<worn on head> a bloody skull faced helmet [poor]
<worn in ear> a black pearl earring [superior]
<worn in ear> a dangling diamond earring [superior] (glowing)
<worn on face> a magenta mask
<worn around neck> an unholy amulet of Drull [modified]
<worn around neck> a spectral holy symbol of Berronar Truesilver of constitution
<worn about body> the wings of the shadow dragon (glowing)
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> some stretched drow-skin sleeves (glowing)
<worn around wrist> a glowing amber bracelet
<worn around wrist> a coiling serpent [superior] (illuminating) [71%]
<worn on finger> a glowing black ring [modified]
<worn on finger> a bright platinum wedding band [superior]
<primary weapon> a jewel-studded silver dagger [poor]
< 548h/626H 136v/136V Pos: standing >
< 549h/626H 136v/136V Pos: standing >
< 549h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 553h/626H 136v/136V Pos: standing >
< 553h/626H 136v/136V Pos: standing >
< 554h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 557h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 561h/626H 136v/136V Pos: standing >
Autosaving...
< 562h/626H 136v/136V Pos: standing >
You start chanting...
< 562h/626H 136v/136V Pos: standing >
Casting: moonwell ***
< 565h/626H 136v/136V Pos: standing >
Casting: moonwell **
< 567h/626H 136v/136V Pos: standing >
Casting: moonwell *
< 570h/626H 136v/136V Pos: standing >
< 571h/626H 136v/136V Pos: standing >
Casting: moonwell
< 572h/626H 136v/136V Pos: standing >
You complete your spell...
The well opens for a brief second and then closes.
< 573h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 574h/626H 136v/136V Pos: standing >
Behind The Throne
Obvious exits: -South
A tiny spring bubbles here from the ground.
[4] The corpse of a huge guard is lying here.
[2] The corpse of a Kobold is lying here.
[4] The corpse of a palace guard is lying here.
[2] The corpse of a Kobold is lying here.
A shimmering portal stands in mid-air here. (invis) (magic)
Kann Pontifex Maximus of The Empire (Kobold)(tiny) stands in mid-air here.
Grot Magister Militum of The Empire (Kobold)(small) stands in mid-air here.
< 577h/626H 136v/136V Pos: standing >
< 578h/626H 136v/136V Pos: standing >
< 580h/626H 136v/136V Pos: standing >
< 581h/626H 136v/136V Pos: standing >
A Hall Behind The Throne
The entrance behind you disappears, leading into a long, narrow
hallway. The walls are made of thick grey stone, no paintings or
tapestries or even torches can be found here. What secret lies within
here is unknown, but a terrible stench lies just north, causing any
normal person to wretch at the first inhale. The only exit is north.
Obvious exits: -North
A shiny mithril key has been tossed away here.
Fresh blood covers everything in the area.
The corpse of Zrilxa is lying here.
A tiny spring bubbles here from the ground.
Oops, trying to juggle too many loose coins, you drop a few.
< 582h/626H 135v/136V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 582h/626H 135v/136V Pos: standing >
You start chanting...
< 582h/626H 136v/136V Pos: standing >
Casting: moonwell ***
< 582h/626H 136v/136V Pos: standing >
Casting: moonwell **
< 582h/626H 136v/136V Pos: standing >
Casting: moonwell *
< 582h/626H 136v/136V Pos: standing >
Casting: moonwell
< 582h/626H 136v/136V Pos: standing >
You complete your spell...
The well opens for a brief second and then closes.
< 582h/626H 136v/136V Pos: standing >
Behind The Throne
This is a cavern like room, obviously added on after the palace was
erected. A strong magical aura can be felt here and a multitude of
glowing colors fill the whole room. Music can be heard, a soft humming
at first, then a wild, terrified screaming drones and echos across the
walls. Deafening laughter fills every corner, the source of these
sounds is unknown and difficult to distinguish. The only exit is south,
and a portal shimmers towards the back of the room here.
Obvious exits: -South
A tiny spring bubbles here from the ground.
[4] The corpse of a huge guard is lying here.
[2] The corpse of a Kobold is lying here.
[4] The corpse of a palace guard is lying here.
[2] The corpse of a Kobold is lying here.
A shimmering portal stands in mid-air here. (invis) (magic)
Kann Pontifex Maximus of The Empire (Kobold)(tiny) stands in mid-air here.
You sense a lifeform nearby.
Oops, trying to juggle too many loose coins, you drop a few.
< 582h/626H 135v/136V Pos: standing >
Behind The Throne
Obvious exits: -South
A small pile of coins lies here.
A tiny spring bubbles here from the ground.
[4] The corpse of a huge guard is lying here.
[2] The corpse of a Kobold is lying here.
[4] The corpse of a palace guard is lying here.
[2] The corpse of a Kobold is lying here.
A shimmering portal stands in mid-air here. (invis) (magic)
Kann Pontifex Maximus of The Empire (Kobold)(tiny) stands in mid-air here.
Grot Magister Militum of The Empire (Kobold)(small) stands in mid-air here.
< 583h/626H 135v/136V Pos: standing >
< 585h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 590h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 592h/626H 136v/136V Pos: standing >
You start chanting...
< 593h/626H 136v/136V Pos: standing >
Casting: moonwell ***
Grot gets a small pile of coins.
< 595h/626H 136v/136V Pos: standing >
Grot puts a small pile of coins into a bag of wonderous depth.
< 597h/626H 136v/136V Pos: standing >
Casting: moonwell **
< 598h/626H 136v/136V Pos: standing >
Casting: moonwell *
< 600h/626H 136v/136V Pos: standing >
Casting: moonwell
< 602h/626H 136v/136V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 604h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 606h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 611h/626H 136v/136V Pos: standing >
< 612h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 613h/626H 136v/136V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 614h/626H 136v/136V Pos: standing >
Behind The Throne
Obvious exits: -South
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A tiny spring bubbles here from the ground.
[4] The corpse of a huge guard is lying here.
[2] The corpse of a Kobold is lying here.
[4] The corpse of a palace guard is lying here.
[2] The corpse of a Kobold is lying here.
A shimmering portal stands in mid-air here. (invis) (magic)
Kann Pontifex Maximus of The Empire (Kobold)(tiny) stands in mid-air here.
Grot Magister Militum of The Empire (Kobold)(small) stands in mid-air here.
< 615h/626H 136v/136V Pos: standing >
< 616h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 617h/626H 136v/136V Pos: standing >
Grot looks at you.
< 620h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Grot nods.
< 621h/626H 136v/136V Pos: standing >
You say in goblin 'run away :p'
< 621h/626H 136v/136V Pos: standing >
< 622h/626H 136v/136V Pos: standing >
A moonwell suddenly glows brightly!
Grot enters a moonwell and disappears among the mist.
< 622h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 623h/626H 136v/136V Pos: standing >
Kann starts casting a spell.
< 625h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 625h/626H 136v/136V Pos: standing >
Behind The Throne
Obvious exits: -South
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A tiny spring bubbles here from the ground.
[4] The corpse of a huge guard is lying here.
[2] The corpse of a Kobold is lying here.
[4] The corpse of a palace guard is lying here.
[2] The corpse of a Kobold is lying here.
A shimmering portal stands in mid-air here. (invis) (magic)
Kann Pontifex Maximus of The Empire (Kobold)(tiny) stands in mid-air here. (casting)
< 626h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 626h/626H 136v/136V Pos: standing >
Kann completes his spell...
Kann utters the word 'candusraqahz'
Kann starts to become less solid until he fades into nothing!
You feel nature's energy flow into your 1st circle of knowledge.
< 626h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 626h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 626h/626H 136v/136V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 626h/626H 136v/136V Pos: standing >
A Hall Behind The Throne
The entrance behind you disappears, leading into a long, narrow
hallway. The walls are made of thick grey stone, no paintings or
tapestries or even torches can be found here. What secret lies within
here is unknown, but a terrible stench lies just north, causing any
normal person to wretch at the first inhale. The only exit is north.
Obvious exits: -North
A handful of coins lie here.
A shiny mithril key has been tossed away here.
The corpse of Zrilxa is lying here.
A tiny spring bubbles here from the ground.
< 626h/626H 135v/136V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 626h/626H 135v/136V Pos: standing >
Behind The Throne
This is a cavern like room, obviously added on after the palace was
erected. A strong magical aura can be felt here and a multitude of
glowing colors fill the whole room. Music can be heard, a soft humming
at first, then a wild, terrified screaming drones and echos across the
walls. Deafening laughter fills every corner, the source of these
sounds is unknown and difficult to distinguish. The only exit is south,
and a portal shimmers towards the back of the room here.
Obvious exits: -South
A tiny spring bubbles here from the ground.
[4] The corpse of a huge guard is lying here.
[2] The corpse of a Kobold is lying here.
[4] The corpse of a palace guard is lying here.
[2] The corpse of a Kobold is lying here.
A shimmering portal stands in mid-air here. (invis) (magic)
< 626h/626H 134v/136V Pos: standing >
There is no pool here.
< 626h/626H 136v/136V Pos: standing >
The Tower of Choices
This room is perfectly square, idential doors on each
side as well as a staircase in the middle of the room leading
back down. Although there are no windows nor torches or
lamps, the room is lit up in a strange glowing which appears
to be coming from the cracks of each door. A large
plaque hangs in mid-air here.
Obvious exits: -North# -East# -South# -West# -Down
A large plaque hangs in mid-air here. (magic) (glowing)
An angry wraith floats in mid-air here.
< 626h/626H 136v/136V Pos: standing >
You are carrying: (10/10)
a glowing key (invis) (magic) (glowing)
some wool
a psionicist locket of power [superior] (magic) (glowing)
a long flowing black robe [poor]
a hat of witchcraft [superior] [83%]
a necklace of obsidian and steel beads [superior] (magic)
opalescent robes of the archmagi (glowing)
a mace of disruption [superior] (magic) (glowing)
a wizard's staff [superior] (humming) (illuminating)
a legendary platinum pendant
< 626h/626H 136v/136V Pos: standing >
< 626h/626H 136v/136V Pos: standing >
A Stairway of Stone
Huge stone steps lead upwards in a spiral, steps so large only
an ogre could walk up comfortably. Torches are placed here and
there for relatively good lightning. A bright magical glowing
can be seen from above. The stairway leads both up and back down.
Obvious exits: -Up -Down
The corpse of a Kobold is lying here.
< 626h/626H 135v/136V Pos: standing >
A Stairway of Stone
Huge stone steps lead upwards in a spiral, steps so large only
an ogre could walk up comfortably. Torches are placed here and
there for relatively good lightning. A bright magical glowing
can be seen from above. The stairway leads both up and back down.
Obvious exits: -Up -Down
< 626h/626H 134v/136V Pos: standing >
A Stairway of Stone
Huge stone steps lead upwards in a spiral, steps so large only
an ogre could walk up comfortably. Torches are placed here and
there for relatively good lightning. A bright magical glowing
can be seen from above. The stairway leads both up and back down.
Obvious exits: -Up -Down
The corpse of a Kobold is lying here.
< 626h/626H 133v/136V Pos: standing >
It appears to be the corpse of Elys.
a large leather backpack
a bat wing [83%]
[2] a long dangling earring [superior]
the mask of the plague [poor]
the severed eyes of a demon (magic)
the heart of an ancient roper [modified] (magic) [84%]
a wizard's staff [poor] (humming) (illuminating)
a glowing emerald bracelet [poor] (glowing) (humming)
some platinum-plated mithril bracers of Kimordril (magic)
a belt of woven dreams (magic) (humming)
sleeves of gold dragonskin (magic)
a pair of boots emitting dust (magic) (glowing)
some leggings of red flames of constitution (magic)
an ancient crown of elven royalty (magic) (glowing) (humming)
platemail of the maelstrom (magic) (humming)
an amulet of discord [poor] (magic)
the fiery pentagram of intelligence (humming)
an obsidian ring (glowing)
a yellow ring of chrysoberyl [modified] (magic)
a small pile of coins
a well-crafted stone bodycloak
some pitted dragonscale gloves
a dark dragonscale medallion
a fine necklace of seashells [superior] (magic) (glowing)
[2] a spellbook
a rugged adventurers satchel (magic)
< 626h/626H 134v/136V Pos: standing >
You can't carry any more.
< 626h/626H 136v/136V Pos: standing >
You do not see that item here.
< 626h/626H 136v/136V Pos: standing >
You are carrying: (10/10)
a glowing key (invis) (magic) (glowing)
some wool
a psionicist locket of power [superior] (magic) (glowing)
a long flowing black robe [poor]
a hat of witchcraft [superior] [83%]
a necklace of obsidian and steel beads [superior] (magic)
opalescent robes of the archmagi (glowing)
a mace of disruption [superior] (magic) (glowing)
a wizard's staff [superior] (humming) (illuminating)
a legendary platinum pendant
< 626h/626H 136v/136V Pos: standing >
You quickly scan the area.
An angry wraith who is close by above you.
A patrolling guard who is a brief walk away below you.
< 626h/626H 136v/136V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 626h/626H 136v/136V Pos: standing >
You drop some wool.
< 626h/626H 136v/136V Pos: standing >
< 626h/626H 136v/136V Pos: standing >
You get a rugged adventurers satchel from the corpse of Elys.
< 626h/626H 136v/136V Pos: standing >
< 626h/626H 136v/136V Pos: standing >
You put 8 items into a rugged adventurers satchel.
< 626h/626H 136v/136V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 626h/626H 136v/136V Pos: standing >
You get a large leather backpack from the corpse of Elys.
< 626h/626H 136v/136V Pos: standing >
You get a bat wing from the corpse of Elys.
You get a long dangling earring [superior] from the corpse of Elys.
You get a long dangling earring [superior] from the corpse of Elys.
You get the mask of the plague [poor] from the corpse of Elys.
You get the severed eyes of a demon from the corpse of Elys.
You get the heart of an ancient roper [modified] from the corpse of Elys.
You get a wizard's staff [poor] from the corpse of Elys.
You get a glowing emerald bracelet [poor] from the corpse of Elys.
You can't carry any more.
< 626h/626H 136v/136V Pos: standing >
< 626h/626H 136v/136V Pos: standing >
You put 8 items into a large leather backpack.
< 626h/626H 136v/136V Pos: standing >
You get some platinum-plated mithril bracers of Kimordril from the corpse of Elys.
You get a belt of woven dreams from the corpse of Elys.
You get sleeves of gold dragonskin from the corpse of Elys.
You get a pair of boots emitting dust from the corpse of Elys.
You get some leggings of red flames of constitution from the corpse of Elys.
You get an ancient crown of elven royalty from the corpse of Elys.
You get platemail of the maelstrom from the corpse of Elys.
You get an amulet of discord [poor] from the corpse of Elys.
You can't carry any more.
< 626h/626H 136v/136V Pos: standing >
You put 8 items into a large leather backpack.
< 626h/626H 136v/136V Pos: standing >
< 626h/626H 136v/136V Pos: standing >
< 626h/626H 136v/136V Pos: standing >
You get the fiery pentagram of intelligence from the corpse of Elys.
You get an obsidian ring from the corpse of Elys.
You get a yellow ring of chrysoberyl [modified] from the corpse of Elys.
You get a small pile of coins from the corpse of Elys.
There were: 7 platinum coins, 29 gold coins.
You get a well-crafted stone bodycloak from the corpse of Elys.
You get some pitted dragonscale gloves from the corpse of Elys.
You get a dark dragonscale medallion from the corpse of Elys.
You get a fine necklace of seashells [superior] from the corpse of Elys.
You get a spellbook from the corpse of Elys.
You can't carry any more.
< 626h/626H 136v/136V Pos: standing >
You put 8 items into a large leather backpack.
< 626h/626H 136v/136V Pos: standing >
You get a spellbook from the corpse of Elys.
< 626h/626H 136v/136V Pos: standing >
You put 1 items into a large leather backpack.
< 626h/626H 136v/136V Pos: standing >
You tell your racewar '*Zloin* you get sunk? am !port atm'
< 626h/626H 136v/136V Pos: standing >
You quickly scan the area.
An angry wraith who is close by above you.
A patrolling guard who is a brief walk away below you.
< 626h/626H 136v/136V Pos: standing >
A Stairway of Stone
Huge stone steps lead upwards in a spiral, steps so large only
an ogre could walk up comfortably. Torches are placed here and
there for relatively good lightning. A bright magical glowing
can be seen from above. The stairway leads both up and back down.
Obvious exits: -Up -Down
Oops, trying to juggle too many loose coins, you drop a few.
< 626h/626H 135v/136V Pos: standing >
A Stairway of Stone
Huge stone steps lead upwards in a spiral, steps so large only
an ogre could walk up comfortably. Torches are placed here and
there for relatively good lightning. A bright magical glowing
can be seen from above. The stairway leads both up and back down.
Obvious exits: -Up -Down
< 626h/626H 134v/136V Pos: standing >
You quickly scan the area.
An angry wraith who is a brief walk away above you.
A patrolling guard who is close by below you.
< 626h/626H 134v/136V Pos: standing >
End of An Ancient Hallway
The hallway comes to an end here, its ancient stone mingled
with newer, lighter stone. A wide stairway leads upwards to
the Tower of Choices, while the hallway continues
back to the west.
Obvious exits: -West -Up
An elite patrolling guard wanders by here.
< 626h/626H 133v/136V Pos: standing >
An Ancient Hallway
The only part of the old palace still in place, this ancient
hallway is quite old. The walls are made of thick blocks of
grey stone, markings inscribed into them from long ago. Torches
are not needed here, a unnatural light spreads about the room,
perhaps the same magic which kept this hall from crumbling.
Obvious exits: -East -West
< 626h/626H 132v/136V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your east.
A patrolling guard who is close by to your west.
A patrolling guard who is rather far off to your west.
< 626h/626H 133v/136V Pos: standing >
An Ancient Hallway
The only part of the old palace still in place, this ancient
hallway is quite old. The walls are made of thick blocks of
grey stone, markings inscribed into them from long ago. Torches
are not needed here, a unnatural light spreads about the room,
perhaps the same magic which kept this hall from crumbling.
Obvious exits: -East -West
An elite patrolling guard wanders by here.
< 626h/626H 132v/136V Pos: standing >
An Ancient Hallway
The only part of the old palace still in place, this ancient
hallway is quite old. The walls are made of thick blocks of
grey stone, markings inscribed into them from long ago. Torches
are not needed here, a unnatural light spreads about the room,
perhaps the same magic which kept this hall from crumbling.
Obvious exits: -North -East -West
< 626h/626H 131v/136V Pos: standing >
An Ancient Hallway
The only part of the old palace still in place, this ancient
hallway is quite old. The walls are made of thick blocks of
grey stone, markings inscribed into them from long ago. Torches
are not needed here, a unnatural light spreads about the room,
perhaps the same magic which kept this hall from crumbling.
Obvious exits: -East -West
< 626h/626H 130v/136V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your east.
A patrolling guard who is rather far off to your east.
A patrolling guard who is close by to your west.
A guardian enchantress who is rather far off to your west.
A patrolling guard who is in the distance to your west.
< 626h/626H 131v/136V Pos: standing >
The Entrance to King Torrhan's Palace
The entrance to the palace shines with a powerful magnificance. The
floors are covered in gleaming, thick stone, and the sounds of footsteps
echo through the halls. The ceiling is lifted high and bright candles
surround the circular walls. The decay of the city has not entered here,
as everything is perfectly in place and beautiful - so perfect it wouldn't
be a surprise if magic had something to do with it. A wide hallyway leads
both to the right and left from here, while far north lies the throne room
of King Torrhan. The palace gates lead back south into the city.
Obvious exits: -North -East -South# -West
An elite patrolling guard wanders by here.
< 626h/626H 130v/136V Pos: standing >
You quickly scan the area.
A guardian enchantress who is close by to your north.
A Gnome who is not far off to your north.
A Grey Elf who is not far off to your north.
A Grey Elf who is not far off to your north.
A Revenant who is not far off to your north.
A Gnome who is not far off to your north.
A Minotaur who is not far off to your north.
A Centaur who is not far off to your north.
A Halfling who is not far off to your north.
A Barbarian who is not far off to your north.
A Minotaur who is not far off to your north.
A Gnome who is not far off to your north.
A patrolling guard who is a brief walk away to your east.
A patrolling guard who is in the distance to your east.
A guardian enchantress who is a brief walk away to your west.
A patrolling guard who is rather far off to your west.
< 626h/626H 130v/136V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -South
A guardian enchantress wanders about the halls.
< 626h/626H 130v/136V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -East -South
A Gnome (tiny) Magic Mushroom of The Resistance stands in mid-air here.
*A Grey Elf (medium) - The Resistance stands in mid-air here.
*A Grey Elf (medium) Blink The Resistance stands in mid-air here.
A Revenant (large) - The Resistance stands in mid-air here.
A Gnome (small) Simply Irresistable-The Resistance stands in mid-air here.
*A Minotaur (huge) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.
A Centaur (large) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Centaur's head.
A Halfling (small) - The Resistance stands in mid-air here.
A Barbarian (large) - The Resistance stands in mid-air here.
A Minotaur (large) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.
*A Gnome (small) Lick my Crits - The Resistance stands in mid-air here.
A Gnome (tiny) - The Resistance stands in mid-air here.
*A Human (medium) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Human's head.
A Human sneaks north.
A Gnome leaves north.
A Gnome sneaks north.
A Minotaur leaves north.
A Barbarian leaves north.
A Halfling leaves north.
A Centaur trots north.
A Minotaur leaves north.
A Gnome leaves north.
A Revenant leaves north.
A Grey Elf sneaks north.
A Grey Elf sneaks north.
A Gnome leaves north.
< 626h/626H 129v/136V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -South -West
A Gnome (tiny) Magic Mushroom of The Resistance stands in mid-air here.
*A Grey Elf (medium) - The Resistance stands in mid-air here.
*A Grey Elf (medium) Blink The Resistance stands in mid-air here.
A Revenant (large) - The Resistance stands in mid-air here.
A Gnome (small) Simply Irresistable-The Resistance stands in mid-air here.
*A Minotaur (huge) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.
A Centaur (large) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Centaur's head.
A Halfling (small) - The Resistance stands in mid-air here.
A Barbarian (large) - The Resistance stands in mid-air here.
A Minotaur (large) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.
*A Gnome (small) Lick my Crits - The Resistance stands in mid-air here.
A Gnome (tiny) - The Resistance stands in mid-air here.
*A Human (medium) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Human's head.
A Gnome snaps into visibility.
A Gnome dances an amazing maneuver in battle, tripping you.
< 626h/626H 129v/136V Pos: on your ass >
< T: Zloin TP: ass TC:excellent E: A Gnome sta EP: excellent >
A Gnome's mighty pierce strikes you hard.
A Gnome's mighty pierce strikes you hard.
A Gnome's powerful pierce strikes you.
A Gnome's powerful pierce strikes you.
You block a Gnome's lunge at you.
< 472h/626H 129v/136V Pos: on your ass >
< T: Zloin TP: ass TC: small wounds E: A Gnome sta EP: excellent >
A Minotaur suddenly attacks YOU!
A Minotaur's mighty punch wounds you.
A Halfling suddenly attacks YOU!
A Halfling misses you.
< 458h/626H 129v/136V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Gnome sta EP: excellent >
A Gnome starts casting an offensive spell.
A Minotaur suddenly attacks YOU!
A Minotaur snaps into visibility.
A Minotaur's powerful slash strikes you hard.
A Minotaur's impressive slash strikes you.
A Human sneaks south.
A Gnome leaves south.
A Barbarian leaves south.
A Centaur trots south.
A Revenant leaves south.
A Grey Elf sneaks south.
A Grey Elf sneaks south.
< 399h/626H 129v/136V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Gnome sta EP: excellent >
A Gnome snaps into visibility.
A Gnome enters from the south.
A Barbarian enters from the south.
A Centaur trots in from the south.
A Revenant enters from the south.
A Grey Elf sneaks in from the south.
< 399h/626H 129v/136V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Gnome sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
Someone assists someone heroically.
< 273h/626H 129v/136V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: excellent >
Someone suddenly attacks YOU!
Someone suddenly attacks YOU!
< 273h/626H 129v/136V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: excellent >
Someone parries your futile lunge at him.
< 273h/626H 129v/136V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: excellent >
A faint hum can be heard from something carried by someone.
Someone completes his spell...
Someone utters the words 'qaffaguzz bragh'
You scream in utter agony as someone's corrosive blast slams into your body!
OUCH! That really did HURT!
The corrosive blast sears into your armor, quickly eating away at it!
< 168h/626H 129v/136V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the words 'garbzzsg wuggurz babragruoz'
Someone's force missile slams into you.
Someone's force missile slams into you.
You wish that your wounds would stop BLEEDING so much!
Someone's force missile slams into you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 21h/626H 129v/136V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the word 'gurunsoqz'
You feel your voice soften slightly!
< 21h/626H 129v/136V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
Someone assists someone heroically.
< 21h/626H 129v/136V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the word 'gjifal'
You see a fatally blinding light!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!