The death of [46 Huntsman] Que (Human)

in A Paved Obsidian Road

from the perspective of [53 Enchanter] Bardo The Resistance (Human)

<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn on horns>      a pair of devil horns [superior]
<worn on eyes>       some snake eyes [superior] [89%]             
<worn in ear>        a tiny lightning enshrouded black earring [modified] (magic)
<worn in ear>        a small copper colored earring [superior] (magic)
<worn on face>       the mask of death [poor]
<worn in nose>       an exquisite ruby nose ring from Du'Maathe Castle
<worn around neck>   an amulet of the Neogi Lords (magic)
<worn around neck>   an amulet of discord [superior] (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    a cloak of protection [poor] (magic)
<worn on back>       a large leather backpack
<worn on tail>       a bone pick [modified]
<worn as quiver>     a fragile bronze quiver [65%]             
<worn about waist>   a transparent ectoplasmatic belt [superior]
<worn on belt buckle>the story of Jugger the golem [superior] (magic)
<worn on arms>       a pair of crystal armplates (magic) (illuminating) [75%]             
<worn around wrist>  a whitestone bracer [superior] (magic)
<worn around wrist>  a whitestone bracer [superior] (magic)
<worn on hands>      the holy gauntlets of the planetar (magic) (illuminating) [82%]             
<worn on finger>     a purple earthstone ring
<worn on finger>     a tiny seashell [poor] (magic)
<primary weapon>     a dragon tooth trident [superior] (magic)
<held>               the instrument of lyrical mastery (magic)[439h 6m 15s]
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)


< 1001h/1001H 168v/171V Pos: standing >
Noz leaves south.
You follow Noz.

A Cobblestone Road
Obvious exits: -N -E -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
You sing a song to lift the spirits high.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves east.
You follow Noz.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >
Noz leaves north.
You follow Noz.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -S -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Noz.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves south.
You follow Noz.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >
A faint hum can be heard from the hammer of earthen creation you are carrying.

< 1001h/1001H 169v/171V Pos: standing >
Noz leaves west.
You follow Noz.

A Cobblestone Road
Obvious exits: -N -E -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves west.
You follow Noz.

A Cobblestone Road
Obvious exits: -E -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >

< 1001h/1001H 171v/171V Pos: standing >
You sing a song to lift the spirits high.

< 1001h/1001H 171v/171V Pos: standing >

< 1001h/1001H 171v/171V Pos: standing >
Noz leaves west.
You follow Noz.

A Cobblestone Road
Obvious exits: -N -E -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Noz.
A faint hum can be heard from the hammer of earthen creation you are carrying.

< 1001h/1001H 170v/171V Pos: standing >

< 1001h/1001H 170v/171V Pos: standing >
You sing a song to lift the spirits high.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves east.
You follow Noz.

A Cobblestone Road
Obvious exits: -E -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >
Noz leaves east.
You follow Noz.

A Cobblestone Road
Obvious exits: -N -E -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 168v/171V Pos: standing >
Noz leaves east.
You follow Noz.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves north.
You follow Noz.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -S -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >
Noz leaves north.
You follow Noz.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves east.
You follow Noz.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >
Noz leaves east.
You follow Noz.

The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A male commoner stands here.

< 1001h/1001H 168v/171V Pos: standing >
Noz opens the gate.

< 1001h/1001H 171v/171V Pos: standing >
Noz leaves south.
You follow Noz.

A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
Noz closes the gate.

< 1001h/1001H 170v/171V Pos: standing >

< 1001h/1001H 170v/171V Pos: standing >
You sing a song to lift the spirits high.

< 1001h/1001H 170v/171V Pos: standing >
Noz nods.

< 1001h/1001H 170v/171V Pos: standing >
Noz opens the door.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves east.
You follow Noz.

Guards Barracks
Obvious exits: -E -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A male commoner stands here.

< 1001h/1001H 169v/171V Pos: standing >
Guards Barracks
Obvious exits: -E -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A male commoner stands here.

< 1001h/1001H 171v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 1001h/1001H 171v/171V Pos: standing >
Noz leaves east.
You follow Noz.

Guards Barracks
Obvious exits: -E -S -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves west.
You follow Noz.

Guards Barracks
Obvious exits: -E -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A male commoner stands here.

< 1001h/1001H 169v/171V Pos: standing >
Noz leaves west.
You follow Noz.

A Paved Obsidian Road
Obvious exits: -N# -E -S -W#
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 168v/171V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E -S -W#
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 171v/171V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A half-orc shaman who is not far off to your south.

< 1001h/1001H 171v/171V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A half-orc shaman who is not far off to your south.

< 1001h/1001H 171v/171V Pos: standing >
Noz closes the door.

< 1001h/1001H 171v/171V Pos: standing >
You sing a song to lift the spirits high.
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 171v/171V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your south.
Noz opens the door.

< 1001h/1001H 171v/171V Pos: standing >
Noz leaves west.
You follow Noz.

Guards Barracks
Obvious exits: -E -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
Guards Barracks
Obvious exits: -E -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 1001h/1001H 170v/171V Pos: standing >
Guards Barracks
Obvious exits: -E -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 1001h/1001H 170v/171V Pos: standing >
Guards Barracks
Obvious exits: -E -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
You quickly scan the area.
You see nothing.
Noz leaves east.
You follow Noz.

A Paved Obsidian Road
Obvious exits: -N# -E# -S -W
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >
Noz closes the door.

< 1001h/1001H 171v/171V Pos: standing >
Noz leaves south.
You follow Noz.

A Paved Obsidian Road
Obvious exits: -N -E -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >

< 1001h/1001H 170v/171V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
You sing a song to lift the spirits high.
You quickly scan the area.
A member of the regular guard who is close by to your east.
A Troll who is close by to your east.
Macom who is close by to your east.
A half-orc shaman who is close by to your south.
Noz leaves south.
You follow Noz.

On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A half-orc shaman stands here, lost in contemplation.

< 1001h/1001H 169v/171V Pos: standing >
Noz leaves north.
You follow Noz.

A Paved Obsidian Road
Obvious exits: -N -E -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 168v/171V Pos: standing >
Noz leaves south.
You follow Noz.

On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A half-orc shaman stands here, lost in contemplation.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves south.
You follow Noz.

On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >
Noz leaves south.
You follow Noz.

On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 168v/171V Pos: standing >
Noz leaves south.
You follow Noz.

On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves south.
You follow Noz.

On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >
You quickly scan the area.
You see nothing.
Noz leaves north.
You follow Noz.

On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >
You quickly scan the area.
You see nothing.
Noz leaves north.
You follow Noz.

On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >
You sing a song to lift the spirits high.
You quickly scan the area.
A half-orc shaman who is not far off to your north.
Noz leaves north.
You follow Noz.

On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 168v/171V Pos: standing >
Noz leaves north.
You follow Noz.

On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A half-orc shaman stands here, lost in contemplation.

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves north.
You follow Noz.

A Paved Obsidian Road
Obvious exits: -N -E -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 169v/171V Pos: standing >
You quickly scan the area.
A member of the regular guard who is close by to your east.
A Troll who is close by to your east.
Macom who is close by to your east.
Noz leaves north.
You follow Noz.

A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 168v/171V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your south.

< 1001h/1001H 171v/171V Pos: standing >
Noz leaves south.
You follow Noz.

A Paved Obsidian Road
Obvious exits: -N -E -S
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.

< 1001h/1001H 170v/171V Pos: standing >

< 1001h/1001H 170v/171V Pos: standing >

< 1001h/1001H 170v/171V Pos: standing >
Noz leaves east.
You follow Noz.

The Office of Macom, the Shipwright
Obvious exits: -S -W
Fresh blood covers everything in the area.
The corpse of Macom is lying here.
Noz - The Resistance (Minotaur)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A member of the regular guard is lying here, fighting a Troll.
A Troll (large) stands in mid-air here.(Red Aura)

< 1001h/1001H 169v/171V Pos: standing >
A member of the regular guard clambers to his feet.
A Troll is knocked to the ground by Noz's mighty bash!

< 1001h/1001H 169v/171V Pos: standing >
You charge and end up on your face!

< 1001h/1001H 141v/171V Pos: on your ass >
A member of the regular guard's weak punch grazes a Troll.

< 1001h/1001H 141v/171V Pos: on your ass >
A Troll sings a song so well you feel your pain and suffering ebbing away.

< 1001h/1001H 141v/171V Pos: on your ass >
You sing a song to lift the spirits high.
a member of the regular guard flies through the air, free as a bird!

< 1001h/1001H 141v/171V Pos: on your ass >
A Troll misses Noz.

< 1001h/1001H 171v/171V Pos: on your ass >
Noz's fine slash wounds a Troll.
Noz's slash strikes a Troll.
Noz's impressive slash strikes a Troll.
As Noz strikes a Troll, the power of Noz's ancestors fill them with RAGE!
Noz's crude slash wounds a Troll.
Noz's slash strikes a Troll.

< 1001h/1001H 171v/171V Pos: on your ass >
A member of the regular guard's punch grazes a Troll.
A member of the regular guard's weak punch grazes a Troll.

< 1001h/1001H 171v/171V Pos: on your ass >
A Troll misses Noz.

< 1001h/1001H 171v/171V Pos: on your ass >
Noz's impressive slash strikes a Troll.
Noz's fine slash strikes a Troll.
Noz's fine slash strikes a Troll.
Noz's slash strikes a Troll.
Noz's fine slash strikes a Troll.
Noz's slash strikes a Troll.
A Troll clambers to his feet.

< 1001h/1001H 171v/171V Pos: on your ass >
You sing a song to lift the spirits high.
You scramble madly to your feet!

< 1001h/1001H 171v/171V Pos: standing >
A Troll stops singing abruptly.

< 1001h/1001H 171v/171V Pos: standing >
A Troll parries a member of the regular guard's lunge at him.
You are already standing.
A Troll stops using a plain wooden lyre.

< 1001h/1001H 171v/171V Pos: standing >
A Troll grabs a small wooden horn.

< 1001h/1001H 171v/171V Pos: standing >
A Troll starts playing a small wooden horn and singing aloud.

< 1001h/1001H 171v/171V Pos: standing >
You charge wildly into a Troll!
You snap into visibility.
Your charge impales a Troll.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 A Troll is knocked to the ground by Noz's mighty bash!

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Noz parries a Troll's lunge at him.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Noz's slash strikes a Troll.
Noz's slash strikes a Troll.
Noz's slash strikes a Troll.
Noz's impressive slash strikes a Troll.
Noz's impressive slash strikes a Troll.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 A member of the regular guard's weak punch grazes a Troll.
A member of the regular guard's punch grazes a Troll.
A member of the regular guard almost sweeps a Troll off of his feet with a well placed leg sweep.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 You snap into visibility.
Your decent pierce wounds a Troll.
Your fine pierce strikes a Troll.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 You sing a song to lift the spirits high.
You finish your song.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 Noz parries a Troll's lunge at him.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 A member of the regular guard's punch grazes a Troll.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 Noz's slash strikes a Troll.
Noz's slash strikes a Troll hard.
Noz's slash strikes a Troll.
As Noz strikes a Troll, the power of Noz's ancestors fill them with RAGE!
Noz's fine slash strikes a Troll.
Noz's fine slash strikes a Troll.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
Your powerful pierce strikes a Troll very hard.
Your impressive pierce strikes a Troll.
Your crude pierce wounds a Troll.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 A Troll plays a song to lift his spirit off the ground.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 Looking panicked, a Troll scrambles madly to his feet!

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
 You snap into visibility.
A Troll's impressive pierce grazes Noz.
A Troll misses Noz.

< 1001h/1001H 141v/171V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 A Troll attempts to flee.
A Troll leaves west.

< 1001h/1001H 141v/171V Pos: standing >
You abort your spell before it's done!
Noz leaves west.

< 1001h/1001H 164v/171V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
A half-orc shaman stands here, lost in contemplation.

< 1001h/1001H 170v/171V Pos: standing >
Slay whom?

< 1001h/1001H 170v/171V Pos: standing >
You quickly scan the area.
Noz who is close by to your north.
A Troll who is close by to your north.
A member of the regular guard who is close by to your east.

< 1001h/1001H 170v/171V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
Noz - The Resistance (Minotaur)(large) stands in mid-air here, fighting a Troll.
An impenetrable globe of darkness floats near Noz's head.
A Troll (large) sits in mid-air here, fighting Noz.(Red Aura)

< 1001h/1001H 169v/171V Pos: standing >
You charge and end up on your face!

< 1001h/1001H 139v/171V Pos: on your ass >
Noz parries a Troll's lunge at him.

< 1001h/1001H 171v/171V Pos: on your ass >
A Troll plays a song to lift his spirit off the ground.

< 1001h/1001H 171v/171V Pos: on your ass >
A Troll's body quivers as Noz's hit strikes deep!
Noz neatly performs a coup de grace and beheads a Troll.
A Troll is dead! R.I.P.
You receive your share of experience.