<worn on head> a patched dragonscale helm from Tribal Oasis
<worn on eyes> a fragile stone eyepatch
<worn in ear> a stylish sapphire stud
<worn on face> a mask of wyvern skin
<worn around neck> a nearly imperceptible death shroud (glowing)
<worn around neck> a sparkling emerald medallion
<worn about body> a diabolical emerald cloak
<worn on back> a large leather backpack
<worn on tail> a masterly-crafted diamond tail protector
<worn as quiver> a bloody emerald quiver
<worn about waist> a thick leather belt lined with fur
<worn on arms> some pitted sapphire arm plates
<held as shield> a pitted bronze heater shield
<worn around wrist> a heavy bracer of cold iron
<worn around wrist> a jeweled iron bracelet
<worn on hands> the clawed hands of the pit fiend
<worn on finger> a legendary cured leather band
<worn on finger> a boreal granite signet
<primary weapon> a sharp steel dagger
<worn on feet> some drow-made crystal shoes
** ..^..****
* .^..****
...****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 77v/134V Pos: standing >
*
. ...****
** ....*****
** .........
++++++@++++++
* ....M....
* ..^..*****
.^..*****
...*****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 76v/134V Pos: standing >
**
...*****
* ....******
* ..........
++++++@++++++
....M.....
..^..******
.^..******
...******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 75v/134V Pos: standing >
***
...******
....*******
...........
++++++@++++++
....M......
..^..*******
.^..*******
..*******
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 75v/134V Pos: standing >
****
...*******
....********
............
++++++@++++++
....M......*
..^..********
^..********
.********
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
< 284h/284H 74v/134V Pos: standing >
*****
...********
....*********
............*
++++++@+++++^
....M......**
.^..*********
..*********
********.
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 73v/134V Pos: standing >
******
..*********
...**********
...........**
++++++@++++^*
...M......**.
^..*********.
.*********.
*******.*
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 72v/134V Pos: standing >
*******
.**********
..***********
..........***
++++++@+++^*.
....M....**..
..*********..
*********..
******.*.
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 72v/134V Pos: standing >
********
***********
.************
.........***.
++++++@++^*..
...M....**...
.*********..^
********...
*****.*..
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 72v/134V Pos: standing >
*********
***********
************.
........***.^
++++++@+^*..^
..M....**...^
*********..^^
*******....
****.*..^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 71v/134V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is in the distance to your west.
< 284h/284H 71v/134V Pos: standing >
*********
**********.
***********..
.......***.^.
++++++@^*..^.
.M....**...^.
********..^^^
******....^
***.*..^^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 284h/284H 70v/134V Pos: standing >
You quickly scan the area.
You see nothing.
< 284h/284H 71v/134V Pos: standing >
Entrance to a Small Village
To the east, a small dirt path leads to what appears to be a small fishing
or hunting village. Crudely constructed huts seem to surround concentric paths
which branch out from the center of the village. A single large path leads
east to west straight through the center of the small village. Sharpened wood
stakes have been bound together with simple rope to form a defensive wall to
protect against invaders. Four large wooden towers have been constructed at
the corners of the hamlet to provide advanced warning of incoming ships.
Obvious exits: -East -West
< 284h/284H 70v/134V Pos: standing >
You quickly scan the area.
A young teenager who is in the distance to your east.
< 284h/284H 71v/134V Pos: standing >
Approaching a Large Double Gate
Ahead, a large dominating wooden gate has been constructed to prevent entry
to any who would be a threat to the oasis village. The gravel here has many
track marks from caravans that must, undoubtedly, be used to transport goods
between the docks and the village. This small island cannot possibly provide
for the needs of this village alone, so hunters often have to leave in search
of food and supplies on some of the larger islands in the area.
Obvious exits: -East -West
< 284h/284H 70v/134V Pos: standing >
You quickly scan the area.
A young teenager who is rather far off to your east.
A young teenager who is in the distance to your east.
< 284h/284H 70v/134V Pos: standing >
Zone Name: Tribal Oasis
Average mob level in zone: 44
< 284h/284H 71v/134V Pos: standing >
< 284h/284H 72v/134V Pos: standing >
Before the Gates of the Oasis Village
The gates which stand here, tower to well over twenty feet high. The
gates, which have been constructed from the trunks of mature trees from local
islands, are incredibly thick and heavy. An intricate pully system has been
put in place to operate the large gate. The people of this village may not be
as primitive as once thought. Lookout slits have been cut into the heavy gate
to allow for the villagers to speak with outsiders who visit the island. The
village gates have been opened ahead of time. Either the village doesn't view
the party as a threat, or someone must wish to talk. The village must not
get many visitors here, because the guards maintaining the gate eye strangers
with caution and disdain.
Obvious exits: -East -West
< 284h/284H 71v/134V Pos: standing >
Inside the Village
To the west, the imposing gates of the oasis village stand ajar. Guards
stand ready to operate the pully system to close the gates if the lookout
towers signal that a potential enemy may be approaching. Women and children
wander about the village maintaining their daily activities. They do,
however, occasionally glance at around with curiosity. To the east, one of the
circular paths intersects the main road of the village.
Obvious exits: -East -West
< 284h/284H 72v/134V Pos: standing >
A Path Intersection
Here, the main road of the village is intercepted by a smaller gravel path
which leads around the village to the north and south. This outer path runs
parallel to the spiked wooden fence, and leads to the four large guard towers
which are found at the corners of the village. This, the largest of the paths,
doesn't have much activity on it. The most activity can be found nearer to the
center of the village, which lies to the east.
Obvious exits: -North -East -South -West
< 284h/284H 71v/134V Pos: standing >
On the Main Path of the Village
This path has been worn over many decades of use. This is the main artery
which connects the village commerce district from the docks which are found
west of the large gates on the shore. Footprints and wagon grooves alike have
worn their way into the dirt. To the east, the residential path can be seen,
and to the west, the large path which surrounds the village is found. Further
away towards the east, a well built home dominates the center of the village.
Obvious exits: -East -West
A young village teenager plays here.
< 284h/284H 70v/134V Pos: standing >
A Busy Village Intersection
There is much activity at this junction. Children run about at play, often
seen chasing the quick lizards which cohabitate the village. Strong men help
to push large carts containing fruits and fish towards the town center. A
smaller path branches off to the north and south from here, leading to a large
majority of the villagers homes. To the east, the merchant district circle can
be seen. All along this main path, tall torches have been set in the ground
for easy visibility at night.
Obvious exits: -North -East -South -West
A young village teenager plays here.
< 284h/284H 69v/134V Pos: standing >
Path to the Village Center
The path here widens as it continues to the east. The village markets can
be seen ahead. Along the path to the west, the imposing gates of the oasis
village stand open with guards readied to close them at the signal of the guard
towers. The footsteps and wagon tracks are so numerous that they are almost
indistinguishable here.
Obvious exits: -East -West
A village commoner goes about his daily business.
< 284h/284H 69v/134V Pos: standing >
A Busy Village Intersection
There is much activity at this junction. Children run about at play, often
seen chasing the quick lizards which cohabitate the village. Strong men help
to push large carts containing fruits and fish towards the town center. A
smaller path branches off to the north and south from here, leading to a large
majority of the villagers homes. To the east, the merchant district circle can
be seen. All along this main path, tall torches have been set in the ground
for easy visibility at night.
Obvious exits: -North -East -South -West
A young village teenager plays here.
< 284h/284H 67v/134V Pos: standing >
On the Residential Path
This smaller path leads to many of the villagers homes. Like the other
supplemental paths, this one circles around the center giving a more uniform
feel than most cities offer. In this village, almost everyone is treated
as equals. There is no elitism here, and there is no need for capitalist
ideas in such a small outcropping. The houses which are found along this path
are all quite similar in design and size.
Obvious exits: -South -Northwest -Northeast
< 284h/284H 66v/134V Pos: standing >
On the Residential Path
Obvious exits: -South -Northwest -Northeast
< 284h/284H 66v/134V Pos: standing >
You drop to your belly.
< 284h/284H 69v/134V Pos: on your ass >
You drift off to sleep.
< 284h/284H 69v/134V Pos: on your ass >
< 284h/284H 78v/134V Pos: on your ass >
< 284h/284H 82v/134V Pos: on your ass >
< 284h/284H 84v/134V Pos: on your ass >
< 284h/284H 90v/134V Pos: on your ass >
< 284h/284H 92v/134V Pos: on your ass >
< 284h/284H 97v/134V Pos: on your ass >
< 284h/284H 103v/134V Pos: on your ass >
< 284h/284H 109v/134V Pos: on your ass >
< 284h/284H 118v/134V Pos: on your ass >
You wake up.
< 284h/284H 120v/134V Pos: on your ass >
You clamber to your feet.
< 284h/284H 122v/134V Pos: standing >
On the Residential Path
Obvious exits: -South -Northwest -Northeast
A village commoner goes about his daily business.
< 284h/284H 123v/134V Pos: standing >
A Busy Village Intersection
There is much activity at this junction. Children run about at play, often
seen chasing the quick lizards which cohabitate the village. Strong men help
to push large carts containing fruits and fish towards the town center. A
smaller path branches off to the north and south from here, leading to a large
majority of the villagers homes. To the east, the merchant district circle can
be seen. All along this main path, tall torches have been set in the ground
for easy visibility at night.
Obvious exits: -North -East -South -West
A young village teenager plays here.
< 284h/284H 121v/134V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your north.
An oasis village commoner who is close by to your east.
A young teenager who is not far off to your east.
An oasis village commoner who is not far off to your east.
An oasis village commoner who is not far off to your east.
A young teenager who is a brief walk away to your east.
A young teenager who is close by to your west.
< 284h/284H 122v/134V Pos: standing >
On the Residential Path
This smaller path leads to many of the villagers homes. Like the other
supplemental paths, this one circles around the center giving a more uniform
feel than most cities offer. In this village, almost everyone is treated
as equals. There is no elitism here, and there is no need for capitalist
ideas in such a small outcropping. The houses which are found along this path
are all quite similar in design and size. The entrance to an ominous tower
can be found to the southwest.
Obvious exits: -North -Southwest -Southeast
< 284h/284H 121v/134V Pos: standing >
You quickly scan the area.
A young teenager who is close by to your north.
An oasis village commoner who is not far off to your north.
< 284h/284H 121v/134V Pos: standing >
< 284h/284H 123v/134V Pos: standing >
< 284h/284H 125v/134V Pos: standing >
< 284h/284H 127v/134V Pos: standing >
On the Residential Path
Obvious exits: -North -Southwest -Southeast
< 284h/284H 128v/134V Pos: standing >
You quickly scan the area.
A young teenager who is not far off to your north.
A young teenager who is not far off to your north.
An oasis village commoner who is not far off to your north.
< 284h/284H 130v/134V Pos: standing >
< 284h/284H 131v/134V Pos: standing >
Score information for Mefilus
Level: 31 Race: Kobold Class: Rogue / Thief Sex: Male
Hit points: 284(284) Moves: 133(134)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 164 platinum 607 gold 0 silver 0 copper
Playing time: 1 days / 10 hours/ 26 minutes
Received data: 1.2573 MB this session.
Send data: 0.0333 MB this session.
Compression ratio: 85%
Title: Legionnaire of The Empire
Status: Standing.
Epic points: 5 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Consenting: Saaronis
Enchantments: Ultravision Listen Sneaking
Bartender Quests Remaining: 2
Combat Pulse: 10 Spell Pulse: 0.60
Leaderboard Points: 310
< 284h/284H 133v/134V Pos: standing >
On the Residential Path
Obvious exits: -North -Southwest -Southeast
< 284h/284H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 284h/284H 134v/134V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your north.
A young teenager who is not far off to your north.
A young teenager who is not far off to your north.
An oasis village commoner who is not far off to your north.
< 284h/284H 134v/134V Pos: standing >
A Busy Village Intersection
There is much activity at this junction. Children run about at play, often
seen chasing the quick lizards which cohabitate the village. Strong men help
to push large carts containing fruits and fish towards the town center. A
smaller path branches off to the north and south from here, leading to a large
majority of the villagers homes. To the east, the merchant district circle can
be seen. All along this main path, tall torches have been set in the ground
for easy visibility at night.
Obvious exits: -North -East -South -West
A village commoner goes about his daily business.
< 284h/284H 132v/134V Pos: standing >
You quickly scan the area.
A young teenager who is close by to your north.
A young teenager who is close by to your north.
An oasis village commoner who is close by to your north.
A young teenager who is close by to your east.
An oasis village commoner who is not far off to your east.
An oasis village commoner who is a brief walk away to your east.
A young teenager who is a brief walk away to your east.
A young teenager who is close by to your west.
< 284h/284H 132v/134V Pos: standing >
Path to the Village Center
The path here widens as it continues to the east. The village markets can
be seen ahead. Along the path to the west, the imposing gates of the oasis
village stand open with guards readied to close them at the signal of the guard
towers. The footsteps and wagon tracks are so numerous that they are almost
indistinguishable here.
Obvious exits: -East -West
A young village teenager plays here.
< 284h/284H 130v/134V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your east.
An oasis village commoner who is not far off to your east.
A young teenager who is not far off to your east.
An oasis village commoner who is close by to your west.
A young teenager who is not far off to your west.
< 284h/284H 130v/134V Pos: standing >
At the Market Intersection
From here, the merchant paths wind away to the northeast and southeast in
the traditional concentric method that this village has utilized. The armory
and weaponsmith can be found along the northern side, while the baker and
leatherworkers shops can be found to the south. Another smaller path leads
east towards the mayors house.
Obvious exits: -East -West -Northeast -Southeast
A village commoner goes about his daily business.
< 284h/284H 128v/134V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your east.
A young teenager who is close by to your east.
A young teenager who is close by to your west.
An oasis village commoner who is not far off to your west.
A young teenager who is a brief walk away to your west.
A female village commoner who is close by to your northeast.
< 284h/284H 129v/134V Pos: standing >
< 284h/284H 129v/134V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your east.
A young teenager who is close by to your east.
A young teenager who is close by to your west.
An oasis village commoner who is not far off to your west.
A young teenager who is a brief walk away to your west.
A female village commoner who is close by to your northeast.
< 284h/284H 131v/134V Pos: standing >
On the Merchants Path
This well worn path leads in a circle around the center of the village.
Villagers can often be seen going in and coming out of the small buildings
with their newly acquired wares. This area can certainly be described as
the epicenter of the village, both in activity and proximity. Bargor's
armory can be found to the northwest. Powerful waves of heat wafte in from
the shop.
Obvious exits: -East -Northwest -Southwest
A female commoner goes about her daily business.
< 284h/284H 131v/134V Pos: standing >
At the Market Intersection
From here, the merchant paths wind away to the northeast and southeast in
the traditional concentric method that this village has utilized. The armory
and weaponsmith can be found along the northern side, while the baker and
leatherworkers shops can be found to the south. Another smaller path leads
east towards the mayors house.
Obvious exits: -East -West -Northeast -Southeast
A village commoner goes about his daily business.
< 284h/284H 129v/134V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your east.
A young teenager who is close by to your west.
An oasis village commoner who is not far off to your west.
A young teenager who is a brief walk away to your west.
A female village commoner who is close by to your northeast.
< 284h/284H 130v/134V Pos: standing >
On the Merchants Path
This well worn path leads in a circle around the center of the village.
Villagers can often be seen going in and coming out of the small buildings
with their newly acquired wares. This area can certainly be described as
the epicenter of the village, both in activity and proximity. Bargor's
armory can be found to the northwest. Powerful waves of heat wafte in from
the shop.
Obvious exits: -East -Northwest -Southwest
A female commoner goes about her daily business.
< 284h/284H 128v/134V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your northwest.
Bargor's assistant who is close by to your northwest.
An oasis village commoner who is close by to your southwest.
< 284h/284H 128v/134V Pos: standing >
At the Market Intersection
From here, the merchant paths wind away to the northeast and southeast in
the traditional concentric method that this village has utilized. The armory
and weaponsmith can be found along the northern side, while the baker and
leatherworkers shops can be found to the south. Another smaller path leads
east towards the mayors house.
Obvious exits: -East -West -Northeast -Southeast
A village commoner goes about his daily business.
< 284h/284H 128v/134V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your east.
A young teenager who is close by to your east.
A young teenager who is close by to your west.
An oasis village commoner who is not far off to your west.
A young teenager who is a brief walk away to your west.
A female village commoner who is close by to your northeast.
< 284h/284H 128v/134V Pos: standing >
On the Merchants Path
This well worn path leads in a circle around the center of the village.
Villagers can often be seen going in and coming out of the small buildings
with their newly acquired wares. This area can certainly be described as
the epicenter of the village, both in activity and proximity. Bargor's
armory can be found to the northwest. Powerful waves of heat wafte in from
the shop.
Obvious exits: -East -Northwest -Southwest
A female commoner goes about her daily business.
< 284h/284H 127v/134V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your northwest.
Bargor's assistant who is close by to your northwest.
An oasis village commoner who is close by to your southwest.
< 284h/284H 127v/134V Pos: standing >
Bargor's Armory
This armory has been made of some very strong wood, likely from one of
the neighboring forest covered islands. A small selection of armors have been
imported and some have been forged here from foreign metals. Bargor and his
assistant seem to have a flair for the art of making armor, and have made
some of the most sought after pieces in the world. Here, Bargor's assistant
attends to the customers, while Bargor pounds away on his anvil in the
underground forge.
Obvious exits: -Down -Southeast
A village commoner goes about his daily business.
Bargor's salesman offers his wares.
< 284h/284H 128v/134V Pos: standing >
On the Merchants Path
This well worn path leads in a circle around the center of the village.
Villagers can often be seen going in and coming out of the small buildings
with their newly acquired wares. This area can certainly be described as
the epicenter of the village, both in activity and proximity. Bargor's
armory can be found to the northwest. Powerful waves of heat wafte in from
the shop.
Obvious exits: -East -Northwest -Southwest
A female commoner goes about her daily business.
< 284h/284H 127v/134V Pos: standing >
A female village commoner leaves southwest.
< 284h/284H 129v/134V Pos: standing >
At the Market Intersection
From here, the merchant paths wind away to the northeast and southeast in
the traditional concentric method that this village has utilized. The armory
and weaponsmith can be found along the northern side, while the baker and
leatherworkers shops can be found to the south. Another smaller path leads
east towards the mayors house.
Obvious exits: -East -West -Northeast -Southeast
A female commoner goes about her daily business.
A village commoner goes about his daily business.
< 284h/284H 128v/134V Pos: standing >
An oasis village commoner leaves northeast.
You quickly scan the area.
An oasis village commoner who is close by to your east.
A young teenager who is close by to your east.
An oasis village commoner who is close by to your west.
A young teenager who is close by to your west.
A young teenager who is a brief walk away to your west.
An oasis village commoner who is close by to your northeast.
< 284h/284H 128v/134V Pos: standing >
On the Merchants Path
This well worn path leads in a circle around the center of the village.
Villagers can often be seen going in and coming out of the small buildings
with their newly acquired wares. This area can certainly be described as
the epicenter of the village, both in activity and proximity. Bargor's
armory can be found to the northwest. Powerful waves of heat wafte in from
the shop.
Obvious exits: -East -Northwest -Southwest
A village commoner goes about his daily business.
< 284h/284H 127v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 284h/284H 129v/134V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your northwest.
A female village commoner who is close by to your southwest.
< 284h/284H 129v/134V Pos: standing >
Bargor's Armory
This armory has been made of some very strong wood, likely from one of
the neighboring forest covered islands. A small selection of armors have been
imported and some have been forged here from foreign metals. Bargor and his
assistant seem to have a flair for the art of making armor, and have made
some of the most sought after pieces in the world. Here, Bargor's assistant
attends to the customers, while Bargor pounds away on his anvil in the
underground forge.
Obvious exits: -Down -Southeast
A village commoner goes about his daily business.
Bargor's salesman offers his wares.
< 284h/284H 129v/134V Pos: standing >
You quickly scan the area.
Bargor who is close by below you.
An oasis village commoner who is close by to your southeast.
< 284h/284H 129v/134V Pos: standing >
On the Merchants Path
This well worn path leads in a circle around the center of the village.
Villagers can often be seen going in and coming out of the small buildings
with their newly acquired wares. This area can certainly be described as
the epicenter of the village, both in activity and proximity. Bargor's
armory can be found to the northwest. Powerful waves of heat wafte in from
the shop.
Obvious exits: -East -Northwest -Southwest
A village commoner goes about his daily business.
< 284h/284H 131v/134V Pos: standing >
At the Market Intersection
From here, the merchant paths wind away to the northeast and southeast in
the traditional concentric method that this village has utilized. The armory
and weaponsmith can be found along the northern side, while the baker and
leatherworkers shops can be found to the south. Another smaller path leads
east towards the mayors house.
Obvious exits: -East -West -Northeast -Southeast
A female commoner goes about her daily business.
< 284h/284H 130v/134V Pos: standing >
Path to the Village Center
The path here widens as it continues to the east. The village markets can
be seen ahead. Along the path to the west, the imposing gates of the oasis
village stand open with guards readied to close them at the signal of the guard
towers. The footsteps and wagon tracks are so numerous that they are almost
indistinguishable here.
Obvious exits: -East -West
A village commoner goes about his daily business.
A young village teenager plays here.
< 284h/284H 128v/134V Pos: standing >
You quickly scan the area.
A female village commoner who is close by to your east.
An oasis village commoner who is not far off to your east.
A young teenager who is not far off to your east.
A water elemental who is not far off to your west.
A young teenager who is not far off to your west.
< 284h/284H 129v/134V Pos: standing >
A Busy Village Intersection
There is much activity at this junction. Children run about at play, often
seen chasing the quick lizards which cohabitate the village. Strong men help
to push large carts containing fruits and fish towards the town center. A
smaller path branches off to the north and south from here, leading to a large
majority of the villagers homes. To the east, the merchant district circle can
be seen. All along this main path, tall torches have been set in the ground
for easy visibility at night.
Obvious exits: -North -East -South -West
< 284h/284H 128v/134V Pos: standing >
On the Main Path of the Village
This path has been worn over many decades of use. This is the main artery
which connects the village commerce district from the docks which are found
west of the large gates on the shore. Footprints and wagon grooves alike have
worn their way into the dirt. To the east, the residential path can be seen,
and to the west, the large path which surrounds the village is found. Further
away towards the east, a well built home dominates the center of the village.
Obvious exits: -East -West
A water elemental is here, flowing like a living current. (minion)
A young village teenager plays here.
< 284h/284H 127v/134V Pos: standing >
A water elemental leaves east.
You quickly scan the area.
A water elemental who is close by to your east.
An oasis village commoner who is not far off to your east.
A young teenager who is not far off to your east.
A female village commoner who is a brief walk away to your east.
An oasis village commoner who is rather far off to your east.
A young teenager who is rather far off to your east.
< 284h/284H 127v/134V Pos: standing >
A Busy Village Intersection
There is much activity at this junction. Children run about at play, often
seen chasing the quick lizards which cohabitate the village. Strong men help
to push large carts containing fruits and fish towards the town center. A
smaller path branches off to the north and south from here, leading to a large
majority of the villagers homes. To the east, the merchant district circle can
be seen. All along this main path, tall torches have been set in the ground
for easy visibility at night.
Obvious exits: -North -East -South -West
< 284h/284H 126v/134V Pos: standing >
On the Residential Path
This smaller path leads to many of the villagers homes. Like the other
supplemental paths, this one circles around the center giving a more uniform
feel than most cities offer. In this village, almost everyone is treated
as equals. There is no elitism here, and there is no need for capitalist
ideas in such a small outcropping. The houses which are found along this path
are all quite similar in design and size.
Obvious exits: -South -Northwest -Northeast
A water elemental is here, flowing like a living current. (minion)
A young village teenager plays here.
A young village teenager plays here.
< 284h/284H 124v/134V Pos: standing >
You quickly scan the area.
A female villager who is close by to your northwest.
A village inhabitant who is close by to your northwest.
An oasis village commoner who is close by to your northeast.
< 284h/284H 125v/134V Pos: standing >
A rakshasa tribesman dances an acrobatic maneuver in battle, tripping you.
< 284h/284H 125v/134V Pos: sitting >
< T: Mefilus TP: sit TC:excellent E: a rakshasa tribesman sta EP: excellent >
-=[A rakshasa tribesman's impressive pierce strikes you.]=-
You block a rakshasa tribesman's lunge at you.
You block a rakshasa tribesman's lunge at you.
-=[A rakshasa tribesman's fine pierce strikes you.]=-
-=[A rakshasa tribesman's fine pierce wounds you.]=-
< 253h/284H 126v/134V Pos: sitting >
< T: Mefilus TP: sit TC: small wounds E: a rakshasa tribesman sta EP: excellent >
A swarm of insects snaps into visibility.
< 253h/284H 126v/134V Pos: sitting >
< T: Mefilus TP: sit TC: small wounds E: someone sta EP: excellent >
< 253h/284H 126v/134V Pos: sitting >
< T: Mefilus TP: sit TC: small wounds E: someone sta EP: excellent >
Your improved dexterity grants you an additional attack!
You miss someone.
[Damage: 1 ] -=[Your weak pierce grazes a rakshasa tribesman.]=-
< 253h/284H 126v/134V Pos: sitting >
< T: Mefilus TP: sit TC: small wounds E: a rakshasa tribesman sta EP: few scratches >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
You block a rakshasa tribesman's lunge at you.
You feel your skill in shield block improving.
-=[A rakshasa tribesman's powerful pierce seriously wounds you.]=-
-=[A rakshasa tribesman's fine pierce strikes you hard.]=-
-=[A rakshasa tribesman's impressive pierce strikes you very hard.]=-
You block a rakshasa tribesman's lunge at you.
< 90h/284H 126v/134V Pos: sitting >
< T: Mefilus TP: sit TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
An oasis village commoner enters from the northeast.
A swarm of insects starts casting an offensive spell.
< 90h/284H 126v/134V Pos: sitting >
< T: Mefilus TP: sit TC: nasty wounds E: someone sta EP: few scratches >
A young teenager watches the area, making sure the battle does not get out of hand.
A young teenager leaves northeast.
A young teenager stands to the side, evaluating the fray.
< 90h/284H 126v/134V Pos: sitting >
< T: Mefilus TP: sit TC: nasty wounds E: someone sta EP: few scratches >
The sun rises over the northern horizon.
-=[A rakshasa tribesman's powerful pierce enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[A rakshasa tribesman's fine pierce strikes you very hard.]=-
-=[A rakshasa tribesman's pierce strikes you very hard.]=-
< 44h/284H 126v/134V Pos: sitting >
< T: Mefilus TP: sit TC:pretty hurt E: a rakshasa tribesman sta EP: few scratches >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects's massive hammer is the last thing you ever see.
Your suit of shiny black spiked armor was completely destroyed by the massive blow!
Your boreal bronze leggings was completely destroyed by the massive blow!