The death of [14 Cenobite] Murkal (Orc)

in a Well Traveled Path

from the perspective of [14 Cenobite] Murkal (Orc)

<worn on head>       a magical glass helmet from Village of Split Shield
<worn on face>       a well-used hide mask
<worn around neck>   a gleaming limestone charm
<worn on body>       a glowing granite breastplate from Shairak and Smokeveil Forest
<worn about body>    a frozen clay mantle
<worn on back>       a large leather backpack
<worn about waist>   a girth of thick rawhide
<worn on arms>       a pair of bark sleeves
<held as shield>     a legendary leather heater shield from Dark Forest
<worn on hands>      a pair of well-worn gauntlets [modified]
<worn on legs>       some flaming ruby leg plates
<worn on feet>       some rusty bronze moccasins


< 220h/237H 139v/139V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  2 of  6   (  53 seconds)
  5th circle:  5 of  5
  6th circle:  1 of  1

< 220h/237H 139v/139V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A pair of simple looking boots is on the ground here.
The corpse of a traveling adventurer is lying here.
[2] The corpse of a traveling merchant is lying here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 220h/237H 138v/139V Pos: standing >
You quickly scan the area.
A young villager who is close by to your south.
A wandering merchant who is close by to your south.
A tiny infant who is close by above you.

< 220h/237H 138v/139V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your south.
A tiny infant who is close by above you.

< 220h/237H 138v/139V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  2 of  6   (  35 seconds)
  5th circle:  5 of  5
  6th circle:  1 of  1

< 220h/237H 138v/139V Pos: standing >
You are carrying: (2/10)
a captain's leather jacket
a large, polished stone

< 220h/237H 138v/139V Pos: standing >
You do not see a ringmail here.

< 221h/237H 138v/139V Pos: standing >
A small villager leaves south.
You get a buckler.

< 221h/237H 139v/139V Pos: standing >
a Well Traveled Path
Obvious exits: -South -Up
A spiked suit of splint mail is on the ground here.
A hand axe is on the ground here collecting dust.
A pair of simple looking boots is on the ground here.
The corpse of a traveling adventurer is lying here.
[2] The corpse of a traveling merchant is lying here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 221h/237H 139v/139V Pos: standing >
You get some spiked splint mail.

< 221h/237H 139v/139V Pos: standing >
The sun starts to set in the south.

< 221h/237H 139v/139V Pos: standing >
You stop using a large leather backpack.

< 221h/237H 139v/139V Pos: standing >
You do not see a backpack here.

< 221h/237H 139v/139V Pos: standing >
You strap a large leather backpack on your back.

< 221h/237H 139v/139V Pos: standing >
You are using:
<worn on head>       a magical glass helmet from Village of Split Shield
<worn on face>       a well-used hide mask
<worn around neck>   a gleaming limestone charm
<worn around neck>   a necklace of holy beads
<worn on body>       a glowing granite breastplate from Shairak and Smokeveil Forest
<worn about body>    a frozen clay mantle
<worn on back>       a large leather backpack
<worn about waist>   a girth of thick rawhide
<worn on arms>       a pair of bark sleeves
<held as shield>     a legendary leather heater shield from Dark Forest
<worn on hands>      a pair of well-worn gauntlets [modified]
<worn on legs>       some flaming ruby leg plates
<worn on feet>       some rusty bronze moccasins

< 222h/237H 139v/139V Pos: standing >
You are carrying: (4/10)
some spiked splint mail
a buckler
a captain's leather jacket
a large, polished stone

< 222h/237H 139v/139V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 222h/237H 139v/139V Pos: standing >
It will require 1 platinum to enhance this item.

< 223h/237H 139v/139V Pos: standing >
You stop using a large leather backpack.

< 223h/237H 139v/139V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 32 platinum coins, 132 gold coins, 1 silver coin. 

< 223h/237H 139v/139V Pos: standing >
A wandering merchant enters from the south.
You strap a large leather backpack on your back.

< 223h/237H 139v/139V Pos: standing >
You feel Very Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a shield bearing the crest of Winterhaven!


< 224h/237H 139v/139V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You miss a Grey Elf.
A Grey Elf dodges your futile attack.

< 59h/237H 139v/139V Pos: standing >
< T: Murkal TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your necklace of holy beads freezes and shatters into million pieces from the intense cold!