<worn in nose> a brass nose ring
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt made from assorted skins
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on finger> a soft feathered ring
<worn on finger> a hardened glass ring
<primary weapon> a long steel sword
<secondary weapon> a long steel sword
<worn on legs> a pair of studded leather leggings
< 20h/112H 168v/170V Pos: standing >
< T: Atuocs TP: sta TC:pretty hurt E: double sta EP: excellent >
Your kick bounces off a double-headed dragonfly's tough exoskeleton.
< 20h/112H 168v/170V Pos: standing >
< T: Atuocs TP: sta TC:pretty hurt E: double sta EP: excellent >
Your fine slash strikes a double-headed dragonfly.
You parry a double-headed dragonfly's lunge at you.
< 20h/112H 168v/170V Pos: standing >
< T: Atuocs TP: sta TC:pretty hurt E: double sta EP: few scratches >
You feel your skill in parry improving.
You dodge a double-headed dragonfly's vicious attack.
A double-headed dragonfly misses you.
< 20h/112H 168v/170V Pos: standing >
< T: Atuocs TP: sta TC:pretty hurt E: double sta EP: few scratches >
You miss a double-headed dragonfly.
You miss a double-headed dragonfly.
< 20h/112H 168v/170V Pos: standing >
< T: Atuocs TP: sta TC:pretty hurt E: double sta EP: few scratches >
You're too busy fighting to be pulling things out of bags!
< 20h/112H 168v/170V Pos: standing >
< T: Atuocs TP: sta TC:pretty hurt E: double sta EP: few scratches >
MM^^.M...
^MM^^^^^.**
^MMM^..^^**
^MMM^@*****
^^MM^^^****
^^MMM^^^***
^^MMM^^^^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a young ape is lying here.
A double-headed dragonfly stands in mid-air here, fighting YOU!
< 20h/112H 168v/170V Pos: standing >
< T: Atuocs TP: sta TC:pretty hurt E: double sta EP: few scratches >
You parry a double-headed dragonfly's lunge at you.
Sorry, you aren't allowed to do that in combat.
< 20h/112H 168v/170V Pos: standing >
< T: Atuocs TP: sta TC:pretty hurt E: double sta EP: few scratches >
You attempt to flee...
^..^^
^^@**
^^^**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
You flee eastward!
< 20h/112H 139v/170V Pos: standing >
M^^.....*
MM^^.M...**
MM^^^^^.***
MMM^.@^^***
MMM^^******
^MM^^^*****
MMM^^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 20h/112H 138v/170V Pos: standing >
M^^.....*
MM^^.M...**
MM^^^^^.***
MMM^.@^^***
MMM^^******
^MM^^^*****
MMM^^^***
< 20h/112H 139v/170V Pos: standing >
MM^^.....
MMM^^.M...*
^MM^^^^^.**
^MMM^@.^^**
^MMM^^*****
^^MM^^^****
^MMM^^^**
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
< 20h/112H 137v/170V Pos: standing >
MMM^.....
MMM^^.....*
MMM^^.M...*
^MM^^@^^.**
^MMM^..^^**
^MMM^^*****
^MM^^^***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 20h/112H 135v/170V Pos: standing >
MMM^^..^.
^MMM^.....*
MMM^^.....*
MMM^^@M...*
^MM^^^^^.**
^MMM^..^^**
MMM^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 20h/112H 134v/170V Pos: standing >
MMM^^..^.
^MMM^.....*
MMM^^.....*
MMM^^@M...*
^MM^^^^^.**
^MMM^..^^**
MMM^^****
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
< 20h/112H 133v/170V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 20h/112H 134v/170V Pos: standing >
You are carrying: (4/9)
a rugged adventurers satchel (illuminating)
a large gold fragment
[2] a small bandage
< 21h/112H 135v/170V Pos: standing >
You attempt to bandage yourself.
< 21h/112H 138v/170V Pos: standing >
You continue bandaging yourself.
< 26h/112H 139v/170V Pos: standing >
You continue bandaging yourself.
< 31h/112H 141v/170V Pos: standing >
You continue bandaging yourself.
< 36h/112H 142v/170V Pos: standing >
You continue bandaging yourself.
< 40h/112H 144v/170V Pos: standing >
You continue bandaging yourself.
< 45h/112H 145v/170V Pos: standing >
You continue bandaging yourself.
< 50h/112H 148v/170V Pos: standing >
You continue bandaging yourself.
< 55h/112H 149v/170V Pos: standing >
You are not focused enough, you destroy the bandage.
You are no longer being bandaged.
< 56h/112H 153v/170V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 56h/112H 155v/170V Pos: standing >
Rules
=========================================
==RULES==
*1.Creating rules for an online multiplayer MUD is complicated. It's impossible
for us to devise a comprehensive set of written rules that regulate all possible
in-game events. In that regard, Duris staff members may use their own discretion
to determine that, in the context of the situation in which the impugned act
occurred, staff intervention or even punishment is warranted.
Our primary goal is to deter and to prevent players from engaging in unreasonable
game conduct against other players or against the MUD itself. This includes
doing something which contravenes the spirit of our rules -- something
that appears not to break the strictly written word of the rules, yet is still
unbalanced or unfair. In other words: if you do something cheesy,
you will be punished!
Be sure to check help rules often as these rules are subject to change, ignorance
of the rules is not a defense, and it does not amuse the admin. So, do not test our
lack of patience.
*2. Rude players WILL be ignored or punished.
==RAID==
*1. Incessant whining, complaining and the use of rude language is not tolerated.
==MULTIPLAYING AND BOTTING==
*1. You are never allowed to have more than one character in the game at the same time.
No exceptions.
*2. You may not log on an opposite side racewar character for ONE hour.
*3. You may NOT transfer equipment from one racewar side to the other.
*4. "Botting" is prohibited. See help robot.
==GRIEFING==
*1. Do not be cheesy. Do not make an opposite racewar character from your primary playing side to
exact revenge in any way, shape or form. Keep the fight in its proper sandbox!
*2. PVP is to be expected on this mud, if someone pisses you off, kill them!
==ARTIFACTS==
Excerpt from help artifact:
Players are no longer required to drag artifacts around from character to character. enjoy.
==Equipment Transferring==
Players are NOT permitted to move equipment from the evil side to the good side and
vice versa. This is mentioned TWICE in the rules!
==See also==
* Artifact
* Punishment
* Racewars
* Robots
The following help topics also matched your search:
Old rules
< 56h/112H 157v/170V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 58h/112H 165v/170V Pos: standing >
< 66h/112H 170v/170V Pos: standing >
< 67h/112H 170v/170V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 67h/112H 170v/170V Pos: standing >
You are already standing.
< 67h/112H 170v/170V Pos: standing >
You are at the half-way point towards this next level!
< 67h/112H 170v/170V Pos: standing >
Saving Atuocs.
< 67h/112H 170v/170V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 67h/112H 170v/170V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
< 67h/112H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 67h/112H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 67h/112H 169v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
< 67h/112H 168v/170V Pos: standing >
<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
< 67h/112H 167v/170V Pos: standing >
<map>
Zone: Nax.
Room: Along a River
</map>
<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 67h/112H 166v/170V Pos: standing >
<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 68h/112H 165v/170V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 68h/112H 164v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.
< 68h/112H 164v/170V Pos: standing >
<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
< 68h/112H 163v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 68h/112H 162v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 68h/112H 162v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 68h/112H 163v/170V Pos: standing >
<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
The corpse of a small snake is lying here.
< 68h/112H 163v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
< 68h/112H 162v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 68h/112H 161v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 68h/112H 161v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
< 68h/112H 160v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 68h/112H 160v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 68h/112H 160v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 68h/112H 161v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
< 68h/112H 160v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
< 69h/112H 159v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 69h/112H 159v/170V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 69h/112H 158v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 69h/112H 157v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
< 69h/112H 156v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 69h/112H 156v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Turning
</map>
<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
An commoner walks the road, intent on his destination.
< 69h/112H 155v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 69h/112H 154v/170V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
< 69h/112H 154v/170V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
< 69h/112H 153v/170V Pos: standing >
<map>
Zone: Nax.
Room: A Town Center
</map>
<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An agitated commoner walks the road.
< 69h/112H 152v/170V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
< 69h/112H 151v/170V Pos: standing >
<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 69h/112H 151v/170V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
<map>
Zone: Adventurer's Vaults.
Room: The Storage Locker for Atuocs
</map>
The Storage Locker for Atuocs
Obvious exits: -N#
An ornate chest bearing items that are unsorted.
The escort says 'You have 0 items, this cost you 1 copper'
< 70h/112H 153v/170V Pos: standing >
Ok.
< 70h/112H 155v/170V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 70h/112H 154v/170V Pos: standing >
Pardon?
< 70h/112H 157v/170V Pos: standing >
You are carrying: (3/9)
a rugged adventurers satchel (illuminating)
a large gold fragment
a small bandage
< 70h/112H 158v/170V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 70h/112H 169v/170V Pos: standing >
Autosaving...
< 81h/112H 170v/170V Pos: standing >
A Minotaur enters from the east.
< 83h/112H 170v/170V Pos: standing >
A Minotaur sizes you up with a quick glance.
< 84h/112H 170v/170V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
Fresh blood splatters cover the area.
A large wooden counter is here, with a sign posted on it.
A Minotaur (huge) stands here.
Gonx, the banker, settles his eyes upon his new patrons.
< 84h/112H 170v/170V Pos: standing >
A Minotaur misses you.
You tip your hat at no one in particular.
< 84h/112H 170v/170V Pos: standing >
< T: Atuocs TP: sta TC: small wounds E: A Minotaur sta EP: awful >
A Minotaur misses you.
A Minotaur's decent pierce strikes you.
< 81h/112H 170v/170V Pos: standing >
< T: Atuocs TP: sta TC: few wounds E: A Minotaur sta EP: awful >
You miss a Minotaur.
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 81h/112H 170v/170V Pos: standing >
< T: Atuocs TP: sta TC: few wounds E: A Minotaur sta EP: awful >
A Minotaur ducks, and your foot flies a mile high.
< 81h/112H 170v/170V Pos: standing >
< T: Atuocs TP: sta TC: few wounds E: A Minotaur sta EP: awful >
A Minotaur's decent pierce wounds you.
A Minotaur misses you.
< 79h/112H 170v/170V Pos: standing >
< T: Atuocs TP: sta TC: few wounds E: A Minotaur sta EP: awful >
Everything is blurry after a Minotaur's head came crashing into your skull.
Your consciousness begins to fade in and out as your mortality
slips away.....
Your instincts force you into a BloodLust!
Wow! Look at all those stars!!
The world starts spinning, and your ears are ringing!
< -10h/112H 170v/170V Pos: on your ass >
Bank of Nax'Varan
Obvious exits: -E
Fresh blood splatters cover the area.
A large wooden counter is here, with a sign posted on it.
A Minotaur (huge) stands here.
Gonx, the banker, settles his eyes upon his new patrons.
< 14h/135H 170v/170V Pos: on your ass >
< 14h/135H 170v/170V Pos: on your ass >
The world stops spinning.
A Minotaur attempts to flee.
A Minotaur leaves east.
< 14h/135H 170v/170V Pos: on your ass >
< 14h/135H 170v/170V Pos: on your ass >
You clamber to your feet.
< 15h/135H 170v/170V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 15h/135H 170v/170V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 15h/135H 170v/170V Pos: standing >
A Minotaur enters from the east.
< 15h/135H 170v/170V Pos: standing >
A Minotaur misses you.
Bank of Nax'Varan
Obvious exits: -E
Fresh blood splatters cover the area.
A large wooden counter is here, with a sign posted on it.
A Minotaur (huge) stands here, fighting YOU!
Gonx, the banker, settles his eyes upon his new patrons.
< 15h/135H 170v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: A Minotaur sta EP: awful >
A Minotaur dodges your futile attack.
A Minotaur dodges your futile attack.
< 15h/135H 170v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: A Minotaur sta EP: awful >
You attempt to flee...
PANIC! You couldn't escape!
< 15h/135H 170v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: A Minotaur sta EP: awful >
You attempt to flee...
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
You flee eastward!
< 15h/135H 142v/170V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
An commoner walks the road, intent on his destination.
< 15h/135H 142v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
You miss an commoner.
< 15h/135H 143v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: agitated sta EP: excellent >
A Minotaur enters from the south.
< 15h/135H 143v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: agitated sta EP: excellent >
A Minotaur leaves west.
< 15h/135H 143v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: agitated sta EP: excellent >
A Minotaur enters from the west.
< 15h/135H 143v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: agitated sta EP: excellent >
Your fine slash wounds an commoner.
As you strike an commoner, the power of your ancestors fill you with RAGE!
An commoner dodges your futile attack.
An commoner dodges your futile attack.
< 15h/135H 143v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: agitated sta EP: few scratches >
You feel your skill in riposte improving.
You parry an commoner's lunge at you.
An commoner's punch enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An commoner misses you with his clumsy kick at your chest.
< 7h/135H 143v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: agitated sta EP: few scratches >
You attempt to flee...
<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
A Discreet Herbal Sanctuary
Obvious exits: -S
Fresh blood covers everything in the area.
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
You flee northward!
< 7h/135H 121v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
You miss a meditating shaman.
< 7h/135H 121v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: meditating sta EP: excellent >
A Minotaur enters from the south.
< 7h/135H 121v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: meditating sta EP: excellent >
A Minotaur suddenly attacks YOU!
A Minotaur's decent pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
< 4h/135H 121v/170V Pos: standing >
< T: Atuocs TP: sta TC: awful E: meditating sta EP: excellent >
Your blood cools, and you no longer see targets everywhere.
A meditating shaman dodges your futile attack.
You feel your skill in 1h slashing improving.
You miss a meditating shaman.
< -19h/112H 121v/170V Pos: standing >
< T: Atuocs TP: sta TC: bleeding, close to death E: meditating sta EP: excellent >
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...