<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic) [77%]
<worn on head> an ancient crown of elven royalty enchanted by Xanan (magic) (glowing) (humming) [70%]
<worn on eyes> a frost dragon's eye of constitution (glowing)
<worn in ear> an earring of charisma (glowing)
<worn in ear> an earring of rainbows [modified] (invis)
<worn on face> a silk veil of the enchantress [superior] (magic)
<worn around neck> a gory string of cyclops eyes [modified] (magic)
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn on body> the cloak of woven time (magic) (glowing)
<worn about body> the cloak of woven time (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> a belt of fresh blood [modified] [50%]
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming)
<attached to belt> a glowing azure potion (magic) (glowing) [38%]
<worn on arms> sleeves of gold dragonskin [superior] (magic)
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> a bracelet of rainbows [modified] enchanted by Laz (glowing) [83%]
<worn on hands> the gloves of warding (magic) [64%]
<worn on finger> an enchanted ring of balor bone [superior]
<worn on finger> a ring of elemental control [superior] (magic) (glowing)
<primary weapon> the blackened staff of Netheril (magic) (glowing)[467h 18m 39s]
<held> A red staff of fluxing energy [superior] (magic) (glowing) (humming)
<worn on legs> some leggings of red flames [superior] (magic)
<worn on feet> a pair of shadowseed stone boots [superior]
Obvious exits: -E -S
A jet black stag regally walks down the trail.
< 479h/495H 137v/146V Pos: standing >
Rocky Path Above the Tree line
Obvious exits: -E -W
A jet black stag regally walks down the trail.
< 479h/495H 137v/146V Pos: standing >
Rocky Path Above the Tree line
Obvious exits: -E -W
A jet black bear forages for some food.
< 479h/495H 138v/146V Pos: standing >
Just Below the Mountain Glacier
Obvious exits: -E -S -W
< 479h/495H 138v/146V Pos: standing >
..*...
M^.***..
MMM..***..
^MMM^..**..
^MMMM^@****..
^MMMMM^.***.*
^^^^MMM...***
*^^^MMM^.**
..^MMMM^.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 479h/495H 139v/146V Pos: standing >
.*...
^.***..
MM..***..
MMM^..**..
MMMM^.@***...
MMMMM^.***.**
^^^MMM...***+
^^^MMM^.***
.^MMMM^.*
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 479h/495H 140v/146V Pos: standing >
*...
.***..
M..***..
MM^..**.. .
MMM^.*@**...M
MMMM^.***.***
^^MMM...***++
^^MMM^.***+
^MMMM^.**
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 479h/495H 142v/146V Pos: standing >
...
***..
..***.. .
M^..**.. ..
MM^.**@*...M*
MMM^.***.****
^MMM...***++.
^MMM^.***+*
MMMM^.**.
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 479h/495H 143v/146V Pos: standing >
..
**..
.***.. .^
^..**.. ..+
M^.***@...M*+
MM^.***.****.
MMM...***++.+
MMM^.***+**
MMM^.**.*
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 480h/495H 144v/146V Pos: standing >
.
*..
***.. .^.
..**.. ..+.
^.****@..M*+*
M^.***.****.*
MM...***++.+*
MM^.***+***
MM^.**.**
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 480h/495H 142v/146V Pos: standing >
..
**.. .^.
.**.. ..+.
.****.@.M*+*.
^.***.****.*.
M...***++.+**
M^.***+****
M^.**.***
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 480h/495H 140v/146V Pos: standing >
.
*.. .^.
**.. ..+.
****..@M*+*.
.***.****.*..
...***++.+**.
^.***+*****
^.**.***.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 480h/495H 144v/146V Pos: standing >
.. .^.
*.. ..+.
***...@*+*.
***.****.*..
..***++.+**..
.***+******
.**.***.*
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 480h/495H 142v/146V Pos: standing >
. .^.
.. ..+.
**...M@+*.
**.****.*..
.***++.+**..
***+******.
**.***.**
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 480h/495H 140v/146V Pos: standing >
.^.
. ..+.
*...M*@*.
*.****.*..
***++.+**..
**+******.
*.***.**.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 480h/495H 141v/146V Pos: standing >
.^.
..+.
...M*+@.
.****.*..
**++.+**..
*+******.
.***.**..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 480h/495H 144v/146V Pos: standing >
.^.
..+@
...M*+*.
.****.*..
*++.+**..
+******.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 480h/495H 144v/146V Pos: standing >
< 481h/495H 144v/146V Pos: standing >
.^@
..+.
...M*+*.
****.*..
++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 481h/495H 142v/146V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 481h/495H 144v/146V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 481h/495H 142v/146V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 481h/495H 140v/146V Pos: standing >
Before the East Gates
Obvious exits: -E -W
< 481h/495H 141v/146V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your east.
An orc merchant who is not far off to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc female who is a brief walk away to your west.
A young orc soldier who is in the distance to your west.
< 481h/495H 145v/146V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 481h/495H 144v/146V Pos: standing >
That's absurd.
< 481h/495H 144v/146V Pos: standing >
You feel your power of agility returning to you.
You quickly scan the area.
An orc merchant who is not far off to your east.
An orc city guard who is not far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
An orc female who is not far off to your west.
An orc city guard who is a brief walk away to your west.
A young orc soldier who is rather far off to your west.
< 481h/495H 144v/146V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
< 482h/495H 143v/146V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 482h/495H 145v/146V Pos: standing >
Before the East Gates
Obvious exits: -E -W
< 482h/495H 144v/146V Pos: standing >
That's absurd.
< 482h/495H 144v/146V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your east.
An orc city guard who is close by to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc female who is a brief walk away to your west.
An orc city guard who is rather far off to your west.
A young orc soldier who is in the distance to your west.
< 482h/495H 146v/146V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
An Orc merchant wanders the city, selling his wares.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 482h/495H 144v/146V Pos: standing >
Before the East Gates
Obvious exits: -E -W
< 483h/495H 142v/146V Pos: standing >
< 483h/495H 142v/146V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your east.
An orc city guard who is close by to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc female who is a brief walk away to your west.
An orc city guard who is rather far off to your west.
< 483h/495H 145v/146V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
An Orc merchant wanders the city, selling his wares.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 483h/495H 144v/146V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 483h/495H 142v/146V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 483h/495H 140v/146V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 483h/495H 144v/146V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
An Orc merchant wanders the city, selling his wares.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 483h/495H 142v/146V Pos: standing >
Before the East Gates
Obvious exits: -E -W
< 483h/495H 140v/146V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your east.
An orc city guard who is close by to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc female who is not far off to your west.
An orc city guard who is rather far off to your west.
< 483h/495H 146v/146V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 483h/495H 144v/146V Pos: standing >
< 484h/495H 144v/146V Pos: standing >
That's absurd.
< 484h/495H 144v/146V Pos: standing >
< 484h/495H 144v/146V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 484h/495H 143v/146V Pos: standing >
Ok.
< 484h/495H 146v/146V Pos: standing >
Gale Road
Obvious exits: -N -S -U
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 484h/495H 145v/146V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
An Orc commoner wanders the city here.(Red Aura)
< 484h/495H 144v/146V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your south.
An orc female who is not far off to your south.
A young orc soldier who is not far off to your west.
An orc commoner who is not far off to your west.
< 484h/495H 144v/146V Pos: standing >
Gale Road
Obvious exits: -N -E -S
< 484h/495H 145v/146V Pos: standing >
You quickly scan the area.
An orc sailor who is a brief walk away to your east.
A harbour worker who is rather far off to your east.
An orc sailor who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc dock guard who is in the distance to your east.
A harbour worker who is in the distance to your east.
A young orc soldier who is not far off to your south.
An orc female who is a brief walk away to your south.
< 485h/495H 145v/146V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 485h/495H 145v/146V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
< 485h/495H 144v/146V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
< 485h/495H 143v/146V Pos: standing >
< 485h/495H 146v/146V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A black crow who is close by to your north.
An orc female who is not far off to your north.
A stray dog who is not far off to your north.
A black crow who is a brief walk away to your north.
A magnificent heavy warhorse who is a brief walk away to your north.
< 485h/495H 146v/146V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.(Red Aura)
A black crow hops through the streets, pecking at trash.
< 486h/495H 145v/146V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.
< 486h/495H 144v/146V Pos: standing >
Looks like an exit.
You extend your sights northward.
Soldier's Path
Obvious exits: -N# -S -W
A black crow hops through the streets, pecking at trash.
A magnificent white warhorse stands here quietly.(Gold Aura)
< 486h/495H 146v/146V Pos: standing >
< 486h/495H 146v/146V Pos: standing >
Soldier's Path
Obvious exits: -N# -S -W
A black crow hops through the streets, pecking at trash.
A magnificent white warhorse stands here quietly.(Gold Aura)
< 486h/495H 145v/146V Pos: standing >
Before Two Black Stone Buildings
Obvious exits: -N# -E -S#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 486h/495H 144v/146V Pos: standing >
The door seems to be closed.
< 487h/495H 146v/146V Pos: standing >
Soldier's Path
Obvious exits: -N# -S -W
A black crow hops through the streets, pecking at trash.
A magnificent white warhorse stands here quietly.(Gold Aura)
< 487h/495H 145v/146V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.
< 487h/495H 144v/146V Pos: standing >
Ok.
< 487h/495H 146v/146V Pos: standing >
In the Halls of the Dark Knights
Obvious exits: -N -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.
< 487h/495H 145v/146V Pos: standing >
You see nothing special...
< 487h/495H 145v/146V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.
< 487h/495H 144v/146V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.(Red Aura)
A black crow hops through the streets, pecking at trash.
< 487h/495H 143v/146V Pos: standing >
An orc merchant leaves north.
< 488h/495H 146v/146V Pos: standing >
It's already open!
< 488h/495H 146v/146V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W -U
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
< 488h/495H 145v/146V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Inn of Storm Port
Obvious exits: -D
An Orc (medium) Storm of -=<[ The Thunder ]>=- stands here.(holy)(Red Aura)
< 488h/495H 145v/146V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
A black crow hops through the streets, pecking at trash.
< 488h/495H 144v/146V Pos: standing >
You feel your power of stone skin returning to you.
< 488h/495H 146v/146V Pos: standing >
A black crow leaves south.
< 488h/495H 146v/146V Pos: standing >
Pardon?
< 489h/495H 146v/146V Pos: standing >
You toss your a greater orb of Magic into the air, which quickly forms an extra-dimensional pocket!
You utter a quick incantation, calling forth a mithril statue of Laduguer who softly says 'Your wish is my command, master!'
A mithril statue of Laduguer starts following you.
< 489h/495H 146v/146V Pos: standing >
a mithril statue of Laduguer's skin seems to turn to stone.
< 489h/495H 146v/146V Pos: standing >
A black crow enters from the south.
< 490h/495H 146v/146V Pos: standing >
This only works for group leaders.
< 490h/495H 146v/146V Pos: standing >
You leave the group.
< 490h/495H 146v/146V Pos: standing >
Pardon?
< 490h/495H 146v/146V Pos: standing >
An orc merchant enters from the north.
< 490h/495H 146v/146V Pos: standing >
A mithril statue of Laduguer is now a member of your group.
< 491h/495H 146v/146V Pos: standing >
A black crow leaves east.
< 491h/495H 146v/146V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.(Red Aura)
A huge golem-sized mithril statue of the duergar god Laduguer stands here, arms crossed. (minion) (Red Aura)
< 491h/495H 146v/146V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W -U
A black crow hops through the streets, pecking at trash.
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A mithril statue of Laduguer enters from the west.
< 492h/495H 145v/146V Pos: standing >
Ok.
< 492h/495H 145v/146V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc (medium) Storm of -=<[ The Thunder ]>=- stands here.(holy)(Red Aura)
A mithril statue of Laduguer enters from below.
< 492h/495H 144v/146V Pos: standing >
Ok.
A mithril statue of Laduguer starts to chant in a deep voice.
a mithril statue of Laduguer lunges at an Orc striking his chest, leaving him slightly dazed!
< 492h/495H 146v/146V Pos: standing >
A mithril statue of Laduguer's fine crush seriously wounds an Orc.
A dark shroud encases an Orc as he charges into battle.
A mithril statue of Laduguer's fine crush enshrouds an Orc in a mist of blood.
A mithril statue of Laduguer's weak crush strikes an Orc hard.
A mithril statue of Laduguer's decent crush enshrouds an Orc in a mist of blood.
An Orc begins to sllooowwww down.
A mithril statue of Laduguer's fine crush hits an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
< 492h/495H 146v/146V Pos: standing >
You start chanting...
You snap into visibility.
< 493h/495H 146v/146V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an Orc!
[Damage: 87 ] You disintegrate an Orc into small bits!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!