The death of [44 Bounty Hunter] Uruk -=<[ The Thunder ]>=- (Troll)

in A Marshy Clearing with Patches of Tanglebush

from the perspective of [44 Bounty Hunter] Uruk -=<[ The Thunder ]>=- (Troll)


The undead skeleton's kick hits you directly in the face.

< 519h/530H 61v/133V Pos: standing >
< T: Uruk TP: sta TC:few scratches E: zombie sta EP: few scratches >
 The zombie misses you.
Sorry, you aren't allowed to do that in combat.

< 520h/530H 61v/133V Pos: standing >
< T: Uruk TP: sta TC:few scratches E: zombie sta EP: few scratches >
 Your crude punch grazes the zombie.
Your fine punch wounds the zombie.
Sorry, you aren't allowed to do that in combat.

< 520h/530H 61v/133V Pos: standing >
< T: Uruk TP: sta TC:few scratches E: zombie sta EP: few scratches >
 You leave a huge, red swollen lump on the zombie's temple.

< 521h/530H 61v/133V Pos: standing >
< T: Uruk TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 The giant skeleton seems to have come back to his senses.

< 524h/530H 61v/133V Pos: standing >
< T: Uruk TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 The undead skeleton's feeble claw grazes you.
The undead skeleton's weak claw grazes you.

< 521h/530H 61v/133V Pos: standing >
< T: Uruk TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 The giant skeleton clambers to its feet.
The giant skeleton recognizes you, and charges to attack!
You are knocked to the ground by the giant skeleton's mighty bash!

< 520h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 The two-headed troll enters from the west.

< 521h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 The zombie's crude claw grazes you.
The zombie's crude claw grazes you.

< 515h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 The giant skeleton's decent slash grazes you.
The giant skeleton's fine slash grazes you.
Your punch wounds the zombie.

< 509h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 The undead skeleton's weak claw grazes you.
The undead skeleton's feeble claw grazes you.

< 510h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 The zombie's claw grazes you.
The zombie throws back its head and cackles with insane glee!

< 510h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 The giant skeleton's slash grazes you.
The giant skeleton's impressive slash wounds you.

< 504h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 Your fine punch strikes the zombie.

< 505h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 The undead skeleton's feeble claw grazes you.
You block the undead skeleton's feeble kick with your arm.

< 506h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 The zombie's weak claw grazes you.
The zombie misses you.
The zombie twitches slightly as a chunk of flesh falls off its arm.
Sorry, you aren't allowed to do that in combat.

< 506h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 506h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 The two-headed troll leaves north.
Sorry, you aren't allowed to do that in combat.

< 506h/530H 61v/133V Pos: sitting >
< T: Uruk TP: sit TC:few scratches E: zombie sta EP: pretty hurt >
 You clamber to your feet.

< 507h/530H 61v/133V Pos: standing >
< T: Uruk TP: sta TC:few scratches E: zombie sta EP: pretty hurt >
 The giant skeleton's decent slash grazes you.
You dodge the giant skeleton's vicious attack.
The giant skeleton groans loudly.
You split the zombie's skull wide open, causing immediate death!
The zombie is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the zombie dies in agony.
The zombie shambles for a moment, and falls to pieces.

< 504h/530H 61v/133V Pos: standing >
Road through the Fields of the Dead
   This ten foot wide road of wooden beams cuts a path strait across these
dark fields, covered with the remains of thousands of dead beings.  The name
coined this land seems quite appropriate, as bones lay everywhere from
both man and animal, a testament to those unfortunate enough to fall pray to
the hungering evil that surrounds this place.  A very thin fog covers these
fields, giving them an even more foreboding appearance, though it is not thick
enough to obscure vision.  The road continues both north and south from here.
Obvious exits: -North -East -South -West

< 505h/530H 58v/133V Pos: standing >
Road through the Fields of the Dead
   This ten foot wide road of wooden beams cuts a path strait across these
dark fields, covered with the remains of thousands of dead beings.  The name
coined this land seems quite appropriate, as bones lay everywhere from
both man and animal, a testament to those unfortunate enough to fall pray to
the hungering evil that surrounds this place.  A very thin fog covers these
fields, giving them an even more foreboding appearance, though it is not thick
enough to obscure vision.  The road continues both north and south from here.
Obvious exits: -North -South -West
An undead zombie wanders the field here.

< 506h/530H 55v/133V Pos: standing >
You dodge a bash from the zombie, who loses its balance and falls.
The zombie misses you.
Sorry, you aren't allowed to do that in combat.

< 507h/530H 55v/133V Pos: standing >
< T: Uruk TP: sta TC:few scratches E: zombie ass EP: excellent >
 Saving Uruk.

< 507h/530H 55v/133V Pos: standing >
< T: Uruk TP: sta TC:few scratches E: zombie ass EP: excellent >
 Your impressive punch wounds the zombie.
Your impressive punch strikes the zombie.

< 509h/530H 55v/133V Pos: standing >
Edge of the Fields of the Dead
   A thin fog covers the dark fields north of here, shrouding everything in a
hazy mist.  The grounds on those fields are covered with the shattered bones
and remains of hundreds of beings, presenting an image horrifying enough to
chill even the bravest of kings. The fields continue to the south a ways,
though a much less foggy area.
A large wooden sign is posted here on a dead tree, demanding your attention!
Obvious exits: -North -South

< 514h/530H 53v/133V Pos: standing >
 
 ****+**MM  
 ^MMM^MMMM  
 MM**@***^  
 M*^******  
 ^********  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 515h/530H 50v/133V Pos: standing >
 
 ^MMM^MMMM  
 MM******^  
 M*^*@****  
 ^********  
 ^********  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 516h/530H 45v/133V Pos: standing >
 
 MM******^  
 M*^******  
 ^***@****  
 ^********  
 ^********  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 517h/530H 40v/133V Pos: standing >
 
 M******^^  
 *^*******  
 ****@****  
 *********  
 *********  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 519h/530H 36v/133V Pos: standing >
 
 ******^^M  
 ^*******^  
 ****@***^  
 *********  
 ********^  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 520h/530H 31v/133V Pos: standing >
 
 *****^^MM  
 *******^^  
 ****@**^^  
 *********  
 *******^^  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 521h/530H 26v/133V Pos: standing >
 
 ****^^MMM  
 ******^^^  
 ****@*^^^  
 ********.  
 ******^^^  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 522h/530H 22v/133V Pos: standing >
 
 ***^^MMMM  
 *****^^^M  
 ****@^^^^  
 *******.^  
 *****^^^^  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 524h/530H 17v/133V Pos: standing >
 
 **^^MMMMM  
 ****^^^MM  
 ****@^^^M  
 ******.^^  
 ****^^^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 525h/530H 14v/133V Pos: standing >
 
 *^^MMMMMM  
 ***^^^MMM  
 ***^@^^MM  
 *****.^^^  
 ***^^^^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 526h/530H 11v/133V Pos: standing >
 
 ***^^^MMM  
 ***^^^^MM  
 ****@.^^^  
 ***^^^^^^  
 *****^..^  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 529h/530H 8v/133V Pos: standing >
 
 **^^^MMMM  
 **^^^^MMM  
 ****@^^^M  
 **^^^^^^^  
 ****^..^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 530h/530H 5v/133V Pos: standing >
 
 *^^^MMMM^  
 *^^^^MMMM  
 ***.@^^MM  
 *^^^^^^^^  
 ***^..^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 5v/133V Pos: standing >
 
 *^^^^MMMM  
 ***.^^^MM  
 *^^^@^^^^  
 ***^..^^^  
 *****...^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 2v/133V Pos: standing >
 
 ***.^^^MM  
 *^^^^^^^^  
 ***^@.^^^  
 *****...^  
   ****^.^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 530h/530H 0v/133V Pos: standing >
 
 **.^^^MMM  
 ^^^^^^^^M  
 **^.@^^^^  
 ****...^^  
  ****^.^.  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 530h/530H 0v/133V Pos: standing >
You sit down and relax.

< 530h/530H 1v/133V Pos: sitting >
You stop sitting around and lay down.

< 530h/530H 3v/133V Pos: on your ass >
You drift off to sleep.

< 530h/530H 8v/133V Pos: on your ass >
You have gained some progress, but still have a ways to go yet towards your next level.

< 530h/530H 95v/133V Pos: on your ass >

< 530h/530H 104v/133V Pos: on your ass >
You wake up.

< 530h/530H 133v/133V Pos: on your ass >
You clamber to your feet.

< 530h/530H 133v/133V Pos: standing >
 
 *.^^^MMMM  
 ^^^^^^^MM  
 *^..@^^^M  
 ***...^^^  
 ****^.^.^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 131v/133V Pos: standing >
 
 .^^^MMMM^  
 ^^^^^^MMM  
 ^..^@^^MM  
 **...^^^^  
 ***^.^.^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 128v/133V Pos: standing >
 
 ^^^MMMM^M  
 ^^^^^MMM^  
 ..^^@^MMM  
 *...^^^^M  
 **^.^.^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 125v/133V Pos: standing >
 
 ^^^^^MMM^  
 ..^^^^MMM  
 *...@^^^M  
 **^.^.^^^  
 ***.^^^..  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 122v/133V Pos: standing >
 
 ..^^^^MMM  
 *...^^^^M  
 **^.@.^^^  
 ***.^^^..  
 ****.....  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 119v/133V Pos: standing >
 
 *...^^^^M  
 **^.^.^^^  
 ***.@^^..  
 ****.....  
   *****.^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 116v/133V Pos: standing >
 
 ...^^^^MM  
 *^.^.^^^^  
 **.^@^..^  
 ***......  
  *****.^.  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 114v/133V Pos: standing >
 
 ..^^^^MMM  
 ^.^.^^^^M  
 *.^^@..^^  
 **......^  
 *****.^..  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 111v/133V Pos: standing >
 
 .^^^^MMMM  
 .^.^^^^MM  
 .^^^@.^^^  
 *......^^  
 ****.^...  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 530h/530H 110v/133V Pos: standing >
 
 .^.^^^^MM  
 .^^^..^^^  
 *...@..^^  
 ****.^...  
 *M*****..  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 530h/530H 108v/133V Pos: standing >
 
 .^^^..^^^  
 *......^^  
 ****@^...  
 *M*****..  
  ********  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 530h/530H 106v/133V Pos: standing >
 
 *......^^  
 ****.^...  
 *M**@**..  
  ********  
      M*    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 103v/133V Pos: standing >
 
 ......^^^  
 ***.^....  
 M***@*...  
 *********  
     M*  *  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 99v/133V Pos: standing >
 
 ***.^....  
 M*****...  
 ****@****  
     M*  *  
  M   +     
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 95v/133V Pos: standing >
You need a boat to go there.

< 530h/530H 95v/133V Pos: standing >
You need a boat to go there.

< 530h/530H 95v/133V Pos: standing >
You need a boat to go there.

< 530h/530H 95v/133V Pos: standing >
You need a boat to go there.

< 530h/530H 96v/133V Pos: standing >
 
 **.^.....  
 *****...*  
 ****@****  
    M*  **  
 M   +      
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 91v/133V Pos: standing >
 
 *****...*  
 *********  
    M@  **  
 M   +      
 *.*****    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 87v/133V Pos: standing >
 
 *********  
    M*  **  
 M   @      
 *.*****    
 **^.***    
A Rough Stone Bridge Over a Bog
Obvious exits: -North -East -South -West

< 530h/530H 85v/133V Pos: standing >
 
    M*  **  
 M   +      
 *.**@**    
 **^.***    
 **.^..*    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 83v/133V Pos: standing >
 
 M   +      
 *.*****    
 **^.@**    
 **.^..*    
 ***.****   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 530h/530H 78v/133V Pos: standing >
 
 *.*****    
 **^.***    
 **.^@.*    
 ***.****   
 *******    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 530h/530H 77v/133V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 530h/530H 77v/133V Pos: standing >
Autosaving...

< 530h/530H 110v/133V Pos: standing >
The sun rises over the northern horizon.

< 530h/530H 131v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 525h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 519h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 514h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 495h/530H 133v/133V Pos: standing >
The day has begun.

< 495h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 487h/530H 133v/133V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 487h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 477h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 463h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 445h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 438h/530H 133v/133V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 438h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 432h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 418h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 412h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 397h/530H 133v/133V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 397h/530H 133v/133V Pos: standing >
The snow is coming down faster now.

< 397h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 390h/530H 133v/133V Pos: standing >
Autosaving...

< 390h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 381h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 370h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 353h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 348h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 341h/530H 133v/133V Pos: standing >
Arrgg! The sun! It burnss!!

< 336h/530H 133v/133V Pos: standing >
A Human enters from the east.
A magnificent heavy warhorse trots in from the east.

< 336h/530H 133v/133V Pos: standing >
A halo of white light descends upon a Human burning your soul.
You are knocked to the ground by a Human's mighty bash!

< 333h/530H 133v/133V Pos: sitting >
< T: Uruk TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Human's fine slash wounds you.
A Human's fine slash wounds you.
A Human's decent slash wounds you.
A Human's decent slash wounds you.

< 305h/530H 133v/133V Pos: sitting >
< T: Uruk TP: sit TC: few wounds E: A Human sta EP: excellent >
 A magnificent heavy warhorse suddenly attacks YOU!
A magnificent heavy warhorse's feeble thrash grazes you.

< 304h/530H 133v/133V Pos: sitting >
< T: Uruk TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Human parries your futile lunge at her.

< 304h/530H 133v/133V Pos: sitting >
< T: Uruk TP: sit TC: few wounds E: A Human sta EP: excellent >
 Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 304h/530H 133v/133V Pos: sitting >
< T: Uruk TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Human's slash wounds you.
A Human's crude slash wounds you.
A Human's crude slash wounds you.
A Human's decent slash wounds you.

< 286h/530H 133v/133V Pos: sitting >
< T: Uruk TP: sit TC: few wounds E: A Human sta EP: excellent >
 A magnificent heavy warhorse's weak thrash wounds you.

< 283h/530H 133v/133V Pos: sitting >
< T: Uruk TP: sit TC: few wounds E: A Human sta EP: excellent >
 You clamber to your feet.
A Human looks at you.

< 283h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: few wounds E: A Human sta EP: excellent >
 A Human deflects your blow and strikes back at YOU!
A Human's slash strikes you.
A Human parries your futile lunge at her.

< 273h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: few wounds E: A Human sta EP: excellent >
 A Human's slash wounds you.
A Human's crude slash wounds you.
The room lights up!
A Human's fine slash wounds you.
A Human's crude slash wounds you.

< 252h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 Arrgg! The sun! It burnss!!

< 242h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A magnificent heavy warhorse misses you.
A Human sizes you up with a quick glance.

< 242h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Human dodges your futile attack.
A Human parries your futile lunge at her.

< 242h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Human's fine slash strikes you.
A Human's fine slash strikes you.
A Human's slash wounds you.

< 219h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Grey Elf appears in a radiant flash of light.

< 219h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A magnificent heavy warhorse's thrash wounds you.

< 216h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Human parries your futile lunge at her.
A Human parries your futile lunge at her.
A Human's decent slash wounds you.
A Human's impressive slash strikes you hard.
A Human's slash wounds you.
A Human's decent slash wounds you.

< 183h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 183h/530H 133v/133V Pos: standing >
< T: Uruk TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 You are knocked to the ground by a Human's mighty bash!
A Human grins as she skewers you with her Illesarus, Sword of Sharpness.

< 144h/530H 133v/133V Pos: sitting >
< T: Uruk TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..