The death of [20 Monk] Lieke (Ogre)

in A Large Storeroom

from the perspective of [56 Storm Druid] Morrigu (Dwarf)

<worn as a badge>    an ever-watching eye [superior] (glowing) (humming) [78%]             
<worn on head>       a plumed griffon's feather helm and visor [poor] [86%]             
<worn on eyes>       a pair of goggles of faerie sight (magic) [64%]             
<worn in ear>        an angelic obsidian stud from City of Torrhan [47%]             
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn on face>       the mask of the plague [63%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver of wisdom enchanted by Ixy
<worn around neck>   a spectral holy symbol of Berronar Truesilver of agility enchanted by Ixy [52%]             
<worn on body>       the armor of purity [76%]             
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a satchel containing spell components [modified]
<worn about waist>   a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a strangly glowing ivy leaf (magic) (glowing) [85%]             
<worn on arms>       sleeves of gold dragonskin (magic)
<held as shield>     the righteous platinum-plated shield of Berronar Truesilver (magic) (glowing)
<worn around wrist>  a black and white zebra-hide wristband [superior]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the gloves of immolation (glowing) [89%]             
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of wisdom [modified] (illuminating)
<held>               Utgard-Loki's crystal ball (magic)[67h 47m 20s]
<worn on legs>       some stitched leggings of the Knights of the Raven [poor] (magic) [58%]             
<worn on feet>       some high boots of the night elves (magic)

 **********...^M  
 ******M**..^.MM  
  *******.....M   
   ^M****....M    
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 951h/951H 131v/131V Pos: standing >
 
   ^..********    
  .^***********   
 .**M*********..  
 *************..  
 ***^***@***...^  
 **********...^M  
 ******M**..^.MM  
  *******.....M   
   ^M****....M    
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 951h/951H 131v/131V Pos: standing >
You quickly scan the area.
You see nothing.

< 951h/951H 131v/131V Pos: standing >

< 951h/951H 131v/131V Pos: standing >

< 951h/951H 131v/131V Pos: standing >

< 951h/951H 131v/131V Pos: standing >
 
   ^..********    
  .^M**********   
 .************..  
 *************..  
 ***^***@***...^  
 ******M***...^M  
 *********..^.MM  
  *******.....M   
   ^M****....M    
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 951h/951H 131v/131V Pos: standing >
 
   ^M*********    
  ************.   
 *************..  
 ***^*******...^  
 ******M@**...^M  
 *********..^.MM  
 ********.....MM  
  *^M****....MM   
   ^****.^^^MM    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
A small pile of fine sand lies here.

< 951h/951H 129v/131V Pos: standing >
A hook flier enters from the west.

< 951h/951H 129v/131V Pos: standing >

< 951h/951H 129v/131V Pos: standing >
You start chanting...

< 951h/951H 129v/131V Pos: standing >
Casting: moonwell ***

< 951h/951H 129v/131V Pos: standing >

< 951h/951H 129v/131V Pos: standing >
Casting: moonwell **

< 951h/951H 129v/131V Pos: standing >

< 951h/951H 129v/131V Pos: standing >
Casting: moonwell *

< 951h/951H 129v/131V Pos: standing >
Casting: moonwell 

< 951h/951H 129v/131V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 951h/951H 129v/131V Pos: standing >

< 951h/951H 129v/131V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 951h/951H 129v/131V Pos: standing >

< 951h/951H 129v/131V Pos: standing >
Kenway steps out of a moonwell.

< 951h/951H 129v/131V Pos: standing >
You start chanting...

< 951h/951H 129v/131V Pos: standing >
You complete your spell...
Kenway's skin gains the texture and toughness of bark.

< 951h/951H 129v/131V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
Kenway starts following you.

< 951h/951H 129v/131V Pos: standing >
Kenway has just given you his consent.

< 951h/951H 129v/131V Pos: standing >
Kenway is now a member of your group.

< 951h/951H 129v/131V Pos: standing >
You start chanting...

< 951h/951H 129v/131V Pos: standing >
You complete your spell...

< 951h/951H 129v/131V Pos: standing >
Kenway gets a slab of beef from his a big big bag for little person.

< 951h/951H 129v/131V Pos: standing >
Kenway eats a slab of beef.

< 951h/951H 129v/131V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 951h/951H 129v/131V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 951h/951H 129v/131V Pos: standing >
Your group consists of ( 2/30):
( Head)   951/951   hit,  129/131  move Morrigu
(Front)   863/727   hit,  164/164  move Kenway

< 951h/951H 129v/131V Pos: standing >
 
    .^..*******     
   ..^*M********    
  ..************.   
 ..*************..  
 ^****^*******...^  
 .*******@P**...^M  
 ***********..^.MM  
 **********.....MM  
  ***M*****....MM   
   *^^****.^^^MM    
    ^****....MM     
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 951h/951H 127v/131V Pos: standing >
 
    ^.^..******     
   ...^*M*******    
  ^..************   
 ...*************.  
 ^^****^*******...  
 ..******@PM**...^  
 .***********..^.M  
 .**********.....M  
  ****M*****....M   
   **^^****.^^^M    
    *^****....M     
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Kenway sneaks in from the east.

< 951h/951H 129v/131V Pos: standing >
 
    .^.^..*****     
   ....^*M******    
  .^..***********   
 ^...*************  
 .^^****^*******..  
 ...*****@P*M**...  
 ^.***********..^.  
 ..**********.....  
  *****M*****....   
   ***^^****.^^^    
    **^****....     
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 951h/951H 127v/131V Pos: standing >
 
    ^.^.^..****     
   ^....^*M*****    
  ^.^..**********   
 ^^...************  
 ^.^^****^*******.  
 ^...****@P**M**..  
 ^^.***********..^  
 ^..**********....  
  ^*****M*****...   
   ****^^****.^^    
    ***^****...     
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Kenway sneaks in from the east.

< 951h/951H 129v/131V Pos: standing >
You quickly scan the area.
A voadkyn who is a brief walk away to your north.
A rotund merchant who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A treant who is in the distance to your north.
A foraging herbalist who is almost out of sight to your north.
A hunter who is almost out of sight to your north.
A hook flier who is rather far off to your east.

< 951h/951H 129v/131V Pos: standing >
 
    .^.^..*****     
   ....^*M******    
  .^..***********   
 ^...*************  
 .^^****^*******..  
 ...****P@**M**...  
 ^.***********..^.  
 ..**********.....  
  *****M*****....   
   ***^^****.^^^    
    **^****....     
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 951h/951H 127v/131V Pos: standing >
 
    ^.^.^..****     
   ^....^*M*****    
  ^.^..**********   
 ^^...************  
 ^.^^****^*******.  
 ^...****@***M**..  
 ^^.***********..^  
 ^..**********....  
  ^*****M*****...   
   ****^^****.^^    
    ***^****...     
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 951h/951H 129v/131V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S

< 951h/951H 127v/131V Pos: standing >
Path Along the Forest Floor
Obvious exits: -N -S

< 951h/951H 125v/131V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)

< 951h/951H 126v/131V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A treant who is not far off to your north.
A foraging herbalist who is rather far off to your north.
A hunter who is rather far off to your north.

< 951h/951H 130v/131V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 951h/951H 129v/131V Pos: standing >
You quickly scan the area.
A treant who is close by to your north.
A foraging herbalist who is a brief walk away to your north.
A hunter who is a brief walk away to your north.
A voadkyn who is close by to your south.
A hunter who is close by above you.
A forest Tor who is close by above you.
A bandit archer who is not far off above you.

< 951h/951H 129v/131V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A human hunter wanders the forest here looking for game.
A forest Tor saunters along the forest floor.(Gold Aura)

< 951h/951H 127v/131V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 951h/951H 125v/131V Pos: standing >
It's snowing very hard.
You quickly scan the area.
A trapper who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A hunter who is close by below you.
A forest Tor who is close by below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 951h/951H 128v/131V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W

< 951h/951H 129v/131V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A human trapper wanders the area checking his snares.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 951h/951H 127v/131V Pos: standing >
You quickly scan the area.
A bandit archer who is not far off to your east.
A bandit archer who is not far off to your east.
An elite swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.

< 951h/951H 130v/131V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 951h/951H 129v/131V Pos: standing >
You quickly scan the area.
An Ogre who is close by to your north.
A Duergar who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A trapper who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.

< 951h/951H 129v/131V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A human trapper wanders the area checking his snares.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Kenway sneaks in from the west.

< 951h/951H 128v/131V Pos: standing >

< 951h/951H 131v/131V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W

< 951h/951H 129v/131V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 951h/951H 127v/131V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A human hunter wanders the forest here looking for game.
A forest Tor saunters along the forest floor.(Gold Aura)

< 951h/951H 129v/131V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
Kenway (Barbarian)(large) stands in mid-air here.
A human hunter wanders the forest here looking for game.
A forest Tor saunters along the forest floor.(Gold Aura)

< 951h/951H 129v/131V Pos: standing >

< 951h/951H 129v/131V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 951h/951H 129v/131V Pos: standing >
You quickly scan the area.
A bandit archer who is close by above you.
A bandit archer who is close by above you.
A voadkyn who is close by below you.
A rotund merchant who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.

< 951h/951H 131v/131V Pos: standing >
You quickly scan the area.
A bandit archer who is close by above you.
A bandit archer who is close by above you.
A voadkyn who is close by below you.
A rotund merchant who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.

< 951h/951H 131v/131V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
Kenway (Barbarian)(large) stands in mid-air here.
A human hunter wanders the forest here looking for game.
A forest Tor saunters along the forest floor.(Gold Aura)

< 951h/951H 131v/131V Pos: standing >

< 951h/951H 131v/131V Pos: standing >

< 951h/951H 131v/131V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 951h/951H 129v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 951h/951H 129v/131V Pos: standing >
You quickly scan the area.
A trapper who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A hunter who is close by below you.
A forest Tor who is close by below you.
A voadkyn who is not far off below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 951h/951H 129v/131V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 951h/951H 129v/131V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W
There is a slight disturbance in nature.

< 951h/951H 127v/131V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A human trapper wanders the area checking his snares.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 951h/951H 125v/131V Pos: standing >

< 951h/951H 131v/131V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 951h/951H 129v/131V Pos: standing >
A Large Storeroom
Obvious exits: -S
Fresh blood covers everything in the area.
[2] The corpse of a bandit swashbuckler is lying here.
A tiny spring bubbles here from the ground.
An Ogre (huge) stands in mid-air here (Newbie).(Red Aura)
A Duergar (medium) stands, floating here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 951h/951H 128v/131V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 951h/951H 131v/131V Pos: standing >
You start chanting...

< 951h/951H 131v/131V Pos: standing >
Kenway suddenly looks a bit dumb, and madly slams at a Duergar!

< 951h/951H 131v/131V Pos: standing >
A Duergar attacks Kenway. [0 hits]

< 951h/951H 131v/131V Pos: standing >
Casting: sunray 
An Ogre drinks from a tiny bubbling spring.
An Ogre appears invigorated.

< 951h/951H 131v/131V Pos: standing >
You complete your spell...
A Duergar seems to be blinded!
[Damage: 180 ] You unleash light in a focused, searing ray at a Duergar!

< 951h/951H 131v/131V Pos: standing >
You start chanting...

< 951h/951H 131v/131V Pos: standing >
Kenway stabs the heart of a Duergar who falls to the ground clutching at the wound.
A Duergar's dwarf skin belt was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
an otherworldly stiletto of soul-taking [poor] glows brightly in Kenway's hands as it devours another soul!
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Duergar.
A Duergar stops following an Ogre.
You abort your prayer before it's done!

< 951h/951H 131v/131V Pos: standing >
You feel the hatred in your heart subside.

< 951h/951H 131v/131V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...

< 951h/951H 131v/131V Pos: standing >
An Ogre suddenly looks a bit dumb, and madly slams at a bandit swashbuckler!

< 951h/951H 131v/131V Pos: standing >
An Ogre completely sidesteps a bandit swashbuckler's blow, shifts his balance, and strikes back at him!
A bandit swashbuckler attacks an Ogre. [0 hits]

< 951h/951H 131v/131V Pos: standing >
You failed.

< 951h/951H 131v/131V Pos: standing >
You failed.

< 951h/951H 131v/131V Pos: standing >
You get a small pile of coins from the corpse of Ari.
There were: 3 platinum coins, 28 gold coins. 

< 951h/951H 131v/131V Pos: standing >
An Ogre attacks a bandit swashbuckler. [2 hits]

< 951h/951H 131v/131V Pos: standing >
A bandit swashbuckler attacks an Ogre. [0 hits]

< 951h/951H 131v/131V Pos: standing >
Ok.
You put 3 platinum, 28 gold, 0 silver, and 0 copper coins into a bottomless bag of the shield dwarves.

< 951h/951H 131v/131V Pos: standing >
It appears to be the corpse of Ari.
a rugged adventurers satchel (magic) (illuminating)
a pitch-black raven's feather (illuminating)
a pair of bark sleeves
a pair of forest walking boots [superior]
some smooth silk leggings
a bark and leaf cap
a suit of bark coated armor
a frayed cloth collar [poor] (illuminating)
a frozen obsidian stud from Jindon the Deathwood Forest
a ghastly bark mantle
a bloody hardwood medallion
a tightly rolled vellum recipe for a ring of the weretor
an ancient plank of blessed hard wood (magic)
a piece of legendary everbloom bamboo (magic) (glowing)
a small piece of steel
a sparkling bark mace (magic)
a human-made obsidian maul (magic)

< 951h/951H 131v/131V Pos: standing >
You start chanting...

< 951h/951H 131v/131V Pos: standing >
Casting: sunray 
An Ogre attacks a bandit swashbuckler. [2 hits]

< 951h/951H 131v/131V Pos: standing >
You complete your spell...
[Damage: 210 ] You unleash light in a focused, searing ray at an Ogre!

< 951h/951H 131v/131V Pos: standing >
Kenway, in a show of awesome skill, manages to trip up himself!

< 951h/951H 131v/131V Pos: standing >
A bandit swashbuckler attacks an Ogre. [0 hits]
You start chanting...

< 951h/951H 131v/131V Pos: standing >
Casting: sunray 

< 951h/951H 131v/131V Pos: standing >
You complete your spell...
An Ogre seems to be blinded!
[Damage: 191 ] You unleash light in a focused, searing ray at an Ogre!

< 951h/951H 131v/131V Pos: standing >
An Ogre is mortally wounded, and will die soon, if not aided.
Kenway stabs viciously at an Ogre, whose lifeless body falls to the ground.
An Ogre's Tukluk spirit mask was completely destroyed by the massive blow!
An Ogre's angelic granite quiver from The Savannah of Broken Trusts was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
an otherworldly stiletto of soul-taking [poor] glows brightly in Kenway's hands as it devours another soul!
You receive your share of experience.