The death of [50 Channeler] Blikk (Orc)

in The Inn of the Shady Grove

from the perspective of [56 Thief] Kenway Pwny Express (Barbarian)

<worn as a badge>    a glowing blue crystal [superior]
<worn on head>       a hardened dragonscale skull from Arcium, the Plagued Kingdom [77%]             
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [87%]             
<worn in ear>        a lightning earring [modified] [70%]             
<worn in ear>        an emerald soul collector (glowing) [87%]             
<worn on face>       a dark cured leather mask from Arcium, the Plagued Kingdom [89%]             
<worn around neck>   a well-used dragonscale pendant from Arcium, the Plagued Kingdom [85%]             
<worn around neck>   a necklace of halfling ears [superior] [66%]             
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a tight green cloak
<worn on back>       a big big bag for a little person
<worn as quiver>     a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist>   a legendary bronze belt from Arcium, the Plagued Kingdom [73%]             
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [61%]             
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the pauldrons of the tide [superior] (glowing)
<worn around wrist>  a carved diorite bracer (magic)
<worn around wrist>  a bracer of might (magic) [69%]             
<worn on hands>      some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger>     a pulsating jade ring [superior]
<worn on finger>     a ring of the valkyries
<primary weapon>     an otherworldly stiletto of soul-taking [poor] [82%]             
<secondary weapon>   a MaDMaNs stabber (magic)
<worn on legs>       some fur-lined horned ram-skull knee guards [78%]             
<worn on feet>       some tight black shoes with durithalite buckles [65%]             

A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)

< 869h/791H 101v/164V Pos: sitting >
You clamber to your feet.

< 869h/791H 105v/164V Pos: standing >
West End of the Barreling Brew Tavern and Inn
Obvious exits: -East -West -Down
A common female orc walks around here.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)

< 869h/791H 107v/164V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East -South
a slab of orc meat is left here.
A young adolescent orc scans the crowd looking for a mark.(Red Aura)
An old male orc is moving very slowly.(Red Aura)
A very old female orc is moving very slowly.(Red Aura)

< 869h/791H 107v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 869h/791H 108v/164V Pos: standing >
You quickly scan the area.
A small dog who is close by to your north.
A father orc who is close by to your north.
A common male orc who is not far off to your north.
A common female orc who is close by to your east.
A large warg who is close by to your east.
A large warg who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A large dog who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A large warg who is a brief walk away to your east.
A large warg who is a brief walk away to your east.
A large dog who is close by to your south.
A father orc who is close by to your south.
An adult orc who is not far off to your south.
A small dog who is not far off to your south.
A village gate guard who is not far off to your south.
A village gate guard who is not far off to your south.
An adult orc who is a brief walk away to your south.
A common female orc who is a brief walk away to your south.
A large dog who is rather far off to your south.
A young orc shaman who is rather far off to your south.
A female leucrotta who is rather far off to your south.
An old male orc who is rather far off to your south.

< 868h/791H 108v/164V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East -South
A large dog walks slowly down the road.(Red Aura)
A father orc is on his way home.(Red Aura)

< 868h/791H 108v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 868h/791H 109v/164V Pos: standing >
You quickly scan the area.
A teen-age orc who is close by to your north.
A very old female orc who is close by to your north.
A small dog who is not far off to your north.
A father orc who is not far off to your north.
A village patrol guard who is close by to your east.
A common male orc who is not far off to your east.
An adult orc who is not far off to your east.
An adult orc who is a brief walk away to your east.
A small dog who is a brief walk away to your east.
The slave guard who is a brief walk away to your east.
A small dog who is rather far off to your east.
A large dog who is rather far off to your east.
A common male orc who is rather far off to your east.
A large dog who is in the distance to your east.
A common male orc who is in the distance to your east.
A small dog who is in the distance to your east.
An adult orc who is close by to your south.
A small dog who is close by to your south.
A village gate guard who is close by to your south.
An adult orc who is not far off to your south.
A common female orc who is not far off to your south.
A village protector who is not far off to your south.
A large dog who is a brief walk away to your south.
An experienced guard who is a brief walk away to your south.
A young orc shaman who is a brief walk away to your south.
A female leucrotta who is a brief walk away to your south.
An old male orc who is a brief walk away to your south.
An adult orc who is rather far off to your south.

< 868h/791H 109v/164V Pos: standing >
Inside the Western Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West -Up
a tree branch lies here broken from a tree.
An adult orc wanders around.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A village guard is here watching the gates.(Red Aura)
A village guard is here watching the gates.(Red Aura)

< 868h/791H 110v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 868h/791H 110v/164V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A father orc who is close by to your north.
A teen-age orc who is not far off to your north.
An old male orc who is not far off to your north.
A very old female orc who is not far off to your north.
A common male orc who is rather far off to your north.
An adult orc who is close by to your south.
A common female orc who is close by to your south.
A village protector who is close by to your south.
A large dog who is not far off to your south.
An experienced guard who is not far off to your south.
A young orc shaman who is not far off to your south.
A common male orc who is not far off to your south.
A female leucrotta who is not far off to your south.
An old male orc who is not far off to your south.
A large dog who is a brief walk away to your south.
A mature leucrotta who is rather far off to your west.
A huge village guard who is not far off above you.

< 868h/791H 111v/164V Pos: standing >
 
   ^*..+....    
  ^^**.+...M.   
 ^.****+*.....  
 .**^^*+*^^.^.  
 ..**^*@^^*..^  
 .++++.++**..M  
 ...**^*+**...  
  ....^^+*M..   
   .....+^..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 868h/791H 111v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 868h/791H 112v/164V Pos: standing >
You quickly scan the area.
A mature leucrotta who is almost out of sight to your north.
An adult orc who is close by to your east.
A small dog who is close by to your east.
A village gate guard who is close by to your east.
A mature leucrotta who is a brief walk away to your west.

< 868h/791H 112v/164V Pos: standing >
 
   .^..+....    
  .^*..+.....   
 .^^**.+...M..  
 ^.****+*.....  
 .**^^*@*^^.^.  
 ..**^*+^^*..^  
 .++++.++**..M  
  ..**^*+**..   
   ...^^+*M.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 868h/791H 112v/164V Pos: standing >
 
   ....+...*    
  ..^..+....*   
 ..^*..+......  
 .^^**.+...M..  
 ^.****@*.....  
 .**^^*+*^^.^.  
 ..**^*+^^*..^  
  ++++.++**..   
   .**^*+**.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 868h/791H 112v/164V Pos: standing >
 
   ^...+M.^*    
  .....+...**   
 ...^..+....**  
 ..^*..+......  
 .^^**.@...M..  
 ^.****+*.....  
 .**^^*+*^^.^.  
  .**^*+^^*..   
   +++.++**.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 868h/791H 111v/164V Pos: standing >
 
   ^.^^M..**    
  .^...+M.^**   
 ......+...***  
 ...^..+....**  
 ..^*..@......  
 .^^**.+...M..  
 ^.****+*.....  
  **^^*+*^^.^   
   **^*+^^*.    
A repaired Cobblestone Path
Obvious exits: -North -East -South -West

< 868h/791H 111v/164V Pos: standing >
 
   *^*^^^^**    
  *^.^^M..***   
 *.^...+M.^***  
 ......+...***  
 ...^..@....**  
 ..^*..+......  
 .^^**.+...M..  
  .****+*....   
   *^^*+*^^.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 868h/791H 110v/164V Pos: standing >
 
   ***^^^*^M    
  **^*^^^^**M   
 **^.^^M..***M  
 *.^...+M.^***  
 ......@...***  
 ...^..+....**  
 ..^*..+......  
  ^^**.+...M.   
   ****+*...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 868h/791H 110v/164V Pos: standing >
 
   *******MM    
  ****^^^*^MM   
 ***^*^^^^**MM  
 **^.^^M..***M  
 *.^...@M.^***  
 ......+...***  
 ...^..+....**  
  .^*..+.....   
   ^**.+...M    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 868h/791H 110v/164V Pos: standing >
 
   MM^M*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+M.^***  
 ......+...***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
[4] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A mature leucrotta is asleep, kneeling.

< 868h/791H 109v/164V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 868h/791H 109v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 868h/791H 109v/164V Pos: standing >
You quickly scan the area.
A mature leucrotta who is close by to your south.

< 868h/791H 110v/164V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 868h/791H 109v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 868h/791H 109v/164V Pos: standing >
You quickly scan the area.
A mature leucrotta who is not far off to your south.

< 868h/791H 110v/164V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#

< 868h/791H 110v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 868h/791H 110v/164V Pos: standing >
You quickly scan the area.
A mature leucrotta who is a brief walk away to your south.

< 868h/791H 111v/164V Pos: standing >
Ok.

< 868h/791H 114v/164V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 867h/791H 116v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 867h/791H 116v/164V Pos: standing >
You quickly scan the area.
A mature leucrotta who is a brief walk away to your south.

< 867h/791H 117v/164V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orcish assassin prowls the area hunting his new prey.
A small black skunk peers wearily at you.
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 867h/791H 118v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 867h/791H 117v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 867h/791H 119v/164V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your south.
A black skunk who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 867h/791H 119v/164V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
[2] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 867h/791H 121v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)

< 867h/791H 122v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 867h/791H 122v/164V Pos: standing >
You quickly scan the area.
An orcish assassin who is not far off to your south.
A black skunk who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.

< 867h/791H 123v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish warrior is here preparing for the next invasion.(Red Aura)

< 867h/791H 123v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 867h/791H 124v/164V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your south.
An orcish street sweeper who is close by to your south.

< 867h/791H 124v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A small black skunk peers wearily at you.

< 867h/791H 126v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 867h/791H 126v/164V Pos: standing >
You quickly scan the area.
An orcish warrior who is close by to your south.
An orcish elite who is not far off to your south.
An orcish street sweeper who is not far off to your south.

< 867h/791H 127v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orcish elite searches the area here for any signs of problems.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 867h/791H 128v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 867h/791H 129v/164V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your south.
An orcish warrior who is not far off to your south.
An orcish elite who is a brief walk away to your south.
An orcish street sweeper who is a brief walk away to your south.

< 867h/791H 129v/164V Pos: standing >
The alley to the inn is west from the pathway.
You extend your sights westward.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
You sense a lifeform nearby.

< 867h/791H 131v/164V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
An orcish merchant is standing here completing his next transaction.(Red Aura)

< 866h/791H 133v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 866h/791H 134v/164V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your east.
An old orcish woman who is close by to your east.

< 866h/791H 134v/164V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 866h/791H 134v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 866h/791H 135v/164V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your east.

< 866h/791H 136v/164V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish warrior is here preparing for the next invasion.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 866h/791H 136v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 866h/791H 137v/164V Pos: standing >
You quickly scan the area.
An orcish guard who is close by below you.

< 866h/791H 137v/164V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
A long steel sword is here in the dirt.
A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 866h/791H 139v/164V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
A long steel sword is here in the dirt.
A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An Orc (medium) sits resting.(Red Aura)
A deadly nightmare stands here, red eyes glowing hotly.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 866h/791H 142v/164V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish warrior is here preparing for the next invasion.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 866h/791H 141v/164V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
A long steel sword is here in the dirt.
A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An Orc (medium) sits resting.(Red Aura)
A deadly nightmare stands here, red eyes glowing hotly.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 866h/791H 145v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 866h/791H 146v/164V Pos: standing >
You quickly scan the area.
An orcish warrior who is close by to your south.
Ixie who is close by to your south.
A dancing elven girl who is close by to your south.

< 866h/791H 146v/164V Pos: standing >
This Orc is in excellent condition.
He's medium in size.

<primary weapon>     an amber-colored rod

< 865h/791H 149v/164V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
A long steel sword is here in the dirt.
A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An Orc (medium) sits resting.(Red Aura)
A deadly nightmare stands here, red eyes glowing hotly.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 865h/791H 152v/164V Pos: standing >
Autosaving...

< 865h/791H 160v/164V Pos: standing >
An Orc makes a strange sound but is suddenly very silent as you place an otherworldly stiletto of soul-taking [poor] in his back.
An Orc is dead! R.I.P.
Your stiletto glows with power as it devours another soul!
You receive your share of experience.