<worn as a badge> the emblem of prayer [superior]
<worn on head> a fanged adamantium skull
<worn on eyes> the bloody battle goggles [superior]
<worn in ear> a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn on face> mask of the future (glowing) [39%]
<worn around neck> a troglodyte witchdoctor's spirit pouch (magic) (glowing) [40%]
<worn on body> the cloak of woven time (magic) (glowing)
<worn about body> a demon spiked cloak of haze (magic) (glowing)
<worn on arms> a pair of sleeves set with flaming demonic runes [modified] (magic) (humming) [87%]
<held as shield> a crested shield of Melkivar (magic) [59%]
<worn around wrist> a bracelet of flaming draco eyes [88%]
<worn around wrist> a glistening bracelet [superior]
<worn on finger> a spiked mithril ring from Lost City of Tikitzopl
<worn on legs> the elven chainmail leggings of speed (magic)
<worn on feet> the mage boots of the maelstrom [superior]
< 819h/853H 197v/197V Pos: standing >
A well-dressed commoner suddenly attacks a Gnome!
A well-dressed commoner misses a Gnome.
< 820h/853H 197v/197V Pos: standing >
A Gnome clambers to his feet.
< 821h/853H 197v/197V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves down.
< 821h/853H 197v/197V Pos: standing >
Draz wields the holy flamberge of the efreeti.
< 822h/853H 197v/197V Pos: standing >
a brain golem sends out a wave of psionic death!
OUCH! That really did HURT!
Draz snaps into visibility.
A dark shroud encases Draz as he charges into battle.
< 733h/853H 197v/197V Pos: standing >
< T: Belcon TP: sta TC: nasty wounds E: brain sta EP: few scratches >
Draz snaps into visibility.
Draz's weak slash grazes a brain golem.
Draz's weak slash grazes a brain golem.
Draz's feeble slash grazes a brain golem.
C'mon, you are doing it all the time!
< 733h/853H 197v/197V Pos: standing >
< T: Belcon TP: sta TC: nasty wounds E: brain sta EP: few scratches >
You attempt to flee...
<map>
Zone: Ixarkon.
Room: A Narrow Trail Leading Toward the Rockspire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Leading Toward the Rockspire
</map>
A Narrow Trail Leading Toward the Rockspire
A narrow dusty trail breaks off from the northern edge of the
bustling market district of Ixarkon and heads northward. The
trail lies in the shadow of the massive Rockspire, a tremendous
stone ziggurat which houses the Elder Brain of the city as well
as many other important inhabitants such as the high priest of
Ilsensine. The trail seems relatively well-used; the few
illithid travelers seem to be ones of higher rank in the city.
Occasionally a brain golem lumbers out of the Rockspire to watch
over the illithid's domain in the caverns below. The trail
scrambles upward here toward the front gate of the Rockspire, and
southward lie the markets of the city.
Obvious exits: -South -Up
You sense a lifeform nearby.
A poorly-dressed illithid commoner travels the city.(Red Aura)
You flee downward!
< 733h/853H 170v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/853H 181v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
These bustling markets serve as the lifeblood for the thriving
settlment of Ixarkon. Here illithids of all wealth and rank mix
among each other haggling and selling innumerable wares. Many
leads slaves off to the great auction blocks at the center of the
great markets, where virtually any type of being the illithids
have enslaved can be bought for a price. A few of the merchants
sell embroidered robes and fancily woven clothing, others sell
trinkets or works of art for the illithids to display in their
homes. The markets to the south and to the west an impromptu
slave fight seems to be being wagered upon. A narrow trail leads
north away from the markets here, headed toward the Rockspire,
the ziggurat which houses the Elder Brain.
Obvious exits: -North -South -West
A richly dressed illithid browses the market.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
< 733h/853H 182v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Illithid commoners and wealthy merchants comingle in the
sprawling bazaar that is the market of Ixarkon. Exotic wares
captured in far off raids sell alongside more mundane goods such
as food and clothing. Nearly as numerous in the markets as the
illithids are slaves from nearly every race imaginable; a few
drow and ogre slaves can be seen being led through the crowd not
to mention the more common goblin slaves. More terrifying than
the powerful illithids, massive brain golems police the markets
ensuring that nothing goes amiss. These brute constructs of the
illithid's are extremely powerful, and as a consequence nothing
much ever goes wrong in Ixarkon. To the north, south and west
the sprawling markets continue; to the east crowd dies down it.
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)
< 733h/853H 183v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
These bustling markets serve as the lifeblood for the thriving
settlment of Ixarkon. Here illithids of all wealth and rank mix
among each other haggling and selling innumerable wares. Many
leads slaves off to the great auction blocks at the center of the
great markets, where virtually any type of being the illithids
have enslaved can be bought for a price. A few of the merchants
sell embroidered robes and fancily woven clothing, others sell
trinkets or works of art for the illithids to display in their
homes. The markets to the south and to the west an impromptu
slave fight seems to be being wagered upon. A narrow trail leads
north away from the markets here, headed toward the Rockspire,
the ziggurat which houses the Elder Brain.
Obvious exits: -North -South -West
A richly dressed illithid browses the market.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
< 734h/853H 190v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Leading Toward the Rockspire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Leading Toward the Rockspire
</map>
A Narrow Trail Leading Toward the Rockspire
A narrow dusty trail breaks off from the northern edge of the
bustling market district of Ixarkon and heads northward. The
trail lies in the shadow of the massive Rockspire, a tremendous
stone ziggurat which houses the Elder Brain of the city as well
as many other important inhabitants such as the high priest of
Ilsensine. The trail seems relatively well-used; the few
illithid travelers seem to be ones of higher rank in the city.
Occasionally a brain golem lumbers out of the Rockspire to watch
over the illithid's domain in the caverns below. The trail
scrambles upward here toward the front gate of the Rockspire, and
southward lie the markets of the city.
Obvious exits: -South -Up
A poorly-dressed illithid commoner travels the city.(Red Aura)
< 734h/853H 191v/197V Pos: standing >
Your brain hurts as a black haze fills the sky!
Your brain hurts as a black haze fills the sky!
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
These bustling markets serve as the lifeblood for the thriving
settlment of Ixarkon. Here illithids of all wealth and rank mix
among each other haggling and selling innumerable wares. Many
leads slaves off to the great auction blocks at the center of the
great markets, where virtually any type of being the illithids
have enslaved can be bought for a price. A few of the merchants
sell embroidered robes and fancily woven clothing, others sell
trinkets or works of art for the illithids to display in their
homes. The markets to the south and to the west an impromptu
slave fight seems to be being wagered upon. A narrow trail leads
north away from the markets here, headed toward the Rockspire,
the ziggurat which houses the Elder Brain.
Obvious exits: -North -South -West
A richly dressed illithid browses the market.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
< 736h/853H 195v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Illithid commoners and wealthy merchants comingle in the
sprawling bazaar that is the market of Ixarkon. Exotic wares
captured in far off raids sell alongside more mundane goods such
as food and clothing. Nearly as numerous in the markets as the
illithids are slaves from nearly every race imaginable; a few
drow and ogre slaves can be seen being led through the crowd not
to mention the more common goblin slaves. More terrifying than
the powerful illithids, massive brain golems police the markets
ensuring that nothing goes amiss. These brute constructs of the
illithid's are extremely powerful, and as a consequence nothing
much ever goes wrong in Ixarkon. To the north, south and west
the sprawling markets continue; to the east crowd dies down it.
Obvious exits: -North -East -South -West
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)
< 737h/853H 193v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: Outskirts of the Markets of Ixarkon
</map>
Outskirts of the Markets of Ixarkon
A few finely dressed illithids trickle into the bustling
markets of the city of Ixarkon. The mercantile activity here
isn't as great as in the markets itself, but still a few greedy
entrepeneurs have tried to set up shop here. Catering primarily
to the wealthy denizens of the city who pass by from the classier
areas of town to the east, they sell primarily gaudy trinkets and
clothing of all sorts. The bustling markets of the city are to
the west, and to the south an illithid merchant has taken up a
portion of the cavern with his wares.
Obvious exits: -East -South -West
< 738h/853H 191v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
A long shallow canyon twists and winds its way through the
vast cavern housing the illithid city of Ixarkon. Speckled
throughout the cavern lie many immense illithid mansions,
constructed by some of the upper echelon of the city. This
portion of the caverns seems relatively devoid of traffic, except
for the occasional illithid traveling to the markets to the west
or on business to the Rockspire. A few slaves can be seen
tending to the upkeep of the mansions, one of which lies to the
north here. The canyon continues downward here, and flattens out
into the broad plain housing the markets of the city to the west.
Obvious exits: -North -West -Down
A humanoid slave attends to the palatial mansions here.(Red Aura)
< 738h/853H 191v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 739h/853H 194v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 740h/853H 197v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 740h/853H 197v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
A long somewhat narrow canyon winds its way through the
eastern parts of the illithid city of Ixarkon. The high walls of
the canyon shelter the numerous mansions that dot the cavern.
The massive mansions house the upper echelon of the cities
merchantry as well as some of the elders who run the city in
accordance with the Elder Brain. Slaves attend to the lavish
mansion in the otherwise peaceful canyon; there is none of the
bustling activity of the markets or herdlands near these
bastions of wealth. The canyon continues to the east and heads
upward here as well. An archway leads into one of the mansions
just south of here.
Obvious exits: -East -South -Up
A humanoid slave attends to the palatial mansions here.(Red Aura)
< 741h/853H 195v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
A long shallow canyon twists and winds its way through the
vast cavern housing the illithid city of Ixarkon. Speckled
throughout the cavern lie many immense illithid mansions,
constructed by some of the upper echelon of the city. This
portion of the caverns seems relatively devoid of traffic, except
for the occasional illithid traveling to the markets to the west
or on business to the Rockspire. A few slaves can be seen
tending to the upkeep of the mansions, some attend to the gardens
of the mansion while others see to the buildings themself. The
canyon bends here, heading off to the west and to the south. A
large metal gate bars entrance to a large circular mansion just
north of here.
Obvious exits: -North# -South -West
< 741h/853H 193v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 741h/853H 193v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
A long somewhat narrow canyon winds its way through the
eastern parts of the illithid city of Ixarkon. The high walls of
the canyon shelter the numerous mansions that dot the cavern.
The massive mansions house the upper echelon of the cities
merchantry as well as some of the elders who run the city in
accordance with the Elder Brain. Slaves attend to the lavish
mansion in the otherwise peaceful canyon; there is none of the
bustling activity of the markets or herdlands near these
bastions of wealth. The canyon continues to the east and heads
upward here as well. An archway leads into one of the mansions
just south of here.
Obvious exits: -East -South -Up
A humanoid slave attends to the palatial mansions here.(Red Aura)
< 743h/853H 195v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 743h/853H 195v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
A long shallow canyon twists and winds its way through the
vast cavern housing the illithid city of Ixarkon. Speckled
throughout the cavern lie many immense illithid mansions,
constructed by some of the upper echelon of the city. This
portion of the caverns seems relatively devoid of traffic, except
for the occasional illithid traveling to the markets to the west
or on business to the Rockspire. A few slaves can be seen
tending to the upkeep of the mansions, one of which lies to the
north here. The canyon continues downward here, and flattens out
into the broad plain housing the markets of the city to the west.
Obvious exits: -North -West -Down
A humanoid slave attends to the palatial mansions here.(Red Aura)
< 744h/853H 193v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: Outskirts of the Markets of Ixarkon
</map>
Outskirts of the Markets of Ixarkon
A few finely dressed illithids trickle into the bustling
markets of the city of Ixarkon. The mercantile activity here
isn't as great as in the markets itself, but still a few greedy
entrepeneurs have tried to set up shop here. Catering primarily
to the wealthy denizens of the city who pass by from the classier
areas of town to the east, they sell primarily gaudy trinkets and
clothing of all sorts. The bustling markets of the city are to
the west, and to the south an illithid merchant has taken up a
portion of the cavern with his wares.
Obvious exits: -East -South -West
< 745h/853H 195v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: An Illithid Merchant's Stall
</map>
<map>
Zone: Ixarkon.
Room: An Illithid Merchant's Stall
</map>
An Illithid Merchant's Stall
A robust looking illithid has marked off this out of the way
section of the large cavern housing the markets as the space for
his business. Wooden racks hold many of the merchants wares,
which seem to include many adventuring provisions such as maps,
sturdy bags, and a variety of other goods needed to survive in
the wilds of the Underdark. A few merchants have set up shop to
the north, while to the west the markets thrive with activity.
Obvious exits: -North -West
An illithid merchant stands among his wares.(Red Aura)
< 746h/853H 193v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 746h/853H 193v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
A vast array of illithids come and go in the busy market
district of the city. Well-dressed illithids walk among the
merchants stalls choosing between elegant robes and numerous
small trinkets. Many slaves of all races mix among their
illithid masters, many no doubt being led for sale to the auction
blocks nearby. A few hulking brain golems wander throughout the
district making sure that order is kept throughout the city. The
markets continue to the east and south. As compared to other
cities in the underworld, Ixarkon is a rather quiet city, the
communication amid the throng of illithid taking place
psionically. The markets continue to the west and north; to the
east an illithid has marked off a section of the cavern as his
own to hawk his wares.
Obvious exits: -North -East -West
A richly dressed illithid displays his clothing for sale.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
< 747h/853H 195v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
A wide cavern flows over with abundant commercial activity in
the middle of the widespread settlement of Ixarkon. Illithids
from all parts of the city converge in this central cavern to
trade and barter among the merchants stalls and to participate in
the great slave auctions held in the center of the markets to the
north. Slaves of all races mingle with their illithid masters,
some being led to the blocks, some being led off to provide work
or food for their new masters. At the northern end of the
markets a great ziggurat dominates the city; the Rockspire is the
home of the settlement's Elder Brain and the meeting place for
the city's elders and the few illithid priests. The crowd thins
a bit to the south; the market continues in all directions.
Obvious exits: -North -East -South -West
A richly dressed illithid browses the market.(Red Aura)
< 748h/853H 193v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: Outskirts of the Ixarkon Markets
</map>
<map>
Zone: Ixarkon.
Room: Outskirts of the Ixarkon Markets
</map>
Outskirts of the Ixarkon Markets
This slightly elevated piece of ground affords an excellent
view of the sprawling markets to the north. The bustling markets
are a beehive of activity as merchants of all sorts vie for the
attention of the finely dressed illithids wandering through
followed by their slave retinues. Casting its deep shadow upon
the markets is the massive Rockspire, the enormous ziggurat
fortress of the cities elders, home of the Elder Brain. Rising
to the south is another spire of rock, honeycombed with
numerous dwellings, a few windows of which can be seen in the
rock above. The outskirts continue to the west; the sprawling
markets can be entered to the north. A trail leads around the
spire of stone to the south.
Obvious exits: -North -South -West
A duergar slave stands here, being led to the slave markets.(Red Aura)
< 748h/853H 191v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
A narrow dirt trail winds its way around the base of the great
towering central spire of rock in Ixarkon. The windows of many
dwellings can be seen high up in the spire but there are no
visible way to get to them. The spire's base is hundreds of
feet across, and the spire seems to stretch hundreds of feet up
into the air. This narrow trail closely follows the base the
spire and is used by many of the inhabitants of Ixarkon to travel
around the spire; many use it to reach the bustling markets of
the city from their homes. The trail continues to the north and
south here; a view of the markets to the north can barely be made
out. A short scramble leads down here into a narrow rocky gorge.
Obvious exits: -North -South -Down
< 749h/853H 191v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
A narrow dirt trail winds its way around the base of the great
towering central spire of rock in Ixarkon. The windows of many
dwellings can be seen high up in the spire but there are no
visible way to get to them. The spire's base is hundreds of
feet across, and the spire seems to stretch hundreds of feet up
into the air. This narrow trail closely follows the base the
spire and is used by many of the inhabitants of Ixarkon to travel
around the spire; many use it to reach the bustling markets of
the city from their homes. The trail continues to the north and
west here; a view of the markets to the north can barely be made
out.
Obvious exits: -North -West
A well-dressed illithid commoner travels the city.(Red Aura)
< 750h/853H 195v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 751h/853H 195v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/853H 195v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/853H 195v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
A narrow dirt trail winds its way around the base of the great
towering central spire of rock in Ixarkon. The windows of many
dwellings can be seen high up in the spire but there are no
visible way to get to them. The spire's base is hundreds of
feet across, and the spire seems to stretch hundreds of feet up
into the air. This narrow trail closely follows the base the
spire and is used by many of the inhabitants of Ixarkon to travel
around the spire; the trail continues to the east and west. To
the south many slaves are engaged in widening the cavern for
future expansion.
Obvious exits: -East -South -West
A hulking golem made from brain tissue surveys the area.(Red Aura)
< 753h/853H 193v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
A narrow dirt trail winds its way around the base of the great
towering central spire of rock in Ixarkon. The windows of many
dwellings can be seen high up in the spire but there are no
visible way to get to them. The spire's base is hundreds of
feet across, and the spire seems to stretch hundreds of feet up
into the air. This narrow trail closely follows the base the
spire, and is used by many of the inhabitants of the broad cavern
immediately to the west. The trail continues to the east. To
the south many slaves are engaged in widening the cavern for
future expansion.
Obvious exits: -East -South -West
< 754h/853H 191v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Bustling Construction Site
</map>
<map>
Zone: Ixarkon.
Room: A Bustling Construction Site
</map>
A Bustling Construction Site
Many large hulking ogre slaves are busily at work here,
hacking away with their picks at the cavern walls. The slaves
are widening the caverns of Ixarkon, digging new dwellings and
pathways under some mysterious guidance. Dust chokes the air as
the ogres strong blows pulverize the rock. Just north of here a
narrow, busy trail winds its way around the southern end of the
towering central spire of Ixarkon. More slaves can be seen
busily at work to the east.
Obvious exits: -North -East
An ogre slave works diligently here, digging new caverns.(Red Aura)
An ogre slave works diligently here, digging new caverns.(Red Aura)
< 754h/853H 191v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
A narrow dirt trail winds its way around the base of the great
towering central spire of rock in Ixarkon. The windows of many
dwellings can be seen high up in the spire but there are no
visible way to get to them. The spire's base is hundreds of
feet across, and the spire seems to stretch hundreds of feet up
into the air. This narrow trail closely follows the base the
spire, and is used by many of the inhabitants of the broad cavern
immediately to the west. The trail continues to the east. To
the south many slaves are engaged in widening the cavern for
future expansion.
Obvious exits: -East -South -West
< 757h/853H 195v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
A narrow dirt trail winds its way around the base of the great
towering central spire of rock in Ixarkon. The windows of many
dwellings can be seen high up in the spire but there are no
visible way to get to them. The spire's base is hundreds of
feet across, and the spire seems to stretch hundreds of feet up
into the air. This narrow trail closely follows the base the
spire and is used by many of the inhabitants of Ixarkon to travel
around the spire; the trail continues to the east and west. To
the south many slaves are engaged in widening the cavern for
future expansion.
Obvious exits: -East -South -West
A hulking golem made from brain tissue surveys the area.(Red Aura)
< 758h/853H 193v/197V Pos: standing >
A poorly-dressed commoner enters from the south.
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
A narrow dirt trail winds its way around the base of the great
towering central spire of rock in Ixarkon. The windows of many
dwellings can be seen high up in the spire but there are no
visible way to get to them. The spire's base is hundreds of
feet across, and the spire seems to stretch hundreds of feet up
into the air. This narrow trail closely follows the base the
spire and is used by many of the inhabitants of Ixarkon to travel
around the spire; many use it to reach the bustling markets of
the city from their homes. The trail continues to the north and
west here; a view of the markets to the north can barely be made
out.
Obvious exits: -North -West
A well-dressed illithid commoner travels the city.(Red Aura)
< 759h/853H 191v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 759h/853H 193v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
A narrow dirt trail winds its way around the base of the great
towering central spire of rock in Ixarkon. The windows of many
dwellings can be seen high up in the spire but there are no
visible way to get to them. The spire's base is hundreds of
feet across, and the spire seems to stretch hundreds of feet up
into the air. This narrow trail closely follows the base the
spire and is used by many of the inhabitants of Ixarkon to travel
around the spire; many use it to reach the bustling markets of
the city from their homes. The trail continues to the north and
south here; a view of the markets to the north can barely be made
out. A short scramble leads down here into a narrow rocky gorge.
Obvious exits: -North -South -Down
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
< 762h/853H 195v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: Outskirts of the Ixarkon Markets
</map>
<map>
Zone: Ixarkon.
Room: Outskirts of the Ixarkon Markets
</map>
Outskirts of the Ixarkon Markets
This slightly elevated piece of ground affords an excellent
view of the sprawling markets to the north. The bustling markets
are a beehive of activity as merchants of all sorts vie for the
attention of the finely dressed illithids wandering through
followed by their slave retinues. Casting its deep shadow upon
the markets is the massive Rockspire, the enormous ziggurat
fortress of the cities elders, home of the Elder Brain. Rising
to the south is another spire of rock, honeycombed with
numerous dwellings, a few windows of which can be seen in the
rock above. The outskirts continue to the west; the sprawling
markets can be entered to the north. A trail leads around the
spire of stone to the south.
Obvious exits: -North -South -West
A duergar slave stands here, being led to the slave markets.(Red Aura)
< 762h/853H 193v/197V Pos: standing >
A brain golem enters from the south.
< 764h/853H 197v/197V Pos: standing >
A brain golem suddenly attacks YOU!
A brain golem's maul wounds you.
< 748h/853H 197v/197V Pos: standing >
< T: Iruz TP: sta TC: small wounds E: brain sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 748h/853H 197v/197V Pos: standing >
< T: Iruz TP: sta TC: small wounds E: brain sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 748h/853H 197v/197V Pos: standing >
< T: Iruz TP: sta TC: small wounds E: brain sta EP: few scratches >
You attempt to flee...
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
A wide cavern flows over with abundant commercial activity in
the middle of the widespread settlement of Ixarkon. Illithids
from all parts of the city converge in this central cavern to
trade and barter among the merchants stalls and to participate in
the great slave auctions held in the center of the markets to the
north. Slaves of all races mingle with their illithid masters,
some being led to the blocks, some being led off to provide work
or food for their new masters. At the northern end of the
markets a great ziggurat dominates the city; the Rockspire is the
home of the settlement's Elder Brain and the meeting place for
the city's elders and the few illithid priests. The crowd thins
a bit to the south; the market continues in all directions.
Obvious exits: -North -East -South -West
A richly dressed illithid browses the market.(Red Aura)
You flee northward!
< 748h/853H 173v/197V Pos: standing >
A brain golem enters from the south.
< 748h/853H 173v/197V Pos: standing >
A brain golem suddenly attacks YOU!
A brain golem's maul wounds you.
< 739h/853H 175v/197V Pos: standing >
< T: Iruz TP: sta TC: small wounds E: brain sta EP: few scratches >
You attempt to flee...
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
A vast array of illithids come and go in the busy market
district of the city. Well-dressed illithids walk among the
merchants stalls choosing between elegant robes and numerous
small trinkets. Many slaves of all races mix among their
illithid masters, many no doubt being led for sale to the auction
blocks nearby. A few hulking brain golems wander throughout the
district making sure that order is kept throughout the city. The
markets continue to the east and south. As compared to other
cities in the underworld, Ixarkon is a rather quiet city, the
communication amid the throng of illithid taking place
psionically. The markets continue to the west and north; to the
east an illithid has marked off a section of the cavern as his
own to hawk his wares.
Obvious exits: -North -East -West
A richly dressed illithid displays his clothing for sale.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
You flee eastward!
< 739h/853H 153v/197V Pos: standing >
A brain golem enters from the west.
< 739h/853H 153v/197V Pos: standing >
A brain golem suddenly attacks YOU!
A brain golem's fine maul strikes you.
< 716h/853H 155v/197V Pos: standing >
< T: Iruz TP: sta TC: small wounds E: brain sta EP: few scratches >
Draz sneaks in from the east.
< 716h/853H 158v/197V Pos: standing >
< T: Iruz TP: sta TC: small wounds E: brain sta EP: few scratches >
You attempt to flee...
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Illithid commoners and wealthy merchants comingle in the
sprawling bazaar that is the market of Ixarkon. Exotic wares
captured in far off raids sell alongside more mundane goods such
as food and clothing. Nearly as numerous in the markets as the
illithids are slaves from nearly every race imaginable; a few
drow and ogre slaves can be seen being led through the crowd not
to mention the more common goblin slaves. More terrifying than
the powerful illithids, massive brain golems police the markets
ensuring that nothing goes amiss. These brute constructs of the
illithid's are extremely powerful, and as a consequence nothing
much ever goes wrong in Ixarkon. To the north, south and west
the sprawling markets continue; to the east crowd dies down it.
Obvious exits: -North -East -South -West
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)
You flee northward!
< 716h/853H 134v/197V Pos: standing >
A brain golem enters from the south.
<map>
Zone: Ixarkon.
Room: Outskirts of the Markets of Ixarkon
</map>
Outskirts of the Markets of Ixarkon
A few finely dressed illithids trickle into the bustling
markets of the city of Ixarkon. The mercantile activity here
isn't as great as in the markets itself, but still a few greedy
entrepeneurs have tried to set up shop here. Catering primarily
to the wealthy denizens of the city who pass by from the classier
areas of town to the east, they sell primarily gaudy trinkets and
clothing of all sorts. The bustling markets of the city are to
the west, and to the south an illithid merchant has taken up a
portion of the cavern with his wares.
Obvious exits: -East -South -West
< 716h/853H 155v/197V Pos: standing >
< 716h/853H 158v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
A long shallow canyon twists and winds its way through the
vast cavern housing the illithid city of Ixarkon. Speckled
throughout the cavern lie many immense illithid mansions,
constructed by some of the upper echelon of the city. This
portion of the caverns seems relatively devoid of traffic, except
for the occasional illithid traveling to the markets to the west
or on business to the Rockspire. A few slaves can be seen
tending to the upkeep of the mansions, one of which lies to the
north here. The canyon continues downward here, and flattens out
into the broad plain housing the markets of the city to the west.
Obvious exits: -North -West -Down
A humanoid slave attends to the palatial mansions here.(Red Aura)
< 716h/853H 159v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
A long somewhat narrow canyon winds its way through the
eastern parts of the illithid city of Ixarkon. The high walls of
the canyon shelter the numerous mansions that dot the cavern.
The massive mansions house the upper echelon of the cities
merchantry as well as some of the elders who run the city in
accordance with the Elder Brain. Slaves attend to the lavish
mansion in the otherwise peaceful canyon; there is none of the
bustling activity of the markets or herdlands near these
bastions of wealth. The canyon continues to the east and heads
upward here as well. An archway leads into one of the mansions
just south of here.
Obvious exits: -East -South -Up
A humanoid slave attends to the palatial mansions here.(Red Aura)
< 721h/853H 188v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
A long shallow canyon twists and winds its way through the
vast cavern housing the illithid city of Ixarkon. Speckled
throughout the cavern lie many immense illithid mansions,
constructed by some of the upper echelon of the city. This
portion of the caverns seems relatively devoid of traffic, except
for the occasional illithid traveling to the markets to the west
or on business to the Rockspire. A few slaves can be seen
tending to the upkeep of the mansions, some attend to the gardens
of the mansion while others see to the buildings themself. The
canyon bends here, heading off to the west and to the south. A
large metal gate bars entrance to a large circular mansion just
north of here.
Obvious exits: -North# -South -West
< 722h/853H 189v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 722h/853H 192v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
A long twisting canyon snakes its way through the eastern
portion of the caverns housing the thriving illithid settlement
of Ixarkon. Flanked by walls nearly a hundred feet high, the
canyon is relatively isolated from the rest of the city.
Impressive mansions constructed by many of the city's elite dot
the canyon; many are surrounded by impressive gardens, some by
deadly looking gates. The canyon is relatively free of traffic
except for the slaves that can be seen tending to the estates,
and the occasional illithid making his way westward to the heart
of the city. The canyon bends here, continuing to the north and
east.
Obvious exits: -North -East
A humanoid slave attends to the palatial mansions here.(Red Aura)
< 727h/853H 195v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
A long somewhat narrow canyon winds its way through the
eastern parts of the illithid city of Ixarkon. The high walls of
the canyon shelter the numerous mansions that dot the cavern; the
number of estates seems to trickle down this far east, with none
visible east of here. The massive mansions house the upper
echelon of the cities merchantry as well as some of the elders
who run the city in accordance with the Elder Brain. Slaves
attend to the lavish mansion in the otherwise peaceful canyon;
there is none of the bustling activity of the markets or
herdlands near these bastions of wealth. The canyon continues to
the west and east here, and one of the mansions lies open to the
south.
Obvious exits: -East -South -West
A humanoid slave attends to the palatial mansions here.(Red Aura)
< 727h/853H 193v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Broad Twisting Canyon
</map>
<map>
Zone: Ixarkon.
Room: A Broad Twisting Canyon
</map>
A Broad Twisting Canyon
A long narrow cavern heading out of the caverns of Ixarkon
flattens out slightly and becomes much broader here. The steep
high walls of canyon still shelter the canyon from the rest of
the immense cavern, hiding from sight the impressive illithid
city. The canyon wall south of here has crumble away slightly,
revealing a small cave. A few illithid look furtively around and
enter the cave; other than these travelers the canyon here is
relatively deserted as none of the fabulous mansions of the city
can be found this far east. The canyon continues to the east and
west here.
Obvious exits: -East -South -West
A poorly-dressed illithid commoner travels the city.(Red Aura)
< 728h/853H 191v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Broad Twisting Canyon
</map>
A Broad Twisting Canyon
A long narrow cavern heading out of the caverns of Ixarkon
flattens out slightly and becomes much broader here. The steep
high walls of canyon still shelter the canyon from the rest of
the immense cavern, hiding from sight the impressive illithid
city. A great slab of rock rises in the middle of the canyon
here, splitting it off into two forks, one of which leads north
off from the main body of the canyon. The canyon slopes down
rather steeply as it heads farther east; the cavern ceiling far
above seems to slope down lower over there.
Obvious exits: -North -West -Down
< 728h/853H 191v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Rock-Strewn Canyon
</map>
A Narrow Rock-Strewn Canyon
Walls nearly a hundred feet high loom imposingly over this
narrow twisting canyon. The rocky strewn floor proves hard to
travel over as many sharp rocks seem to jut from every space of
ground not covered by some massive boulder. The canyon seems
unearthly quiet as no sounds of animals or any other occupants
can be heard echoing off the stone walls. The narrow canyon
leads north here, and to the south connects to a much broader
canyon.
Obvious exits: -North -South
< 731h/853H 195v/197V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Rock-Strewn Canyon
</map>
A Narrow Rock-Strewn Canyon
The high stone walls of this canyon seem to nearly scrape
together, as the canyon narrows incredibly to only about ten feet
in width. Traversing the canyon is extremely difficult due to the
rubble and debris that has accumulated within its narrow confines
over the years. The canyon seens somewhat unusual as no sounds
of animals can be heard reverberating off its stone edges. The
canyon twists here, heading to the east and south.
Obvious exits: -East -South
A Human enters from the east.
A Dwarf sneaks in from the east.
A Gnome enters from the east.
A Minotaur enters from the east.
You are knocked to the ground by a Human's mighty bash!
A Human grins as she skewers you with her holy avenger of Ambran.
< 677h/853H 193v/197V Pos: sitting >
< T: Iruz TP: sit TC: small wounds E: A Human sta EP: excellent >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 678h/853H 195v/197V Pos: sitting >
< T: Iruz TP: sit TC: small wounds E: A Human sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH! That really did HURT!
< 529h/853H 195v/197V Pos: sitting >
< T: Iruz TP: sit TC: few wounds E: A Human sta EP: excellent >
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf misses you.
< 529h/853H 195v/197V Pos: sitting >
< T: Iruz TP: sit TC: few wounds E: A Human sta EP: excellent >
A Dwarf starts casting an offensive spell.
A Dwarf snaps into visibility.
A Human starts casting an offensive spell.
A Human snaps into visibility.
< 529h/853H 195v/197V Pos: sitting >
< T: Iruz TP: sit TC: few wounds E: A Human sta EP: excellent >
A Human parries your futile lunge at her.
A Human parries your futile lunge at her.
A Grey Elf's pupils dialate and return to normal.
< 529h/853H 195v/197V Pos: sitting >
< T: Iruz TP: sit TC: few wounds E: A Human sta EP: excellent >
A Gnome starts casting an offensive spell.
A Halfling starts casting an offensive spell.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 529h/853H 195v/197V Pos: sitting >
< T: Iruz TP: sit TC: few wounds E: A Human sta EP: excellent >
A Human's fine slash wounds you.
You block a Human's lunge at you.
A Human's fine slash wounds you.
A Human's crude slash grazes you.
< 498h/853H 195v/197V Pos: sitting >
< T: Iruz TP: sit TC: few wounds E: A Human sta EP: excellent >
A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
Your troglodyte witchdoctor's spirit pouch is burned from the blast!
< 392h/853H 195v/197V Pos: sitting >
< T: Iruz TP: sit TC: nasty wounds E: A Human sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH! That really did HURT!
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
A Human completes his spell...
A Human utters the word 'gjifal'
You see a fatally blinding light!
Your glittering jeweled scepter melted from the intense heat!
Your wooden amulet of the ancient tree spirit [modified] melted from the intense heat!
Your sinister gem band melted from the intense heat!
Your earring of chaos [poor] melted from the intense heat!
Your fine dragonscale belt melted from the intense heat!