<worn on head> a static glass hat from Bugentolen
<worn on eyes> a bugbear-skin eyepatch [superior]
<worn in ear> a large gold hoop
<worn in ear> a goblin earring [superior] (glowing)
<worn on face> a mask of sewn flesh [superior]
<worn around neck> a dangling necklace of flesh
<worn around neck> a rusty iron torque
<worn on body> a fur lined suit of mail [superior]
<worn about body> a burnt steel bodycloak from Village of Split Shield
<worn about waist> a belt made from assorted skins
<held as shield> a gleaming mithril shield
<worn around wrist> an orc-skin wrist protector [superior]
<worn around wrist> a lieutenant's bracer [superior]
<worn on finger> a bent ring [superior]
<primary weapon> a misshaped dragonscale quarterstaff
<worn on feet> a pair of dwarf-hide boots [poor]
< 291h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant enters from the north.
< 291h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
You start chanting...
< 291h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A young villager leaves north.
A traveling merchant misses you.
A traveling merchant misses you.
A traveling merchant's sweep catches you in the side and you almost stumble.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
Casting: blindness *
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
Casting: blindness
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
You complete your spell...
a traveling merchant seems to be blinded!
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
A traveling merchant misses you.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant deftly blocks your kick with her forearm.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant dodges your futile attack.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
[Damage: 23 ] -=[Your crush strikes a traveling merchant hard.]=-
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A young villager leaves north.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A peasant commoner leaves east.
A traveling merchant misses you.
[Damage: 46 ] You hit a traveling merchant in the thigh with a hefty sweep.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A traveling adventurer enters from the north.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
[Damage: 35 ] -=[Your crush seriously wounds a traveling merchant.]=-
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A traveling merchant misses you.
A traveling merchant misses you.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A small villager enters from the north.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
[Damage: 28 ] -=[Your mighty crush seriously wounds a traveling merchant.]=-
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A small villager leaves east.
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
Score information for Mko
Level: 20 Race: Ogre Class: Cleric Sex: Male
Hit points: 287(455) Moves: 104(161)
Coins carried: 4 platinum 31 gold 7 silver 3 copper
Coins in bank: 39 platinum 459 gold 799 silver 597 copper
Playing time: 0 days / 5 hours/ 21 minutes
Received data: 0.0924 MB this session.
Send data: 0.0037 MB this session.
Compression ratio: 83%
83%
Status: Standing, fighting a traveling merchant.
Epic points: 1 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Detecting: Good
Enchantments: Ultravision Farsee Armor
Bartender Quests Remaining: 2
Combat Pulse: 19 Spell Pulse: 1.60
Leaderboard Points: 200
Active Spells:
--------------
bless (9 minutes)
spirit armor (25 minutes)
barkskin (24 minutes)
armor (19 minutes)
< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A traveling merchant misses you.
-=[A traveling merchant's fine punch strikes you.]=-
[Damage: 43 ] You hit a traveling merchant in the face, sending her reeling.
< 268h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
A traveling adventurer leaves north.
< 268h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
[Damage: 28 ] -=[Your crush causes a traveling merchant to grimace in pain.]=-
< 268h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
A traveling merchant misses you.
-=[A traveling merchant's punch strikes you.]=-
< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
A traveling adventurer enters from the east.
< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
A traveling merchant deftly blocks your kick with her forearm.
< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
A traveling merchant misses you.
You barely block a traveling merchant's lunge at you.
< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
[Damage: 17 ] -=[Your powerful crush causes a traveling merchant to grimace in pain.]=-
< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
A small villager leaves east.
< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
A wandering merchant enters from the north.
< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
A traveling merchant misses you.
A traveling merchant misses you.
< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
[Damage: 14 ] -=[Your crush hits a traveling merchant.]=-
A traveling merchant is mortally wounded, and will die soon, if not aided.
< 247h/455H 104v/161V Pos: standing >
<A traveling merchant enters from the north.
< 247h/455H 104v/161V Pos: standing >
<[Damage: 73 ] Your kick caves a traveling merchant's chest in, killing her.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling merchant's last actions in this world.
< 247h/455H 104v/161V Pos: standing >
Kick who?
< 247h/455H 104v/161V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 11 gold coins.
< 247h/455H 104v/161V Pos: standing >
Into what?
< 247h/455H 104v/161V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.
< 247h/455H 104v/161V Pos: standing >
You should level anytime now!
< 247h/455H 104v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A buckler is on the ground here gathering dust and dirt.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 247h/455H 102v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 247h/455H 103v/161V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 247h/455H 102v/161V Pos: standing >
It's already open!
< 247h/455H 102v/161V Pos: standing >
A Room of Peace
Obvious exits: -N
A steel dagger has been tossed aside here.
[7] A steel dagger about a foot in length lies here.
A HUGE sapphire lays here, sparkling brilliantly.
A spellbook has been tossed aside here.
A small pouch of intergalactic dust floats here.
A small round shield has been dropped here.
[4] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
< 247h/455H 101v/161V Pos: standing >
You sit down and relax.
< 247h/455H 102v/161V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - invigorate
( 3rd circle) 6 - cure critic
( 2nd circle) 6 - blindness
( 1st circle) 4 - armor
3 - bless
And you are currently praying for the following spells:
10 seconds: ( 1st) bless
25 seconds: ( 2nd) blindness
You can pray no more spells.
You continue your praying.
< 247h/455H 102v/161V Pos: sitting >
You start meditating...
< 247h/455H 103v/161V Pos: sitting >
Score information for Mko
Level: 20 Race: Ogre Class: Cleric Sex: Male
Hit points: 251(455) Moves: 117(161)
Coins carried: 5 platinum 42 gold 7 silver 3 copper
Coins in bank: 39 platinum 459 gold 799 silver 597 copper
Playing time: 0 days / 5 hours/ 22 minutes
Received data: 0.0946 MB this session.
Send data: 0.0038 MB this session.
Compression ratio: 83%
83%
Status: Sitting around, resting.
Praying Meditating
Epic points: 1 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Detecting: Good
Enchantments: Ultravision Farsee Armor
Bartender Quests Remaining: 2
Combat Pulse: 19 Spell Pulse: 1.60
Leaderboard Points: 200
Active Spells:
--------------
bless (9 minutes)
spirit armor (25 minutes)
barkskin (24 minutes)
armor (19 minutes)
< 251h/455H 117v/161V Pos: sitting >
You have finished praying for bless.
< 255h/455H 133v/161V Pos: sitting >
You have finished praying for blindness.
Your prayers are complete.
< 261h/455H 155v/161V Pos: sitting >
You clamber to your feet.
< 262h/455H 158v/161V Pos: standing >
Ok.
You put 5 platinum, 42 gold, 7 silver, and 3 copper coins into a rugged adventurers satchel.
< 264h/455H 161v/161V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 265h/455H 160v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A buckler is on the ground here gathering dust and dirt.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 265h/455H 159v/161V Pos: standing >
You mindlessly slam her with your mass!
[Damage: 9 ]
< 265h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
You barely block a traveling merchant's lunge at you.
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
[Damage: 31 ] -=[Your mighty crush strikes a traveling merchant hard.]=-
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: small wounds >
A young villager leaves south.
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: small wounds >
You barely block a traveling merchant's lunge at you.
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: small wounds >
[Damage: 55 ] -=[Your awesome crush seriously wounds a traveling merchant.]=-
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few wounds >
A traveling merchant misses you.
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few wounds >
A village commoner enters from the south.
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few wounds >
[Damage: 17 ] -=[Your powerful crush strikes a traveling merchant.]=-
A traveling merchant clambers to her feet.
A traveling merchant steps back, and your kick misses her.
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
A traveling merchant misses you.
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling adventurer enters from the south.
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A peasant commoner enters from the south.
< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
-=[A traveling merchant's decent punch wounds you.]=-
A traveling merchant's sweep catches you in the side and you almost stumble.
A traveling merchant dodges your futile attack.
< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A young villager enters from the south.
< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
You start chanting...
< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling adventurer leaves south.
< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A peasant commoner leaves south.
You feel your skill in clerical spell knowledge improving.
< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A young villager leaves south.
< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
Casting: blindness
-=[A traveling merchant's crude punch wounds you.]=-
A traveling merchant misses you with her clumsy kick at your chest.
< 243h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
You complete your spell...
< 243h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant ducks, and your foot flies a mile high.
< 243h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant dodges your futile attack.
< 243h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
-=[A traveling merchant's punch wounds you.]=-
< 239h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A wandering adventurer leaves south.
[Damage: 31 ] -=[Your mighty crush strikes a traveling merchant very hard.]=-
< 239h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
< 239h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant steps back, and your kick misses her.
< 239h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
[Damage: 13 ] -=[Your crush strikes a traveling merchant.]=-
< 239h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
A traveling merchant misses you.
A traveling merchant's sweep catches you in the side and you almost stumble.
< 234h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
[Damage: 23 ] -=[Your crush strikes a traveling merchant hard.]=-
< 234h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
-=[A traveling merchant's punch wounds you.]=-
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
You start chanting...
You feel your skill in quick chant improving.
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
Casting: blindness *
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
Casting: blindness
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
You complete your spell...
a traveling merchant seems to be blinded!
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
You barely block a traveling merchant's lunge at you.
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
[Damage: 25 ] -=[Your powerful crush strikes a traveling merchant very hard.]=-
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A traveling merchant enters from the south.
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A traveling merchant deftly blocks your kick with her forearm.
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
The sun rises over the northern horizon.
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A traveling merchant misses you.
You barely block a traveling merchant's lunge at you.
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
[Damage: 45 ] -=[Your mighty crush seriously wounds a traveling merchant.]=-
< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
-=[A traveling merchant's weak punch grazes you.]=-
< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
[Damage: 22 ] -=[Your crush seriously wounds a traveling merchant.]=-
[Damage: 49 ] You hit a traveling merchant in the face, sending her reeling.
< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
You barely block a traveling merchant's lunge at you.
A traveling merchant misses you.
< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
[Damage: 23 ] -=[Your powerful crush enshrouds a traveling merchant in a mist of blood.]=-
< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
A young villager leaves south.
< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
A traveling merchant misses you.
You barely block a traveling merchant's lunge at you.
< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: awful >
[Damage: 40 ] Your kick smashes through a traveling merchant's leg and into her pelvis, killing her.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling merchant's death cry reverberates in your head as she falls to the ground.
< 229h/455H 131v/161V Pos: standing >
Kick who?
< 229h/455H 131v/161V Pos: standing >
Kick who?
< 229h/455H 131v/161V Pos: standing >
You get a handful of coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 7 gold coins.
< 229h/455H 131v/161V Pos: standing >
Into what?
< 229h/455H 131v/161V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.
< 229h/455H 131v/161V Pos: standing >
You should level anytime now!
< 229h/455H 131v/161V Pos: standing >
A wandering merchant leaves south.
< 229h/455H 135v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
A buckler is on the ground here gathering dust and dirt.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 230h/455H 136v/161V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 230h/455H 137v/161V Pos: standing >
A Room of Peace
Obvious exits: -N
A steel dagger has been tossed aside here.
[7] A steel dagger about a foot in length lies here.
A HUGE sapphire lays here, sparkling brilliantly.
A spellbook has been tossed aside here.
A small pouch of intergalactic dust floats here.
A small round shield has been dropped here.
[4] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
< 230h/455H 136v/161V Pos: standing >
You sit down and relax.
< 231h/455H 137v/161V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - invigorate
( 3rd circle) 6 - cure critic
( 2nd circle) 5 - blindness
( 1st circle) 4 - armor
4 - bless
And you are currently praying for the following spells:
14 seconds: ( 2nd) blindness
29 seconds: ( 2nd) blindness
You can pray no more spells.
You continue your praying.
< 231h/455H 138v/161V Pos: sitting >
You start meditating...
< 231h/455H 138v/161V Pos: sitting >
You have finished praying for blindness.
< 237h/455H 160v/161V Pos: sitting >
You have finished praying for blindness.
Your prayers are complete.
< 243h/455H 161v/161V Pos: sitting >
You clamber to your feet.
< 243h/455H 161v/161V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 244h/455H 160v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
A buckler is on the ground here gathering dust and dirt.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 244h/455H 159v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a traveling merchant is lying here.
A buckler is on the ground here gathering dust and dirt.
[3] A small bandage rests upon the ground here.
[2] A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
< 244h/455H 157v/161V Pos: standing >
You mindlessly slam her with your mass!
[Damage: 9 ]
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
A traveling merchant misses you.
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
[Damage: 24 ] -=[Your powerful crush strikes a traveling merchant.]=-
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
A young villager leaves north.
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
A wandering merchant leaves east.
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
A traveling merchant misses you.
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
[Damage: 53 ] -=[Your mighty crush strikes a traveling merchant very hard.]=-
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: small wounds >
A traveling merchant misses you.
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: small wounds >
A traveling adventurer leaves east.
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: small wounds >
A young villager leaves north.
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: small wounds >
[Damage: 60 ] -=[Your awesome crush seriously wounds a traveling merchant.]=-
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few wounds >
A traveling merchant dodges, and you miss your kick at her legs.
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few wounds >
A small villager enters from the east.
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few wounds >
A traveling merchant misses you.
A traveling merchant clambers to her feet.
A traveling merchant's kick hits you in your side.
< 237h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
You raise a level!
Autosaving...
[Damage: 26 ] -=[Your powerful crush strikes a traveling merchant very hard.]=-
< 261h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
-=[A traveling merchant's weak punch wounds you.]=-
< 257h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A wandering merchant enters from the east.
< 257h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
You are using:
<worn on head> a static glass hat from Bugentolen
<worn on eyes> a bugbear-skin eyepatch [superior]
<worn in ear> a large gold hoop
<worn in ear> a goblin earring [superior] (glowing)
<worn on face> a mask of sewn flesh [superior]
<worn around neck> a dangling necklace of flesh
<worn around neck> a rusty iron torque
<worn on body> a fur lined suit of mail [superior]
<worn about body> a burnt steel bodycloak from Village of Split Shield
<worn about waist> a belt made from assorted skins
<held as shield> a gleaming mithril shield
<worn around wrist> an orc-skin wrist protector [superior]
<worn around wrist> a lieutenant's bracer [superior]
<worn on hands> a pair of goblin-made gloves [superior]
<worn on finger> a bent ring [superior]
<worn on finger> a bent ring [superior]
<primary weapon> a misshaped dragonscale quarterstaff
<worn on feet> a pair of dwarf-hide boots [poor]
< 257h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
The day has begun.
You start chanting...
< 257h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
A traveling merchant's kick crashes into your chest.
< 251h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
A wandering merchant leaves north.
< 251h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
-=[A traveling merchant's weak punch wounds you.]=-
< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
You complete your spell...
a traveling merchant seems to be blinded!
< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: few wounds >
[Damage: 35 ] -=[Your mighty crush seriously wounds a traveling merchant.]=-
< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
destroy undead
heal
soulshield
vitality
6th CIRCLE:
continual light
curse
darkness
fear
flame strike
harm
negative energy barrier
7th CIRCLE:
full heal
lesser resurrect
water breathing
8th CIRCLE:
dispel magic
mass heal
9th CIRCLE:
holy word
plane shift
resurrect
silence
unholy word
word of recall
10th CIRCLE:
accelerated healing
full harm
taint
11th CIRCLE:
group recall
mass preserve
true seeing
12th CIRCLE:
miracle
< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
You barely block a traveling merchant's lunge at you.
< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
[Damage: 32 ] -=[Your mighty crush seriously wounds a traveling merchant.]=-
< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A village commoner enters from the north.
< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A peasant commoner leaves north.
A traveling merchant misses you.
< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
[Damage: 35 ] You hit a traveling merchant in the thigh with a hefty sweep.
< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
[Damage: 20 ] -=[Your powerful crush seriously wounds a traveling merchant.]=-
< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
-=[A traveling merchant's punch strikes you.]=-
< 231h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
A small villager leaves east.
< 231h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
[Damage: 26 ] -=[Your powerful crush enshrouds a traveling merchant in a mist of blood.]=-
< 231h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: nasty wounds E: merchant sta EP: awful >
A traveling merchant misses you.
-=[A traveling merchant's punch strikes you.]=-
< 213h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: nasty wounds E: merchant sta EP: awful >
A traveling merchant ducks, and your foot flies a mile high.
< 213h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: nasty wounds E: merchant sta EP: awful >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 35h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: awful E: merchant sta EP: awful >
A muscular villager enters from the east.
< 35h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: awful E: merchant sta EP: awful >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your pair of goblin-made gloves [superior] freezes and shatters into million pieces from the intense cold!
Your bent ring [superior] freezes and shatters into million pieces from the intense cold!