The death of [16 Druid] Laszlo (Dwarf)

in Along Newhaven Way Before a Great City

from the perspective of [16 Druid] Laszlo (Dwarf)

<worn around neck>   a sinister copper collar
<primary weapon>     an astral metal hammer named 'Frozen Star' (glowing) (humming)

[Damage: 10 ] You turn a stick into a snake and send it against the private!
[Damage: 10 ] You turn a stick into a snake and send it against the private!

< 136h/164H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: private ass EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 136h/164H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: private ass EP: pretty hurt >
 The private clambers to his feet.
The private's kick parts your hair but does little else.
-=[the private attacks you.]=- [0 hits]

< 136h/164H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: private sta EP: pretty hurt >
 -=[You attack the private.]=- [0 hits]

< 136h/164H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: private sta EP: pretty hurt >
 The private steps back, and your kick misses him.

< 136h/164H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: private sta EP: pretty hurt >
 -=[the private attacks you.]=- [0 hits]

< 136h/164H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: private sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 37 ] The private is mortally wounded, and will die soon, if not aided.
-=[You attack the private.]=- [1 hits]

< 136h/164H 106v/106V Pos: standing >
<[Damage: 32 ] Your kick caves the private's chest in, killing him.
The private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
You raise a level!
The last gasps of the private cause a sickening chill to run up your spine.

< 146h/174H 106v/106V Pos: standing >
Kick who?

< 147h/174H 106v/106V Pos: standing >
Kick who?

< 147h/174H 106v/106V Pos: standing >
You get a few coins from the corpse of the private.
There were: 2 gold coins, 8 silver coins, 12 copper coins. 

< 147h/174H 106v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the private is made of flesh and appears to be of average quality.
The corpse of the private has an item value of 1.
It appears to be the corpse of the private.
Nothing.

< 147h/174H 106v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 148h/174H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 148h/174H 106v/106V Pos: standing >
Skill
1h bludgeon                   40
1h slashing                   24
bandage                       24
carve                         24
clerical spell knowledge      24
climb                         24
concentration                 24
craft                         10
double attack                 38
fishing                       24
kick                          28
mount                         24
quick chant                   24
retreat                       24
salvage                       24
swim                          24

< 149h/174H 106v/106V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


< 149h/174H 106v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  0 of  7   ( 101 seconds)
  3rd circle:  5 of  5
  4th circle:  1 of  1

< 150h/174H 106v/106V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 151h/174H 106v/106V Pos: standing >
You can only cast this spell upon yourself.

< 152h/174H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 152h/174H 106v/106V Pos: standing >

		Character attributes for Laszlo

Level: 16   Race: Dwarf   Class: Druid  
Age: 55 yrs / 0 mths  Height: 47 inches Weight: 171 lbs  Size: medium

STR: good             AGI: very good         DEX: good
POW: good             INT: good              WIS: excellent
CON: excellent        CHA: good             LUCK: very good

Armor Points: -89  Reduces melee damage taken by 8.9% 
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 1%
Calming Chance(cha): 9% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: better than average	Damroll: better than average
Alignment: neutral

Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: What load?

< 153h/174H 106v/106V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 154h/174H 106v/106V Pos: standing >
You start chanting...

< 154h/174H 106v/106V Pos: standing >
Casting: serendipity *

< 155h/174H 106v/106V Pos: standing >
You complete your spell...
You feel much luckier.

< 155h/174H 106v/106V Pos: standing >

		Character attributes for Laszlo

Level: 16   Race: Dwarf   Class: Druid  
Age: 55 yrs / 0 mths  Height: 47 inches Weight: 171 lbs  Size: medium

STR: good             AGI: very good         DEX: good
POW: good             INT: good              WIS: excellent
CON: excellent        CHA: good             LUCK: excellent

Armor Points: -89  Reduces melee damage taken by 8.9% 
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 1%
Calming Chance(cha): 9% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: better than average	Damroll: better than average
Alignment: neutral

Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: What load?

< 155h/174H 106v/106V Pos: standing >

		Score information for Laszlo

Level: 16   Race: Dwarf   Class: Druid  Sex: Male
Hit points: 155(174)  Moves: 106(106)
Coins carried:    6 platinum     8 gold    17 silver    29 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 33 minutes
Received data: 0.5112 MB this session.
Send data:     0.0037 MB this session.
Compression ratio: none
Send data:     0.0037 MB this session.
Status:  Standing.
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Heat
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.85 
Leaderboard Points:  160 

Active Spells:
--------------
serendipity (16 minutes)
barkskin (3 minutes)


< 155h/174H 106v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 156h/174H 106v/106V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


< 156h/174H 106v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  1 of  7   (  87 seconds)
  3rd circle:  5 of  5
  4th circle:  1 of  1

< 157h/174H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 160h/174H 106v/106V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -Down
A few drops of fresh blood are scattered around the area.
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A petitioner of the court is here pleading his case.
A citizen of Newhaven is walking here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.

< 160h/174H 106v/106V Pos: standing >
The citizen leaves down.

< 162h/174H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 164h/174H 106v/106V Pos: standing >
Yes, but WHAT do you want to gsay?

< 166h/174H 106v/106V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -Down
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A petitioner of the court is here pleading his case.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.

< 166h/174H 106v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  3 of  7   (  58 seconds)
  3rd circle:  5 of  5
  4th circle:  1 of  1

< 167h/174H 106v/106V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -Down
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A petitioner of the court is here pleading his case.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.

< 167h/174H 106v/106V Pos: standing >
Rapture Way and Bliss Boulevard
   Perfectly squared inlaid stones of white have been checkered with
the light yellow stones lining Bliss Boulevard.  The checkered way
stretches off to the east and north. A stairway leading up the
southwestern section of the wall leads up to an open-air tower.  Each
stair has been cut perfectly.  Small groves have been chiseled into
each stair offering a better grip on the stairs to avoid slipping
during rain or sleet.  A small bright brass sign has been placed at
the bottom of the stairs.  The air is crisp and dry. A sense of
tranquillity fills the area here.
Obvious exits: -North -East -Up
A citizen of Newhaven is walking here.

< 167h/174H 105v/106V Pos: standing >

< 168h/174H 105v/106V Pos: standing >
On Top of the Southwestern Tower
   Yellowish brown stone has been carefully chiseled with
delicate detail and perfectly lined up and mortared together
to form a massive tower.  The tower over looks the southwestern
land and walls surrounding the city.  Large parapets of perfectly
squared stone line the top of the tower, offering shelter to the
defenders of the city from any possible missile fire below the
city wall.  A large banner of blue and white has been centered
and hung down the tower wall facing outside the city as a thick
maple flagpole protrudes toward the sky supporting a banner
emblazoned with the city's crest.  Slivers of granite have been
embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A petitioner of the court is here pleading his case.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.

< 168h/174H 104v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 169h/174H 106v/106V Pos: standing >
The court petitioner leaves down.

< 170h/174H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 173h/174H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 174h/174H 106v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  6 of  7   (  14 seconds)
  3rd circle:  5 of  5
  4th circle:  1 of  1

< 174h/174H 106v/106V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -Down
The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.

< 174h/174H 106v/106V Pos: standing >
You start chanting...

< 174h/174H 106v/106V Pos: standing >
You complete your spell...
[Damage: 107 ] The lightning bolt hits the private with full impact.
-=[the private attacks you.]=- [0 hits]

< 174h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: private sta EP:  awful >
 [Damage: 13 ] The private is incapacitated and will slowly die, if not aided.
[Damage: 14 ] You crushed the private's skull, I'm afraid he's dead.
The private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the private cause a sickening chill to run up your spine.

< 174h/174H 106v/106V Pos: standing >
You get a few coins from the corpse of the private.
There were: 3 gold coins, 8 silver coins, 12 copper coins. 

< 174h/174H 106v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the private is made of flesh and appears to be of average quality.
The corpse of the private has an item value of 1.
It appears to be the corpse of the private.
Nothing.

< 174h/174H 106v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 174h/174H 106v/106V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 174h/174H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
Your communion with nature is now complete...

< 174h/174H 106v/106V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -Down
Puddles of fresh blood cover the ground.
[2] The corpse of the private is lying here.
The corpse of the lieutenant is lying here.
A Private of the Sword of Newhaven is standing here.

< 174h/174H 106v/106V Pos: standing >
You start chanting...

< 174h/174H 106v/106V Pos: standing >
You complete your spell...
[Damage: 115 ] The lightning bolt hits the private with full impact.
The private's kick parts your hair but does little else.
-=[the private attacks you.]=- [0 hits]

< 174h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: private sta EP:  awful >
 The private steps back, and your kick misses him.

< 174h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: private sta EP:  awful >
 -=[the private attacks you.]=- [0 hits]

< 174h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: private sta EP:  awful >
 [Damage:  6 ] The private is incapacitated and will slowly die, if not aided.
-=[You attack the private.]=- [1 hits]

< 174h/174H 106v/106V Pos: standing >
<[Damage:  7 ] You crushed the private's skull, I'm afraid he's dead.
The private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the private.

< 174h/174H 106v/106V Pos: standing >
You get a few coins from the corpse of the private.
There were: 3 gold coins, 7 silver coins, 11 copper coins. 

< 174h/174H 106v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the private is made of flesh and appears to be of average quality.
The corpse of the private has an item value of 1.
It appears to be the corpse of the private.
Nothing.

< 174h/174H 106v/106V Pos: standing >
You are not using it.

< 174h/174H 106v/106V Pos: standing >
Ok.
You put 6 platinum, 14 gold, 32 silver, and 52 copper coins into a rugged adventurers satchel.

< 174h/174H 106v/106V Pos: standing >
You need a belt to attach a rugged adventurers satchel to it.

< 174h/174H 106v/106V Pos: standing >
Rapture Way and Bliss Boulevard
   Perfectly squared inlaid stones of white have been checkered with
the light yellow stones lining Bliss Boulevard.  The checkered way
stretches off to the east and north. A stairway leading up the
southwestern section of the wall leads up to an open-air tower.  Each
stair has been cut perfectly.  Small groves have been chiseled into
each stair offering a better grip on the stairs to avoid slipping
during rain or sleet.  A small bright brass sign has been placed at
the bottom of the stairs.  The air is crisp and dry. A sense of
tranquillity fills the area here.
Obvious exits: -North -East -Up
A petitioner of the court is here pleading his case.
A citizen of Newhaven is walking here.
A Warder of Newhaven roams the streets here.

< 174h/174H 105v/106V Pos: standing >
The citizen leaves east.

< 174h/174H 105v/106V Pos: standing >
Are you mad!?

< 174h/174H 105v/106V Pos: standing >
The citizen enters from the east.

< 174h/174H 105v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 174h/174H 105v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  7 of  7
  3rd circle:  5 of  5
  4th circle:  1 of  1

< 174h/174H 105v/106V Pos: standing >
The court petitioner leaves east.

< 174h/174H 105v/106V Pos: standing >
A warder leaves east.

< 174h/174H 105v/106V Pos: standing >
Slay whom?

< 174h/174H 105v/106V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting all
sources of light with its smooth polished surface.  Each stone has
been carefully carved and embedded into the earth.  The stones have
been spaced evenly and then mortared together.  The road stretches
to the east and west. The beginning of a checkered roadway is off
to the west.  A single row of large pots has been set along the
southern part of the city wall facing the roadway.  A single bright
yellowish flower has been planted in each pot.  A strong scent of
honey and nectar fills the air here.
Obvious exits: -North -East -West
A Warder of Newhaven roams the streets here.
A petitioner of the court is here pleading his case.
A lawkeeper of Newhaven stands here.

< 174h/174H 104v/106V Pos: standing >
[Damage:  5 ] 
< 174h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP: few scratches >
 -=[a warder attacks you.]=- [0 hits]

< 174h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP: few scratches >
 You feel your skill in 1h bludgeon improving.
[Damage:  8 ] -=[You attack a warder.]=- [1 hits]

< 174h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP: few scratches >
 You start chanting...

< 174h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP: few scratches >
 The court petitioner leaves north.

< 174h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP: few scratches >
 You complete your spell...
[Damage: 78 ] The lightning bolt hits a warder with full impact.

< 174h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP:  few wounds >
 The lawkeeper enters from the north.

< 174h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP:  few wounds >
 You suddenly see a warder's foot in your chest.
-=[a warder attacks you.]=- [1 hits]

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 -=[You attack a warder.]=- [0 hits]

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 You start chanting...

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 Casting: sticks to snakes 

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 You complete your spell...
[Damage: 12 ] You turn a stick into a snake and send it against a warder!

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 -=[a warder attacks you.]=- [0 hits]
You start chanting...

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 The court petitioner enters from the north.

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 Casting: sticks to snakes 

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 You complete your spell...
[Damage: 12 ] You turn a stick into a snake and send it against a warder!
[Damage: 12 ] You turn a stick into a snake and send it against a warder!

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  nasty wounds >
 Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  nasty wounds >
 You start chanting...

< 164h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  nasty wounds >
 You suddenly see a warder's foot in your chest.
-=[a warder attacks you.]=- [0 hits]

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  nasty wounds >
 Casting: sticks to snakes 

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You turn a stick into a snake and send it against a warder!

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  nasty wounds >
 -=[You attack a warder.]=- [0 hits]

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  nasty wounds >
 You start chanting...

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  nasty wounds >
 Casting: sticks to snakes 

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You turn a stick into a snake and send it against a warder!

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  nasty wounds >
 -=[a warder attacks you.]=- [0 hits]

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  nasty wounds >
 [Damage: 12 ] -=[You attack a warder.]=- [1 hits]
You start chanting...

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 Casting: sticks to snakes 

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 You complete your spell...
[Damage: 12 ] You turn a stick into a snake and send it against a warder!
[Damage: 12 ] You turn a stick into a snake and send it against a warder!

< 154h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  awful >
 -=[a warder attacks you.]=- [1 hits]

< 137h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  awful >
 You start chanting...

< 137h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  awful >
 Casting: sticks to snakes 

< 137h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  awful >
 You complete your spell...
[Damage: 14 ] You turn a stick into a snake and send it against a warder!

< 137h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP:  awful >
 The lawkeeper leaves north.
You suddenly see a warder's foot in your chest.
-=[a warder attacks you.]=- [0 hits]

< 128h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: warder sta EP:  awful >
 Autosaving...

< 128h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: warder sta EP:  awful >
 [Damage: 15 ] -=[You attack a warder.]=- [1 hits]

< 128h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: warder sta EP:  awful >
 -=[a warder attacks you.]=- [0 hits]

< 128h/174H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: warder sta EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage: 37 ] Your final crushing blow caves in a warder's chest, and he dies rather quickly.
A warder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a warder.

< 128h/174H 105v/106V Pos: standing >
You get a small pile of coins from the corpse of a warder.
There were: 44 gold coins, 8 silver coins, 20 copper coins. 

< 128h/174H 105v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a warder is made of flesh and appears to be of average quality.
The corpse of a warder has an item value of 1.
It appears to be the corpse of a warder.
Nothing.

< 128h/174H 105v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  1 of  7   (  87 seconds)
  3rd circle:  5 of  5
  4th circle:  0 of  1   (  20 seconds)

< 128h/174H 105v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 128h/174H 105v/106V Pos: standing >
The lawkeeper leaves east.

< 129h/174H 106v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  1 of  7   (  87 seconds)
  3rd circle:  5 of  5
  4th circle:  1 of  1

< 130h/174H 106v/106V Pos: standing >
On Bliss Boulevard
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a warder is lying here.
A petitioner of the court is here pleading his case.

< 130h/174H 106v/106V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting
all sources of light with its smooth polished surface.  Each stone
has been carefully carved and embedded into the earth.  The stones
have been spaced evenly and then mortared together.  Iron sconces
have been perfectly spaced and bolted on each side of a doorway to
the north.  A small sign hangs over head to the north, swaying from
side to side, as a gentle breeze blows through the street.  The
boulevard continues on to the east and west. A strong scent of honey
and nectar fills the air here.
Obvious exits: -North -East -West
A lawkeeper of Newhaven stands here.

< 130h/174H 105v/106V Pos: standing >
You start chanting...

< 131h/174H 105v/106V Pos: standing >
Casting: create spring *

< 132h/174H 105v/106V Pos: standing >
You complete your spell...

< 132h/174H 105v/106V Pos: standing >
On Bliss Boulevard
Obvious exits: -North -East -West
A tiny spring bubbles here from the ground.
A lawkeeper of Newhaven stands here.

< 132h/174H 105v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 132h/174H 105v/106V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate Laszlo with renewed energy.

< 150h/174H 106v/106V Pos: standing >
The lawkeeper leaves north.

< 150h/174H 106v/106V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate Laszlo with renewed energy.

< 160h/174H 106v/106V Pos: standing >
You drink from a tiny bubbling spring.
You feel a lot better!
You invigorate Laszlo with renewed energy.

< 170h/174H 106v/106V Pos: standing >
On Bliss Boulevard
Obvious exits: -North -East -West
A tiny spring bubbles here from the ground.

< 171h/174H 106v/106V Pos: standing >
Bliss Boulevard and Newhaven Way
   Beautifully inlaid stones of light yellow have been checkered
with the yellowish brown stones lining Newhaven Way.  The checkered
boulevard stretches off to the east and west.  A small fountain has
been placed in the center of the intersection.  Large red and white
flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of the gurgling fountain and the sweet scent
of the flowers bring a sense of tranquilly to the area.  A small sign
has been carefully posted within the flowerbed before the fountain.
Obvious exits: -East -South -West
A Warder of Newhaven roams the streets here.

< 172h/174H 105v/106V Pos: standing >
The following commands are available:

north           east            south           west            up              
down            enter           exits           kill            get             
drink           eat             wear            wield           look            
score           say             tell            inventory       qui             
insult          help            who             emote           stand           
sit             rest            sleep           wake            news            
equipment       buy             sell            value           list            
drop            weather         read            pour            grab            
remove          put             save            hit             give            
quit            stat            innate          time            idea            
typo            bug             whisper         cast            ask             
order           sip             taste           follow          rent            
offer           acc             open            close           lock            
unlock          lick            write           hold            flee            
sneak           hide            backstab        pick            steal           
bash            rescue          kick            practice        examine         
take            info            spells          practise        use             
pray            :               toggle          wizmsg          consider        
group           return          quaff           recite          pose            
credits         disband         vis             wizlist         display         
circle          balance         deposit         withdraw        ignore          
aggr            gsay            consent         hitall          trap            
murder          glance          auction         channel         fill            
gcc             track           commands        attributes      rules           
analyze         listen          disarm          delete          play            
move            bribe           rub             stomp           exchange        
search          join            camp            report          split           
world           petition        do              '               bury            
donate          shout           disembark       throw           sweep           
bandage         kneel           meditate        shapechange     assist          
doorbash        exp             bodyslam        memorize        forget          
headbutt        shadow          ride            mount           dismount        
layhand         awareness       firstaid        springleap      feigndeath      
chant           drag            speak           reload          dragonpunch     
grant           motd            introduce       drain           scribe          
teach           summon          trophy          zap             alert           
recline         skills          berserk         faq             disengage       
retreat         scan            apply           hitch           unhitch         
map             ogreroar        bearhug         dig             justice         
society         carve           breath          fire            repair          
mail            project         absorbe         tedit           fraglist        
pay             pardon          reporting       bind            unbind          
turn_in         capture         appraise        cover           house           
doorkick        buck            stampede        subterfuge      dirttoss        
disguise        claim           charge          lore            northwest       
southwest       northeast       southeast       nw              sw              
ne              se              will            condition       neckbite        
forage          sack            climb           make            throat          
target          suicide         unused          free            roundkick       
hamstring       decree          arena           artifacts       combination     
reply           tupor           guard           assimilate      commune         
terrain         hire            testcolor       multiclass      specialize      
nchat           warcry          tackle          disappear       hardcore        
cheater         craft           mix             forge           throwpotion     
projects        rage            maul            rampage         lotus           
true strike     chi             shieldpunch     sweeping thrust infuriate       
encrust         gmotd           fix             trample         wail            
home            whirlwind       epic            thrust          enchant         
unthrust        rush            flank           gaze            quest           
relic           scent           call            strike          mug             
defend          exhume          more            fade            shriek          
remort          recall          raid            mine            fish            
spellbind       ascend          smelt           hone            parlay          
spellweave      descend         heroescall      nexus           train           
slip            headlock        leglock         groundslam      infuse          
build           prestige        alliance        destroy         smite           
gather          outpost         offensive       peruse          harvest         
battlerager     area            epicreset       focus           boon            
ctf             tether          salvage         restrain        barrage         
blade           consume         riff            leaderboard     soulbind        
achievements    salvation       refine          dreadnaught     dice            
shadowstep      garrote         conjure         dismiss         enhance         
deploy          blood           

Commands listed:  362 of 828 total.   (Use 'commands all' to see a full list)

< 172h/174H 105v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  1 of  7   (  87 seconds)
  3rd circle:  5 of  5
  4th circle:  1 of  1

< 172h/174H 105v/106V Pos: standing >
A warder leaves south.

< 172h/174H 105v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 173h/174H 105v/106V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
A Warder of Newhaven roams the streets here.
A wild horse of the sylvan woodlands trots about here briskly.

< 173h/174H 104v/106V Pos: standing >
You start chanting...

< 173h/174H 106v/106V Pos: standing >
You complete your spell...
[Damage: 78 ] The lightning bolt hits a warder with full impact.
A warder's kick parts your hair but does little else.
-=[a warder attacks you.]=- [0 hits]

< 174h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP:  few wounds >
 You start chanting...

< 174h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP:  few wounds >
 Casting: sticks to snakes 
Your skin loses its barklike texture.

< 174h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP:  few wounds >
 Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 174h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP:  few wounds >
 You complete your spell...
[Damage: 13 ] You turn a stick into a snake and send it against a warder!

< 174h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: warder sta EP:  few wounds >
 -=[a warder attacks you.]=- [2 hits]

< 161h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 [Damage:  6 ] -=[You attack a warder.]=- [1 hits]

< 161h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 You start chanting...

< 161h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 Casting: sticks to snakes 

< 161h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  few wounds >
 You complete your spell...
[Damage:  9 ] You turn a stick into a snake and send it against a warder!

< 161h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  nasty wounds >
 You must commune with nature more before invoking its power.

< 161h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC:few scratches E: warder sta EP:  nasty wounds >
 You dodge a bash from a warder, who loses his balance and falls.
-=[a warder attacks you.]=- [2 hits]

< 151h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder ass EP:  nasty wounds >
 [Damage: 17 ] [Damage: 18 ] -=[You attack a warder.]=- [2 hits]

< 151h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder ass EP:  nasty wounds >
 You must commune with nature more before invoking its power.

< 151h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder ass EP:  nasty wounds >
 -=[a warder attacks you.]=- [1 hits]

< 146h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder ass EP:  nasty wounds >
 [Damage: 26 ] -=[You attack a warder.]=- [1 hits]

< 146h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder ass EP: pretty hurt >
 A warder ducks, and your foot flies a mile high.

< 146h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder ass EP: pretty hurt >
 -=[a warder attacks you.]=- [1 hits]

< 141h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder ass EP: pretty hurt >
 [Damage:  6 ] -=[You attack a warder.]=- [1 hits]

< 141h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder ass EP: pretty hurt >
 A wild horse leaves south.

< 141h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder ass EP: pretty hurt >
 A warder clambers to his feet.
-=[a warder attacks you.]=- [1 hits]

< 134h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 -=[You attack a warder.]=- [0 hits]

< 134h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 A warder dodges, and you miss your kick at his legs.

< 134h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 A Duergar slowly fades into existence.

< 134h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 A Duergar sneaks north riding on a small doe.

< 134h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 A warder's kick parts your hair but does little else.
-=[a warder attacks you.]=- [1 hits]

< 131h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 A Duergar rides in on a small doe from the north.

< 131h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 -=[You attack a warder.]=- [0 hits]
A Duergar dismounts a small doe.

< 131h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 A Duergar starts casting a spell.

< 131h/174H 106v/106V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 A Duergar completes his spell...
A Duergar utters the words 'abrauztg gpahhzfuio uqzbarr'
A Duergar points at you.
As a Duergar's iceball shatters in your face, you swear you hear taps..