The death of [15 Rogue] Ll (Orc)

in A Small Pathway

from the perspective of [56 Thief] Kenway Pwny Express (Barbarian)

<worn as a badge>    a glowing blue crystal [superior]
<worn on head>       a hardened dragonscale skull from Arcium, the Plagued Kingdom [77%]             
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [87%]             
<worn in ear>        an emerald soul collector (glowing) [87%]             
<worn in ear>        a lightning earring [modified] [70%]             
<worn on face>       a dark cured leather mask from Arcium, the Plagued Kingdom [89%]             
<worn around neck>   a well-used dragonscale pendant from Arcium, the Plagued Kingdom [85%]             
<worn around neck>   a necklace of halfling ears [superior] [66%]             
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a tight green cloak
<worn as quiver>     a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist>   a legendary bronze belt from Arcium, the Plagued Kingdom [73%]             
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [61%]             
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the pauldrons of the tide [superior] (glowing)
<worn around wrist>  a bracer of might (magic) [69%]             
<worn around wrist>  a carved diorite bracer (magic)
<worn on hands>      some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger>     a ring of the valkyries
<worn on finger>     a pulsating jade ring [superior]
<primary weapon>     an otherworldly stiletto of soul-taking [poor] [82%]             
<secondary weapon>   a MaDMaNs stabber (magic)
<worn on legs>       some fur-lined horned ram-skull knee guards [78%]             
<worn on feet>       some tight black shoes with durithalite buckles [65%]             

 .++++.++**...  
  ..**^*+**..   
   ...^M+*.M    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
An amber-colored metallic rod lies here.

< 811h/787H 71v/164V Pos: standing >
 
   ....+...*    
  M.^..+....*   
 .MM*..+......  
 .^^**.+......  
 ^.****@*.....  
 .**^^*+*^^.M.  
 .M**^*+^^*..^  
  ++++.++**..   
   .**^*+**.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 811h/787H 71v/164V Pos: standing >
 
   M...+.M^*    
  .....+...**   
 .M.^..+....**  
 .MM*..+......  
 .^^**.@......  
 ^.****+*.....  
 .**^^*+*^^.M.  
  M**^*+^^*..   
   +++.++**.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 811h/787H 70v/164V Pos: standing >
 
   ^.^^+..**    
  .M...+.M^**   
 ......+...***  
 .M.^..+....**  
 .MM*..@......  
 .^^**.+......  
 ^.****+*.....  
  **^^*+*^^.M   
   **^*+^^*.    
A repaired Cobblestone Path
Obvious exits: -North -East -South -West

< 811h/787H 69v/164V Pos: standing >
 
   *^*^^^^**    
  *^.^^+..***   
 *.M...+.M^***  
 ......+...***  
 .M.^..@....**  
 .MM*..+......  
 .^^**.+......  
  .****+*....   
   *^^*+*^^.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 811h/787H 69v/164V Pos: standing >
 
   ***M^^*^M    
  **^*^^^^**M   
 **^.^^+..***M  
 *.M...+.M^***  
 ......@...***  
 .M.^..+....**  
 .MM*..+......  
  ^^**.+.....   
   ****+*...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 811h/787H 68v/164V Pos: standing >
 
   *******MM    
  ****M^^*^MM   
 ***^*^^^^**MM  
 **^.^^+..***M  
 *.M...@.M^***  
 ......+...***  
 .M.^..+....**  
  MM*..+.....   
   ^**.+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 811h/787H 67v/164V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****M^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.M...+.M^***  
 ......+...***  
  M.^..+....*   
   M*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 811h/787H 67v/164V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of an Orc is lying here.

< 811h/787H 66v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 811h/787H 66v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 811h/787H 67v/164V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish assassin prowls the area hunting his new prey.

< 811h/787H 65v/164V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of an Orc is lying here.

< 811h/787H 65v/164V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Ashshady is made of flesh and appears to be of average quality.
The corpse of Ashshady has an item value of 1.
It appears to be the corpse of Ashshady.
[5] a small bandage
a small recipe book
a stone warhammer
a large leather backpack

< 811h/787H 67v/164V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish assassin prowls the area hunting his new prey.

< 811h/787H 65v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 811h/787H 66v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 811h/787H 66v/164V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#
An orcish thief watches his next victim closely.(Red Aura)

< 811h/787H 66v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 811h/787H 66v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 811h/787H 67v/164V Pos: standing >
Ok.

< 811h/787H 69v/164V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 811h/787H 70v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 811h/787H 71v/164V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your south.

< 811h/787H 71v/164V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orcish shaman is here practicing a new spell.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 811h/787H 71v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 811h/787H 70v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 811h/787H 71v/164V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your south.
A drunken orc who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.

< 811h/787H 72v/164V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A large wooden counter is here, with a sign posted on it.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 811h/787H 73v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 811h/787H 73v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 811h/787H 74v/164V Pos: standing >
You quickly scan the area.
An orcish shaman who is not far off to your south.
A drunken orc who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.

< 811h/787H 74v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West

< 811h/787H 74v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 74v/164V Pos: standing >
You quickly scan the area.
An orcish shaman who is a brief walk away to your south.
A drunken orc who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.

< 810h/787H 74v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 810h/787H 74v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 74v/164V Pos: standing >
You quickly scan the area.
An orcish shaman who is rather far off to your south.
A drunken orc who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.

< 810h/787H 75v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orc guard of the Black Order is here watching your every action.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 810h/787H 74v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 75v/164V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your south.
A drunken orc who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.

< 810h/787H 75v/164V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
An orcish elite in mid-air sits atop a large warhorse.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
An orcish guard in mid-air sits atop a draft horse.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 810h/787H 75v/164V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up

< 810h/787H 74v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 810h/787H 75v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 75v/164V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish guard who is close by to your east.
A draft horse who is close by to your east.
An orcish guard who is close by to your east.
An orcish guard who is not far off to your east.
An old orcish woman who is not far off to your east.

< 810h/787H 75v/164V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 810h/787H 76v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 76v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/787H 76v/164V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 810h/787H 77v/164V Pos: standing >
An Orc enters from the north.

< 810h/787H 78v/164V Pos: standing >
An Orc leaves down.

< 810h/787H 79v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 80v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/787H 80v/164V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up

< 810h/787H 83v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 84v/164V Pos: standing >
You quickly scan the area.
Ixie who is close by above you.
A dancing elven girl who is close by above you.

< 810h/787H 84v/164V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
An orcish elite in mid-air sits atop a large warhorse.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
An orcish guard in mid-air sits atop a draft horse.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 810h/787H 84v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 84v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/787H 84v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orc guard of the Black Order is here watching your every action.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 810h/787H 84v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 84v/164V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your west.
A large warhorse who is close by to your west.
A draft horse who is close by to your west.
An orcish guard who is close by to your west.
A draft horse who is close by to your west.
An orcish guard who is close by to your west.

< 810h/787H 84v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 810h/787H 85v/164V Pos: standing >
An orcish guard enters from the north.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 85v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 810h/787H 86v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 810h/787H 86v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 86v/164V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.

< 810h/787H 86v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 810h/787H 86v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 87v/164V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
An orcish guard who is not far off to your north.
A wandering soul who is not far off to your north.

< 810h/787H 87v/164V Pos: standing >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
You sense a lifeform nearby.

< 810h/787H 88v/164V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 810h/787H 90v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 90v/164V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is not far off to your north.
An orcish guard who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.

< 810h/787H 90v/164V Pos: standing >
The Path of the Damned ends its wicked path south before the South Gates of the city.
You extend your sights southward.
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 810h/787H 92v/164V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orcish warrior is here preparing for the next invasion.(Red Aura)
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 810h/787H 93v/164V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up

< 810h/787H 92v/164V Pos: standing >
An orcish assassin enters from the south.

< 810h/787H 93v/164V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish thief watches his next victim closely.(Red Aura)

< 810h/787H 92v/164V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of an Orc is lying here.
An Orc (medium) stands here.(Red Aura)

< 810h/787H 92v/164V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****M^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^M..+..^***  
 ......+.M.***  
  ..^..+....*   
   ^*.M+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 810h/787H 91v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 91v/164V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
An orcish thief who is not far off to your north.
An orcish assassin who is a brief walk away to your north.
A mature leucrotta who is in the distance to your east.

< 810h/787H 92v/164V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of an Orc is lying here.
An Orc (medium) stands here.(Red Aura)

< 810h/787H 92v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 810h/787H 93v/164V Pos: standing >
You quickly scan the area.
An orcish assassin who is not far off to your north.

< 810h/787H 93v/164V Pos: standing >
This Orc is in excellent condition.
He's medium in size.

<worn on face>       a black leather mask
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 810h/787H 95v/164V Pos: standing >
A Small Pathway
Obvious exits: -North -South
The corpse of an Orc is lying here.
An Orc (medium) stands here.(Red Aura)

< 810h/787H 97v/164V Pos: standing >
An Orc gets a large leather backpack from the corpse of Ashshady.

< 810h/787H 105v/164V Pos: standing >
An Orc makes a strange sound but is suddenly very silent as you place an otherworldly stiletto of soul-taking [poor] in his back.
An Orc's thin steel dagger was completely destroyed by the massive blow!
An Orc's pair of tight black pants was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
Your stiletto glows with power as it devours another soul!
You receive your share of experience.