<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the eladrin-bone crown of the obyriths [modified] (magic) (humming)
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear> the earring of a MaDMaN (magic)
<worn in ear> an enchanted earring of wisdom [80%]
<worn on face> a splintered dragon scale of wisdom
<worn around neck> a spectral holy symbol of Berronar Truesilver enchanted by Ixy [82%]
<worn around neck> a spectral holy symbol of Berronar Truesilver enchanted by Ixy
<worn on body> some bandedmail bearing a cloak and dagger crest [83%]
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a decaying quiver made from cracked leather [84%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>the black heart of Morklar [modified] (magic)
<worn on arms> some stitched sleeves of the Knights of the Raven (magic)
<held as shield> the holy shield of blessed defense (magic) (glowing) (humming)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> a bracer bearing the seal of Bozk (magic)
<worn on hands> the gloves of placation of constitution
<worn on finger> a bone band (magic) (humming)
<worn on finger> a ring of twisted gray mist [81%]
<held> the totem of Mox (magic) (humming)[400h 26m 5s]
<worn on legs> some stitched leggings of the Knights of the Raven (magic) [78%]
<worn on feet> a pair of clawed demon-hide moccasins
a long robe of the albino minotaur [superior] (magic)
a diamond necklace [superior] (magic)
a humungous blood-splattered twin-bladed battleaxe [superior] (magic)
the black opal eye of Dolgar [superior] (magic)
a pair of bronze-plated traveling boots [superior] (magic)
[2] the mask of draconic deviance [modified] (glowing)
a blackened dreamwalker's staff (magic)
the cloak of multi-colored beads (magic) (glowing)
the mask of draconic deviance [superior] (glowing)
a glowing black ring [poor]
a slender longsword [superior]
a huge battle shield of dexterity (magic)
[2] a bracer bearing the seal of Bozk (magic)
a ring of endless light (magic) (illuminating)
the ancestral bracelet of Sevenoaks (magic) [79%]
a small rune-covered stone
an anti-matter earring
the cloak of woven time (magic) (glowing)
a gem of reflection [superior] (magic) (illuminating)
a cloak of elvenkind (magic)
a rune-covered deathweave shroud (magic) (glowing)
a pair of goggles of faerie sight (magic)
a masterly-crafted mithril shield
a spiked dragonscale bracelet from The Surface Realm of Duris
a black pearl earring [poor]
< 607h/607H 145v/145V Pos: standing >
You do not see that here.
< 607h/607H 145v/145V Pos: standing >
Autosaving...
< 607h/607H 145v/145V Pos: standing >
You are using:
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the eladrin-bone crown of the obyriths [modified] (magic) (humming)
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear> the earring of a MaDMaN (magic)
<worn in ear> an enchanted earring of wisdom [80%]
<worn on face> a splintered dragon scale of wisdom
<worn around neck> a spectral holy symbol of Berronar Truesilver enchanted by Ixy [82%]
<worn around neck> a spectral holy symbol of Berronar Truesilver enchanted by Ixy
<worn on body> some bandedmail bearing a cloak and dagger crest [83%]
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a decaying quiver made from cracked leather [84%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>the black heart of Morklar [modified] (magic)
<worn on arms> some stitched sleeves of the Knights of the Raven (magic)
<held as shield> the holy shield of blessed defense (magic) (glowing) (humming)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> a bracer bearing the seal of Bozk (magic)
<worn on hands> the gloves of placation of constitution
<worn on finger> a bone band (magic) (humming)
<worn on finger> a ring of twisted gray mist [81%]
<held> the totem of Mox (magic) (humming)[400h 27m 35s]
<worn on legs> some stitched leggings of the Knights of the Raven (magic) [78%]
<worn on feet> a pair of clawed demon-hide moccasins
< 607h/607H 145v/145V Pos: standing >
The Storage Locker for Lurt
Obvious exits: -N#
A Darvanu mercenary has left behind their badge.
[2] A rather large leather backpack lies here.
[2] a satchel used to hold various items lies here. (magic) (illuminating)
[2] A globe of minotaur nobility lies here. (magic)
An ornate chest bearing items that are unsorted.
< 607h/607H 145v/145V Pos: standing >
Score information for Lurt
Level: 51 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 607(607) Moves: 145(145)
Coins carried: 0 platinum 1 gold 0 silver 0 copper
Coins in bank: 11701 platinum 4272 gold 0 silver 0 copper
Playing time: 8 days / 1 hours/ 50 minutes
Received data: 1.3339 MB this session.
Send data: 0.0556 MB this session.
Compression ratio: none
Title: - The Resistance
Status: Standing.
Negative Shielded
Epic points: 4305 Skill points: 18
Epic Bonus: Epic Points Bonus (5.25%)
Frags: +2.89 Deaths: 5
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 14 Spell Pulse: 0.69
Leaderboard Points: 1522
< 607h/607H 145v/145V Pos: standing >
You have memorized the following spells:
(11th circle) 1 - guardian spirits
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 2 - scathing wind
2 - spirit jump
1 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 3 - wellness
3 - greater mending
1 - lionrage
( 5th circle) 1 - shrewtameness
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
3 - scorching touch
2 - mending
( 3rd circle) 7 - scalding blast
1 - molevision
2 - purify spirit
( 2nd circle) 5 - flameburst
5 - lesser mending
( 1st circle) 8 - ice missile
3 - spirit armor
You can memorize no more spells.
< 607h/607H 145v/145V Pos: standing >
Top Fraggers
Nib 18.30
Saif 10.52
Laz 9.97
Kenway 7.90
Aceldama 7.83
Morrigu 5.39
Roigo 3.84
Rukkus 3.53
Aktosh 3.48
Xanan 3.38
Lowest Fraggers
Zloin -2.96
Pille -2.83
Flea -2.50
Griz -1.81
Kabo -1.32
Gukk -1.31
Ashyel -1.16
Nel -1.11
Shagrath -1.07
Iruz -1.06
< 607h/607H 145v/145V Pos: standing >
Ok.
< 607h/607H 145v/145V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
An agitated commoner walks the road.
An agitated commoner walks the road.
Gonx, the banker, settles his eyes upon his new patrons.
< 607h/607H 144v/145V Pos: standing >
You start chanting...
< 607h/607H 144v/145V Pos: standing >
< 607h/607H 144v/145V Pos: standing >
Casting: elephantstrength *
< 607h/607H 144v/145V Pos: standing >
Casting: elephantstrength
< 607h/607H 144v/145V Pos: standing >
You complete your spell...
Suddenly, you feel much stronger!
< 607h/607H 144v/145V Pos: standing >
You start chanting...
< 647h/647H 145v/145V Pos: standing >
You complete your spell...
You feel protective spirits watching over you.
< 647h/647H 145v/145V Pos: standing >
You start chanting...
< 647h/647H 145v/145V Pos: standing >
You complete your spell...
Suddenly, a feeling of speed courses through your veins!
< 647h/647H 145v/145V Pos: standing >
You get a fiery red potion from a bottomless bag of the shield dwarves.
< 647h/647H 211v/211V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.
Your eyes tingle.
< 647h/647H 211v/211V Pos: standing >
An agitated minotaur leaves east.
< 867h/867H 211v/211V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.
A Troll (large) stands here.(Red Aura)
< 867h/867H 210v/211V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 867h/867H 209v/211V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An agitated minotaur who is close by to your south.
A Troll who is close by to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.
< 867h/867H 209v/211V Pos: standing >
It's already open!
< 867h/867H 210v/211V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An agitated minotaur who is close by to your south.
A Troll who is close by to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.
< 867h/867H 211v/211V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
< 867h/867H 210v/211V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 867h/867H 209v/211V Pos: standing >
You failed.
< 867h/867H 211v/211V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An agitated minotaur who is close by to your south.
A Troll who is close by to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.
< 867h/867H 211v/211V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.
A Troll (large) stands here.(Red Aura)
< 867h/867H 210v/211V Pos: standing >
You start chanting...
You snap into visibility.
< 867h/867H 210v/211V Pos: standing >
You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 110 ] Your blast of molten spray slams into a Troll, burning holes into his flesh.
-=[A Troll's weak slash grazes you.]=-
You dodge a Troll's vicious attack.
-=[A Troll's weak slash grazes you.]=-
< 865h/867H 210v/211V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Troll sta EP: small wounds >
You start chanting...
You snap into visibility.
< 865h/867H 210v/211V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Troll sta EP: small wounds >
You snap into visibility.
You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 82 ] Your blast of molten spray slams into a Troll, burning holes into his flesh.
You miss a Troll.
A Troll parries your futile lunge at him.
You snap into visibility.
< 865h/867H 210v/211V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Troll sta EP: few wounds >
You start chanting...
< 865h/867H 210v/211V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Troll sta EP: few wounds >
A Troll misses you.
A Troll misses you.
You snap into visibility.
-=[A Troll's weak slash grazes you.]=-
< 864h/867H 210v/211V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Troll sta EP: few wounds >
You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 107 ] Your blast of molten spray slams into a Troll, burning holes into his flesh.
A Troll attempts to flee.
A Troll leaves south.
< 864h/867H 210v/211V Pos: standing >
You failed.
< 864h/867H 210v/211V Pos: standing >
You failed.
< 864h/867H 210v/211V Pos: standing >
A Troll enters from the south.
A Troll drops some silver coins.
< 864h/867H 210v/211V Pos: standing >
A Troll leaves north.
< 864h/867H 210v/211V Pos: standing >
Slay whom?
< 864h/867H 210v/211V Pos: standing >
An agitated minotaur gets a few coins.
< 864h/867H 211v/211V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
A few coins lie scattered here.
< 864h/867H 210v/211V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
A few coins lie scattered here.
A Troll (large) stands here.(Red Aura)
< 864h/867H 209v/211V Pos: standing >
You start chanting...
You snap into visibility.
< 864h/867H 211v/211V Pos: standing >
You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 104 ] Your blast of molten spray slams into a Troll, burning holes into his flesh.
A Troll's silver hoop is burned from the blast!
< 864h/867H 211v/211V Pos: standing >
A Troll attempts to flee.
A Troll leaves east.
< 865h/867H 211v/211V Pos: standing >
You failed.
< 865h/867H 211v/211V Pos: standing >
You failed.
< 865h/867H 211v/211V Pos: standing >
A Troll enters from the east.
A Troll drops some silver coins.
You start chanting...
You snap into visibility.
< 865h/867H 211v/211V Pos: standing >
Your totem of Mox glows and bathes you in a healing aura.
Lurt is surrounded by a glowing green aura!
A Troll leaves west.
< 867h/867H 211v/211V Pos: standing >
You complete your spell...
You point at a Troll.
[Damage: 104 ] Your blast of molten spray slams into a Troll, burning holes into his flesh.
< 867h/867H 211v/211V Pos: standing >
You failed.
< 867h/867H 211v/211V Pos: standing >
You failed.
< 867h/867H 211v/211V Pos: standing >
You failed.
< 867h/867H 211v/211V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A small pile of coins lies here.
< 867h/867H 210v/211V Pos: standing >
You failed.
< 867h/867H 210v/211V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
An agitated commoner walks the road.
< 867h/867H 209v/211V Pos: standing >
You failed.
< 867h/867H 209v/211V Pos: standing >
You failed.
< 867h/867H 210v/211V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
5 coins are scattered about here.
A small stream provides fresh water for all.
< 867h/867H 210v/211V Pos: standing >
You failed.
< 867h/867H 210v/211V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
< 867h/867H 209v/211V Pos: standing >
You failed.
< 867h/867H 209v/211V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
An agitated commoner walks the road.
< 867h/867H 209v/211V Pos: standing >
You failed.
< 867h/867H 210v/211V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 867h/867H 210v/211V Pos: standing >
You failed.
< 867h/867H 210v/211V Pos: standing >
A Turning
Obvious exits: -N -E -W#
Fresh blood covers everything in the area.
< 867h/867H 209v/211V Pos: standing >
You failed.
< 867h/867H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 210v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
You failed.
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
You failed.
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
You failed.
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
You failed.
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
You failed.
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
< 867h/867H 210v/211V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
Fresh blood covers everything in the area.
< 867h/867H 209v/211V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 867h/867H 208v/211V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
< 867h/867H 208v/211V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
< 867h/867H 208v/211V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
Fresh blood covers everything in the area.
< 867h/867H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 210v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
< 867h/867H 210v/211V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
< 867h/867H 209v/211V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
< 867h/867H 208v/211V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
Fresh blood covers everything in the area.
< 867h/867H 208v/211V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
Fresh blood splatters cover the area.
< 867h/867H 208v/211V Pos: standing >
In the Muck
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A small snake swims in the swamp.
< 867h/867H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 210v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
< 867h/867H 210v/211V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 867h/867H 209v/211V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 867h/867H 208v/211V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 867h/867H 208v/211V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 867h/867H 208v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 867h/867H 210v/211V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 867h/867H 209v/211V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 867h/867H 208v/211V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 867h/867H 208v/211V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 867h/867H 210v/211V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
< 867h/867H 209v/211V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
< 867h/867H 210v/211V Pos: standing >
You failed.
< 867h/867H 210v/211V Pos: standing >
In the Heart of a Swamp
Obvious exits: -S -D
Puddles of fresh blood cover the ground.
< 867h/867H 209v/211V Pos: standing >
You failed.
< 867h/867H 209v/211V Pos: standing >
A Muddy Clearing within the Swamp
Obvious exits: -N -U
Fresh blood covers everything in the area.
< 867h/867H 210v/211V Pos: standing >
You failed.
< 867h/867H 210v/211V Pos: standing >
A Steep Grassy Mound
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
A baby crocodile snaps its jaws.
< 867h/867H 209v/211V Pos: standing >
You failed.
< 867h/867H 209v/211V Pos: standing >
You failed.
< 867h/867H 211v/211V Pos: standing >
Shallow Pool of Muck
Obvious exits: -E -S
Fresh blood splatters cover the area.
< 867h/867H 210v/211V Pos: standing >
You failed.
< 867h/867H 210v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 210v/211V Pos: standing >
On the Muddy Banks of a Mossy Pool
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
< 867h/867H 209v/211V Pos: standing >
You failed.
< 867h/867H 210v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 211v/211V Pos: standing >
On the Mossy Pool
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
A baby crocodile snaps its jaws.
< 867h/867H 210v/211V Pos: standing >
You failed.
< 867h/867H 210v/211V Pos: standing >
Before the Ebony Boulder
Obvious exits: -W
An ebony boulder sits here.
A Troll (large) stands here.(Red Aura)
< 867h/867H 209v/211V Pos: standing >
You start chanting...
You snap into visibility.
< 867h/867H 209v/211V Pos: standing >
You complete your spell...
You point at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 107 ] Your molten spray melts what remains of a Troll into a puddle of liquid flesh.
A Troll's gauntlets of rending melted from the intense heat!
A Troll's a fur lined suit of mail [modified] melted from the intense heat!
A Troll's torn frost cloak [superior] melted from the intense heat!
A Troll's unique gem gorget melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.