< 216h/216H 106v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 107v/110V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
The vampire deathlord Koztk who is close by to your west.
< 216h/216H 109v/110V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
The vampire deathlord Koztk who is close by to your west.
< 216h/216H 109v/110V Pos: standing >
You quickly scan the area.
The vampire deathlord Koztk who is close by to your west.
< 216h/216H 109v/110V Pos: standing >
You quickly scan the area.
A female crocodile who is almost out of sight to your east.
The vampire deathlord Koztk who is close by to your west.
< 216h/216H 110v/110V Pos: standing >
Score information for Renaud
Level: 51 Race: Gnome Class: Necromancer / Necrolyte Sex: Male
Hit points: 216(216) Moves: 110(110)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 120 platinum 605 gold 130 silver 185 copper
Playing time: 7 days / 14 hours/ 40 minutes
Received data: 3.7254 MB this session.
Send data: 0.0199 MB this session.
Compression ratio: none
Title: Phantom Shroud of The Resistance
Followers:
Loreine
the lich of Flog, the troll guardian
the lich of an elite guard
the lich of Sarn, the banker
Status: Standing.
Epic points: 6937 Skill points: 12 Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (4.96%)
Frags: -0.41 Deaths: 48
Detecting: Invisible Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Aware Invisibility
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 1177
Active Spells:
--------------
improved invisibility (22 minutes)
stone skin (4 minutes)
globe of invulnerability (2 minutes)
detect invisibility (2 minutes)
fly (75 minutes)
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
The vampire deathlord Koztk who is close by to your west.
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
The vampire deathlord Koztk who is close by to your west.
< 216h/216H 110v/110V Pos: standing >
^^^^.
^M@*.
^***^
Inside a Dark Forest
Obvious exits: -North -East -South -West
*The lich of Sarn, the banker stands here. (minion)
*The lich of an elite guard stands here. (minion)
*The lich of Flog, the troll guardian stands here. (minion)
*Loreine Corporal Klinger The Resistance (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Loreine's head.
< 216h/216H 110v/110V Pos: standing >
^^^..
MP@.^
***^^
Inside a Dark Forest
Obvious exits: -North -East -South -West
Loreine enters from the west.
The lich of Flog, the troll guardian enters from the west.
The lich of an elite guard enters from the west.
The lich of Sarn, the banker enters from the west.
< 216h/216H 108v/110V Pos: standing >
^^^.M
M*@.^
***^^
Inside a Dark Forest
Obvious exits: -North -East -South -West
*The lich of Sarn, the banker stands here. (minion)
*The lich of an elite guard stands here. (minion)
*The lich of Flog, the troll guardian stands here. (minion)
*Loreine Corporal Klinger The Resistance (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Loreine's head.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
^^^.M
M*@.^
***^^
Inside a Dark Forest
Obvious exits: -North -East -South -West
*The lich of Sarn, the banker stands here. (minion)
*The lich of an elite guard stands here. (minion)
*The lich of Flog, the troll guardian stands here. (minion)
*Loreine Corporal Klinger The Resistance (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Loreine's head.
< 216h/216H 108v/110V Pos: standing >
The sun vanishes behind the southern horizon.
< 216h/216H 108v/110V Pos: standing >
< 216h/216H 108v/110V Pos: standing >
^^^.M
M*@.^
***^^
Inside a Dark Forest
Obvious exits: -North -East -South -West
*The lich of Sarn, the banker stands here. (minion)
*The lich of an elite guard stands here. (minion)
*The lich of Flog, the troll guardian stands here. (minion)
*Loreine Corporal Klinger The Resistance (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Loreine's head.
< 216h/216H 108v/110V Pos: standing >
< 216h/216H 108v/110V Pos: standing >
Zone Name: The Surface Realm of Duris
Average mob level in zone: 30
< 216h/216H 108v/110V Pos: standing >
< 216h/216H 108v/110V Pos: standing >
< 216h/216H 108v/110V Pos: standing >
< 216h/216H 108v/110V Pos: standing >
^^^..
M*@.^
***^^
Inside a Dark Forest
Obvious exits: -North -East -South -West
*The lich of Sarn, the banker stands here. (minion)
*The lich of an elite guard stands here. (minion)
*The lich of Flog, the troll guardian stands here. (minion)
*Loreine Corporal Klinger The Resistance (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Loreine's head.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
< 216h/216H 108v/110V Pos: standing >
The taste of blood slowly fades from your body.
< 216h/216H 108v/110V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 110v/110V Pos: standing >
^^^..
M*@.^
***^^
Inside a Dark Forest
Obvious exits: -North -East -South -West
*The lich of Sarn, the banker stands here. (minion)
*The lich of an elite guard stands here. (minion)
*The lich of Flog, the troll guardian stands here. (minion)
*Loreine Corporal Klinger The Resistance (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Loreine's head.
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
You start chanting...
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
Casting: protect undead
< 216h/216H 110v/110V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 110v/110V Pos: standing >
^^^..
^*@.^
***^^
Inside a Dark Forest
Obvious exits: -North -East -South -West
*The lich of Sarn, the banker stands here. (minion)
*The lich of an elite guard stands here. (minion)
*The lich of Flog, the troll guardian stands here. (minion)
*Loreine Corporal Klinger The Resistance (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Loreine's head.
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
Loreine slowly fades away...
< 216h/216H 110v/110V Pos: standing >
^^^..
^*@.^
***^^
Inside a Dark Forest
Obvious exits: -North -East -South -West
*The lich of Sarn, the banker stands here. (minion)
*The lich of an elite guard stands here. (minion)
*The lich of Flog, the troll guardian stands here. (minion)
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
^^^^.
M^@M.
^***^
Inside a Dark Forest
Obvious exits: -North -East -South -West
The lich of Flog, the troll guardian enters from the east.
The lich of an elite guard enters from the east.
The lich of Sarn, the banker enters from the east.
< 216h/216H 108v/110V Pos: standing >
Looks like an exit.
You extend your sights northward.
^^^^.
M^@*.
^***^
A Game Trail
This is a track of sorts treading through the dark forest. The
trail looks used and might possibly be a game trail of some sort.
Perhaps you'll find some happy hunting...
Obvious exits: -North -South
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your north.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
The vampire deathlord Koztk who is not far off to your west.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your east.
A large swamp rat who is almost out of sight to your east.
< 216h/216H 108v/110V Pos: standing >
A Game Trail
This is a track of sorts treading through the dark forest. The
trail looks used and might possibly be a game trail of some sort.
Perhaps you'll find some happy hunting...
Obvious exits: -North -South
The lich of Flog, the troll guardian enters from the south.
The lich of an elite guard enters from the south.
The lich of Sarn, the banker enters from the south.
< 216h/216H 106v/110V Pos: standing >
Pardon?
< 216h/216H 106v/110V Pos: standing >
The night has begun.
< 216h/216H 106v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 107v/110V Pos: standing >
Before a Giant Wooden Fence
A giant wooden fence has been erected to the north of here,
blocking anyone from traveling north along the path. The fence looks
to have been built not too long ago as the scent of fresh cut tree
still lingers about the area as well as sawdust and chunks of wood
shavings. There is a gate of solid iron in the fence to the north,
unfortunately the gate has a massive lock upon it. It looks possible
to follow the perimeter of the fence to the west and east of here,
cutting through the forest underbrush.
Obvious exits: -North# -East -South -West
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
The lich of Flog, the troll guardian enters from the south.
The lich of an elite guard enters from the south.
The lich of Sarn, the banker enters from the south.
< 216h/216H 106v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is close by to your west.
< 216h/216H 107v/110V Pos: standing >
< 216h/216H 108v/110V Pos: standing >
The iron is closed.
The iron gate to the north looks fairly unmovable, unless you have a
key to get past
The closed iron blocks your farsight.
< 216h/216H 109v/110V Pos: standing >
You quickly scan the area.
A kobold guard who is close by to your west.
< 216h/216H 110v/110V Pos: standing >
Along the Perimeter of the Fence
The fence spans out to the west and east with not much of an end in
sight. The traveling along here is a bit harder as you are having to
fight through the underbrush of the forest to follow the perimeter of
the fence. The dark forest blots out most of the light here, making
it very dark. It looks possible to continue to the west, following
the fence, or go back onto the trail to the east.
Obvious exits: -East -West
A giant wooden fence stands here, blocking travel to the north.
A kobold guard of the kobold settlement looks for signs of trouble.
The lich of Flog, the troll guardian enters from the east.
The lich of an elite guard enters from the east.
The lich of Sarn, the banker enters from the east.
< 216h/216H 108v/110V Pos: standing >
Along the Perimeter of the Fence
The fence spans out to the east and west, blocking travel to the
north. It looks fairly impossible to keep traveling further to the
west; getting through the thick forest underbrush seems to be nearly
impossible. The ground here is soft, and somewhat muddy, making
walking along the fence a hard endeavor. Almost all light is blotted
out by the towering trees above you. The possible travel is to the
east.
Obvious exits: -East
A giant wooden fence stands here, blocking travel to the north.
The lich of Flog, the troll guardian enters from the east.
The lich of an elite guard enters from the east.
The lich of Sarn, the banker enters from the east.
< 216h/216H 106v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 106v/110V Pos: standing >
Along the Perimeter of the Fence
The fence spans out to the west and east with not much of an end in
sight. The traveling along here is a bit harder as you are having to
fight through the underbrush of the forest to follow the perimeter of
the fence. The dark forest blots out most of the light here, making
it very dark. It looks possible to continue to the west, following
the fence, or go back onto the trail to the east.
Obvious exits: -East -West
A giant wooden fence stands here, blocking travel to the north.
A kobold guard of the kobold settlement looks for signs of trouble.
The lich of Flog, the troll guardian enters from the west.
The lich of an elite guard enters from the west.
The lich of Sarn, the banker enters from the west.
< 216h/216H 105v/110V Pos: standing >
The fence is made out of trunks of trees bound together with heavy
iron chains. The fence is well over 30 feet tall, and looks like it
would be a painful endevour to scale as large iron spikes have been
places to poke out of the fence intermittently. One wrong slip
climbing that fence and you'd find yourself impaled. There appears to
be a loose plank on the fence here. It looks like the plank wasn't
nailed in properly.
< 216h/216H 106v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 106v/110V Pos: standing >
Outside already... go find em.
< 216h/216H 108v/110V Pos: standing >
Pardon?
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 110v/110V Pos: standing >
Outside already... go find em.
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 110v/110V Pos: standing >
You see nothing special...
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
That's not a container.
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
You vainly try to pull... oops, where'd they go?
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -East -West
A giant wooden fence stands here, blocking travel to the north.
*The lich of Sarn, the banker stands here. (minion)
*The lich of an elite guard stands here. (minion)
*The lich of Flog, the troll guardian stands here. (minion)
A kobold guard of the kobold settlement looks for signs of trouble.
< 216h/216H 110v/110V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 216h/216H 110v/110V Pos: standing >
It looks loose enough to tug off. One good tug would rip the
plank out and give you enough room to squeeze through the fence.
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
Pardon?
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/216H 110v/110V Pos: standing >
The fence is open.
The fence
You extend your sights northward.
Behind the Fence
The forest blots out almost all light and the space is a bit
cramped, with vegetation spilling in on all sides. The fence lies
directly to the south, large and imposing. The only perceivable way
to go is to the east.
Obvious exits: -East
A giant wooden fence stands here, blocking travel to the south.
< 216h/216H 110v/110V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -North -East -West
A giant wooden fence stands here, blocking travel to the north.
*The lich of Sarn, the banker stands here. (minion)
*The lich of an elite guard stands here. (minion)
*The lich of Flog, the troll guardian stands here. (minion)
A kobold guard of the kobold settlement looks for signs of trouble.
< 216h/216H 110v/110V Pos: standing >
< 216h/216H 110v/110V Pos: standing >
An Orc enters from the north.
A Duergar enters from the north.
An Orc enters from the north.
< 216h/216H 110v/110V Pos: standing >
Behind the Fence
The forest blots out almost all light and the space is a bit
cramped, with vegetation spilling in on all sides. The fence lies
directly to the south, large and imposing. The only perceivable way
to go is to the east.
Obvious exits: -East -South
A giant wooden fence stands here, blocking travel to the south.
The lich of Flog, the troll guardian enters from the south.
The lich of an elite guard enters from the south.
The lich of Sarn, the banker enters from the south.
< 216h/216H 108v/110V Pos: standing >
Nothing happens.
< 216h/216H 108v/110V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your south.
An Orc who is close by to your south.
A kobold guard who is close by to your south.
< 216h/216H 108v/110V Pos: standing >
On the Trail Behind the Wooden Fence
The fence which blocks intruders from coming into the kobold
encampment lies directly to the south. A large iron gate has been set
in the wall to allow kobolds in and out, but none others. A small
path leads off to the east. It also looks possible to follow the
fence to the west, into the forest. The trail continues north,
heading for the kobold settlement.
Obvious exits: -North -East -South# -West
The lich of Flog, the troll guardian enters from the west.
The lich of an elite guard enters from the west.
The lich of Sarn, the banker enters from the west.
< 216h/216H 106v/110V Pos: standing >
< 216h/216H 108v/110V Pos: standing >
An Orc enters from the west.
A Duergar enters from the west.
An Orc enters from the west.
< 216h/216H 108v/110V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You snap into visibility.
You are knocked to the ground by an Orc's mighty bash!
< 215h/216H 109v/110V Pos: sitting >
< T: Renaud TP: sit TC:few scratches E: An Orc sta EP: excellent >
An Orc snaps into visibility.
An Orc attacks you. [4 hits]
A Duergar starts casting an offensive spell.
< 210h/216H 109v/110V Pos: sitting >
< T: Renaud TP: sit TC:few scratches E: An Orc sta EP: excellent >
A Duergar starts casting an offensive spell.
A Duergar snaps into visibility.
< 210h/216H 109v/110V Pos: sitting >
< T: Renaud TP: sit TC:few scratches E: An Orc sta EP: excellent >
The lich of Sarn, the banker says in common 'Today is a good day to die!'
The lich of Sarn, the banker suddenly attacks an Orc!
The lich of Sarn, the banker snaps into visibility.
An Orc snaps into visibility.
< 210h/216H 109v/110V Pos: sitting >
< T: Renaud TP: sit TC:few scratches E: An Orc sta EP: excellent >
You attack an Orc. [0 hits]
< 210h/216H 109v/110V Pos: sitting >
< T: Renaud TP: sit TC:few scratches E: An Orc sta EP: excellent >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 15h/216H 109v/110V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
< 15h/216H 109v/110V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the words 'yaftze diesilla'
Your body goes numb as a bolt of lightning ends your life.