The death of [20 Cleric] Mko (Ogre)

in a Well Traveled Path

from the perspective of [20 Cleric] Mko (Ogre)

<worn on head>       a static glass hat from Bugentolen
<worn on eyes>       a bugbear-skin eyepatch [superior]
<worn in ear>        a large gold hoop
<worn in ear>        a goblin earring [superior] (glowing)
<worn on face>       a mask of sewn flesh [superior]
<worn around neck>   a dangling necklace of flesh
<worn around neck>   a rusty iron torque
<worn on body>       a fur lined suit of mail [superior]
<worn about body>    a burnt steel bodycloak from Village of Split Shield
<worn about waist>   a belt made from assorted skins
<held as shield>     a gleaming mithril shield
<worn around wrist>  an orc-skin wrist protector [superior]
<worn around wrist>  a lieutenant's bracer [superior]
<worn on finger>     a bent ring [superior]
<primary weapon>     a misshaped dragonscale quarterstaff
<worn on feet>       a pair of dwarf-hide boots [poor]


< 291h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant enters from the north.

< 291h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 291h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A young villager leaves north.
A traveling merchant misses you.
A traveling merchant misses you.
A traveling merchant's sweep catches you in the side and you almost stumble.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Casting: blindness *

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Casting: blindness 

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
a traveling merchant seems to be blinded!

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant misses you.
A traveling merchant misses you.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant deftly blocks your kick with her forearm.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant dodges your futile attack.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant misses you.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 [Damage: 23 ] -=[Your crush strikes a traveling merchant hard.]=-

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A young villager leaves north.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A peasant commoner leaves east.
A traveling merchant misses you.
[Damage: 46 ] You hit a traveling merchant in the thigh with a hefty sweep.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A traveling adventurer enters from the north.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 [Damage: 35 ] -=[Your crush seriously wounds a traveling merchant.]=-

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant misses you.
A traveling merchant misses you.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A small villager enters from the north.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 [Damage: 28 ] -=[Your mighty crush seriously wounds a traveling merchant.]=-

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A small villager leaves east.

< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 
		Score information for Mko

Level: 20   Race: Ogre   Class: Cleric  Sex: Male
Hit points: 287(455)  Moves: 104(161)
Coins carried:    4 platinum    31 gold     7 silver     3 copper
Coins in bank:   39 platinum   459 gold   799 silver   597 copper
Playing time: 0 days / 5 hours/ 21 minutes
Received data: 0.0924 MB this session.
Send data:     0.0037 MB this session.
Compression ratio: 83%
83%
Status:  Standing, fighting a traveling merchant.
Epic points: 1  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Good
Enchantments:    Ultravision Farsee Armor
Bartender Quests Remaining: 2
Combat Pulse:   19 Spell Pulse:  1.60 
Leaderboard Points:  200 

Active Spells:
--------------
bless (9 minutes)
spirit armor (25 minutes)
barkskin (24 minutes)
armor (19 minutes)


< 287h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A traveling merchant misses you.
-=[A traveling merchant's fine punch strikes you.]=-
[Damage: 43 ] You hit a traveling merchant in the face, sending her reeling.

< 268h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 A traveling adventurer leaves north.

< 268h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 [Damage: 28 ] -=[Your crush causes a traveling merchant to grimace in pain.]=-

< 268h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 A traveling merchant misses you.
-=[A traveling merchant's punch strikes you.]=-

< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 A traveling adventurer enters from the east.

< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 A traveling merchant deftly blocks your kick with her forearm.

< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 A traveling merchant misses you.
You barely block a traveling merchant's lunge at you.

< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 [Damage: 17 ] -=[Your powerful crush causes a traveling merchant to grimace in pain.]=-

< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 A small villager leaves east.

< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 A wandering merchant enters from the north.

< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 A traveling merchant misses you.
A traveling merchant misses you.

< 247h/455H 104v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 [Damage: 14 ] -=[Your crush hits a traveling merchant.]=-
A traveling merchant is mortally wounded, and will die soon, if not aided.

< 247h/455H 104v/161V Pos: standing >
<A traveling merchant enters from the north.

< 247h/455H 104v/161V Pos: standing >
<[Damage: 73 ] Your kick caves a traveling merchant's chest in, killing her.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling merchant's last actions in this world.

< 247h/455H 104v/161V Pos: standing >
Kick who?

< 247h/455H 104v/161V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 11 gold coins. 

< 247h/455H 104v/161V Pos: standing >
Into what?

< 247h/455H 104v/161V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.

< 247h/455H 104v/161V Pos: standing >
You should level anytime now!

< 247h/455H 104v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A buckler is on the ground here gathering dust and dirt.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 247h/455H 102v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 247h/455H 103v/161V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 247h/455H 102v/161V Pos: standing >
It's already open!

< 247h/455H 102v/161V Pos: standing >
A Room of Peace
Obvious exits: -N
A steel dagger has been tossed aside here.
[7] A steel dagger about a foot in length lies here.
A HUGE sapphire lays here, sparkling brilliantly.
A spellbook has been tossed aside here.
A small pouch of intergalactic dust floats here.
A small round shield has been dropped here.
[4] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.

< 247h/455H 101v/161V Pos: standing >
You sit down and relax.

< 247h/455H 102v/161V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - invigorate
( 3rd circle)  6 - cure critic
( 2nd circle)  6 - blindness
( 1st circle)  4 - armor
               3 - bless

And you are currently praying for the following spells:
   10 seconds:  ( 1st) bless
   25 seconds:  ( 2nd) blindness

You can pray no more spells.
You continue your praying.

< 247h/455H 102v/161V Pos: sitting >
You start meditating...

< 247h/455H 103v/161V Pos: sitting >

		Score information for Mko

Level: 20   Race: Ogre   Class: Cleric  Sex: Male
Hit points: 251(455)  Moves: 117(161)
Coins carried:    5 platinum    42 gold     7 silver     3 copper
Coins in bank:   39 platinum   459 gold   799 silver   597 copper
Playing time: 0 days / 5 hours/ 22 minutes
Received data: 0.0946 MB this session.
Send data:     0.0038 MB this session.
Compression ratio: 83%
83%
Status:  Sitting around, resting.
         Praying Meditating
Epic points: 1  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Good
Enchantments:    Ultravision Farsee Armor
Bartender Quests Remaining: 2
Combat Pulse:   19 Spell Pulse:  1.60 
Leaderboard Points:  200 

Active Spells:
--------------
bless (9 minutes)
spirit armor (25 minutes)
barkskin (24 minutes)
armor (19 minutes)


< 251h/455H 117v/161V Pos: sitting >
You have finished praying for bless.

< 255h/455H 133v/161V Pos: sitting >
You have finished praying for blindness.
Your prayers are complete.

< 261h/455H 155v/161V Pos: sitting >
You clamber to your feet.

< 262h/455H 158v/161V Pos: standing >
Ok.
You put 5 platinum, 42 gold, 7 silver, and 3 copper coins into a rugged adventurers satchel.

< 264h/455H 161v/161V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 265h/455H 160v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A buckler is on the ground here gathering dust and dirt.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 265h/455H 159v/161V Pos: standing >
You mindlessly slam her with your mass!

[Damage:  9 ] 
< 265h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
 You barely block a traveling merchant's lunge at you.

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
 [Damage: 31 ] -=[Your mighty crush strikes a traveling merchant hard.]=-

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 A young villager leaves south.

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 You barely block a traveling merchant's lunge at you.

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 [Damage: 55 ] -=[Your awesome crush seriously wounds a traveling merchant.]=-

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A traveling merchant misses you.

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A village commoner enters from the south.

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 [Damage: 17 ] -=[Your powerful crush strikes a traveling merchant.]=-
A traveling merchant clambers to her feet.
A traveling merchant steps back, and your kick misses her.

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant misses you.
A traveling merchant misses you.

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling adventurer enters from the south.

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A peasant commoner enters from the south.

< 266h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 -=[A traveling merchant's decent punch wounds you.]=-
A traveling merchant's sweep catches you in the side and you almost stumble.
A traveling merchant dodges your futile attack.

< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A young villager enters from the south.

< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant misses you.

< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling adventurer leaves south.

< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A peasant commoner leaves south.
You feel your skill in clerical spell knowledge improving.

< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A young villager leaves south.

< 249h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Casting: blindness 
-=[A traveling merchant's crude punch wounds you.]=-
A traveling merchant misses you with her clumsy kick at your chest.

< 243h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...

< 243h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant ducks, and your foot flies a mile high.

< 243h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant dodges your futile attack.

< 243h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 -=[A traveling merchant's punch wounds you.]=-

< 239h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering adventurer leaves south.
[Damage: 31 ] -=[Your mighty crush strikes a traveling merchant very hard.]=-

< 239h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant misses you.

< 239h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant steps back, and your kick misses her.

< 239h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 [Damage: 13 ] -=[Your crush strikes a traveling merchant.]=-

< 239h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant misses you.
A traveling merchant misses you.
A traveling merchant's sweep catches you in the side and you almost stumble.

< 234h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 [Damage: 23 ] -=[Your crush strikes a traveling merchant hard.]=-

< 234h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 -=[A traveling merchant's punch wounds you.]=-

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...
You feel your skill in quick chant improving.

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Casting: blindness *

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Casting: blindness 

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
a traveling merchant seems to be blinded!

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant misses you.
You barely block a traveling merchant's lunge at you.

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 [Damage: 25 ] -=[Your powerful crush strikes a traveling merchant very hard.]=-

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant enters from the south.

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant deftly blocks your kick with her forearm.

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 The sun rises over the northern horizon.

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant misses you.
You barely block a traveling merchant's lunge at you.

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 [Damage: 45 ] -=[Your mighty crush seriously wounds a traveling merchant.]=-

< 231h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 -=[A traveling merchant's weak punch grazes you.]=-

< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 [Damage: 22 ] -=[Your crush seriously wounds a traveling merchant.]=-
[Damage: 49 ] You hit a traveling merchant in the face, sending her reeling.

< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 You barely block a traveling merchant's lunge at you.
A traveling merchant misses you.

< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 [Damage: 23 ] -=[Your powerful crush enshrouds a traveling merchant in a mist of blood.]=-

< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 A young villager leaves south.

< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 A traveling merchant misses you.
You barely block a traveling merchant's lunge at you.

< 229h/455H 131v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  awful >
 [Damage: 40 ] Your kick smashes through a traveling merchant's leg and into her pelvis, killing her.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling merchant's death cry reverberates in your head as she falls to the ground.

< 229h/455H 131v/161V Pos: standing >
Kick who?

< 229h/455H 131v/161V Pos: standing >
Kick who?

< 229h/455H 131v/161V Pos: standing >
You get a handful of coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 7 gold coins. 

< 229h/455H 131v/161V Pos: standing >
Into what?

< 229h/455H 131v/161V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.

< 229h/455H 131v/161V Pos: standing >
You should level anytime now!

< 229h/455H 131v/161V Pos: standing >
A wandering merchant leaves south.

< 229h/455H 135v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
A buckler is on the ground here gathering dust and dirt.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 230h/455H 136v/161V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 230h/455H 137v/161V Pos: standing >
A Room of Peace
Obvious exits: -N
A steel dagger has been tossed aside here.
[7] A steel dagger about a foot in length lies here.
A HUGE sapphire lays here, sparkling brilliantly.
A spellbook has been tossed aside here.
A small pouch of intergalactic dust floats here.
A small round shield has been dropped here.
[4] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.

< 230h/455H 136v/161V Pos: standing >
You sit down and relax.

< 231h/455H 137v/161V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - invigorate
( 3rd circle)  6 - cure critic
( 2nd circle)  5 - blindness
( 1st circle)  4 - armor
               4 - bless

And you are currently praying for the following spells:
   14 seconds:  ( 2nd) blindness
   29 seconds:  ( 2nd) blindness

You can pray no more spells.
You continue your praying.

< 231h/455H 138v/161V Pos: sitting >
You start meditating...

< 231h/455H 138v/161V Pos: sitting >
You have finished praying for blindness.

< 237h/455H 160v/161V Pos: sitting >
You have finished praying for blindness.
Your prayers are complete.

< 243h/455H 161v/161V Pos: sitting >
You clamber to your feet.

< 243h/455H 161v/161V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 244h/455H 160v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
A buckler is on the ground here gathering dust and dirt.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 244h/455H 159v/161V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a traveling merchant is lying here.
A buckler is on the ground here gathering dust and dirt.
[3] A small bandage rests upon the ground here.
[2] A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 244h/455H 157v/161V Pos: standing >
You mindlessly slam her with your mass!

[Damage:  9 ] 
< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
 A traveling merchant misses you.

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
 [Damage: 24 ] -=[Your powerful crush strikes a traveling merchant.]=-

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
 A young villager leaves north.

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
 A wandering merchant leaves east.

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
 A traveling merchant misses you.

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP: few scratches >
 [Damage: 53 ] -=[Your mighty crush strikes a traveling merchant very hard.]=-

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 A traveling merchant misses you.

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 A traveling adventurer leaves east.

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 A young villager leaves north.

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  small wounds >
 [Damage: 60 ] -=[Your awesome crush seriously wounds a traveling merchant.]=-

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A traveling merchant dodges, and you miss your kick at her legs.

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A small villager enters from the east.

< 245h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant ass EP:  few wounds >
 A traveling merchant misses you.
A traveling merchant clambers to her feet.
A traveling merchant's kick hits you in your side.

< 237h/455H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You raise a level!
Autosaving...
[Damage: 26 ] -=[Your powerful crush strikes a traveling merchant very hard.]=-

< 261h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant misses you.
-=[A traveling merchant's weak punch wounds you.]=-

< 257h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant enters from the east.

< 257h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You are using:
<worn on head>       a static glass hat from Bugentolen
<worn on eyes>       a bugbear-skin eyepatch [superior]
<worn in ear>        a large gold hoop
<worn in ear>        a goblin earring [superior] (glowing)
<worn on face>       a mask of sewn flesh [superior]
<worn around neck>   a dangling necklace of flesh
<worn around neck>   a rusty iron torque
<worn on body>       a fur lined suit of mail [superior]
<worn about body>    a burnt steel bodycloak from Village of Split Shield
<worn about waist>   a belt made from assorted skins
<held as shield>     a gleaming mithril shield
<worn around wrist>  an orc-skin wrist protector [superior]
<worn around wrist>  a lieutenant's bracer [superior]
<worn on hands>      a pair of goblin-made gloves [superior]
<worn on finger>     a bent ring [superior]
<worn on finger>     a bent ring [superior]
<primary weapon>     a misshaped dragonscale quarterstaff
<worn on feet>       a pair of dwarf-hide boots [poor]

< 257h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 The day has begun.
You start chanting...

< 257h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A traveling merchant misses you.
A traveling merchant's kick crashes into your chest.

< 251h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant leaves north.

< 251h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 -=[A traveling merchant's weak punch wounds you.]=-

< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
a traveling merchant seems to be blinded!

< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 [Damage: 35 ] -=[Your mighty crush seriously wounds a traveling merchant.]=-

< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 
1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  

9th CIRCLE:
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    


< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You barely block a traveling merchant's lunge at you.

< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 [Damage: 32 ] -=[Your mighty crush seriously wounds a traveling merchant.]=-

< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A village commoner enters from the north.

< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A peasant commoner leaves north.
A traveling merchant misses you.

< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 [Damage: 35 ] You hit a traveling merchant in the thigh with a hefty sweep.

< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 [Damage: 20 ] -=[Your powerful crush seriously wounds a traveling merchant.]=-

< 248h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 -=[A traveling merchant's punch strikes you.]=-

< 231h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 A small villager leaves east.

< 231h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 [Damage: 26 ] -=[Your powerful crush enshrouds a traveling merchant in a mist of blood.]=-

< 231h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A traveling merchant misses you.
-=[A traveling merchant's punch strikes you.]=-

< 213h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A traveling merchant ducks, and your foot flies a mile high.

< 213h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 35h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: awful E: merchant sta EP:  awful >
 A muscular villager enters from the east.

< 35h/479H 130v/161V Pos: standing >
< T: Mko TP: sta TC: awful E: merchant sta EP:  awful >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your pair of goblin-made gloves [superior] freezes and shatters into million pieces from the intense cold!
Your bent ring [superior] freezes and shatters into million pieces from the intense cold!