<held> a firwood bear totem
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
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The Shallow Coastal Waters of Khomani-Khan
Obvious exits: -North -East -South -West
The Sloop It is Pitch Black floats here.
< 449h/449H 133v/133V Pos: standing >
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The Shallow Coastal Waters of Khomani-Khan
Obvious exits: -North -East -South -West
The Sloop It is Pitch Black floats here.
< 449h/449H 133v/133V Pos: standing >
Speed set to 20.
< 449h/449H 133v/133V Pos: standing >
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The Shallow Coastal Waters of Khomani-Khan
Obvious exits: -North -East -South -West
The Sloop It is Pitch Black floats here.
< 449h/449H 133v/133V Pos: standing >
Your crew attempts to stop the ship from crashing into land!
Your crew manages to stop the ship from running ashore.
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
Aboard the Sloop It is Pitch Black
Obvious exits: -North
< 449h/449H 132v/133V Pos: standing >
You disembark this ship.
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The Shallow Coastal Waters of Khomani-Khan
Obvious exits: -North -East -South -West
The Sloop It is Pitch Black floats here.
< 449h/449H 132v/133V Pos: standing >
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***********
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
The Sloop Wall Sounds floats here.
The Sloop spUnk floats here.
The Sloop sp0oge floats here.
< 449h/449H 102v/133V Pos: standing >
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A Tropical Sandy Beach
Obvious exits: -North -East -South -West
< 449h/449H 100v/133V Pos: standing >
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..@**
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 98v/133V Pos: standing >
..***
**@**
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 96v/133V Pos: standing >
*****
**@**
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 94v/133V Pos: standing >
*****
**@**
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 93v/133V Pos: standing >
*****
**@**
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 91v/133V Pos: standing >
*****
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The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 89v/133V Pos: standing >
*****
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The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 88v/133V Pos: standing >
You tell your racewar 'In my defense, I kept HINTING that Thio should lead ;)'
< 449h/449H 98v/133V Pos: standing >
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 97v/133V Pos: standing >
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 95v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 93v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 95v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 93v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 91v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 89v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 88v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 86v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 84v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 84v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 82v/133V Pos: standing >
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The Mild Waters of a Tropical Oasis
Obvious exits: -North -East -South -West
< 449h/449H 80v/133V Pos: standing >
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The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 78v/133V Pos: standing >
*****
**@**
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 77v/133V Pos: standing >
The first rays of sunlight signal that day is approaching.
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**@**
.....
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 75v/133V Pos: standing >
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 74v/133V Pos: standing >
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 449h/449H 73v/133V Pos: standing >
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 449h/449H 72v/133V Pos: standing >
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 449h/449H 72v/133V Pos: standing >
Entrance to a Small Village
To the east, a small dirt path leads to what appears to be a small fishing
or hunting village. Crudely constructed huts seem to surround concentric paths
which branch out from the center of the village. A single large path leads
east to west straight through the center of the small village. Sharpened wood
stakes have been bound together with simple rope to form a defensive wall to
protect against invaders. Four large wooden towers have been constructed at
the corners of the hamlet to provide advanced warning of incoming ships.
Obvious exits: -East -West
< 449h/449H 71v/133V Pos: standing >
Approaching a Large Double Gate
Ahead, a large dominating wooden gate has been constructed to prevent entry
to any who would be a threat to the oasis village. The gravel here has many
track marks from caravans that must, undoubtedly, be used to transport goods
between the docks and the village. This small island cannot possibly provide
for the needs of this village alone, so hunters often have to leave in search
of food and supplies on some of the larger islands in the area.
Obvious exits: -East -West
< 449h/449H 70v/133V Pos: standing >
Before the Gates of the Oasis Village
The gates which stand here, tower to well over twenty feet high. The
gates, which have been constructed from the trunks of mature trees from local
islands, are incredibly thick and heavy. An intricate pully system has been
put in place to operate the large gate. The people of this village may not be
as primitive as once thought. Lookout slits have been cut into the heavy gate
to allow for the villagers to speak with outsiders who visit the island. The
village gates have been opened ahead of time. Either the village doesn't view
the party as a threat, or someone must wish to talk. The village must not
get many visitors here, because the guards maintaining the gate eye strangers
with caution and disdain.
Obvious exits: -East -West
< 449h/449H 68v/133V Pos: standing >
Inside the Village
To the west, the imposing gates of the oasis village stand ajar. Guards
stand ready to operate the pully system to close the gates if the lookout
towers signal that a potential enemy may be approaching. Women and children
wander about the village maintaining their daily activities. They do,
however, occasionally glance at around with curiosity. To the east, one of the
circular paths intersects the main road of the village.
Obvious exits: -East -West
< 449h/449H 68v/133V Pos: standing >
A Path Intersection
Here, the main road of the village is intercepted by a smaller gravel path
which leads around the village to the north and south. This outer path runs
parallel to the spiked wooden fence, and leads to the four large guard towers
which are found at the corners of the village. This, the largest of the paths,
doesn't have much activity on it. The most activity can be found nearer to the
center of the village, which lies to the east.
Obvious exits: -North -East -South -West
< 449h/449H 67v/133V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
A patrolling guard walks the perimeter of the village.
< 449h/449H 66v/133V Pos: standing >
< 449h/449H 67v/133V Pos: standing >
< 449h/449H 79v/133V Pos: standing >
< 449h/449H 83v/133V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 449h/449H 85v/133V Pos: standing >
Autosaving...
< 449h/449H 93v/133V Pos: standing >
< 449h/449H 93v/133V Pos: standing >
< 449h/449H 93v/133V Pos: standing >
< 449h/449H 98v/133V Pos: standing >
< 449h/449H 108v/133V Pos: standing >
The snow is coming down faster now.
< 449h/449H 119v/133V Pos: standing >
< 449h/449H 130v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 449h/449H 133v/133V Pos: standing >
Pardon?
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 449h/449H 133v/133V Pos: standing >
You tell your racewar 'Do you have a porter Eikel?'
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
You tell your racewar 'No worries, I got Saaron and Thio killed, trying to help get their corpses as quickly as possible in ammends'
< 449h/449H 133v/133V Pos: standing >
The sun rises over the northern horizon.
< 449h/449H 133v/133V Pos: standing >
< 449h/449H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!
< 430h/449H 133v/133V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -North -South
A patrolling guard walks the perimeter of the village.
< 430h/449H 133v/133V Pos: standing >
< 430h/449H 133v/133V Pos: standing >
A swarm of insects enters from the south.
A water elemental enters from the south.
< 430h/449H 133v/133V Pos: standing >
A rakshasa tribesman disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 430h/449H 133v/133V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: a rakshasa tribesman sta EP: excellent >
You miss someone.
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
A rakshasa tribesman's Tiamat's poison tail stinger strikes at you with a blur of speed!
A rakshasa tribesman's Tiamat's poison tail stinger strikes out in a blur of speed at Gruu.
You feel very sick.
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
You dodge a rakshasa tribesman's vicious attack.
A Human gives an order to his followers.
You withstand a bash from a water elemental, who bounces back and falls.
A swarm of insects starts casting an offensive spell.
< 395h/449H 133v/133V Pos: standing >
< T: Gruu TP: sta TC: small wounds E: a rakshasa tribesman sta EP: excellent >
A swarm of insects completes his spell...
A swarm of insects utters the words 'ghjiilla zuguaig'
A swarm of insects causes visions to dance before your eyes, causing you to fall into a trance!.
The world starts spinning, and your ears are ringing!
< 395h/449H 133v/133V Pos: standing >
A rakshasa tribesman reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
< 395h/449H 133v/133V Pos: standing >
You scream in pain as someone's pierce tears into your flesh.
OUCH! That really did HURT!
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
OUCH! That really did HURT!
You scream in pain as someone's pierce tears into your flesh.
OUCH! That really did HURT!
You scream in pain as someone's pierce tears into your flesh.
OUCH! That really did HURT!
You are already standing.
< 186h/449H 133v/133V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
You try to overcome your woozy feeling.
< 186h/449H 133v/133V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the word 'pawwzf'
Someone creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
You scream in pain as someone's pierce tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You scream in pain as someone's pierce tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone's stab causes massive blood-loss and you fall to the ground, lifeless.