<worn as a badge> a glowing blue crystal [superior]
<worn on head> a hardened dragonscale skull from Arcium, the Plagued Kingdom [77%]
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic) [87%]
<worn in ear> a lightning earring [modified] [70%]
<worn in ear> an emerald soul collector (glowing) [87%]
<worn on face> a dark cured leather mask from Arcium, the Plagued Kingdom [89%]
<worn around neck> a well-used dragonscale pendant from Arcium, the Plagued Kingdom [85%]
<worn around neck> a necklace of halfling ears [superior] [66%]
<worn on body> the chameleon suit of transformation [poor]
<worn about body> a tight green cloak
<worn on back> a big big bag for a little person
<worn as quiver> a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist> a legendary bronze belt from Arcium, the Plagued Kingdom [73%]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [61%]
<worn on arms> some wolf hide sleeves
<worn around wrist> a bracer of might (magic) [69%]
<worn around wrist> a bracelet of purple mist
<worn on hands> some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger> a ring of the valkyries
<worn on finger> Finn's signet ring [superior] (magic) [89%]
<primary weapon> an otherworldly stiletto of soul-taking [poor] [82%]
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> some fur-lined horned ram-skull knee guards [78%]
<worn on feet> some tight black shoes with durithalite buckles [65%]
The Path of Clans
This street has been created and named to honor the various clans that
comprise the Khildarak Stronghold. stone insignias of the various clans
have been skillfully carved and used to pave the street. Inhabitants of
the stronghold hurry along street, in the usual business like fashion of
the Duergar. Merchants wagons rattle past, their wooden wheels rolling
easily along the stone surface. The entrance to a building is east. The
street continues north and south.
Obvious exits: -North -East -South
The corpse of a cavern snake is lying here.
A clansdwarf looks through the merchants carts(Red Aura)
< 808h/808H 159v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 160v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is not far off to your north.
Someone who is not far off to your north.
Someone who is a brief walk away to your north.
A large cave bear who is close by to your south.
A clansdwarf who is close by to your south.
A clansdwarf who is not far off to your south.
A cavern snake who is rather far off to your south.
< 808h/808H 160v/164V Pos: standing >
The Path of Clans
This street is very busy, residents and visitors alike move about their
business, rarely glancing in others directions. Various sounds echo softly
around you, hammers striking metal, the rattle of merchants carts rolling
along the stone street and the occasional shout of a conflict. The smell of
gourmet fungi can be detected occasionally. Buildings that line the street
are decorated in the traditional Duergar fashion, the quality of craftsmanship
is testament to the dwarves skill. Shadow Street leaves east from here. The
entrance to a building can be seen to the west. The street continues north
and south.
Obvious exits: -North -East -South -West
The corpse of a cavern snake is lying here.
A clansdwarf watches the area closely(Red Aura)
A clansdwarf shouts as he pushes his cart(Red Aura)
A clansdwarf watches the area closely(Red Aura)
< 808h/808H 162v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 162v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is not far off to your north.
A clansdwarf who is close by to your south.
A large cave bear who is not far off to your south.
A clansdwarf who is not far off to your south.
A clansdwarf who is a brief walk away to your south.
A cavern snake who is in the distance to your south.
< 808h/808H 162v/164V Pos: standing >
The Path of Clans
The stones that comprise this street are quite large, round in shape,
some carved into the insignia of the various Khildarak clans. The space
between the circular stones has been filled with a stone, carved to fit
and dyed in the clans color. The skill of Clan Shatter stone is obvious
as the craftsmanship of the stones is excellent. Inhabitants move along
this busy street going about their days business. The entrance to a
building can be seen to the west. The street continues north and south.
Obvious exits: -North -South -West#
A duergar merchant watches his cart closely
A pregnant duergar looks through the merchants carts
< 808h/808H 160v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 160v/164V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.
A clansdwarf who is not far off to your south.
< 808h/808H 160v/164V Pos: standing >
The Path of Clans
This street has been designed to recognize all of the clans of the
Khildarak stronghold. The finely crafted stones are expertly laid, some
carved into the insignia of the various clans. Sounds of all variety can
be heard along this busy street, the ring of hammers striking metal, voices
of conversation and conflict, and the merchants shouts as they try to draw
attention to their goods. Entrances to buildings can be seen on the east
and west sides of the street. The street continues north and south.
Obvious exits: -North -East# -South -West#
A duergar merchant watches his cart closely
< 808h/808H 160v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 160v/164V Pos: standing >
You quickly scan the area.
A duergar merchant who is close by to your south.
A pregnant duergar who is close by to your south.
A clansdwarf who is not far off to your south.
A clansdwarf who is not far off to your south.
A clansdwarf who is not far off to your south.
A clansdwarf who is a brief walk away to your south.
A large cave bear who is rather far off to your south.
A clansdwarf who is rather far off to your south.
A clansdwarf who is in the distance to your south.
< 808h/808H 161v/164V Pos: standing >
A duergar merchant leaves north.
The Path of Clans
The stones that comprise this street are all quite large and round in
shape. Some of the stones have been carved into insignias of the Clans of
Khildarak. The space between the circular stones have been filled with
carved pieces of rock dyed in the clans color. Buildings with intricate
designs carved into their stone surface line both sides of the street,
the detail and quality of the artwork speaks much of the dwarves skill.
Citizens, visitors and merchants move past you going about their days
affairs, few bothering to glance at others passing. The street continues
north and south.
Obvious exits: -North -South
A duergar merchant watches his cart closely
< 808h/808H 160v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 161v/164V Pos: standing >
You quickly scan the area.
A duergar merchant who is not far off to your south.
A pregnant duergar who is not far off to your south.
A clansdwarf who is a brief walk away to your south.
A clansdwarf who is a brief walk away to your south.
A clansdwarf who is a brief walk away to your south.
A clansdwarf who is rather far off to your south.
A clansdwarf who is in the distance to your south.
< 808h/808H 161v/164V Pos: standing >
The Path of Clans
This street has been constructed from large, circular stones, some carved
into the insignia of the various Khildarak clans. The quality of Clan Shatter
Stone is obvious as the stones demonstrate excellent craftsmanship. The
street is busy with citizens, visitors and merchants all hurrying about their
daily business. Two streets start at this point, Steeders Way to the west
and Decadents Drag to the east. The Path of Clans ends to the north at the
entrance to a building and continues south.
Obvious exits: -North# -East -South -West
< 808h/808H 161v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 161v/164V Pos: standing >
You quickly scan the area.
Someone who is not far off to your east.
Someone who is not far off to your east.
Someone who is rather far off to your east.
Someone who is rather far off to your east.
A duergar merchant who is close by to your south.
A duergar merchant who is a brief walk away to your south.
A pregnant duergar who is a brief walk away to your south.
A clansdwarf who is rather far off to your south.
A clansdwarf who is rather far off to your south.
A clansdwarf who is rather far off to your south.
A clansdwarf who is in the distance to your south.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
< 808h/808H 162v/164V Pos: standing >
Decadents Drag starts in this direction.
You extend your sights eastward.
Decadents Drag
This road was so named for the stronghold militia dragging criminals to
their clanhouse. The road is fairly narrow, unpaved and works its way
through a very rough section of the cavern to the east and west. The natural
features of the cavern rise up to the north and south, blocking progress in
those directions. The Path of Clans starts to the west.
Obvious exits: -East -West
< 808h/808H 164v/164V Pos: standing >
Decadents Drag
This road was so named for the stronghold militia dragging criminals to
their clanhouse. The road is fairly narrow, unpaved and works its way
through a very rough section of the cavern to the east and west. The natural
features of the cavern rise up to the north and south, blocking progress in
those directions. The Path of Clans starts to the west.
Obvious exits: -East -West
< 808h/808H 162v/164V Pos: standing >
Decadents Drag
This road was so named for the stronghold militia dragging criminals to
their clanhouse. The road is fairly narrow, unpaved and works its way
through a very rough section of the cavern to the east and west. The natural
features of the cavern rise up to the north and south, blocking progress in
those directions.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.(Red Aura)
< 808h/808H 160v/164V Pos: standing >
Decadents Drag
This road was so named for the stronghold militia dragging criminals to
their clanhouse. The road is fairly narrow, unpaved and works its way
through a very rough section of the cavern to the east and west. The natural
features of the cavern rise up to the north and south, blocking progress in
those directions.
Obvious exits: -East -West
< 808h/808H 159v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 159v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your east.
Someone who is close by to your east.
A large steeder who is close by to your west.
A clansdwarf who is close by to your west.
Someone who is rather far off to your west.
Someone who is rather far off to your west.
Someone who is in the distance to your west.
Someone who is in the distance to your west.
< 808h/808H 160v/164V Pos: standing >
Decadents Drag
The road comes to an abrupt end here, terminating into the entrance to
a clanhouse to the east. A rough set of stairs has been carved into a large
hill of stone to the north. The road continues through a very rough section
of the cavern to the west.
Obvious exits: -East# -West -Up
A clansdwarf sits atop a large cave bear.(Red Aura)
< 808h/808H 159v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 159v/164V Pos: standing >
You quickly scan the area.
A large steeder who is not far off to your west.
A clansdwarf who is not far off to your west.
Someone who is in the distance to your west.
Someone who is in the distance to your west.
Someone who is in the distance to your west.
< 808h/808H 160v/164V Pos: standing >
Obvious exits:
East- (closed door)
West- Decadents Drag
Up- Too dark to tell..
< 808h/808H 160v/164V Pos: standing >
Councils Climb
Traversing this steep set of stairs is more like climbing as they progress
up the side of this stone hill at a nearly vertical angle. The stairs continue
up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 808h/808H 161v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 162v/164V Pos: standing >
You quickly scan the area.
A large cave bear who is close by below you.
A clansdwarf who is close by below you.
< 808h/808H 162v/164V Pos: standing >
Councils Climb
This area is the top of a narrow plateau. The surface is fairly smooth
and used by guards of the stronghold during council meetings. A crude stone
staircase leads down on the south side of the plateau, a more carefully
crafted set of stairs leads up to councils peak.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 808h/808H 162v/164V Pos: standing >
Councils Peak
This area is the top of a large mountain of stone. The surface here has
been carved smooth. The Strongstone family crest has also been carved into
the stone and polished to a smooth finish. A set of stairs carved into the
stone leads down to the south. The top of the peak widens as it progresses
to the north.
Obvious exits: -North -Down
< 808h/808H 160v/164V Pos: standing >
Councils Peak
This area of the peak is used as a meeting room for the Council of
Khildarak. An elegant mithril table surrounded by carved stone chairs
occupies the center of the peak. The table is huge, a count of the chairs
shows that there are 35. Looking over the north side the slave compound
can be seen. The stronghold in its entirety can be seen looking from the
south to the northwest.
Obvious exits: -South
< 808h/808H 160v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 160v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 808h/808H 161v/164V Pos: standing >
Councils Peak
This area is the top of a large mountain of stone. The surface here has
been carved smooth. The Strongstone family crest has also been carved into
the stone and polished to a smooth finish. A set of stairs carved into the
stone leads down to the south. The top of the peak widens as it progresses
to the north.
Obvious exits: -North -Down
< 808h/808H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 808h/808H 160v/164V Pos: standing >
Councils Climb
This area is the top of a narrow plateau. The surface is fairly smooth
and used by guards of the stronghold during council meetings. A crude stone
staircase leads down on the south side of the plateau, a more carefully
crafted set of stairs leads up to councils peak.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 808h/808H 159v/164V Pos: standing >
Councils Climb
Traversing this steep set of stairs is more like climbing as they progress
up the side of this stone hill at a nearly vertical angle. The stairs continue
up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 808h/808H 157v/164V Pos: standing >
Decadents Drag
The road comes to an abrupt end here, terminating into the entrance to
a clanhouse to the east. A rough set of stairs has been carved into a large
hill of stone to the north. The road continues through a very rough section
of the cavern to the west.
Obvious exits: -East# -West -Up
A clansdwarf sits atop a large cave bear.(Red Aura)
< 808h/808H 156v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 808h/808H 156v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 808h/808H 157v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 808h/808H 157v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 808h/808H 158v/164V Pos: standing >
Decadents Drag
This road was so named for the stronghold militia dragging criminals to
their clanhouse. The road is fairly narrow, unpaved and works its way
through a very rough section of the cavern to the east and west. The natural
features of the cavern rise up to the north and south, blocking progress in
those directions.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.(Red Aura)
< 808h/808H 156v/164V Pos: standing >
Decadents Drag
This road was so named for the stronghold militia dragging criminals to
their clanhouse. The road is fairly narrow, unpaved and works its way
through a very rough section of the cavern to the east and west. The natural
features of the cavern rise up to the north and south, blocking progress in
those directions.
Obvious exits: -East -West
< 808h/808H 155v/164V Pos: standing >
Decadents Drag
This road was so named for the stronghold militia dragging criminals to
their clanhouse. The road is fairly narrow, unpaved and works its way
through a very rough section of the cavern to the east and west. The natural
features of the cavern rise up to the north and south, blocking progress in
those directions. The Path of Clans starts to the west.
Obvious exits: -East -West
< 808h/808H 154v/164V Pos: standing >
The Path of Clans
This street has been constructed from large, circular stones, some carved
into the insignia of the various Khildarak clans. The quality of Clan Shatter
Stone is obvious as the stones demonstrate excellent craftsmanship. The
street is busy with citizens, visitors and merchants all hurrying about their
daily business. Two streets start at this point, Steeders Way to the west
and Decadents Drag to the east. The Path of Clans ends to the north at the
entrance to a building and continues south.
Obvious exits: -North# -East -South -West
< 808h/808H 152v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 153v/164V Pos: standing >
You quickly scan the area.
A large steeder who is a brief walk away to your east.
A clansdwarf who is rather far off to your east.
Someone who is not far off to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
< 808h/808H 153v/164V Pos: standing >
Steeders Way
The buildings that line this street are all richly decorated with Duergar
carvings and statuettes, some horrific in the image they present. The street
itself is carefully constructed with small, fist size stones, each unique in
shape and aligned to form distinct patterns as they blend with other stones.
The distinct sound of swordplay can be heard ringing sharply from the west.
The path of clans starts to the east. The street continues west.
Obvious exits: -East -West
< 808h/808H 152v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 153v/164V Pos: standing >
You quickly scan the area.
A large steeder who is rather far off to your east.
A clansdwarf who is rather far off to your east.
A large cave bear who is in the distance to your east.
A clansdwarf who is in the distance to your east.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
< 808h/808H 154v/164V Pos: standing >
Steeders Way
The stones used for this section of road are smaller than normal, each
laid to exentuate its unique features, creating patterns as they blend with
the other stones. The air is filled with sounds of battle, swords ringing,
shouts of rage and screams of pain. Looking to the north the cavern seems
to be more sparsely populated, some sections of the floor un-smoothed for
occupation. The entrance to the house of clan Skull Cleaver is south. A
smaller street starts to the north, heading towards the northern wall of
the cavern. The street continues east and west.
Obvious exits: -North -East -South -West
A clansdwarf sits atop a large cave bear.(Red Aura)
A cavern snake coils and strikes
A cavern snake coils and strikes
A pregnant duergar looks through the merchants carts
< 808h/808H 153v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 153v/164V Pos: standing >
You quickly scan the area.
A large steeder who is in the distance to your east.
A clansdwarf who is in the distance to your east.
Someone who is close by to your west.
Someone who is close by to your west.
< 808h/808H 154v/164V Pos: standing >
Steeders Way
The buildings that line this street are all richly decorated with Duergar
carvings and statuettes, some horrific in the image they present. The street
itself is carefully constructed with small, fist size stones, each unique in
shape and aligned to form distinct patterns as they blend with other stones.
The distinct sound of swordplay can be heard ringing sharply from the west.
The path of clans starts to the east. The street continues west.
Obvious exits: -East -West
< 808h/808H 154v/164V Pos: standing >
The Path of Clans
This street has been constructed from large, circular stones, some carved
into the insignia of the various Khildarak clans. The quality of Clan Shatter
Stone is obvious as the stones demonstrate excellent craftsmanship. The
street is busy with citizens, visitors and merchants all hurrying about their
daily business. Two streets start at this point, Steeders Way to the west
and Decadents Drag to the east. The Path of Clans ends to the north at the
entrance to a building and continues south.
Obvious exits: -North# -East -South -West
< 808h/808H 153v/164V Pos: standing >
The Path of Clans
The stones that comprise this street are all quite large and round in
shape. Some of the stones have been carved into insignias of the Clans of
Khildarak. The space between the circular stones have been filled with
carved pieces of rock dyed in the clans color. Buildings with intricate
designs carved into their stone surface line both sides of the street,
the detail and quality of the artwork speaks much of the dwarves skill.
Citizens, visitors and merchants move past you going about their days
affairs, few bothering to glance at others passing. The street continues
north and south.
Obvious exits: -North -South
< 808h/808H 151v/164V Pos: standing >
The Path of Clans
This street has been designed to recognize all of the clans of the
Khildarak stronghold. The finely crafted stones are expertly laid, some
carved into the insignia of the various clans. Sounds of all variety can
be heard along this busy street, the ring of hammers striking metal, voices
of conversation and conflict, and the merchants shouts as they try to draw
attention to their goods. Entrances to buildings can be seen on the east
and west sides of the street. The street continues north and south.
Obvious exits: -North -East# -South -West#
A duergar merchant watches his cart closely
< 808h/808H 150v/164V Pos: standing >
A duergar merchant enters from the south.
< 808h/808H 152v/164V Pos: standing >
The Path of Clans
The stones that comprise this street are quite large, round in shape,
some carved into the insignia of the various Khildarak clans. The space
between the circular stones has been filled with a stone, carved to fit
and dyed in the clans color. The skill of Clan Shatter stone is obvious
as the craftsmanship of the stones is excellent. Inhabitants move along
this busy street going about their days business. The entrance to a
building can be seen to the west. The street continues north and south.
Obvious exits: -North -South -West#
A clansdwarf watches the area closely(Red Aura)
A pregnant duergar looks through the merchants carts
< 808h/808H 151v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 808h/808H 152v/164V Pos: standing >
The door seems to be closed.
< 808h/808H 154v/164V Pos: standing >
The Path of Clans
This street is very busy, residents and visitors alike move about their
business, rarely glancing in others directions. Various sounds echo softly
around you, hammers striking metal, the rattle of merchants carts rolling
along the stone street and the occasional shout of a conflict. The smell of
gourmet fungi can be detected occasionally. Buildings that line the street
are decorated in the traditional Duergar fashion, the quality of craftsmanship
is testament to the dwarves skill. Shadow Street leaves east from here. The
entrance to a building can be seen to the west. The street continues north
and south.
Obvious exits: -North -East -South -West
The corpse of a cavern snake is lying here.
A clansdwarf looks through the merchants carts(Red Aura)
A clansdwarf watches the area closely(Red Aura)
A clansdwarf shouts as he pushes his cart(Red Aura)
< 808h/808H 153v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 153v/164V Pos: standing >
You quickly scan the area.
A pregnant duergar who is close by to your north.
A duergar merchant who is not far off to your north.
A large cave bear who is not far off to your south.
A clansdwarf who is not far off to your south.
< 808h/808H 154v/164V Pos: standing >
A Covered Walkway
Two large stone walls enclose this walkway, one to the north and south
rising to meet above, forming an odd shaped arch. The walkway itself is
paved with small cobblestones. A large wooden door covered with intricate
carvings marks the entrance to the west. The Path of Clans is east.
Obvious exits: -East -West
< 808h/808H 153v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 154v/164V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
< 808h/808H 154v/164V Pos: standing >
House of Clan Flame Eye
This foyer is large and spacious, the walls and floor made from a polished
blue veined marble. Four large marble columns rise up from the floor, each
polished and trimmed with carved ivory. Several of the floor tiles have been
laid in a special manner, their grains used to form the picture of a huge
eye that spans the entire floor. The center tiles that form the pupil of the
eye are made from a dark red stone. Though magic if frowned upon when
used in excess by the Duergar culture, the crafts of this clan are looked
upon less harshly because of their nature. The members of this clan are not
as well respected as those of other clans, but they do not find themselves on
the recieving end of vandalism as much as other magic clans. A carved ivory
door can be seen in the west wall. Hallways start both to the north and south.
the exit is east.
Obvious exits: -North -East -South -West#
< 808h/808H 154v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 155v/164V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your east.
A clansdwarf who is not far off to your east.
A clansdwarf who is not far off to your east.
< 808h/808H 155v/164V Pos: standing >
An East-West Hallway
This hallway is wide and spacious, the walls and floor made from polished
blue veined marble, trimmed with carved ivory. The hall enters the entry
foyer to the south and continues to the west.
Obvious exits: -South -West
< 808h/808H 156v/164V Pos: standing >
House of Clan Flame Eye
This foyer is large and spacious, the walls and floor made from a polished
blue veined marble. Four large marble columns rise up from the floor, each
polished and trimmed with carved ivory. Several of the floor tiles have been
laid in a special manner, their grains used to form the picture of a huge
eye that spans the entire floor. The center tiles that form the pupil of the
eye are made from a dark red stone. Though magic if frowned upon when
used in excess by the Duergar culture, the crafts of this clan are looked
upon less harshly because of their nature. The members of this clan are not
as well respected as those of other clans, but they do not find themselves on
the recieving end of vandalism as much as other magic clans. A carved ivory
door can be seen in the west wall. Hallways start both to the north and south.
the exit is east.
Obvious exits: -North -East -South -West#
< 808h/808H 155v/164V Pos: standing >
Obvious exits:
North- An East-West Hallway
East- (open door) A Covered Walkway
South- Too dark to tell..
West- (closed door)
< 808h/808H 156v/164V Pos: standing >
An East-West Hallway
This hallway is wide and spacious, the walls and floor made from polished
blue veined marble, trimmed with carved ivory. The hall enters the entry
foyer to the south and continues to the west.
Obvious exits: -South -West
< 808h/808H 161v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 161v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 808h/808H 162v/164V Pos: standing >
An East-West Hallway
This hallway is wide and spacious, the floor and walls made from a polished
blue veined marble, trimmed with carved ivory. A polished wooden door can be
seen in the west wall. The hall continues to the east.
Obvious exits: -East -West#
< 808h/808H 161v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 161v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 808h/808H 162v/164V Pos: standing >
The door seems to be closed.
< 808h/808H 163v/164V Pos: standing >
Pardon?
< 808h/808H 164v/164V Pos: standing >
Ok.
< 808h/808H 164v/164V Pos: standing >
Living Quarters
This large, elegant room is used as living quarters by the members of the
clan that choose to live in the house. The walls are made from polished blue
veined marble, trimmed with carved ivory. The floor is covered by a deep blue
fungus rug. Several carved stone chairs sit against the walls in various
places. A large polished wooden table surrounded by chairs occupies the center
of the room. The room continues to the south, the exit is east.
Obvious exits: -East -South
< 808h/808H 162v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 162v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 808h/808H 162v/164V Pos: standing >
Dining Area
Two large stone ovens sit against the east wall, each with pots boiling
on its surface. A long worktable spans the distance between the two ovens,
its surface covered with various food scraps and utensils. A polished
wooden dining table and chairs fills the center of the room. A door can be
seen in the south wall. The room continues north.
Obvious exits: -North -South#
A clansdwarf is busy preparing gourmet fungi(Red Aura)
< 808h/808H 160v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 160v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 808h/808H 160v/164V Pos: standing >
The door seems to be closed.
< 808h/808H 162v/164V Pos: standing >
Ok.
< 808h/808H 164v/164V Pos: standing >
Sleeping Quarters
This large room is filled with four rows of beds, each with a small
walking space between them. The beds are all framed feather beds, most are
neatly made awaiting use. The exit is north.
Obvious exits: -North
A clansdwarf is stretched out, sound asleep.(Red Aura)
A clansdwarf is stretched out, sound asleep.(Red Aura)
< 808h/808H 162v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 162v/164V Pos: standing >
You quickly scan the area.
A cook who is close by to your north.
< 808h/808H 162v/164V Pos: standing >
Dining Area
Two large stone ovens sit against the east wall, each with pots boiling
on its surface. A long worktable spans the distance between the two ovens,
its surface covered with various food scraps and utensils. A polished
wooden dining table and chairs fills the center of the room. A door can be
seen in the south wall. The room continues north.
Obvious exits: -North -South
A clansdwarf is busy preparing gourmet fungi(Red Aura)
< 808h/808H 160v/164V Pos: standing >
Living Quarters
This large, elegant room is used as living quarters by the members of the
clan that choose to live in the house. The walls are made from polished blue
veined marble, trimmed with carved ivory. The floor is covered by a deep blue
fungus rug. Several carved stone chairs sit against the walls in various
places. A large polished wooden table surrounded by chairs occupies the center
of the room. The room continues to the south, the exit is east.
Obvious exits: -East -South
< 808h/808H 158v/164V Pos: standing >
An East-West Hallway
This hallway is wide and spacious, the floor and walls made from a polished
blue veined marble, trimmed with carved ivory. A polished wooden door can be
seen in the west wall. The hall continues to the east.
Obvious exits: -East -West
< 808h/808H 156v/164V Pos: standing >
An East-West Hallway
This hallway is wide and spacious, the walls and floor made from polished
blue veined marble, trimmed with carved ivory. The hall enters the entry
foyer to the south and continues to the west.
Obvious exits: -South -West
< 808h/808H 155v/164V Pos: standing >
House of Clan Flame Eye
This foyer is large and spacious, the walls and floor made from a polished
blue veined marble. Four large marble columns rise up from the floor, each
polished and trimmed with carved ivory. Several of the floor tiles have been
laid in a special manner, their grains used to form the picture of a huge
eye that spans the entire floor. The center tiles that form the pupil of the
eye are made from a dark red stone. Though magic if frowned upon when
used in excess by the Duergar culture, the crafts of this clan are looked
upon less harshly because of their nature. The members of this clan are not
as well respected as those of other clans, but they do not find themselves on
the recieving end of vandalism as much as other magic clans. A carved ivory
door can be seen in the west wall. Hallways start both to the north and south.
the exit is east.
Obvious exits: -North -East -South -West#
< 808h/808H 153v/164V Pos: standing >
A North-South Hallway
This hallway is wide and spacious, the walls and floor made from a polished
blue veined marble trimmed with carved ivory. The names of the clan members
since the clans beginning have been carved into the east wall, each polished
and filled with a thin layer of gold. A carved ivory door can be seen in the
west wall. The hall enters the entry foyer to the north and continues to the
south.
Obvious exits: -North -South -West
< 808h/808H 152v/164V Pos: standing >
A North-South Hallway
This hallway is wide and spacious, the walls and floor made from a polished
blue veined marble trimmed with carved ivory. The names of the clan members
since the clans beginning have been carved into the east wall, each polished
and filled with a thin layer of gold. A carved ivory door can be seen in the
west wall. The hall continues to the north.
Obvious exits: -North -West
< 808h/808H 151v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 152v/164V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
< 808h/808H 153v/164V Pos: standing >
Elders Room in the House of Clan Flame Eye
This room is large and spacious, used by the clan elder to train and
evaluate members of the clan. A large colorfull fungi rug covers the floor,
the insignia of the clan displayed on its surface. The walls are made from
a polished blue veined marble, trimmed with carved ivory. A large mithril
desk sits against the north wall, its surface covered with various books
and parchments. A framed feather bed can be seen against the west wall.
A carved ivory door marks the exit to the east.
Obvious exits: -East
A Duergar (medium) Magister Equitum of The Empire sits resting.(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
The clan elder demonstrates a spell(Red Aura)
< 808h/808H 152v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 152v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 808h/808H 153v/164V Pos: standing >
A North-South Hallway
This hallway is wide and spacious, the walls and floor made from a polished
blue veined marble trimmed with carved ivory. The names of the clan members
since the clans beginning have been carved into the east wall, each polished
and filled with a thin layer of gold. A carved ivory door can be seen in the
west wall. The hall continues to the north.
Obvious exits: -North -West
< 808h/808H 153v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 808h/808H 153v/164V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your west.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.
The clan elder who is close by to your west.
< 808h/808H 154v/164V Pos: standing >
The door is open.
A carved ivory door.
You extend your sights westward.
Elders Room in the House of Clan Flame Eye
This room is large and spacious, used by the clan elder to train and
evaluate members of the clan. A large colorfull fungi rug covers the floor,
the insignia of the clan displayed on its surface. The walls are made from
a polished blue veined marble, trimmed with carved ivory. A large mithril
desk sits against the north wall, its surface covered with various books
and parchments. A framed feather bed can be seen against the west wall.
A carved ivory door marks the exit to the east.
Obvious exits: -East
A Duergar (medium) Magister Equitum of The Empire sits resting.(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
The clan elder demonstrates a spell(Red Aura)
< 808h/808H 164v/164V Pos: standing >
Elders Room in the House of Clan Flame Eye
This room is large and spacious, used by the clan elder to train and
evaluate members of the clan. A large colorfull fungi rug covers the floor,
the insignia of the clan displayed on its surface. The walls are made from
a polished blue veined marble, trimmed with carved ivory. A large mithril
desk sits against the north wall, its surface covered with various books
and parchments. A framed feather bed can be seen against the west wall.
A carved ivory door marks the exit to the east.
Obvious exits: -East
A Duergar (medium) Magister Equitum of The Empire sits resting.(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
A clansdwarf watches over the elders room(Red Aura)
The clan elder demonstrates a spell(Red Aura)
< 808h/808H 162v/164V Pos: standing >
Ok.
< 808h/808H 162v/164V Pos: standing >
You feel your skill in circle improving.
A Duergar is disrupted from meditation.
A Duergar, looking very frustrated, packs up her holy symbol.
You stealthily position yourself behind a Duergar, circling her.
< 808h/808H 162v/164V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Duergar sit EP: awful >
You brandish your offhand dagger, intercepting a Duergar's blow, and countering his attack!
A Duergar screams in pain as your pierce tears into her flesh
Your stab cuts a vital artery and causes a Duergar to fall before your feet.
A Duergar is dead! R.I.P.
Your stiletto glows with power as it devours another soul!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!