roaming about here in search of food to satisfy their appetites. The pathway continues north and south through the surrouding shrubbery. A bright light fills this area. Obvious exits: -North -South A Minotaur (large) - The Resistance stands in mid-air here. An impenetrable globe of darkness floats near a Minotaur's head. < 25h/25H 116v/118V Pos: standing > OUCH! That really did HURT! You are knocked to the ground by a Minotaur's mighty bash! < 20h/25H 116v/118V Pos: sitting > < T: Fags TP: sit TC: small wounds E: A Minotaur sta EP: excellent > A Minotaur parries your futile lunge at him. < 20h/25H 117v/118V Pos: sitting > < T: Fags TP: sit TC: small wounds E: A Minotaur sta EP: excellent > A Human completes his spell... A Human utters the word 'gjifal' You have been blinded! You see a fatally blinding light!