The death of [15 Monk] Natros (Orc)

in East End of North Storm Street and Gale Road

from the perspective of [50 Scout] Bisil The Resistance (Human)

<worn as a badge>    a jeweled marble badge
<worn on head>       a soldier's steel hood [88%]             
<worn on eyes>       a drow-made brass eyepatch from Enclave of the Opal Phoenix [89%]             
<worn in ear>        the eyeball of a shadow dragon (magic)
<worn in ear>        a strangly glowing ivy leaf [poor] (magic) (glowing) [70%]             
<worn on face>       a glittering copper mask
<worn around neck>   a fine granite gorget from The Halfcut Hills
<worn around neck>   a beautiful gem pendant
<worn on body>       an ashen dragonscale chestplate
<worn about body>    the wings of the shadow dragon [poor] (glowing)
<worn as quiver>     a twisted steel quiver from Newhaven
<worn about waist>   a belt bearing the symbol of Baphomet [superior] (magic) [86%]             
<worn on belt buckle>a glowing quill (glowing) [69%]             
<worn on arms>       some stylish sapphire arm plates from Verspin
<worn around wrist>  a bloody brass bracer
<worn around wrist>  a light flesh wristguard from Myrabolus [85%]             
<worn on hands>      some pitted sapphire mitts from Clan Stoutdorf Settlement
<worn on finger>     a thick and jagged onyx ring
<worn on finger>     a ring of the weretor [superior] (magic) (glowing)
<primary weapon>     a large, jagged, deadly looking sword [modified] (magic)
<secondary weapon>   a greater bloodsaber (magic) (glowing)
<worn on legs>       some scintilating leggings [superior] (magic)
<worn on feet>       some ghastly boots of wind and energy [superior]

An Orc guards the docks viciously.

< 430h/430H 111v/154V Pos: standing >
You board the Sloop The Silanda.
Aboard the Sloop The Silanda
Obvious exits: -North

< 430h/430H 117v/154V Pos: standing >
On the Bridge of the Sloop The Silanda
Obvious exits: -South

< 430h/430H 118v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 120v/154V Pos: standing >
Aboard the Sloop The Silanda
Obvious exits: -North

< 430h/430H 120v/154V Pos: standing >
You disembark this ship.
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop The Silanda floats here.
The Sloop Gutsy Venture 2 floats here.
The Sloop Hi! floats here.
The Sloop ExpThisWipeSux floats here.
The Sloop Cyric's Revenge  floats here.
The Corvette Somalian Pirate floats here.
The Sloop DeMoN floats here.
An Orc guards the docks viciously.

< 430h/430H 123v/154V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.
An Orc shipwright stands here, selling ship rides across the sea.

< 430h/430H 126v/154V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West

< 430h/430H 126v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 128v/154V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West

< 430h/430H 129v/154V Pos: standing >
The Docks of Storm Port
   The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight.  The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors.  Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.

< 430h/430H 131v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 132v/154V Pos: standing >
A harbour worker leaves east.

< 430h/430H 133v/154V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.

< 430h/430H 133v/154V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
A tall Orc stresses over all the work to do in the harbour.
An Orc harbour worker runs about performing his duties.
An Orc sailor searches for his ship along the pier.

< 430h/430H 133v/154V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals.  He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop TheRager floats here.
The Sloop Bruce Flea floats here.

< 430h/430H 133v/154V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 430h/430H 135v/154V Pos: standing >
You board the Sloop TheRager.
Aboard the Sloop TheRager
Obvious exits: -North

< 430h/430H 139v/154V Pos: standing >
On the Bridge of the Sloop TheRager
Obvious exits: -South

< 430h/430H 139v/154V Pos: standing >
Aboard the Sloop TheRager
Obvious exits: -North

< 430h/430H 142v/154V Pos: standing >
You disembark this ship.
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals.  He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop TheRager floats here.
The Sloop Bruce Flea floats here.

< 430h/430H 146v/154V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
A tall Orc stresses over all the work to do in the harbour.
An Orc harbour worker runs about performing his duties.
An Orc sailor searches for his ship along the pier.

< 430h/430H 146v/154V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.

< 430h/430H 146v/154V Pos: standing >
The Docks of Storm Port
   The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight.  The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors.  Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
An Orc harbour worker runs about performing his duties.

< 430h/430H 147v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 147v/154V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West

< 430h/430H 149v/154V Pos: standing >
The door seems to be closed.

< 430h/430H 150v/154V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West

< 430h/430H 153v/154V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.
An Orc shipwright stands here, selling ship rides across the sea.

< 430h/430H 152v/154V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop The Silanda floats here.
The Sloop Gutsy Venture 2 floats here.
The Sloop Hi! floats here.
The Sloop ExpThisWipeSux floats here.
The Sloop Cyric's Revenge  floats here.
The Corvette Somalian Pirate floats here.
The Sloop DeMoN floats here.
An Orc guards the docks viciously.

< 430h/430H 152v/154V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 430h/430H 153v/154V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 55 platinum coins, 18 gold coins, 4 silver coins, 3 copper coins. 

< 430h/430H 154v/154V Pos: standing >
Thanks for your business, it will take 0 hours for your ship to get here.

< 430h/430H 154v/154V Pos: standing >
Ok.
You put 55 platinum, 13 gold, 4 silver, and 3 copper coins into a rugged adventurers satchel.

< 430h/430H 154v/154V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.

< 430h/430H 154v/154V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.

< 430h/430H 154v/154V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.

< 430h/430H 154v/154V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.

< 430h/430H 154v/154V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.

< 430h/430H 154v/154V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
A harbour worker who is not far off to your west.

< 430h/430H 154v/154V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.

< 430h/430H 154v/154V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.

< 430h/430H 154v/154V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.

< 430h/430H 154v/154V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc harbour worker runs about performing his duties.
An Orc sailor searches for his ship along the pier.
An Orc shipwright stands here, selling ship rides across the sea.

< 430h/430H 153v/154V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West

< 430h/430H 152v/154V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West

< 430h/430H 151v/154V Pos: standing >
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West

< 430h/430H 150v/154V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South

< 430h/430H 151v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 151v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 152v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/430H 153v/154V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West

< 430h/430H 153v/154V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North -East -West

< 430h/430H 152v/154V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city.  Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East -West

< 430h/430H 151v/154V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East -South -West
A female Orc wanders the city here, bitching at the males she passes.

< 430h/430H 150v/154V Pos: standing >
West End of Tempest Avenue
   Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles.  Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East -South# -West#

< 430h/430H 150v/154V Pos: standing >
The fence seems to be closed.

< 430h/430H 151v/154V Pos: standing >
The door seems to be closed.

< 430h/430H 154v/154V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East -South -West
A female Orc wanders the city here, bitching at the males she passes.

< 430h/430H 153v/154V Pos: standing >
Tempest Avenue and Squall Road Connector
   This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates.  The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East -South
The corpse of an orc female is lying here.

< 430h/430H 152v/154V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West#

< 430h/430H 151v/154V Pos: standing >
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
An Orc city guard walks here, most likely abusing his power.

< 430h/430H 150v/154V Pos: standing >
An orc city guard leaves north.

< 430h/430H 152v/154V Pos: standing >
The South Gates of Storm Port
   Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city.  The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.

< 430h/430H 153v/154V Pos: standing >
Before the South Gates of Storm Port
   Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron.  The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West

< 430h/430H 152v/154V Pos: standing >
 
                
                
                
                
 .     @^.      
 ..   ..+.      
 **...M*+*.     
  *.****.*..    
   **++.+**.    
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West

< 430h/430H 151v/154V Pos: standing >
Before the South Gates of Storm Port
   Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron.  The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West

< 430h/430H 151v/154V Pos: standing >
The South Gates of Storm Port
   Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city.  The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.

< 430h/430H 150v/154V Pos: standing >
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West

< 430h/430H 151v/154V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West#
An Orc city guard walks here, most likely abusing his power.

< 430h/430H 151v/154V Pos: standing >
The bank seems to be closed.

< 430h/430H 154v/154V Pos: standing >
Ok.

< 430h/430H 154v/154V Pos: standing >
The Storm Port Bank
   Tucked in between several larger warehouse buildings in the south
western corner of the city lies the bank.  Most orcs would rather not
use a money holding service believing all bankers, especially orcish
bankers to have tendancies to steal whatever is left over in their
pockets at the end of the day, however due to the high merchant rate
and often the need to withdraw large sums of money for ship buying
and building, this bank is a neccessity in this city.
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
The banker of the city stands counting coins here.

< 430h/430H 153v/154V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West
An Orc city guard walks here, most likely abusing his power.

< 430h/430H 152v/154V Pos: standing >
Ok.

< 430h/430H 154v/154V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West

< 430h/430H 153v/154V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East -West
A female Orc wanders the city here, bitching at the males she passes.

< 430h/430H 152v/154V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
A young Orc soldier wanders the city here, preparing for training.

< 430h/430H 151v/154V Pos: standing >
East Gates of Storm Port
   The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road.  These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city.  The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.

< 430h/430H 150v/154V Pos: standing >
Before the East Gates
   Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous.  If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations.  It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West

< 430h/430H 150v/154V Pos: standing >
The Road to Storm Port
   The road continues west towards the gates of the city, littered
with trash from both the locals and travellers.  Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West

< 430h/430H 151v/154V Pos: standing >
Before the East Gates
   Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous.  If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations.  It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West

< 430h/430H 151v/154V Pos: standing >
East Gates of Storm Port
   The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road.  These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city.  The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.

< 430h/430H 150v/154V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West

< 430h/430H 151v/154V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
A young Orc soldier wanders the city here, preparing for training.
An Orc merchant wanders the city, selling his wares.

< 430h/430H 151v/154V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West

< 430h/430H 151v/154V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South

< 430h/430H 151v/154V Pos: standing >
East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Fresh blood covers everything in the area.
The corpse of a black crow is lying here.
An Orc city guard walks here, most likely abusing his power.
An Orc (medium) stands here, fighting a black crow.
A black crow stands in mid-air here, fighting an Orc.

< 430h/430H 151v/154V Pos: standing >
Gale Road
   Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead.   Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town.   The intersection with North Storm Street lies just to the
south.
Obvious exits: -North -South
A young Orc soldier wanders the city here, preparing for training.

< 430h/430H 150v/154V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East -South

< 430h/430H 150v/154V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East -South -Up

< 430h/430H 150v/154V Pos: standing >
The Storm Port Brothel
   This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead.  The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons.  To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East -South

< 430h/430H 153v/154V Pos: standing >
Gale Road
   Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead.   Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town.   The intersection with North Storm Street lies just to the
south.
Obvious exits: -North -South
A young Orc soldier wanders the city here, preparing for training.

< 430h/430H 152v/154V Pos: standing >
East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Fresh blood covers everything in the area.
The corpse of a black crow is lying here.
An Orc city guard walks here, most likely abusing his power.
An Orc (medium) stands here, fighting a black crow.
A black crow stands in mid-air here, fighting an Orc.

< 430h/430H 152v/154V Pos: standing >
An Orc's weak punch wounds a black crow.

< 430h/430H 154v/154V Pos: standing >
A black crow misses an Orc.
A black crow misses a kick at an Orc due to his small size.

< 430h/430H 154v/154V Pos: standing >
You sit down.

< 430h/430H 154v/154V Pos: sitting >
You manage with complete incompetence to throw yourself head first into the ground!

< 430h/430H 154v/154V Pos: sitting >
An Orc misses a black crow.
An Orc's punch wounds a black crow.

< 430h/430H 154v/154V Pos: sitting >
A black crow misses an Orc.

< 430h/430H 154v/154V Pos: sitting >
A black crow dodges an Orc's attack.
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 430h/430H 154v/154V Pos: sitting >
An Orc chuckles politely.

< 430h/430H 154v/154V Pos: sitting >
You clamber to your feet.

< 430h/430H 154v/154V Pos: standing >
You sit down.

< 430h/430H 154v/154V Pos: sitting >
Your spring at an Orc sends him slightly off balance...

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sit EP:  few wounds >
 A black crow misses an Orc.
A black crow's weak punch wounds an Orc.
A black crow misses a kick at an Orc due to his small size.

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sit EP:  few wounds >
 An orc city guard watches the battle in amusement.

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sit EP:  few wounds >
 An Orc's weak punch wounds a black crow.

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sit EP:  few wounds >
 [Damage:  6 ] -=[Your slash strikes an Orc.]=-
An Orc tucks in his arms, rolls away from Bisil's attack, then thrust his feet skywards, and leaps to his feet!
[Damage: 13 ] -=[Your powerful slash strikes an Orc very hard.]=-
[Damage: 13 ] -=[Your powerful slash seriously wounds an Orc.]=-
With a swift turn you lash at a black crow.
[Damage: 13 ] -=[Your slash seriously wounds a black crow.]=-

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 You are already standing.

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 You grasp your weapons and prepare for the onslaught...

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 An Orc nimbly swivels out of the path of a black crow's attack.
A black crow misses an Orc.

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 An Orc's weak punch wounds a black crow.

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 Your mind goes blank and the world slows down as you become one with the fight.

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 An orc city guard evaluates the struggle, watching your battle tactics.

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your mighty slash enshrouds an Orc in a mist of blood.]=-
[Damage:  7 ] -=[Your impressive slash seriously wounds an Orc.]=-
With a swift turn you lash at a black crow.
[Damage:  4 ] -=[Your fine slash strikes a black crow hard.]=-
[Damage: 12 ] -=[Your impressive slash enshrouds an Orc in a mist of blood.]=-
With a swift turn you lash at a black crow.
[Damage: 10 ] -=[Your impressive slash seriously wounds a black crow.]=-

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC:pretty hurt E: An Orc sta EP:  awful >
 A black crow misses an Orc.
An Orc's weak punch strikes a black crow.

< 430h/430H 154v/154V Pos: standing >
< T: black TP: sta TC:pretty hurt E: An Orc sta EP:  awful >
 [Damage:  9 ] -=[Your impressive slash causes an Orc to grimace in pain.]=-
[Damage:  5 ] -=[Your fine slash causes an Orc to grimace in pain.]=-
An Orc is incapacitated and will slowly die, if not aided.
[Damage:  5 ] -=[Your slash critically injures an Orc.]=-
An Orc is mortally wounded, and will die soon, if not aided.

< 430h/430H 154v/154V Pos: standing >
<[Damage: 13 ] Your final slash sends an Orc's head bouncing along the ground.
An Orc's set of loose fitting robes was completely destroyed by the massive blow!
An Orc's shiny golden ring [modified] was completely destroyed by the massive blow!
An Orc's thin leather sandals was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.