The death of [38 Elaphidist] Yix (Gnome)

in A Split in a Tribal Path

from the perspective of [38 Elaphidist] Yix (Gnome)

<worn on head>       a tarnished leather hood
<worn in ear>        a dented copper earring
<worn around neck>   a holy silver medallion
<worn around neck>   a spiked soulstone collar (magic)
<worn about body>    a deep red cloak
<worn as quiver>     a sparkling steel quiver from Arcium, the Plagued Kingdom
<worn about waist>   an unearthly brass belt
<worn on arms>       a set of steel armplates
<worn around wrist>  a fine bone bracelet from Darkfall Forest
<worn around wrist>  a blue Cimmerian bracelet [superior]
<worn on hands>      some fingerless gloves of su-monster skin (magic)[474h 27m 4s]
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<worn on legs>       some knight's brass pants
<worn on feet>       some dwarven-made gold shoes

 ^^^^^.....M  
 ^^....***..  
  ..****...   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
              
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  ..****...   
              
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 ^^^^.....M.  
 ^....***...  
  .****...^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
              
   MMMMMMMMM  
 MMMMM^^^^^^  
 MM^^^@^^.^^  
 ^^^^.....M.  
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  .****...^   
              
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 ^^^.....M..  
 ....***....  
  ****...^^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
              
  MMMMMMMMMM  
 MMMM^^^^^^^  
 M^^^^@^.^^.  
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  ****...^^   
              
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 MMM^^^^^^^^  
 ^^^^^@.^^.^  
 ^^.....M..^  
 ...***.....  
  ***...^^^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
              
 MMMMMMMMMMM  
 MMM^^^^^^^^  
 ^^^^^@.^^.^  
 ^^.....M..^  
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  **...^^^^   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
              
 MMMMMMMMMMM  
 MM^^^^^^^^^  
 ^^^^^@^^.^.  
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Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
          M   
 MMMMMMMMMMM  
 M^^^^^^^^^.  
 ^^^^.@^.^..  
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 ^^^.^@.^...  
 ....M..^...  
 ***......^.  
  ...^^^^^^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
         MM   
 MMMMMMMMMMM  
 ^^^^^^^^^..  
 ^^^.^@.^...  
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  ...^^^^^^   
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 ^^^^^^^^...  
 ^^.^^@^...^  
 ...M..^....  
 **......^..  
  ..^^^^^^^   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
        MMM   
 MMMMMMMMMMM  
 ^^^^^^^^...  
 ^^.^^@^...^  
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 ^^^^^^^...^  
 ^.^^.@...^.  
 ..M..^....^  
 *......^..^  
  .^^^^^^^^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
       MMMM   
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 ^^^^^^^...^  
 ^.^^.@...^.  
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 ^^^^^^...^.  
 .^^.^@..^..  
 .M..^....^.  
 ......^..^.  
  ^^^^^^^^^   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
      MMMMM   
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 ^^^^^^...^.  
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  ^^^^^^^^^   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
     MMMMMM   
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 ^^^^^...^..  
 ^^.^.@.^...  
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 ..^....^..*  
 ....^..^.**  
  ^^^^^^^^^   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
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Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
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Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
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Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
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Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
  MMMM^....   
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 ...^....^MM  
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  ^^^^^*MM^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
  MMM^....M   
 MM..MM.^^MM  
 ..^....^MMM  
 .^...@**MMM  
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 ...^M  
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A Dark Jungle
Obvious exits: -North -East -West

< 252h/252H 100v/100V Pos: standing >
 ...^M  
 .^@*M  
 .*^*M  
 ..^MM  
 ^*@MM  
 *^*MM  
A Dark Jungle
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
 ..^MM  
 ^*@MM  
 *^*MM  
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 252h/252H 100v/100V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 252h/252H 100v/100V Pos: standing >
 ^**MM  
 *^@MM  
 ***M^  
A Dark Jungle
Obvious exits: -North -East -South

< 252h/252H 100v/100V Pos: standing >
 ^**MM  
 *^@MM  
 ***M^  

< 252h/252H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 252h/252H 100v/100V Pos: standing >
 *^*MM  
 **@M^  
 ^*MM^  
A Dark Jungle
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
 *^*MM  
 **@M^  
 ^*MM^  

< 252h/252H 100v/100V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 252h/252H 100v/100V Pos: standing >
 .*^*M  
 **@*M  
 ^^*MM  
A Dark Jungle
Obvious exits: -East -South -West

< 252h/252H 100v/100V Pos: standing >
 .*^*M  
 **@*M  
 ^^*MM  
 ..*^*  
 .*@**  
 ^^^*M  
A Dark Jungle
Obvious exits: -North -East -South -West

< 252h/252H 100v/100V Pos: standing >
 ..*^*  
 .*@**  
 ^^^*M  
 ..^**  
 ..@^*  
 .****  
A Dark Jungle
Obvious exits: -North -East -South -West
A snarling wolf is sprawled out, resting.

< 252h/252H 100v/100V Pos: standing >
 ..^**  
 ..@^*  
 .****  

<map>
Zone: Darkfall Forest.
Room: A Path Through a Jungle
</map>
A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West

< 252h/252H 100v/100V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: Deeper Into the Jungle
</map>
Deeper Into the Jungle
  This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West

< 252h/252H 100v/100V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
The corpse of a su-monster is lying here.

< 252h/252H 100v/100V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>

<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
A su-monster stands here.

< 252h/252H 100v/100V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Split in a Tribal Path
</map>

<map>
Zone: Darkfall Forest.
Room: A Split in a Tribal Path
</map>
A Split in a Tribal Path
  The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
A su-monster stands here.

< 252h/252H 100v/100V Pos: standing >
Pardon?

< 252h/252H 100v/100V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>

<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
A su-monster stands here.

< 252h/252H 100v/100V Pos: standing >
You dismount a stray cat.

< 252h/252H 100v/100V Pos: standing >
The night has begun.

< 252h/252H 100v/100V Pos: standing >
Pardon?

< 252h/252H 100v/100V Pos: standing >
[Damage: 217 ] WHAP!  For a moment, you feel just like a dragon must as you punch a su-monster.

< 252h/252H 100v/100V Pos: standing >
< T: Yix TP: sta TC:excellent E: su sta EP:  nasty wounds >
 A su-monster's weak punch grazes you.
You completely sidestep a su-monster's blow, shift your balance, and strike back at him!
[Damage:  3 ] Your weak punch wounds a su-monster.
You suddenly see a su-monster's foot in your chest.

< 239h/252H 100v/100V Pos: standing >
< T: Yix TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 You feel weighed down, which is causing you to lose attacks.
[Damage:  3 ] Your weak punch wounds a su-monster.

< 239h/252H 100v/100V Pos: standing >
< T: Yix TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 You feel weighed down, which is causing you to lose attacks.
[Damage:  1 ] Your feeble punch grazes a su-monster.

< 239h/252H 100v/100V Pos: standing >
< T: Yix TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 A su-monster's punch wounds you.

< 234h/252H 100v/100V Pos: standing >
< T: Yix TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 You feel weighed down, which is causing you to lose attacks.
[Damage:  5 ] Your decent punch wounds a su-monster.

< 234h/252H 100v/100V Pos: standing >
< T: Yix TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 A su-monster's punch wounds you.
A su-monster misses you.

< 227h/252H 100v/100V Pos: standing >
< T: Yix TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 [Damage: 206 ] WHAP!  For a moment, you feel just like a dragon must as you punch a su-monster.
A su-monster is incapacitated and will slowly die, if not aided.
A su-monster slumps to the ground.

< 227h/252H 100v/100V Pos: standing >
<You feel weighed down, which is causing you to lose attacks.
[Damage:  2 ] Your weak punch enshrouds a su-monster in a mist of blood.
A su-monster is incapacitated and will slowly die, if not aided.

< 227h/252H 100v/100V Pos: standing >
<You feel weighed down, which is causing you to lose attacks.
[Damage:  4 ] Your crude punch critically injures a su-monster.
A su-monster is mortally wounded, and will die soon, if not aided.

< 227h/252H 100v/100V Pos: standing >
<You feel weighed down, which is causing you to lose attacks.
[Damage:  1 ] Your feeble punch hits a su-monster.
A su-monster is mortally wounded, and will die soon, if not aided.

< 227h/252H 100v/100V Pos: standing >
<You feel weighed down, which is causing you to lose attacks.
[Damage:  4 ] Your fearsome punch hits a su-monster, smashing him to death.
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a su-monster dies in agony.

< 227h/252H 100v/100V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 227h/252H 100v/100V Pos: standing >
the corpse of a su-monster appears to be empty.

< 227h/252H 100v/100V Pos: standing >
A stray cat leaves west.

< 230h/252H 100v/100V Pos: standing >
A Tribal Path
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a su-monster is lying here.

< 234h/252H 100v/100V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Split in a Tribal Path
</map>

<map>
Zone: Darkfall Forest.
Room: A Split in a Tribal Path
</map>
A Split in a Tribal Path
  The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
A su-monster stands here.

< 235h/252H 96v/100V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 238h/252H 96v/100V Pos: standing >
[Damage: 234 ] WHAP!  For a moment, you feel just like a dragon must as you punch a su-monster.

< 239h/252H 96v/100V Pos: standing >
< T: Yix TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 A su-monster's punch strikes you.
A su-monster misses you.
A su-monster's kick parts your hair but does little else.

< 231h/252H 96v/100V Pos: standing >
< T: Yix TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 You feel weighed down, which is causing you to lose attacks.
[Damage:  3 ] Your punch wounds a su-monster.

< 231h/252H 96v/100V Pos: standing >
< T: Yix TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 A su-monster's crude punch wounds you.

< 224h/252H 96v/100V Pos: standing >
< T: Yix TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 You feel weighed down, which is causing you to lose attacks.
[Damage:  1 ] Your feeble punch grazes a su-monster.

< 224h/252H 96v/100V Pos: standing >
< T: Yix TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 You feel weighed down, which is causing you to lose attacks.
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your fine punch strikes a su-monster.

< 224h/252H 96v/100V Pos: standing >
< T: Yix TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 You easily lean out of range of a su-monster's vicious attack.
You completely sidestep a su-monster's blow, shift your balance, and strike back at him!
[Damage:  3 ] Your weak punch wounds a su-monster.

< 224h/252H 96v/100V Pos: standing >
< T: Yix TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 [Damage: 194 ] You punch forcefully at a su-monster, causing his face to collapse under the blow, blood everywhere.  Hmm, doesn't look like a su-monster will recover. Ever.
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a su-monster.

< 224h/252H 96v/100V Pos: standing >
A su-monster enters from the south.

< 224h/252H 96v/100V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 224h/252H 96v/100V Pos: standing >
the corpse of a su-monster appears to be empty.

< 224h/252H 96v/100V Pos: standing >
A su-monster leaves south.

< 228h/252H 98v/100V Pos: standing >
A su-monster enters from the north.

< 252h/252H 100v/100V Pos: standing >
A su-monster enters from the south.

< 252h/252H 100v/100V Pos: standing >
With a quick turn of its head, a su-monster looks towards you and lets out a scream.


< 252h/252H 100v/100V Pos: standing >
With a quick turn of its head, a su-monster looks towards you and lets out a scream.


< 252h/252H 100v/100V Pos: standing >
A Duergar enters from the west.

< 252h/252H 100v/100V Pos: standing >
A Duergar starts casting an offensive spell.

< 252h/252H 100v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!

< 101h/252H 100v/100V Pos: standing >
Someone swoops from one tree branch to another with great speed.

Someone snorts loudly and shows its teeth as it peers around.


< 105h/252H 100v/100V Pos: standing >
Someone completes his spell...
Someone utters the word 'gjifal'
You see a fatally blinding light!
Your something melted from the intense heat!
Your something melted from the intense heat!