Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 23h/446H 162v/164V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
< 23h/446H 162v/164V Pos: standing >
A Bend in the Dark Hallway
Obvious exits: -N -E
< 23h/446H 162v/164V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 23h/446H 161v/164V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
< 23h/446H 161v/164V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 23h/446H 160v/164V Pos: standing >
A Dark Hallway
Obvious exits: -N -W
Fresh blood covers everything in the area.
Melmba the redeemed stands here, a faint holy aura radiating from deep within.
< 23h/446H 160v/164V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
< 23h/446H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/446H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/446H 161v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/446H 161v/164V Pos: standing >
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
< 24h/446H 161v/164V Pos: standing >
Outside the Gates of Caer Tannad
Obvious exits: -E -W
Fresh blood splatters cover the area.
A war-hardened warrior is scanning the landscape for trouble.
A war-hardened warrior is scanning the landscape for trouble.
< 24h/446H 161v/164V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
A few drops of fresh blood are scattered around the area.
A squirrel is wandering around here.
A tharnadian thief-hunter watches over the town streets intently.
A diminutive old man sits here, scribbling on some vellum.
< 24h/446H 159v/164V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/446H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 24h/446H 160v/164V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 24h/446H 161v/164V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 24h/446H 160v/164V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 24h/446H 158v/164V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 24h/446H 157v/164V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
< 24h/446H 155v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/446H 156v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/446H 157v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/446H 157v/164V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
< 24h/446H 155v/164V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 24h/446H 152v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/446H 153v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/446H 154v/164V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
< 24h/446H 152v/164V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U
< 25h/446H 151v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 151v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 152v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 153v/164V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 25h/446H 150v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 151v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 151v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 152v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 153v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 153v/164V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
< 25h/446H 152v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 152v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 153v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 154v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/446H 154v/164V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
< 25h/446H 152v/164V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something. (casting)
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 25h/446H 151v/164V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
< 25h/446H 151v/164V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
A human merchant from another town stands here, perusing Tharnadia.
< 25h/446H 151v/164V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
Fresh blood splatters cover the area.
A devious looking cat burglar is standing here, ready to cut your throat out.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A peasant farmer is here from his farmstead, probably on business.
< 26h/446H 153v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/446H 154v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/446H 154v/164V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
< 26h/446H 154v/164V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A peasant farmer is here from his farmstead, probably on business.
< 26h/446H 154v/164V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
< 26h/446H 153v/164V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray cat who is close by to your east.
A street sweeper who is close by to your east.
Kieta who is a brief walk away to your east.
A militia guard who is close by to your west.
A peasant farmer who is close by to your west.
A street sweeper who is not far off to your west.
The doctor who is a brief walk away to your west.
< 26h/446H 154v/164V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
< 26h/446H 154v/164V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
Kieta who is not far off to your east.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 26h/446H 155v/164V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
< 26h/446H 155v/164V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tough mercenary who is in the distance to your south.
A stray cat who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
The doctor who is in the distance to your west.
< 26h/446H 156v/164V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a stray dog is lying here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
< 26h/446H 156v/164V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 27h/446H 157v/164V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
< 27h/446H 156v/164V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
< 27h/446H 157v/164V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
The corpse of a Human is lying here.
The corpse of a kooshie dog is lying here.
The corpse of a large rat is lying here.
The corpse of a Kobold is lying here.
The corpse of a stray dog is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
< 27h/446H 157v/164V Pos: standing >
You quickly scan the area.
A Duergar who is a brief walk away to your east.
A Troll who is a brief walk away to your east.
A Duergar who is a brief walk away to your east.
A Duergar who is a brief walk away to your east.
An Orc who is a brief walk away to your east.
A winged hellhound who is a brief walk away to your east.
A Duergar who is a brief walk away to your east.
A Duergar who is a brief walk away to your east.
A Kobold who is a brief walk away to your east.
A Drow Elf who is a brief walk away to your east.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A mithril statue of Laduguer who is not far off to your west.
Kylara Nevicck who is rather far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A stray cat who is close by above you.
< 27h/446H 157v/164V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a stray dog is lying here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
< 27h/446H 157v/164V Pos: standing >
A stray cat leaves south.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
< 27h/446H 157v/164V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a stray dog is lying here.
A large wandering dog is here, growling at you.
< 27h/446H 159v/164V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
The corpse of a Human is lying here.
The corpse of a kooshie dog is lying here.
The corpse of a large rat is lying here.
The corpse of a Kobold is lying here.
The corpse of a stray dog is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
< 27h/446H 158v/164V Pos: standing >
It appears to be the corpse of Jubei.
Nothing.
< 27h/446H 161v/164V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
A large wandering dog is here, growling at you.
< 27h/446H 160v/164V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
The corpse of a Human is lying here.
The corpse of a kooshie dog is lying here.
The corpse of a large rat is lying here.
The corpse of a Kobold is lying here.
The corpse of a stray dog is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
< 28h/446H 162v/164V Pos: standing >
It appears to be the corpse of Dilar.
Nothing.
< 28h/446H 164v/164V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a stray dog is lying here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
< 28h/446H 163v/164V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 28h/446H 163v/164V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
The corpse of a Human is lying here.
The corpse of a kooshie dog is lying here.
The corpse of a large rat is lying here.
The corpse of a Kobold is lying here.
The corpse of a stray dog is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
< 28h/446H 162v/164V Pos: standing >
It appears to be the corpse of Uhngaa.
Nothing.
< 28h/446H 163v/164V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A stray dog who is close by to your south.
A mithril statue of Laduguer who is not far off to your west.
Kylara Nevicck who is rather far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A stray cat who is close by above you.
< 28h/446H 164v/164V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a stray dog is lying here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
< 28h/446H 163v/164V Pos: standing >
A stray cat leaves south.
< 29h/446H 163v/164V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
The corpse of a Human is lying here.
The corpse of a kooshie dog is lying here.
The corpse of a large rat is lying here.
The corpse of a Kobold is lying here.
The corpse of a stray dog is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a young cleric is lying here.
< 29h/446H 162v/164V Pos: standing >
It appears to be the corpse of Bisil.
Nothing.
< 29h/446H 164v/164V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A stray cat who is not far off to your south.
A mithril statue of Laduguer who is not far off to your west.
Kylara Nevicck who is rather far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A stray cat who is close by above you.
< 29h/446H 164v/164V Pos: standing >
It appears to be the corpse of a kooshie dog.
Nothing.
< 29h/446H 164v/164V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
< 29h/446H 163v/164V Pos: standing >
You quickly scan the area.
A mithril statue of Laduguer who is a brief walk away to your west.
< 29h/446H 163v/164V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 29h/446H 163v/164V Pos: standing >
An Orc enters from the east.
A Drow Elf enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Duergar enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
A winged hellhound trots in from the east.
An Orc enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Duergar enters from the east.
A Duergar enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
A Duergar suddenly attacks YOU!
A Duergar's powerful crush causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 10h/446H 163v/164V Pos: standing >
< T: Jubei TP: sta TC: awful E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
You are briefly surrounded by a red aura!
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by an Orc's mighty bash!
You dodge a bash from an Orc, who loses his balance and falls.
< 8h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: awful E: A Drow Elf sta EP: excellent >
Alarm bells sound, signalling an invasion!
< 8h/446H 163v/164V Pos: sitting >
< T: Jubei TP: sit TC: awful E: A Drow Elf sta EP: excellent >
An Orc's fine slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as an Orc slashes you.