<worn as a badge> a glowing blue crystal [superior]
<worn on head> a hardened dragonscale skull from Arcium, the Plagued Kingdom [77%]
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic) [87%]
<worn in ear> an emerald soul collector (glowing) [87%]
<worn in ear> a lightning earring [modified] [70%]
<worn on face> a dark cured leather mask from Arcium, the Plagued Kingdom [89%]
<worn around neck> a well-used dragonscale pendant from Arcium, the Plagued Kingdom [85%]
<worn around neck> a necklace of halfling ears [superior] [66%]
<worn on body> the chameleon suit of transformation [poor]
<worn about body> a tight green cloak
<worn on back> a big big bag for a little person
<worn as quiver> a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist> a legendary bronze belt from Arcium, the Plagued Kingdom [73%]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [61%]
<attached to belt> a disguise kit
<worn on arms> the pauldrons of the tide [superior] (glowing)
<worn around wrist> a bracer of might (magic) [69%]
<worn around wrist> a carved diorite bracer (magic)
<worn on hands> some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger> a ring of the valkyries
<worn on finger> a pulsating jade ring [superior]
<primary weapon> an otherworldly stiletto of soul-taking [poor] [82%]
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> some fur-lined horned ram-skull knee guards [78%]
<worn on feet> some tight black shoes with durithalite buckles [65%]
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A small child skips about the area, watching people go by.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)
Bardo enters from the south.
Noz enters from the south.
< 1002h/970H 158v/164V Pos: standing >
Rif sings a song to protect him from the world.
< 1002h/970H 159v/164V Pos: standing >
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A steeder walks around here making clicking-sounds.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
Bardo enters from the south.
Noz enters from the south.
< 1002h/970H 157v/164V Pos: standing >
Laz opens the door.
< 1002h/970H 159v/164V Pos: standing >
Laz closes the door.
< 1002h/970H 161v/164V Pos: standing >
Laz sneaks north.
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A small child skips about the area, watching people go by.(Red Aura)
A drow guard watches the area for signs of trouble.(Red Aura)
Bardo enters from the south.
Noz enters from the south.
< 1002h/970H 159v/164V Pos: standing >
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A small child skips about the area, watching people go by.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)
Bardo enters from the south.
Noz enters from the south.
< 1002h/970H 159v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 1002h/970H 159v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is close by to your south.
Someone who is close by to your south.
Someone who is not far off to your south.
Someone who is not far off to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
< 1002h/970H 159v/164V Pos: standing >
Bardo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bardo's soothing song!
< 1002h/970H 160v/164V Pos: standing >
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A gnoll commoner is stretched out, sound asleep.(Red Aura)
Bardo enters from the south.
Noz enters from the south.
< 1002h/970H 158v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 1002h/970H 159v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is close by to your south.
Someone who is close by to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is not far off to your west.
< 1002h/970H 159v/164V Pos: standing >
Rif sings a song to protect him from the world.
< 1002h/970H 159v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 1002h/970H 160v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is close by to your south.
Someone who is close by to your south.
Someone who is not far off to your south.
Someone who is not far off to your south.
Someone who is not far off to your south.
Someone who is a brief walk away to your south.
Laz sneaks west.
You follow Laz.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
Bardo enters from the east.
Noz enters from the east.
< 1002h/970H 159v/164V Pos: standing >
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A gnoll commoner is stretched out, sound asleep.(Red Aura)
Bardo enters from the west.
Noz enters from the west.
< 1002h/970H 158v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -South -West
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A gnoll commoner is stretched out, sound asleep.(Red Aura)
Bardo enters from the south.
Noz enters from the south.
< 1002h/970H 156v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your south.
Someone who is not far off to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
< 1002h/970H 157v/164V Pos: standing >
A steeder trots in from the west.
< 1002h/970H 157v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 1002h/970H 158v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your south.
Someone who is not far off to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
< 1002h/970H 158v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 1002h/970H 159v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your south.
Someone who is not far off to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
A dwarf guard sneaks west.
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East -West
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A gnoll commoner stands, apparently asleep.(Red Aura)
Morrigu sneaks in from the east.
Bardo enters from the east.
Noz enters from the east.
< 1002h/970H 158v/164V Pos: standing >
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East -South -West
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A gnoll commoner is stretched out, sound asleep.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)
Morrigu sneaks in from the east.
Bardo enters from the east.
Noz enters from the east.
< 1002h/970H 156v/164V Pos: standing >
Bardo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bardo's soothing song!
< 1002h/970H 156v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 1002h/970H 157v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.
Someone who is not far off to your east.
Someone who is not far off to your east.
Someone who is not far off to your west.
< 1002h/970H 157v/164V Pos: standing >
Rif sings a song to protect him from the world.
< 1002h/970H 158v/164V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Laz.
< 1002h/970H 159v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 1002h/970H 159v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.
Someone who is not far off to your east.
Someone who is not far off to your east.
Someone who is not far off to your west.
< 1002h/970H 159v/164V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by a dwarf guard.
< 1002h/970H 160v/164V Pos: standing >
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East -West
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
Bardo enters from the east.
Noz enters from the east.
< 1002h/970H 158v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 1002h/970H 159v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.
Someone who is close by to your east.
Someone who is not far off to your east.
Someone who is a brief walk away to your east.
Someone who is a brief walk away to your east.
Someone who is close by to your west.
Someone who is a brief walk away to your west.
< 1002h/970H 159v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East -South -West
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A small child skips about the area, watching people go by.(Red Aura)
Rif sneaks in from the east.
Bardo enters from the east.
Noz enters from the east.
< 1002h/970H 158v/164V Pos: standing >
Rif's body appears to recover from the affects of the potion.
You quickly scan the area.
Someone who is not far off to your east.
Someone who is not far off to your east.
Someone who is a brief walk away to your east.
A gnoll commoner who is not far off to your south.
A Duergar who is not far off to your south.
A Duergar who is not far off to your south.
A Troll who is not far off to your south.
A Duergar who is not far off to your south.
A Duergar who is not far off to your south.
The lich of a noble who is not far off to your south.
The lich of a noble who is not far off to your south.
The lich of a troll sergeant who is not far off to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is rather far off to your south.
Someone who is rather far off to your south.
Someone who is rather far off to your south.
Someone who is rather far off to your south.
Someone who is rather far off to your south.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
< 1002h/970H 158v/164V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Ixy.
A dwarf guard sneaks west.
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East -South -West
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
Bardo enters from the east.
Noz enters from the east.
Noz | WEST | Duergar Duergar Ogre Orc Duergar Orc
< 1001h/970H 159v/164V Pos: standing >
Bardo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bardo's soothing song!
< 1001h/970H 159v/164V Pos: standing >
A rakshasa guard sl
< 1001h/970H 160v/164V Pos: standing >
Rif sings a song to protect him from the world.
Bardo's skin seems to turn to stone.
Rif begins to shimmer.
Bands of AMAZINGLY strong armor wrap around you.
< 1001h/970H 161v/164V Pos: standing >
A rakshasa guard s
< 1001h/970H 162v/164V Pos: standing >
Bardo s
< 1001h/970H 163v/164V Pos: standing >
A small child enters from the south.
< 1001h/970H 163v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.
Someone who is a brief walk away to your east.
Someone who is close by to your south.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.
< 1001h/970H 164v/164V Pos: standing >
You follow Laz.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East -South -West
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A small child skips about the area, watching people go by.(Red Aura)
Bardo enters from the west.
Noz enters from the west.
< 1001h/970H 162v/164V Pos: standing >
Noz | WEST | Duergar Duergar Ogre Duergar Orc
< 1001h/970H 162v/164V Pos: standing >
You quickly scan the area.
Someone who is not far off to your east.
Someone who is not far off to your east.
Someone who is a brief walk away to your east.
Someone who is a brief walk away to your east.
Someone who is not far off to your south.
A Duergar who is a brief walk away to your south.
A Duergar who is a brief walk away to your south.
An Ogre who is a brief walk away to your south.
A Troll who is a brief walk away to your south.
An Orc who is a brief walk away to your south.
A Duergar who is a brief walk away to your south.
The lich of a noble who is a brief walk away to your south.
The lich of a troll sergeant who is a brief walk away to your south.
An Orc who is a brief walk away to your south.
A bugbear mercenary who is a brief walk away to your south.
An orc mercenary who is a brief walk away to your south.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
Laz sneaks south.
A dwarf guard sneaks south.
You follow Laz.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -South
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
Bardo enters from the north.
Noz enters from the north.
< 1001h/970H 160v/164V Pos: standing >
Bardo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bardo's soothing song!
< 1001h/970H 160v/164V Pos: standing >
Rif sings a song to protect him from the world.
You follow Laz.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a goblin mercenary is lying here.
The corpse of an orc mercenary is lying here.
[3] The corpse of a bugbear mercenary is lying here.
[4] The corpse of an orc mercenary is lying here.
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A gnoll commoner is stretched out, sound asleep.(Red Aura)
Bardo enters from the north.
Noz enters from the north.
< 1001h/970H 160v/164V Pos: standing >
You quickly scan the area.
Someone who is not far off to your north.
A Duergar who is close by to your south.
A Duergar who is close by to your south.
An Ogre who is close by to your south.
A Troll who is close by to your south.
An Orc who is close by to your south.
A Duergar who is close by to your south.
A Duergar who is close by to your south.
The lich of a noble who is close by to your south.
The lich of a noble who is close by to your south.
The lich of a troll sergeant who is close by to your south.
A bugbear mercenary who is close by to your south.
An orc mercenary who is close by to your south.
Someone who is not far off to your south.
Someone who is not far off to your south.
Someone who is not far off to your south.
Someone who is not far off to your south.
Someone who is not far off to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is rather far off to your south.
Someone who is rather far off to your south.
< 1001h/970H 161v/164V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Laz.
< 1001h/970H 163v/164V Pos: standing >
Trip who?
< 1001h/970H 164v/164V Pos: standing >
You follow Laz.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
The corpse of a bugbear mercenary is lying here.
*a dwarf guard is standing here, busy with his own matters.(Red Aura)
*Laz - The Resistance (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
An Ogre (huge) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A Troll (large) (HardCore) stands in mid-air here.(Red Aura)
An Orc (medium) stands in mid-air here.(Red Aura)
A Duergar (medium) stands in mid-air here.(Red Aura)
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
The lich of a noble stands here. (minion) (Red Aura)
The lich of a noble stands here. (minion) (Red Aura)
The lich of a troll sergeant stands here. (minion) (Red Aura)
An Orc (medium) Magister Equitum of The Empire stands in mid-air here.(Red Aura)
An orc mercenary lurks here.(Red Aura)
Bardo enters from the north.
Noz enters from the north.
< 1001h/970H 162v/164V Pos: standing >
An Orc plays a song to lift his spirit off the ground.
You do a fancy maneuver, tripping an Ogre.
Laz starts casting an offensive spell.
Laz snaps into visibility.
A Troll is knocked to the ground by Noz's mighty bash!
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: excellent >
A Duergar gets a few coins from the corpse of a bugbear mercenary.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: excellent >
Bardo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Bardo's soothing song!
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: excellent >
A Duergar puts a pile of coins into a rugged adventurers satchel.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: excellent >
Laz snaps into visibility.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: excellent >
A dwarf guard snaps into visibility.
A dwarf guard dances an amazing maneuver in battle, and trips up an Orc!
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: excellent >
Rif sings a song to protect him from the world.
Laz completes his spell...
Laz utters the word 'gurunsoqz'
An Orc is suddenly at a loss for words.
Noz's crude slash wounds a Troll.
Noz's fine slash wounds a Troll.
Noz's fine slash strikes a Troll.
Noz's fine slash wounds a Troll.
Noz's fine slash wounds a Troll.
Rif starts casting an offensive spell.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: excellent >
A dwarf guard's impressive pierce strikes an Orc.
A dwarf guard's pierce strikes an Orc.
A dwarf guard's impressive pierce wounds an Orc.
A dwarf guard's impressive pierce strikes an Orc.
A dwarf guard's pierce strikes an Orc.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: excellent >
An Ogre misses you.
An Ogre misses you.
Bardo starts casting an offensive spell.
Bardo snaps into visibility.
Ixy starts casting an offensive spell.
Ixy snaps into visibility.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: excellent >
Ixy completes his spell...
Ixy utters the words 'parl xafe'
Ixy sends a Duergar reeling with a holy word.
Ixy sends a Duergar reeling with a holy word.
Ixy sends an Ogre reeling with a holy word.
Ixy sends a Troll reeling with a holy word.
Ixy sends an Orc reeling with a holy word.
Ixy sends a Duergar reeling with a holy word.
A Duergar seems to be blinded!
Ixy sends a Duergar reeling with a holy word.
Ixy's spell flows around the lich of a noble, leaving it unharmed!
The lich of a noble wavers in agony, as the positive energies sent by Ixy purge his essence!
Ixy sends the lich of a noble reeling with a holy word.
The lich of a troll sergeant wavers in agony, as the positive energies sent by Ixy purge his essence!
Ixy sends the lich of a troll sergeant reeling with a holy word.
Ixy sends an Orc reeling with a holy word.
Ixy sends an orc mercenary reeling with a holy word.
Ixy dodges an orc mercenary's attack.
An orc mercenary misses Ixy.
Ixy dodges an orc mercenary's attack.
Ixy easily dodges an orc mercenary's feeble leg sweep.
You score a CRITICAL HIT!!!!!
Your awesome pierce strikes an Ogre hard.
You score a CRITICAL HIT!!!!!
Your mighty pierce strikes an Ogre hard.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: small wounds >
Rif completes his spell...
Rif utters the words 'buoblg qrunsoqpze yugh'
Rif's fist beats the life out of an Orc, blood pours from his body!
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: small wounds >
The lich of a troll sergeant's punch grazes Ixy.
The lich of a troll sergeant's punch grazes Ixy.
A dwarf guard snaps into visibility.
A dwarf guard's powerful pierce strikes an Orc.
A dwarf guard's powerful pierce strikes an Orc hard.
A dwarf guard's impressive pierce strikes an Orc.
A dwarf guard's powerful pierce strikes an Orc hard.
A dwarf guard's mighty pierce seriously wounds an Orc.
A Troll misses Noz.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: small wounds >
Bardo snaps into visibility.
An Orc leaves south.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: small wounds >
Ixy's bludgeon grazes an orc mercenary.
Ixy's decent bludgeon grazes an orc mercenary.
Morrigu starts casting a spell.
Laz starts casting an offensive spell.
Laz snaps into visibility.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: small wounds >
Ixy snaps into visibility.
The lich of a noble's feeble punch grazes Ixy.
The lich of a noble's feeble punch grazes Ixy.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: small wounds >
A dwarf guard snaps into visibility.
A dwarf guard gets past an Orc's defenses and strikes with a mighty blow.
A dwarf guard fades into the shadows and quickly strikes at an Orc's face, causing them to see stars.
An Orc seems to be blinded!
Ixy starts casting an offensive spell.
< 1001h/970H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Ogre sit EP: small wounds >
A dwarf guard snaps into visibility.
A dwarf guard's mighty pierce grievously wounds an Orc.
A dwarf guard stabs the heart of an Orc who falls to the ground clutching at the wound.
An Orc is dead! R.I.P.
You receive your share of experience.
You raise a level!
Autosaving...
The smell of fresh blood enters your body, infusing you with power!