<worn on eyes> a rusty dragonscale visor
<worn in ear> a troll's finger [modified]
<worn on face> a carved bone mask [superior]
<worn around neck> a skin-wrapped dragonscale gorget
<worn about body> a silver embroided elven cloak
<worn on arms> a pair of spiked blood sleeves
<held as shield> a fire-hardened copper shield
<worn around wrist> a bracer made from the skin of a yuan-ti [superior] (magic)
<worn around wrist> a band of pure negative energy [superior] (glowing)
<worn on hands> some magical granite gauntlets
<held> a cloak of Mendes (magic)
< 476h/493H 121v/136V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
< 477h/493H 119v/136V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
< 480h/493H 118v/136V Pos: standing >
A Large Pool of Acrid Decay
A huge pool of water is here. Possibly the source of the
underground river to the south. All sorts of death and decay
float in this vile stench ridden area. Vermin scavenge the
area and there is no life whatsoever. Everything from old
pieces of bone, including hands and feet, to old wisps of human
hair are present in this disgusting pool.
Obvious exits: -North -East -South -West
(Q)The spectral shade of a nereid floats by the water.(Red Aura)
< 483h/493H 116v/136V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
< 486h/493H 115v/136V Pos: standing >
Approaching the Choke
This part of the cavern narrows as the great choke of the cavern
Shizmaah lies to the west. The choke is where these undead hordes
guard the cavern. This eastern area in the surrounding cavernous
region has already been conquered of the behemoths by the undead.
Obvious exits: -North -East -South -West
< 487h/493H 113v/136V Pos: standing >
The Great Choke of the Cavern Shizmaah
This narrow portion of the cavern gives it an hour-glass shape.
Or an infinity symbol. The eastern part of the cavern Shizmaah has been
taken over by the undead, while the western portion is considered the
Wilds of the Cavern Shizmaah. There are many trecheries present to
the west including all sorts of rogue behemoths that are on the warpath.
This choke is heavily guarded by the undead as this is their last line
of defense to the terrors beyond.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Some marble dust is scattered about here.
*A swarm of insects flies through the air.(Red Aura)
An impenetrable globe of darkness floats near a swarm of insects's head.
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
(Q)Archazel, head guard of the choke protects it from the terrors to the west.(Red Aura)
< 493h/493H 113v/136V Pos: standing >
An Expansion of the Cavern
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 113v/136V Pos: standing >
The Untamed Wilds of the Great Cavern Shizmaah
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 111v/136V Pos: standing >
The Untamed Wilds of the Great Cavern Shizmaah
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 112v/136V Pos: standing >
The Untamed Wilds of the Great Cavern Shizmaah
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 111v/136V Pos: standing >
The Untamed Wilds of the Great Cavern Shizmaah
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East
Streaks of blood stretch across the cavern floor.
< 493h/493H 109v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 493h/493H 110v/136V Pos: standing >
The Untamed Wilds of the Great Cavern Shizmaah
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 110v/136V Pos: standing >
The Untamed Wilds of the Great Cavern Shizmaah
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 109v/136V Pos: standing >
The Untamed Wilds of the Great Cavern Shizmaah
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 107v/136V Pos: standing >
An Expansion of the Cavern
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 107v/136V Pos: standing >
The Great Choke of the Cavern Shizmaah
This narrow portion of the cavern gives it an hour-glass shape.
Or an infinity symbol. The eastern part of the cavern Shizmaah has been
taken over by the undead, while the western portion is considered the
Wilds of the Cavern Shizmaah. There are many trecheries present to
the west including all sorts of rogue behemoths that are on the warpath.
This choke is heavily guarded by the undead as this is their last line
of defense to the terrors beyond.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Some marble dust is scattered about here.
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
(Q)Archazel, head guard of the choke protects it from the terrors to the west.(Red Aura)
< 493h/493H 106v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 493h/493H 107v/136V Pos: standing >
Approaching the Choke
This part of the cavern narrows as the great choke of the cavern
Shizmaah lies to the west. The choke is where these undead hordes
guard the cavern. This eastern area in the surrounding cavernous
region has already been conquered of the behemoths by the undead.
Obvious exits: -North -East -South -West
< 493h/493H 107v/136V Pos: standing >
Approaching the Choke
This part of the cavern narrows as the great choke of the cavern
Shizmaah lies to the west. The choke is where these undead hordes
guard the cavern. This eastern area in the surrounding cavernous
region has already been conquered of the behemoths by the undead.
Obvious exits: -North -East
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
< 493h/493H 106v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 493h/493H 108v/136V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -West
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
A huge grey cave wyrm slowly moves through the cavern.
< 493h/493H 107v/136V Pos: standing >
An Underground River Through the Cavern
This long underground river stretches through this cavern.
The water has dead chunks of flesh floating in it with pieces of
bone and filth, giving it a blackish color. The area stinks of
rot and decay. This river flows through here, eroding the cavern
floor as time goes on.
Obvious exits: -North -East -South -West
< 493h/493H 107v/136V Pos: standing >
A Large Pool of Acrid Decay
A huge pool of water is here. Possibly the source of the
underground river to the south. All sorts of death and decay
float in this vile stench ridden area. Vermin scavenge the
area and there is no life whatsoever. Everything from old
pieces of bone, including hands and feet, to old wisps of human
hair are present in this disgusting pool.
Obvious exits: -North -East -South -West
(Q)The spectral shade of a nereid floats by the water.(Red Aura)
< 493h/493H 106v/136V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 493h/493H 107v/136V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
< 493h/493H 106v/136V Pos: standing >
A moaning zombie enters from the south.
< 493h/493H 106v/136V Pos: standing >
Approaching the Choke
This part of the cavern narrows as the great choke of the cavern
Shizmaah lies to the west. The choke is where these undead hordes
guard the cavern. This eastern area in the surrounding cavernous
region has already been conquered of the behemoths by the undead.
Obvious exits: -North -East -South -West
< 493h/493H 104v/136V Pos: standing >
The Great Choke of the Cavern Shizmaah
This narrow portion of the cavern gives it an hour-glass shape.
Or an infinity symbol. The eastern part of the cavern Shizmaah has been
taken over by the undead, while the western portion is considered the
Wilds of the Cavern Shizmaah. There are many trecheries present to
the west including all sorts of rogue behemoths that are on the warpath.
This choke is heavily guarded by the undead as this is their last line
of defense to the terrors beyond.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Some marble dust is scattered about here.
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
(Q)Archazel, head guard of the choke protects it from the terrors to the west.(Red Aura)
< 493h/493H 103v/136V Pos: standing >
An Expansion of the Cavern
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 102v/136V Pos: standing >
The Untamed Wilds of the Great Cavern Shizmaah
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 100v/136V Pos: standing >
An Expansion of the Cavern
This enormous cavern, Shizmaah, stretches about here. This area,
as opposed to the eastern portion of Shizmaah, has not quite yet been
conquered by the undead who have settled in this region yet. The guards
at the choke have served as a warning and offer their protection to their
undead brethren from the horrific beasts that prowl this portion of
Shizmaah. A foul stench and an eerie mist fills the cavern.
Obvious exits: -North -East -West
< 493h/493H 100v/136V Pos: standing >
The Great Choke of the Cavern Shizmaah
This narrow portion of the cavern gives it an hour-glass shape.
Or an infinity symbol. The eastern part of the cavern Shizmaah has been
taken over by the undead, while the western portion is considered the
Wilds of the Cavern Shizmaah. There are many trecheries present to
the west including all sorts of rogue behemoths that are on the warpath.
This choke is heavily guarded by the undead as this is their last line
of defense to the terrors beyond.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Some marble dust is scattered about here.
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
(Q)Archazel, head guard of the choke protects it from the terrors to the west.(Red Aura)
< 493h/493H 98v/136V Pos: standing >
Approaching the Choke
This part of the cavern narrows as the great choke of the cavern
Shizmaah lies to the west. The choke is where these undead hordes
guard the cavern. This eastern area in the surrounding cavernous
region has already been conquered of the behemoths by the undead.
Obvious exits: -North -East -South -West
< 493h/493H 97v/136V Pos: standing >
Approaching the Choke
This part of the cavern narrows as the great choke of the cavern
Shizmaah lies to the west. The choke is where these undead hordes
guard the cavern. This eastern area in the surrounding cavernous
region has already been conquered of the behemoths by the undead.
Obvious exits: -North -East
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
< 493h/493H 97v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 493h/493H 97v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 493h/493H 97v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 493h/493H 97v/136V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -West
A huge grey cave wyrm slowly moves through the cavern.
There are residual brain waves in the area.
< 493h/493H 96v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 493h/493H 98v/136V Pos: standing >
An Underground River Through the Cavern
This long underground river stretches through this cavern.
The water has dead chunks of flesh floating in it with pieces of
bone and filth, giving it a blackish color. The area stinks of
rot and decay. This river flows through here, eroding the cavern
floor as time goes on.
Obvious exits: -North -East -South -West
< 493h/493H 96v/136V Pos: standing >
An Underground River Through the Cavern
This long underground river stretches through this cavern.
The water has dead chunks of flesh floating in it with pieces of
bone and filth, giving it a blackish color. The area stinks of
rot and decay. This river flows through here, eroding the cavern
floor as time goes on.
Obvious exits: -North -East
< 493h/493H 95v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 493h/493H 95v/136V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -West
A pale undead ghoul wanders through the cavern.(Red Aura)
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
< 493h/493H 95v/136V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -South -West
< 493h/493H 93v/136V Pos: standing >
Autosaving...
< 493h/493H 94v/136V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
A recently captured undead behemoth gets pulled along.(Red Aura)
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.(Red Aura)
< 493h/493H 93v/136V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
The corpse of a Troll is lying here.
< 493h/493H 92v/136V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Biagi is made of flesh and appears to be of slightly above average quality.
The corpse of Biagi has an item value of 1.
It appears to be the corpse of Biagi.
a troll's finger [modified]
a carved bone mask [superior]
a bracer made from the skin of a yuan-ti [superior] (magic)
a band of pure negative energy [superior] (glowing)
a silver embroided elven cloak
a fire-hardened copper shield
a pair of spiked blood sleeves
a pair of well-crafted snakeskin boots
a rusty dragonscale visor
some magical granite gauntlets
a skin-wrapped dragonscale gorget
a small pile of coins
an astral greatsword (magic) (glowing)
a blacksteel cuirass
a bloody leg
a cloak of Mendes (magic)
< 493h/493H 96v/136V Pos: standing >
You get a troll's finger [modified] from the corpse of Biagi.
You get a carved bone mask [superior] from the corpse of Biagi.
You get a bracer made from the skin of a yuan-ti [superior] from the corpse of Biagi.
You get a band of pure negative energy [superior] from the corpse of Biagi.
You get a silver embroided elven cloak from the corpse of Biagi.
You get a fire-hardened copper shield from the corpse of Biagi.
You get a pair of spiked blood sleeves from the corpse of Biagi.
You get a pair of well-crafted snakeskin boots from the corpse of Biagi.
You get a rusty dragonscale visor from the corpse of Biagi.
You get some magical granite gauntlets from the corpse of Biagi.
You can't carry any more.
< 493h/493H 98v/136V Pos: standing >
You cover your arms with a pair of spiked blood sleeves.
You pull some magical granite gauntlets onto your hands.
You place a pair of well-crafted snakeskin boots on your feet.
You strap a fire-hardened copper shield to your arm.
You wear a troll's finger [modified] on your left ear.
You place a band of pure negative energy [superior] around your left wrist.
You place a bracer made from the skin of a yuan-ti [superior] around your right wrist.
You cover your face with a carved bone mask [superior].
You slide a rusty dragonscale visor over your eyes.
You wear a silver embroided elven cloak about your body.
< 493h/493H 103v/136V Pos: standing >
You get a skin-wrapped dragonscale gorget from the corpse of Biagi.
You get a small pile of coins from the corpse of Biagi.
There were: 82 platinum coins, 116 gold coins, 1 silver coin, 1 copper coin.
You get an astral greatsword from the corpse of Biagi.
You get a blacksteel cuirass from the corpse of Biagi.
You get a bloody leg from the corpse of Biagi.
You get a cloak of Mendes from the corpse of Biagi.
< 578h/578H 129v/161V Pos: standing >
You can't use a blacksteel cuirass.
You duck your head and place a skin-wrapped dragonscale gorget around your neck.
You can't use a bloody leg.
You can't use a bloody leg.
You can't use a bloody leg.
You can't use a bloody leg.
You hold a cloak of Mendes.
< 578h/578H 133v/161V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -North -East -South -West
The corpse of a Troll is lying here.
< 578h/578H 135v/161V Pos: standing >
You are using:
<worn on eyes> a rusty dragonscale visor
<worn in ear> a troll's finger [modified]
<worn on face> a carved bone mask [superior]
<worn around neck> a skin-wrapped dragonscale gorget
<worn about body> a silver embroided elven cloak
<worn on arms> a pair of spiked blood sleeves
<held as shield> a fire-hardened copper shield
<worn around wrist> a bracer made from the skin of a yuan-ti [superior] (magic)
<worn around wrist> a band of pure negative energy [superior] (glowing)
<worn on hands> some magical granite gauntlets
<held> a cloak of Mendes (magic)
<worn on feet> a pair of well-crafted snakeskin boots
< 578h/578H 136v/161V Pos: standing >
You begin to focus your will...
< 578h/578H 137v/161V Pos: standing >
Casting: combat mind **
< 578h/578H 139v/161V Pos: standing >
Casting: combat mind *
< 578h/578H 140v/161V Pos: standing >
Casting: combat mind
< 578h/578H 141v/161V Pos: standing >
Your mental manipulations become a reality...
< 578h/578H 141v/161V Pos: standing >
You begin to focus your will...
< 578h/578H 144v/161V Pos: standing >
Casting: enhance agility **
< 578h/578H 145v/161V Pos: standing >
Casting: enhance agility *
< 578h/578H 147v/161V Pos: standing >
Casting: enhance agility
< 578h/578H 148v/161V Pos: standing >
Your mental manipulations become a reality...
You feel more agile.
< 578h/578H 148v/161V Pos: standing >
You begin to focus your will...
< 578h/578H 149v/161V Pos: standing >
Casting: flesh armor **
< 578h/578H 150v/161V Pos: standing >
Casting: flesh armor *
< 578h/578H 151v/161V Pos: standing >
Casting: flesh armor
< 578h/578H 152v/161V Pos: standing >
Your mental manipulations become a reality...
Your flesh gains a steel-like hardness.
< 578h/578H 153v/161V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -North -East -South -West
The corpse of a Troll is lying here.
< 578h/578H 154v/161V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
< 578h/578H 153v/161V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
A recently captured undead behemoth gets pulled along.(Red Aura)
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.(Red Aura)
< 578h/578H 152v/161V Pos: standing >
The perfect match!
< 578h/578H 157v/161V Pos: standing >
You begin to focus your will...
You dodge a bash from a moaning zombie, who loses its balance and falls.
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: excellent >
A moaning zombie's punch grazes you.
< 574h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: moaning ass EP: excellent >
Casting: psychic crush **
< 576h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: moaning ass EP: excellent >
Casting: psychic crush *
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: excellent >
Casting: psychic crush
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: excellent >
Your mental manipulations become a reality...
A moaning zombie suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 360 ] A moaning zombie's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: few wounds >
A moaning zombie misses you.
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: few wounds >
You begin to focus your will...
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: few wounds >
Casting: psychic crush **
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: few wounds >
Casting: psychic crush *
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: few wounds >
Casting: psychic crush
A moaning zombie's crude punch wounds you.
< 571h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: moaning ass EP: few wounds >
Your mental manipulations become a reality...
[Damage: 386 ] A moaning zombie's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.
< 571h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: moaning ass EP: pretty hurt >
You begin to focus your will...
< 573h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: moaning ass EP: pretty hurt >
< 575h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: moaning ass EP: pretty hurt >
Casting: psychic crush **
< 576h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: moaning ass EP: pretty hurt >
Casting: psychic crush *
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: pretty hurt >
A moaning zombie misses you.
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: pretty hurt >
Casting: psychic crush
< 578h/578H 160v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: moaning ass EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 374 ] A moaning zombie crumples to the ground, blood seeping from its ears as your psychic crush tears its mind to pieces.
A moaning zombie is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a moaning zombie's last actions in this world.
A moaning zombie shambles for a moment, and falls to pieces.
< 578h/578H 160v/161V Pos: standing >
You failed.
< 578h/578H 160v/161V Pos: standing >
You failed.
< 578h/578H 160v/161V Pos: standing >
You failed.
< 578h/578H 160v/161V Pos: standing >
You failed.
< 578h/578H 160v/161V Pos: standing >
You do not see or have the corpse.
< 578h/578H 160v/161V Pos: standing >
Into what?
< 578h/578H 160v/161V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 578h/578H 161v/161V Pos: standing >
A pale ghoul enters from the north.
< 578h/578H 161v/161V Pos: standing >
A pale ghoul leaves north.
< 578h/578H 161v/161V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -North -East -South -West
A recently captured undead behemoth gets pulled along.(Red Aura)
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.(Red Aura)
< 578h/578H 161v/161V Pos: standing >
Experience till level: 6572920
< 578h/578H 161v/161V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
A pale undead ghoul wanders through the cavern.(Red Aura)
< 578h/578H 159v/161V Pos: standing >
You begin to focus your will...
< 578h/578H 159v/161V Pos: standing >
Casting: psychic crush **
< 578h/578H 159v/161V Pos: standing >
Casting: psychic crush *
< 578h/578H 159v/161V Pos: standing >
Casting: psychic crush
< 578h/578H 159v/161V Pos: standing >
Your mental manipulations become a reality...
A pale ghoul suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 184 ] A pale ghoul's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.
A pale ghoul's feeble punch grazes you.
A pale ghoul's punch grazes you.
< 574h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: pale sta EP: small wounds >
You begin to focus your will...
< 576h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: pale sta EP: small wounds >
Casting: psychic crush **
< 578h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: pale sta EP: small wounds >
Casting: psychic crush *
< 578h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: pale sta EP: small wounds >
A pale ghoul misses you.
A pale ghoul's weak punch grazes you.
< 574h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: pale sta EP: small wounds >
Casting: psychic crush
< 575h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: pale sta EP: small wounds >
Your mental manipulations become a reality...
[Damage: 413 ] A pale ghoul's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.
< 575h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: pale sta EP: nasty wounds >
You begin to focus your will...
< 578h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: pale sta EP: nasty wounds >
Casting: psychic crush **
< 578h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: pale sta EP: nasty wounds >
A pale ghoul misses you.
A pale ghoul's feeble punch grazes you.
You withstand a bash from a pale ghoul, who bounces back and falls.
< 576h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: pale kne EP: nasty wounds >
Casting: psychic crush *
< 576h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: pale kne EP: nasty wounds >
Casting: psychic crush
< 578h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: pale kne EP: nasty wounds >
Your mental manipulations become a reality...
[Damage: 414 ] A pale ghoul crumples to the ground, blood seeping from its ears as your psychic crush tears its mind to pieces.
A pale ghoul is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a pale ghoul.
A pale ghoul crumbles to dust.
< 578h/578H 159v/161V Pos: standing >
A Gnome enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Githzerai enters from the south.
< 578h/578H 159v/161V Pos: standing >
You do not see or have the corpse.
< 578h/578H 159v/161V Pos: standing >
Into what?
< 578h/578H 159v/161V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -North -East -South -West
*A Human (medium) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Human's head.
You sense a lifeform nearby.
*A Githzerai (medium) Corporal Klinger The Resistance stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
A Gnome (small) - The Resistance stands here.(Red Aura)
A Gnome (small) - The Resistance stands here.(Red Aura)
A Gnome (small) - The Resistance stands here.(Red Aura)
A Gnome (small) - The Resistance stands here.(Red Aura)
*A swarm of insects flies through the air.(Red Aura)
An impenetrable globe of darkness floats near a swarm of insects's head.
< 578h/578H 159v/161V Pos: standing >
A Gnome snaps into visibility.
A Gnome disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 578h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC:excellent E: A Gnome sta EP: excellent >
A Gnome snaps into visibility.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
A swarm of insects looks at you.
< 441h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: A Gnome sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A swarm of insects sizes you up with a quick glance.
< 441h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: A Gnome sta EP: excellent >
A Githzerai snaps into visibility.
< 442h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: A Gnome sta EP: excellent >
A Human starts casting an offensive spell.
A Human snaps into visibility.
< 443h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: A Gnome sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 443h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: A Gnome sta EP: excellent >
That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
A Gnome snaps into visibility.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
You scream in pain as a Gnome's pierce tears into your flesh.
A Gnome's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Gnome's Tiamat's poison tail stinger strikes out in a blur of speed at Biagi.
You feel very sick.
< 268h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 269h/578H 159v/161V Pos: standing >
< T: Biagi TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
A Gnome snaps into visibility.
A Gnome reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
< 269h/578H 159v/161V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the words 'ghjiilla zuguaig'
Someone causes visions to dance before your eyes, bewildering you!.
The world starts spinning, and your ears are ringing!
< 270h/578H 159v/161V Pos: standing >
Someone completes his spell...
Someone utters the word 'gjifal'
The flames cause your skin to smoke!
Someone unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You try to overcome your woozy feeling.
< 122h/578H 159v/161V Pos: standing >
<You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 29h/578H 159v/161V Pos: standing >
<Someone dodges your futile attack.
Someone blocks your futile lunge at him.
You try to overcome your woozy feeling.
< 29h/578H 159v/161V Pos: standing >
<You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your something shattered in bits as the tortured body spasms and quivers!