The death of [56 Demonic Rider] Iruzl The Empire of Lloth (Githyanki)

in Rock Biters Inn

from the perspective of [56 Thief] Kenway Pwny Express (Barbarian)

<worn as a badge>    a glowing blue crystal [superior]
<worn on head>       a hardened dragonscale skull from Arcium, the Plagued Kingdom [77%]             
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [87%]             
<worn in ear>        an emerald soul collector (glowing) [87%]             
<worn in ear>        a lightning earring [modified] [70%]             
<worn on face>       a dark cured leather mask from Arcium, the Plagued Kingdom [89%]             
<worn around neck>   a well-used dragonscale pendant from Arcium, the Plagued Kingdom [85%]             
<worn around neck>   a necklace of halfling ears [superior] [66%]             
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a tight green cloak
<worn as quiver>     a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist>   a legendary bronze belt from Arcium, the Plagued Kingdom [73%]             
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [61%]             
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the pauldrons of the tide [superior] (glowing)
<worn around wrist>  a bracer of might (magic) [69%]             
<worn around wrist>  a carved diorite bracer (magic)
<worn on hands>      some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger>     a ring of the valkyries
<worn on finger>     a pulsating jade ring [superior]
<primary weapon>     an otherworldly stiletto of soul-taking [poor] [82%]             
<secondary weapon>   a MaDMaNs stabber (magic)
<worn on legs>       some fur-lined horned ram-skull knee guards [78%]             
<worn on feet>       some tight black shoes with durithalite buckles [65%]             

Epic points: 13  Skill points: 0
Epic Bonus: Movement Regen Bonus (0.00%)
Frags:   +0.12   Deaths:   0
Disguised as: a rakshasa guard (Excellent)
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Cold
Enchantments:    Farsee Fly Haste Levitation Waterbreathing Listen Sneaking
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  1.30 
Leaderboard Points:  484 

Active Spells:
--------------
stone skin (less than a minute remaining)


< 780h/780H 148v/164V Pos: standing >
You get an ethereal soul shard from a big big bag for a little person.

< 780h/780H 153v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 153v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is not far off to your north.
Someone who is not far off to your north.

< 780h/780H 153v/164V Pos: standing >
You are carrying: (3/12)
a big big bag for a little person
[2] an ethereal soul shard (humming) (illuminating)

< 780h/780H 154v/164V Pos: standing >
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
A clansdwarf sits atop a large steeder.(Red Aura)
An intent duergar inquisitor searches the town for invaders.(Red Aura)

< 780h/780H 154v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 155v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 780h/780H 155v/164V Pos: standing >
The Base Of A Steep Slope
   This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South
You sense a lifeform nearby.
You sense a lifeform nearby.

< 780h/780H 154v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 154v/164V Pos: standing >
You quickly scan the area.
Someone who is not far off to your east.
Someone who is not far off to your east.
Someone who is a brief walk away to your east.
Someone who is a brief walk away to your east.
A clansdwarf who is close by to your south.
A large steeder who is close by to your south.
A duergar inquisitor who is close by to your south.

< 780h/780H 154v/164V Pos: standing >

		Score information for Kenway

Level: 46   Race: Barbarian   Class: Rogue / Thief Sex: Male
Hit points: 780(780)  Moves: 155(164)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  703 platinum  15623 gold   132 silver    12 copper
Playing time: 0 days / 20 hours/ 27 minutes
Received data: 0.0519 MB this session.
Send data:     0.0007 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points: 13  Skill points: 0
Epic Bonus: Movement Regen Bonus (0.00%)
Frags:   +0.12   Deaths:   0
Disguised as: a rakshasa guard (Excellent)
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Cold
Enchantments:    Farsee Fly Haste Levitation Waterbreathing Listen Sneaking
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  1.30 
Leaderboard Points:  484 

Active Spells:
--------------
stone skin (less than a minute remaining)


< 780h/780H 155v/164V Pos: standing >
Someone appears to be Rakshasa and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He has little gills in his neck!

<worn as a badge>    a glowing blue crystal [superior]
<worn on head>       a hardened dragonscale skull from Arcium, the Plagued Kingdom [77%]             
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [87%]             
<worn in ear>        an emerald soul collector (glowing) [87%]             
<worn in ear>        a lightning earring [modified] [70%]             
<worn on face>       a dark cured leather mask from Arcium, the Plagued Kingdom [89%]             
<worn around neck>   a well-used dragonscale pendant from Arcium, the Plagued Kingdom [85%]             
<worn around neck>   a necklace of halfling ears [superior] [66%]             
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a tight green cloak
<worn as quiver>     a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist>   a legendary bronze belt from Arcium, the Plagued Kingdom [73%]             
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [61%]             
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the pauldrons of the tide [superior] (glowing)
<worn around wrist>  a bracer of might (magic) [69%]             
<worn around wrist>  a carved diorite bracer (magic)
<worn on hands>      some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger>     a ring of the valkyries
<worn on finger>     a pulsating jade ring [superior]
<primary weapon>     an otherworldly stiletto of soul-taking [poor] [82%]             
<secondary weapon>   a MaDMaNs stabber (magic)
<worn on legs>       some fur-lined horned ram-skull knee guards [78%]             
<worn on feet>       some tight black shoes with durithalite buckles [65%]             

< 780h/780H 157v/164V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West

< 780h/780H 157v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 157v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.
Someone who is close by to your east.
Someone who is not far off to your east.
Someone who is not far off to your east.

< 780h/780H 158v/164V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.(Red Aura)
You sense a lifeform nearby.

< 780h/780H 156v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 156v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.
Someone who is close by to your east.
Someone who is a brief walk away to your east.

< 780h/780H 157v/164V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.(Red Aura)

< 780h/780H 155v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 156v/164V Pos: standing >
A clansdwarf sneaks west riding on a large steeder.
You quickly scan the area.
Someone who is not far off to your east.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.

< 780h/780H 156v/164V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
You sense a lifeform nearby.

< 780h/780H 155v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 155v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.

< 780h/780H 155v/164V Pos: standing >
A clansdwarf sneaks in from the east.

< 780h/780H 157v/164V Pos: standing >
The Top Of A Sloping Passage
   This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West

< 780h/780H 155v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 155v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
A clansdwarf who is close by to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.

< 780h/780H 156v/164V Pos: standing >
A more spacious area lies in this direction.
You extend your sights northward.
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 780h/780H 157v/164V Pos: standing >
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 780h/780H 156v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 157v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 780h/780H 157v/164V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down

< 780h/780H 156v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down

< 780h/780H 155v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 780h/780H 154v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 780h/780H 152v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 780h/780H 150v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 780h/780H 149v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 780h/780H 147v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 780h/780H 146v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 780h/780H 144v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 780h/780H 142v/164V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up

< 780h/780H 141v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 780h/780H 141v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 141v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.

< 780h/780H 142v/164V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large steeder.(Red Aura)
A cavern snake stands, apparently asleep.
The Khildarak Quartermaster stands here.(Red Aura)

< 780h/780H 140v/164V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
A cavern snake coils and strikes
A clansdwarf sits atop a large cave bear.(Red Aura)
A cavern snake coils and strikes

< 780h/780H 139v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 139v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.
A clansdwarf who is close by to your west.
A large steeder who is close by to your west.
A cavern snake who is close by to your west.
The Khildarak Quartermaster who is close by to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.

< 780h/780H 140v/164V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
A cavern snake coils and strikes

< 780h/780H 138v/164V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 780h/780H 137v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 137v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is not far off to your north.
Someone who is not far off to your north.
Someone who is a brief walk away to your north.
A cavern snake who is close by to your south.

< 780h/780H 137v/164V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
A clansdwarf watches the area closely(Red Aura)

< 780h/780H 136v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 137v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is not far off to your north.
A cavern snake who is not far off to your south.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.

< 780h/780H 137v/164V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South# -West
A clansdwarf watches the area closely(Red Aura)
A clansdwarf scans the area for vermin(Red Aura)
A cavern snake stands, apparently asleep.

< 780h/780H 136v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 136v/164V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.

< 780h/780H 136v/164V Pos: standing >
Ok.

< 780h/780H 139v/164V Pos: standing >
House of Clan Dark Ingot
   Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South -West#

< 780h/780H 137v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 137v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.
A clansdwarf who is close by to your south.
A cavern snake who is close by to your south.

< 780h/780H 138v/164V Pos: standing >
The bank room.
You extend your sights eastward.
Collection Room
   Clan Dark Ingot offers coin storage to the citizens of Khildarak, their
facilities for storage is quite secure. A large tapestry with the insignia
of the clan covers the wall to the east. A large counter has been set up,
behind which sits a clan member to take and store your coins. The exit is
west.
Obvious exits: -West
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money(Red Aura)

< 780h/780H 138v/164V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
A clansdwarf scans the area for vermin(Red Aura)
A cavern snake stands, apparently asleep.

< 780h/780H 138v/164V Pos: standing >
Ok.

< 780h/780H 139v/164V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
A clansdwarf watches the area closely(Red Aura)
A cavern snake coils and strikes

< 780h/780H 138v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 138v/164V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
Someone who is close by to your north.
A clansdwarf who is close by to your east.
A cavern snake who is close by to your east.
A clansdwarf who is not far off to your east.
Gixnif who is close by to your south.
Someone who is close by to your west.
A Duergar who is close by to your west.
Someone who is close by to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.

< 780h/780H 139v/164V Pos: standing >
A Duergar enters from the west.

< 780h/780H 139v/164V Pos: standing >
A cavern snake suddenly attacks a Duergar!
A cavern snake's weak bite strikes a Duergar.

< 780h/780H 140v/164V Pos: standing >
The door is open.
The Rock Biters Inn.
You extend your sights northward.
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
An Orc (medium) Magister Militum of The Empire stands here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 780h/780H 141v/164V Pos: standing >
Strongstone Circle
Obvious exits: -North -East -South -West
A Duergar (medium) stands here, fighting a cavern snake.(Red Aura)
A cavern snake stands here, fighting a Duergar.

< 780h/780H 143v/164V Pos: standing >
A Duergar attempts to flee.
A Duergar leaves east.

< 780h/780H 144v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 146v/164V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your east.
Someone who is close by to your east.
Someone who is close by to your east.
Someone who is close by to your east.
A Duergar who is not far off to your east.
Gixnif who is close by to your south.
Someone who is close by to your west.
Someone who is close by to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.

< 780h/780H 146v/164V Pos: standing >
Strongstone Circle
Obvious exits: -North -East -South -West
A cavern snake coils and strikes

< 780h/780H 148v/164V Pos: standing >
Autosaving...

< 780h/780H 149v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 150v/164V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your east.
Someone who is close by to your east.
Someone who is close by to your east.
Someone who is close by to your east.
Gixnif who is close by to your south.
Someone who is close by to your west.
Someone who is not far off to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.

< 780h/780H 150v/164V Pos: standing >
The door is open.
The Rock Biters Inn.
You extend your sights northward.
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
An Orc (medium) Magister Militum of The Empire stands here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 780h/780H 163v/164V Pos: standing >
A cavern snake leaves east.

< 780h/780H 164v/164V Pos: standing >
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
An Orc (medium) Magister Militum of The Empire stands here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 780h/780H 162v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 780h/780H 162v/164V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A clansdwarf who is not far off to your south.
Gixnif who is not far off to your south.
Someone who is close by above you.
Someone who is close by above you.
Someone who is close by above you.

< 780h/780H 162v/164V Pos: standing >
Ok.

< 780h/780H 162v/164V Pos: standing >
You are briefly surrounded by a red aura!
You stealthily position yourself behind an Orc, circling him.

< 780h/780H 162v/164V Pos: standing >
< T: a rakshasa guard TP: sta TC:excellent E: An Orc sta EP:  awful >
 You parry an Orc's lunge at you.
An Orc's crude punch grazes you.
You score a CRITICAL HIT!!!!!
Your stab cuts a vital artery and causes an Orc to fall before your feet.
An Orc is dead! R.I.P.
Your stiletto glows with power as it devours another soul!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!